Files
tmc/src/npc/townsperson.c
T
2022-01-21 21:28:44 -08:00

289 lines
7.7 KiB
C

#include "npc.h"
#include "functions.h"
typedef struct {
u8 frame1;
u8 frame2;
u8 unk2;
u8 unk3;
} struct_0810B680;
extern void (*const gUnk_0810B774[])(Entity*);
extern void (*const gUnk_0810B77C[])(Entity*);
extern void sub_08061CB4(Entity*, u32);
extern void sub_08061D64(Entity*);
extern void sub_08062048(Entity*);
extern void sub_08078850(Entity*, u32, u8, u32*);
extern SpriteLoadData* gUnk_0810B6EC[];
extern u8 gUnk_0810B78C[];
extern struct_0810B680 gUnk_0810B680[];
extern u16 gUnk_0810B74A[];
extern u8 gUnk_0810B748[];
extern u32 gUnk_0810B740[];
extern u16 gUnk_0810B790[];
extern u16 gUnk_0810B7BA[];
extern Dialog gUnk_0810B7C0[];
void Townsperson(Entity* this) {
if ((this->flags & 2) != 0) {
gUnk_0810B77C[this->action](this);
} else {
gUnk_0810B774[this->action](this);
}
}
void sub_08061BC8(Entity* this) {
if (LoadExtraSpriteData(this, gUnk_0810B6EC[this->type])) {
this->animationState = 2;
this->field_0xf = this->type + 1;
this->action++;
sub_08061CB4(this, 2);
}
}
void sub_08061C00(Entity* this) {
s32 uVar1;
uVar1 = sub_0806ED9C(this, 0x20, 0x20);
if (uVar1 < 0) {
uVar1 = this->animationState + 4;
} else {
if (this->field_0xf == 0) {
this->field_0xf = 0x10;
} else {
this->field_0xf--;
uVar1 = this->animIndex & 3;
}
}
sub_08061CB4(this, uVar1);
sub_0806ED78(this);
if (this->interactType != 0) {
this->interactType = 0;
MessageFromTarget(this->type2 + 0xa01);
}
}
NONMATCH("asm/non_matching/townsperson/Townsperson_Head.inc", void Townsperson_Head(Entity* this)) {
SetExtraSpriteFrame(this, 0, *(gUnk_0810B78C + (this->animIndex & 3)) + gUnk_0810B680[this->type].frame1);
SetExtraSpriteFrame(this, 1, this->frameIndex + gUnk_0810B680[this->type].frame2);
SetSpriteSubEntryOffsetData1(this, 1, 0);
sub_0807000C(this);
}
END_NONMATCH
void sub_08061CB4(Entity* this, u32 arg1) {
if (this->animIndex != arg1) {
InitializeAnimation(this, arg1);
} else {
GetNextFrame(this);
}
if (this->frameDuration == 0xff) {
this->frameDuration = gUnk_0810B680[this->type].unk2;
}
}
void sub_08061CEC(Entity* this) {
u32 uVar2;
if (LoadExtraSpriteData(this, gUnk_0810B6EC[this->type])) {
this->action = 1;
this->spriteSettings.draw = TRUE;
this->animationState = this->actionDelay;
this->field_0x68.HALF.HI = 0xff;
uVar2 = sub_0805ACC0(this);
if (uVar2 == 0) {
this->field_0x6a.HWORD = this->x.HALF.HI;
uVar2 = (u16)this->y.HALF.HI;
} else {
this->field_0x6a.HWORD = (uVar2 >> 0x10);
}
*(u16*)&this->field_0x6c = uVar2;
this->field_0x68.HALF.LO = sub_0801E99C(this);
sub_0807DD64(this);
sub_08061D64(this);
}
}
void sub_08061D64(Entity* this) {
if (this->interactType == 2) {
this->action = 3;
this->interactType = 0;
sub_0806F118(this);
this->field_0x68.HALF.HI = this->animIndex;
InitializeAnimation(this, (this->animIndex & -4) + sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
} else {
ExecuteScriptForEntity(this, NULL);
HandleEntity0x82Actions(this);
if (this->frameDuration == 0xff) {
this->frameDuration = gUnk_0810B680[this->type].unk2;
}
GetNextFrame(this);
if (this->interactType != 0) {
this->action = 2;
this->interactType = 0;
sub_08062048(this);
this->field_0x68.HALF.HI = this->animIndex;
InitializeAnimation(this, (this->animIndex & -4) + sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
}
}
}
void sub_08061E24(Entity* this) {
GetNextFrame(this);
if ((gMessage.doTextBox & 0x7f) == 0) {
this->action = 1;
InitializeAnimation(this, this->field_0x68.HALF.HI);
}
}
void sub_08061E50(Entity* this) {
if (UpdateFuseInteraction(this) != 0) {
this->action = 1;
InitializeAnimation(this, this->field_0x68.HALF.HI);
}
}
void sub_08061E70(Entity* this) {
if (this->id == 6) {
sub_08078784(this, this->field_0x68.HALF.LO);
} else {
sub_08078778(this);
}
}
void sub_08061E90(Entity* this, ScriptExecutionContext* context) {
u32 animIndex;
s32 iVar4;
if (context->unk_18 == 0) {
context->unk_18++;
context->unk_12 = (Random() & 0x3f) + 0x20;
animIndex = DirectionRound(Random());
switch (this->direction) {
case 0x0:
if (animIndex == 0x10) {
animIndex = 0x8;
}
break;
case 0x8:
if (animIndex == 0x18) {
animIndex = 0x10;
}
break;
case 0x10:
if (animIndex == 0x0) {
animIndex = 0x18;
}
break;
case 0x18:
if (animIndex == 0x8) {
animIndex = 0;
}
}
this->direction = (u8)animIndex;
this->animationState = sub_0806F5B0(animIndex);
this->speed = gUnk_0810B74A[this->type];
}
animIndex = (this->animationState >> 1) + 4;
if (animIndex != this->animIndex) {
InitializeAnimation(this, animIndex);
}
ProcessMovement(this);
iVar4 = this->x.HALF.HI - *(s16*)&this->field_0x6a.HWORD;
if (0x10 < iVar4) {
this->x.HALF.HI = this->field_0x6a.HWORD + 0x10;
context->unk_12 = 1;
}
if (iVar4 < -0x10) {
this->x.HALF.HI = *(s16*)&this->field_0x6a.HWORD - 0x10;
context->unk_12 = 1;
}
iVar4 = this->y.HALF.HI - *(s16*)&this->field_0x6c;
if (0x10 < iVar4) {
this->y.HALF.HI = *(s16*)&this->field_0x6c + 0x10;
context->unk_12 = 1;
}
if (iVar4 < -0x10) {
this->y.HALF.HI = *(s16*)&this->field_0x6c - 0x10;
context->unk_12 = 1;
}
if (--context->unk_12 != 0) {
gActiveScriptInfo.commandSize = 0;
}
}
void sub_08061F94(Entity* this) {
Entity* ent;
ent = CreateFx(this, FX_BIG_EXPLOSION, 0);
if (ent != NULL) {
SortEntityAbove(this, ent);
}
}
void sub_08061FB0(Entity* this) {
this->hitbox = NULL;
}
void sub_08061FB8(Entity* this, ScriptExecutionContext* context) {
u8* temp = gUnk_0810B748;
sub_08078850(this, 1, temp[context->intVariable], &gUnk_0810B740[context->intVariable]);
}
void sub_08061FD8(Entity* this) {
InitializeAnimation(this, this->animationState >> 1);
}
void sub_08061FE4(Entity* this) {
InitializeAnimation(this, (this->animationState >> 1) + 4);
}
void sub_08061FF4(Entity* this) {
MessageNoOverlap(gUnk_0810B790[this->type], this);
}
void sub_0806200C(Entity* this) {
u32 index;
index = 0;
if ((CheckGlobalFlag(MIZUKAKI_START) != 0) && (CheckLocalFlag(0x6b))) {
// hyrule bestiary
if (GetInventoryValue(0x39) == 2) {
index = 2;
} else {
index = 1;
}
}
MessageNoOverlap(gUnk_0810B7BA[index], this);
}
void sub_08062048(Entity* this) {
int iVar1;
if (this->id == 6) {
iVar1 = gSave.global_progress - 2;
if (iVar1 < 0) {
iVar1 = 0;
}
ShowNPCDialogue(this, gUnk_0810B7C0 + this->type * 0x8 + iVar1);
} else {
MessageNoOverlap(0, this);
}
}
void Townsperson_Fusion(Entity* this) {
if (this->action == 0) {
if (LoadExtraSpriteData(this, gUnk_0810B6EC[this->type]) == 0) {
return;
}
this->action++;
this->spriteSettings.draw = TRUE;
}
sub_08061CB4(this, 6);
}