mirror of
https://github.com/zeldaret/tmc
synced 2026-06-01 09:47:53 -04:00
216 lines
7.1 KiB
C
216 lines
7.1 KiB
C
#include "entity.h"
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#include "enemy.h"
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#include "functions.h"
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#include "projectile.h"
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void OctorokBossProjectile_Action2(Entity*);
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extern void sub_080AE58C(Entity*, u32, u32);
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extern void (*const OctorokBossProjectile_Functions[])(Entity*);
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extern void (*const OctorokBossProjectile_Actions[])(Entity*);
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extern const u8 gUnk_08129ADC[];
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enum OctorokBossProjectileType {
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TYPE0, // rock
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TYPE1, // rock fragment
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TYPE2,
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TYPE3 // falling stones
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};
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void OctorokBossProjectile(Entity* this) {
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OctorokBossProjectile_Functions[GetNextFunction(this)](this);
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}
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void OctorokBossProjectile_OnTick(Entity* this) {
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OctorokBossProjectile_Actions[this->action](this);
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}
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void OctorokBossProjectile_Init(Entity* this) {
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u32 uVar1;
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u32 uVar2;
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this->action = 1;
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switch (this->type) {
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case 0:
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LinearMoveAngle(this, 0x4800, this->direction);
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this->speed = 0x200;
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this->actionDelay = 0;
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this->field_0xf = this->direction;
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this->field_0x78.HWORD = 300;
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InitAnimationForceUpdate(this, 0);
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break;
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case 1:
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this->spriteRendering.b3 = 3;
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this->spritePriority.b0 = 6;
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this->speed = (Random() & 0x1ff) + 0x200;
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this->zVelocity = (Random() & 0x1fff) + Q_16_16(1.5);
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uVar1 = (((u8)Random() & 7) - 4);
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this->direction -= uVar1;
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*(u32*)&this->field_0x78 = 600;
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LinearMoveAngle(this, this->speed, this->direction);
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InitializeAnimation(this, 4);
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break;
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case 2:
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if ((Random() & 1) != 0) {
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this->direction = (Random() & 7) + this->direction;
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} else {
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this->direction = this->direction - (Random() & 7);
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}
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this->speed = 0x200;
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this->actionDelay = 0x30;
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LinearMoveAngle(this, 0x5000, this->direction);
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InitializeAnimation(this, 5);
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break;
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case 3:
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CopyPosition(&gPlayerEntity, this);
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this->z.WORD = 0xff600000;
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this->x.HALF.HI += 0x60;
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this->y.HALF.HI += 0x40;
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this->x.HALF.HI -= (s32)Random() % 0xc0;
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uVar2 = Random() & 0x7f;
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this->y.HALF.HI -= uVar2;
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InitializeAnimation(this, 0);
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break;
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}
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SoundReq(SFX_1B5);
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}
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void OctorokBossProjectile_Action1(Entity* this) {
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u32 index;
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switch (this->type) {
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case 0:
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if (this->parent->action == 2) {
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DeleteThisEntity();
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}
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if ((this->type2 == 0) && ((this->bitfield & 0x80) != 0)) {
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if ((this->bitfield & 0x7f) == 0) {
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OctorokBossProjectile_Action2(this);
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}
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this->direction = this->knockbackDirection << 3;
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this->speed = 0x400;
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this->type2 = 1;
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this->actionDelay = 0;
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COLLISION_OFF(this);
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}
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if (sub_0806FC80(this, this->parent, 0x40) != 0) {
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if (this->type2 == 0) {
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this->direction ^= 0x80;
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this->speed = 0x400;
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} else {
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this->parent->health -= 1;
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this->parent->iframes = 0x1e;
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if (this->parent->field_0x7c.BYTES.byte0 != 0) {
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this->parent->knockbackDuration = 0x18;
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this->parent->field_0x46 = 0x200;
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this->parent->knockbackDirection = this->direction >> 3;
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}
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SoundReq(SFX_BOSS_HIT);
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OctorokBossProjectile_Action2(this);
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}
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}
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UpdateAnimationSingleFrame(this);
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this->field_0x78.HWORD--;
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LinearMoveAngle(this, this->speed, this->direction);
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sub_080AE58C(this, this->direction >> 3, 0);
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if ((this->collisions & 0xee00) != 0) {
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this->direction = -this->direction;
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}
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if ((this->collisions & 0xee) != 0) {
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this->direction = -this->direction ^ 0x80;
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}
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if (this->direction == this->field_0xf) {
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return;
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}
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SoundReq(SFX_164);
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if (this->field_0x78.HWORD == 0) {
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this->actionDelay = 4;
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} else {
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this->actionDelay++;
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}
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this->field_0xf = this->direction;
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if (this->actionDelay < 2) {
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return;
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}
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for (index = 0; index < 3; ++index) {
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this->child = CreateProjectileWithParent(this, OCTOROK_BOSS_PROJECTILE, 1);
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if (this->child != NULL) {
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this->child->parent = this->parent;
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this->child->direction = this->direction + gUnk_08129ADC[index];
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CopyPosition(this, this->child);
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}
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}
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OctorokBossProjectile_Action2(this);
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break;
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case 1:
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if (this->parent->action == 2) {
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OctorokBossProjectile_Action2(this);
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}
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GetNextFrame(this);
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if (GravityUpdate(this, 0x1800) != 0) {
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sub_080AE58C(this, this->direction >> 3, 0);
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if (this->collisions == 0) {
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LinearMoveAngle(this, (s32)this->speed, (u32)this->direction);
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} else {
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OctorokBossProjectile_Action2(this);
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}
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}
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if (*(u32*)&this->field_0x78 < 0x1e) {
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if ((*(u32*)&this->field_0x78 & 7) != 0) {
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this->spriteSettings.draw = 1;
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} else {
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this->spriteSettings.draw = 0;
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}
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}
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if (--*(u32*)&this->field_0x78 == -1) {
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OctorokBossProjectile_Action2(this);
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}
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if ((this->bitfield & 0x80) == 0) {
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return;
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}
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OctorokBossProjectile_Action2(this);
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break;
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case 2:
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GetNextFrame(this);
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if (--this->actionDelay != 0xff) {
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LinearMoveAngle(this, this->speed, this->direction);
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return;
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}
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if (this->child != NULL) {
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this->child->actionDelay = 1;
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}
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DeleteThisEntity();
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break;
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case 3:
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if (GravityUpdate(this, 0x1800) != 0) {
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return;
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}
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CreateFx(this, FX_ROCK, 0);
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DeleteThisEntity();
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break;
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}
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}
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void OctorokBossProjectile_Action2(Entity* this) {
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CreateFx(this, FX_ROCK, 0);
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DeleteThisEntity();
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}
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void (*const OctorokBossProjectile_Functions[])(Entity*) = {
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OctorokBossProjectile_OnTick, OctorokBossProjectile_OnTick, DeleteEntity, DeleteEntity, DeleteEntity,
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};
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void (*const OctorokBossProjectile_Actions[])(Entity*) = {
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OctorokBossProjectile_Init,
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OctorokBossProjectile_Action1,
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OctorokBossProjectile_Action2,
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};
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const u8 gUnk_08129ADC[] = {
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0,
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224,
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32,
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0,
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};
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