Files
tmc/src/object/object11.c
T
2022-03-10 19:17:41 +01:00

143 lines
4.1 KiB
C

/**
* @file object11.c
* @ingroup Objects
*
* @brief Object11 object
*/
#define NENT_DEPRECATED
#include "global.h"
#include "object.h"
#include "functions.h"
#include "hitbox.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unk_68[8];
/*0x70*/ u16 unk_70;
/*0x72*/ u8 unk_72;
} Object11Entity;
typedef struct {
u8 unk_0;
u8 unk_1;
u8 unk_2;
} struct_08120588;
void Object11_Init(Object11Entity*);
void Object11_Action1(Object11Entity*);
void Object11_Action2(Object11Entity*);
void Object11_Action2SubAction0(Object11Entity*);
void Object11_Action2SubAction1(Object11Entity*);
void Object11_Action2SubAction2(Object11Entity*);
void Object11_Action2SubAction3(Object11Entity*);
void Object11_Action2SubAction4(Object11Entity*);
void Object11_Action2SubAction5(Object11Entity*);
void Object11(Object11Entity* this) {
static void (*const Object11_Actions[])(Object11Entity*) = {
Object11_Init,
Object11_Action1,
Object11_Action2,
};
if (!EntityIsDeleted(super)) {
Object11_Actions[super->action](this);
}
}
extern const Hitbox gUnk_081205B4;
void Object11_Init(Object11Entity* this) {
static const struct_08120588 gUnk_08120588[] = {
{ 0, 32, 1 }, { 0, 64, 2 }, { 0, 32, 2 }, { 13, 1, 0 }, { 22, 1, 0 },
};
if (super->type == 3) {
Object11_Action2SubAction5(this);
}
sub_08004168(super);
if (super->type == 4) {
Object11_Action2SubAction5(this);
}
super->action = 2;
super->flags |= ENT_COLLIDE;
super->spriteRendering.b3 = 2;
super->field_0x1d = gUnk_08120588[super->type].unk_1;
super->field_0x1c = gUnk_08120588[super->type].unk_2;
super->speed = 0x80;
super->collisionLayer = gPlayerEntity.collisionLayer;
super->health = 1;
super->field_0x3c = 7;
super->hitType = 0x6e;
super->flags2 = 4;
super->hitbox = (Hitbox*)&gUnk_081205B4;
this->unk_72 = 0;
this->unk_70 = GetTileIndex(COORD_TO_TILE(super), super->collisionLayer);
SetTile(0x4022, COORD_TO_TILE(super), super->collisionLayer);
InitializeAnimation(super, gUnk_08120588[super->type].unk_0);
}
void Object11_Action1(Object11Entity* this) {
if (((gPlayerState.field_0x1c & 0xf) != 1) || ((super->bitfield & 0x7f) != 0x13)) {
sub_0807BA8C(COORD_TO_TILE(super), super->collisionLayer);
DeleteThisEntity();
}
}
void Object11_Action2(Object11Entity* this) {
static void (*const Object11_Action2SubActions[])(Object11Entity*) = {
Object11_Action2SubAction0, Object11_Action2SubAction1, Object11_Action2SubAction2,
Object11_Action2SubAction3, Object11_Action2SubAction4, Object11_Action2SubAction5,
};
Object11_Action2SubActions[super->subAction](this);
}
const Hitbox gUnk_081205B4 = { 0, 0, { 6, 3, 3, 6 }, 6, 6 };
void Object11_Action2SubAction0(Object11Entity* this) {
super->subAction = 1;
Object11_Action2SubAction1(this);
}
void Object11_Action2SubAction1(Object11Entity* this) {
Object11_Action1(this);
sub_0806F4E8(super);
if ((super->field_0x1d != 0) && (--super->field_0x1d == 0)) {
super->subAction = 2;
}
}
void Object11_Action2SubAction2(Object11Entity* this) {
if (this->unk_72 == 0) {
this->unk_72 = 1;
super->spriteOffsetX = 0;
sub_0807B9B8(this->unk_70, COORD_TO_TILE(super), super->collisionLayer);
}
if (((gPlayerState.field_0x1c & 0xf) != 1) || ((super->bitfield & 0x7f) != 0x13)) {
Object11_Action2SubAction5(this);
}
if (sub_0806F3E4(super) && ((super->field_0x1c & 0xf) == 1)) {
DeleteThisEntity();
}
}
void Object11_Action2SubAction3(Object11Entity* this) {
}
void Object11_Action2SubAction4(Object11Entity* this) {
}
void Object11_Action2SubAction5(Object11Entity* this) {
switch (super->type2) {
case 0xff:
break;
case 0xf:
CreateFx(super, super->actionDelay, 0x80);
break;
case 0:
break;
default:
CreateObjectWithParent(super, super->type2, super->actionDelay, 0);
break;
}
DeleteThisEntity();
}