Files
tmc/src/manager/repeatedSoundManager.c
T
2022-05-18 13:07:06 +02:00

50 lines
1.4 KiB
C

/**
* @file repeatedSoundManager.c
* @ingroup Managers
*
* @brief Repeatedly plays the same sound with a fixed wait time.
*/
#include "manager/repeatedSoundManager.h"
#include "script.h"
#include "sound.h"
typedef struct {
u16 waitTime;
u16 sound;
} RepeatedSoundManager_unk;
void RepeatedSoundManager_Main(RepeatedSoundManager* this) {
static const RepeatedSoundManager_unk gUnk_08108DA8[] = {
{ 0x10, SFX_ELEMENT_INFUSE }, { 0x20, SFX_1C8 }, { 0x20, SFX_1C8 }, { 0x40, SFX_1A9 }, { 0x20, SFX_21F }
};
const RepeatedSoundManager_unk* unk = &gUnk_08108DA8[super->type];
if (super->action == 0) {
super->action++;
super->timer = 0;
}
if (super->timer == 0) {
super->timer = unk->waitTime;
SoundReq(unk->sound);
} else {
super->timer--;
}
}
void CreateRepeatedSoundManager(Entity* entity, ScriptExecutionContext* context) {
Manager* manager = GetEmptyManager();
if (manager != NULL) {
manager->kind = MANAGER;
manager->id = REPEATED_SOUND_MANAGER;
manager->type = context->intVariable;
AppendEntityToList((Entity*)manager, 6);
SetDefaultPriority((Entity*)manager, PRIO_PLAYER_EVENT);
}
}
void DeleteRepeatedSoundManager(Entity* entity, ScriptExecutionContext* context) {
Entity* manager = FindEntity(MANAGER, REPEATED_SOUND_MANAGER, 6, context->intVariable, 0);
if (manager != NULL) {
DeleteEntityAny(manager);
}
}