mirror of
https://github.com/zeldaret/tmc
synced 2026-05-27 08:09:06 -04:00
240 lines
6.0 KiB
C
240 lines
6.0 KiB
C
#include "global.h"
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#include "entity.h"
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#include "player.h"
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#include "flags.h"
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#include "textbox.h"
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#include "room.h"
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typedef struct {
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u32 unk;
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u32 entityCount;
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} struct_03003DB8;
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typedef struct {
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u8 filler[8];
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u8 unk;
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} ScreenTransition;
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typedef struct {
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u32 unk;
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u32 unk2;
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} struct_08064050;
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extern void sub_08063D24(Entity*);
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extern void sub_0806ED78(Entity*);
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extern u32 GetFacingDirection(Entity*, Entity*);
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extern u32 sub_0806F5A4(u32);
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extern void sub_0806EE20(Entity*);
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extern void sub_08064428(Entity*);
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extern u32 sub_0805ACC0(Entity*);
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extern void sub_0807DDAC(Entity*, u32);
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extern void sub_0807DDE4(Entity*);
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extern void sub_0807000C(Entity*);
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extern void sub_0806EE04(Entity*, void*, u32);
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extern Entity* sub_080A7EE0(int);
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extern void sub_08078778(Entity*);
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extern void sub_0807DD64(Entity*);
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void sub_08063DC8(Entity*);
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void sub_08063F20(Entity*);
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extern void (*const gUnk_0810F544[])(Entity*);
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extern void (*const gUnk_0810F550[])(Entity*);
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// entity count
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extern u8 gUnk_03003DBC;
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extern SpriteLoadData gUnk_0810F524[];
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extern void* gUnk_0810F6BC[];
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extern ScreenTransition gScreenTransition;
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void Guard(Entity* this) {
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if ((this->flags & 2) != 0) {
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gUnk_0810F544[this->action](this);
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} else {
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sub_08063D24(this);
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}
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}
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void sub_08063D24(Entity* this) {
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gUnk_0810F550[this->action](this);
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sub_0806ED78(this);
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}
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void sub_08063D44(Entity* this) {
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Entity* ent;
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u32 temp, idx;
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if (gUnk_03003DBC > 0x46)
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return;
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temp = this->entityType.subtype;
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temp ^= 0x15;
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idx = ((-temp | temp) >> 0x1f) * 4;
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if (!LoadExtraSpriteData(this, &gUnk_0810F524[idx]))
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return;
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InitializeAnimation(this, 4);
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sub_0806EE04(this, gUnk_0810F6BC[this->entityType.form], 0);
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switch (this->entityType.form) {
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case 0 ... 3:
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ent = sub_080A7EE0(0xc);
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ent->parent = this;
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ent->field_0xf = 0x3c;
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break;
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case 4 ... 5:
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sub_08078778(this);
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break;
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}
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this->action++;
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this->entityType.form = 0;
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sub_08063DC8(this);
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}
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void sub_08063DC8(Entity* this) {
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if ((this->entityType).form == 0xff) {
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this->action = 2;
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this->actionDelay = 0x1e;
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this->animationState = sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity));
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InitAnimationForceUpdate(this, this->animationState + 4);
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} else {
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sub_0806EE20(this);
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if (this->field_0x3e != this->animationState) {
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this->animationState = this->field_0x3e;
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InitializeAnimation(this, this->animationState + 4);
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} else {
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GetNextFrame(this);
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}
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if (this->interactType != 0) {
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this->action = 3;
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this->interactType = 0;
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InitializeAnimation(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
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sub_08064428(this);
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}
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}
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}
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void sub_08063E54(Entity* this) {
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if (--this->actionDelay == 0) {
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SetRoomFlag(0xf);
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}
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}
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void sub_08063E6C(Entity* this) {
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if ((gTextBox.doTextBox & 0x7f) == 0) {
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this->action = 1;
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InitializeAnimation(this, this->animationState + 4);
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}
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}
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void sub_08063E90(Entity* this) {
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Entity* ent;
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u32 temp, idx;
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u32 unk;
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temp = this->entityType.subtype;
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temp ^= 0x15;
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idx = ((-temp | temp) >> 0x1f) * 4;
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if (!LoadExtraSpriteData(this, &gUnk_0810F524[idx]))
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return;
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this->action++;
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if (this->actionDelay) {
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this->field_0x70.BYTES.byte0 = 8;
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} else {
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this->field_0x70.BYTES.byte0 = 0;
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}
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this->actionDelay = 0;
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unk = sub_0805ACC0(this);
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if (unk == 0) {
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this->field_0x68.HWORD = this->x.HALF.HI;
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this->field_0x6a.HWORD = this->y.HALF.HI;
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} else {
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this->field_0x68.HWORD = unk >> 0x10;
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this->field_0x6a.HWORD = unk;
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}
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this->field_0x70.BYTES.byte1 = 0;
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this->collisionLayer = 1;
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UpdateSpriteForCollisionLayer(this);
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sub_0807DD64(this);
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sub_08063F20(this);
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}
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void sub_08063F20(Entity* this) {
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sub_0807DDAC(this, 0);
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sub_0807DDE4(this);
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GetNextFrame(this);
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if (this->interactType != 0) {
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this->action++;
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this->interactType = 0;
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InitializeAnimation(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)) + *(s8*)&this->field_0x70);
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sub_08064428(this);
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}
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}
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void sub_08063F78(Entity* this) {
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if ((gTextBox.doTextBox & 0x7f) == 0) {
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this->action = this->action - 1;
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InitializeAnimation(this, (this->animationState >> 1) + 4 + *(s8*)&this->field_0x70);
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}
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}
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void Guard_Head(Entity* this) {
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u8 bVar1;
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u32 uVar2;
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u32 pbVar3;
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u32 uVar4;
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u32 pbVar5;
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uVar2 = this->frames.all & 0x3f;
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pbVar5 = (this->frameIndex & 0x3f);
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uVar4 = this->frameSpriteSettings & 0x3f;
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if ((this->entityType).subtype == 0x15) {
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if ((this->frameIndex & 0x40) != 0) {
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pbVar5 = pbVar5 + 0x21;
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pbVar3 = 0xffffffff;
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uVar4 = 0;
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} else {
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pbVar3 = (uVar2 + 0x19);
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if ((this->frameSpriteSettings & 0x3f) != 0) {
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uVar4 += 0x1f;
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}
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}
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} else {
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pbVar3 = (uVar2 + 0x46);
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pbVar5 = pbVar5 + 0x2d;
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if ((this->frameSpriteSettings & 0x3f) != 0) {
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uVar4 += 0x4c;
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}
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}
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uVar4--;
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SetExtraSpriteFrame(this, 0, pbVar3);
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SetExtraSpriteFrame(this, 1, pbVar5);
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SetExtraSpriteFrame(this, 2, uVar4);
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SetSpriteSubEntryOffsetData1(this, 1, 0);
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SetSpriteSubEntryOffsetData2(this, 1, 2);
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sub_0807000C(this);
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}
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void sub_08064030(Entity* arg0, Entity* arg1) {
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*(u32*)&arg1->animationState = (-gRoomVars.greatFairyState | gRoomVars.greatFairyState) >> 0x1f;
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}
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void sub_08064044(void) {
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gScreenTransition.unk = 1;
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}
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void sub_08064050(Entity* arg0, struct_08064050* arg1) {
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u32 unk;
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arg1->unk2 = 0;
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switch (arg0->entityType.parameter) {
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case 0x11:
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arg1->unk2 = 1;
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break;
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case 0x12:
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arg1->unk2 = 2;
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break;
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case 0x13:
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arg1->unk2 = 3;
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}
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} |