Files
tmc/src/playerItem/playerItem10.c
T
2021-12-20 10:31:02 -08:00

187 lines
4.5 KiB
C

#include "entity.h"
#include "player.h"
#include "functions.h"
#include "asm.h"
extern void (*const gUnk_0812AA80[])(Entity*);
bool32 sub_080ACDB0(Entity*);
void sub_080ACC78(Entity*);
void sub_080ACECC(Entity*);
typedef struct {
u16 bits;
u8 type2;
u8 actionDelay;
u8 _4;
u8 type;
u16 tileID;
} Obj11;
Obj11* sub_08008782(Entity*, u32, u32, u32);
const s8 gUnk_0812AA88[] = {
-4, -4, 4, -4, -4, 4, 4, 4, 0,
};
const s8 gUnk_0812AA91[] = {
-5, -5, 5, -5, -5, 5, 5, 5, 0,
};
const s8 gUnk_0812AA9A[] = {
-9, -9, 1, -9, 9, -9, -9, 1, 9, 1, -9, 9, 1, 9, 9, 9, 0, 0,
};
const s8* const gUnk_0812AAAC[] = {
gUnk_0812AA88,
gUnk_0812AA91,
gUnk_0812AA91,
gUnk_0812AA9A,
};
const s8 gUnk_0812AABC[] = {
0x78,
0x50,
0x28,
0x4,
};
const Hitbox gUnk_0812AAC0 = {
0, 0, 4, 2, 2, 4, 4, 4,
};
const Hitbox gUnk_0812AAC8 = {
0, 0, 4, 3, 3, 4, 9, 9,
};
const Hitbox gUnk_0812AAD0 = {
0, 0, 8, 7, 7, 8, 14, 14,
};
const Hitbox* const gUnk_0812AAD8[] = {
&gUnk_0812AAC0,
&gUnk_0812AAC8,
&gUnk_0812AAC8,
&gUnk_0812AAD0,
};
const u8 gUnk_0812AAE8[] = {
0,
12,
16,
16,
};
void PlayerItem10(Entity* this) {
if ((gPlayerState.field_0x1c & 0x7f) != 1) {
DeleteThisEntity();
}
gUnk_0812AA80[this->action](this);
this->iframes = 0;
}
void sub_080ACC04(Entity* this) {
this->action = 1;
this->flags2 = gPlayerEntity.flags2;
this->direction = this->animationState << 2;
this->speed = 0x200;
this->flags |= ENT_COLLIDE | ENT_20;
this->field_0x3c = 2;
this->hitbox = (Hitbox*)gUnk_0812AAD8[this->type];
this->field_0x70.WORD = 0x10;
sub_080ACDB0(this);
sub_0801766C(this);
}
void sub_080ACC5C(Entity* this) {
if (sub_080ACDB0(this) == FALSE) {
sub_080ACC78(this);
sub_080ACECC(this);
}
}
void sub_080ACC78(Entity* this) {
s32 width;
Obj11* o;
Entity* child;
s32 offset;
const s8* puVar8;
if ((this->type + gScreenTransition.frameCount) & 1) {
puVar8 = gUnk_0812AAAC[this->type];
if (puVar8[*(u32*)&this->field_0x74] == 0) {
*(u32*)&this->field_0x74 = 0;
}
o = sub_08008782(this, 0xe, puVar8[*(u32*)&this->field_0x74], puVar8[*(u32*)&this->field_0x74 + 1]);
if (o != NULL) {
child = CreateObject(0x11, o->type, o->type2);
if (child != NULL) {
child->actionDelay = o->actionDelay;
child->x.HALF.HI = puVar8[*(u32*)&this->field_0x74] + this->x.HALF.HI;
child->y.HALF.HI = puVar8[*(u32*)&this->field_0x74 + 1] + this->y.HALF.HI;
}
}
*(u32*)&this->field_0x74 += 2;
}
if (this->child == NULL && (u32)this->field_0x70.WORD > 2) {
this->field_0x70.WORD = 1;
}
if (--this->field_0x70.WORD != -1) {
return;
}
if (this->child == NULL) {
this->field_0x70.WORD = 2;
} else {
this->field_0x70.WORD = gUnk_0812AABC[this->type];
}
child = CreateObject(0x17, 0, 0);
if (child == NULL) {
return;
}
offset = Random() % 16;
width = this->hitbox->width;
if (width < offset) {
offset = width;
}
if (offset & 1) {
offset = -offset;
}
switch (this->animationState >> 1) {
case 0:
child->y.HALF.HI = this->y.HALF.HI - this->hitbox->height;
child->x.HALF.HI = this->x.HALF.HI + offset;
break;
case 2:
child->y.HALF.HI = this->y.HALF.HI + this->hitbox->height;
child->x.HALF.HI = this->x.HALF.HI + offset;
break;
case 1:
child->x.HALF.HI = this->x.HALF.HI + this->hitbox->width;
child->y.HALF.HI = this->y.HALF.HI + offset;
break;
case 3:
child->x.HALF.HI = this->x.HALF.HI - this->hitbox->width;
child->y.HALF.HI = this->y.HALF.HI + offset;
break;
}
}
ASM_FUNC("asm/non_matching/playerItem10/sub_080ACDB0.inc", bool32 sub_080ACDB0(Entity* this))
void sub_080ACECC(Entity* this) {
Entity* entity;
if (this->type < 3 && this->child == NULL && (s32) * (u32*)&this->field_0x78 >= 0 &&
gUnk_0812AAE8[this->type] <= *(u32*)&this->field_0x78) {
entity = CreatePlayerItem(0x10, this->type + 1, 0, 0);
if (entity != NULL) {
entity->parent = this;
this->child = entity;
entity->x.HALF.HI = this->x.HALF.HI;
entity->y.HALF.HI = this->y.HALF.HI;
}
}
}