Files
tmc/src/enemy/smallPesto.c
T
2021-03-21 20:51:08 -07:00

133 lines
3.1 KiB
C

#include "global.h"
#include "entity.h"
#include "coord.h"
#include "random.h"
#include "functions.h"
extern u32 GetNextFunction(Entity*);
extern void sub_080317F8(Entity*);
extern void (*gUnk_080CE530[])(Entity*);
extern void (*gUnk_080CE548[])(Entity*);
extern void (*gUnk_080CE554[])(Entity*);
void sub_080317B4(Entity*);
void sub_080317E0(Entity*);
void sub_08031840(Entity*);
extern Hitbox gUnk_080CE560;
void SmallPesto(Entity* this) {
gUnk_080CE530[GetNextFunction(this)](this);
}
void sub_08031680(Entity* this) {
gUnk_080CE548[this->action](this);
}
void nullsub_152() {
}
void sub_0803169C(Entity* this) {
s32 iVar1;
GetNextFrame(this);
iVar1 = sub_0806F520(this);
if (iVar1 == 0) {
this->action = 1;
this->subAction = 0;
this->flags = this->flags | 0x80;
this->speed = 0x40;
this->field_0xf = 1;
} else {
gUnk_080CE554[this->subAction](this);
}
}
void sub_080316DC(Entity* this) {
this->subAction = 1;
this->field_0x1d = 0x3c;
}
void sub_080316E8(Entity* this) {
sub_0806F4E8(this);
}
void sub_080316F0(Entity* this) {
if (sub_0806F3E4(this)) {
sub_0804A7D4(this);
}
}
void sub_08031704(Entity* this) {
sub_0804A720(this);
sub_080317F8(this);
}
void sub_08031714(Entity* this) {
u8 newDirection;
sub_080317B4(this);
if (--this->field_0xf == 0) {
this->field_0xf = (Random() & 0xf) + 0x10;
if (sub_08049FA0(this) == 0) {
if ((this->field_0xf & 1) != 0) {
this->direction = sub_08049EE4(this);
goto _08031766;
}
}
this->direction += 0x18;
this->direction = ((Random() & 0xe) + this->direction) & 0x1f;
_08031766:
sub_080317E0(this);
}
}
void sub_08031770(Entity* this) {
if (this->field_0x80.HWORD != 0) {
if (--this->field_0x80.HWORD == 0) {
sub_08031840(this);
}
} else if (this->attachedEntity == NULL) {
this->field_0x80.HWORD = (Random() & 0x7f) | (0x80 << 2);
} else {
if (this->attachedEntity->next == NULL) {
this->attachedEntity = NULL;
}
}
}
void sub_080317B4(Entity* this) {
this->height.HALF.HI = ((Random() & 0x30) != 0) ? -0xc : -0xd;
sub_0806F69C(this);
GetNextFrame(this);
}
void sub_080317E0(Entity* this) {
this->animationState = ((u8)(this->direction + 2) & 0x1c) >> 2;
InitializeAnimation(this, this->animationState);
}
void sub_080317F8(Entity* this) {
u8 newDirection = Random() & 0x18;
this->action = 1;
this->height.HALF.HI = 0x0000FFF4;
this->collisionLayer = 1;
this->field_0x3c |= 0x10;
this->field_0x1c = 1;
this->direction = newDirection;
this->hitbox = &gUnk_080CE560;
sub_080317E0(this);
this->actionDelay = 0;
this->field_0xf = 0x20;
}
void sub_08031840(Entity* this) {
Entity* enemy = CreateEnemy(0x2d, this->type);
if (enemy != NULL) {
CopyPosition(this, enemy);
enemy->parent = this;
this->attachedEntity = enemy;
enemy->type2 = 1;
}
}