mirror of
https://github.com/zeldaret/tmc
synced 2026-06-04 18:59:28 -04:00
85 lines
2.0 KiB
C
85 lines
2.0 KiB
C
#include "global.h"
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#include "entity.h"
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#include "npc.h"
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extern void InitializeAnimation(Entity *, u32);
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extern void sub_0806ED78(Entity *);
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extern void (*gUnk_081126E8[])();
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extern void sub_0806ACC4(Entity *);
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extern u32 LoadExtraSpriteData(Entity *, SpriteLoadData *);
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extern SpriteLoadData gUnk_08112674[];
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void TownMinish(Entity *this)
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{
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if ((this->flags & 2) == 0) {
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(*gUnk_081126E8[this->action])(this);
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sub_0806ED78(this);
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}
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else {
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sub_0806ACC4(this);
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}
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}
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void sub_0806ABFC(Entity *this)
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{
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u8 animationState;
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SpriteLoadData* SpriteLoadData = &gUnk_08112674[this->entityType.form << 2];
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if (!LoadExtraSpriteData(this, SpriteLoadData))
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{
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return;
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}
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InitializeAnimation(this, 2);
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this->action = 1;
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this->field_0x6a.HALF.LO = this->actionDelay;
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this->animationState = this->field_0x6a.HALF.LO << 1;
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animationState = this->animationState;
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this->field_0x68.HALF.HI = animationState << 2;
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this->actionDelay = 0;
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}
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// Not matching yet, not 100% sure it's functionally identical
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/*void sub_0806AC3C(Entity *this) {
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if (this->field_0x58 <= 3) {
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s32 unk;
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u8 field_0x68;
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Entity *link = &gPlayerEntity;
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if (sub_080041A0(this, link, 0x18, 0x18)) {
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unk = GetFacingDirection(this, link) & (u8)0x1e;
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}
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else {
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unk = this->animationState << 2;
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}
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field_0x68.HALF.HI = this->field_0x68.HALF.HI;
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if (unk != field_0x68.HALF.HI) {
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s32 temp;
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if (((unk - field_0x68.HALF.HI) & 0x1f) <= 0xf) {
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field_0x68.HALF.HI--;
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}
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else {
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field_0x68.HALF.HI++;
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}
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temp = field_0x68.HALF.HI;
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this->field_0x68.HALF.HI = temp & 0x1f;
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}
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if (!(this->field_0x68.HALF.HI & 7)) {
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this->animationState = sub_0806F5B0(this->field_0x68.HALF.HI);
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UpdateSprite(this, (this->animationState >> 1) ^ 2);
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}
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}
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sub_080042B8(this);
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}*/
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