mirror of
https://github.com/zeldaret/tmc
synced 2026-06-21 16:37:05 -04:00
96 lines
2.2 KiB
C
96 lines
2.2 KiB
C
/**
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* @file miniSlime.c
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* @ingroup Enemies
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*
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* @brief Mini Slime enemy
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*/
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#include "enemy.h"
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#include "functions.h"
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void sub_08045374(Entity*);
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extern void sub_080452E4(Entity*);
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extern void ReplaceMonitoredEntity(Entity*, Entity*);
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extern void (*const MiniSlime_Functions[])(Entity*);
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extern void (*const gUnk_080D17D8[])(Entity*);
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void MiniSlime(Entity* this) {
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EnemyFunctionHandler(this, MiniSlime_Functions);
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SetChildOffset(this, 0, 1, -8);
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}
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void MiniSlime_OnTick(Entity* this) {
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gUnk_080D17D8[this->action](this);
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}
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void MiniSlime_OnCollision(Entity* this) {
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if (this->confusedTime)
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Create0x68FX(this, FX_STARS);
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EnemyFunctionHandlerAfterCollision(this, MiniSlime_Functions);
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}
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void MiniSlime_OnDeath(Entity* this) {
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Entity* parent = this->parent;
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if (this != parent && parent) {
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this->field_0x6c.HALF.LO &= 0x7f;
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this->parent->child = this->child;
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this->child->parent = this->parent;
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if (this->field_0x6c.HALF.HI & 0x40)
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ReplaceMonitoredEntity(this, parent);
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}
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GenericDeath(this);
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}
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void MiniSlime_OnGrabbed(void) {
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}
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void sub_080452A4(Entity* this) {
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this->action = 1;
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this->spriteSettings.draw = 1;
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this->speed = 0x100;
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sub_0804A720(this);
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InitializeAnimation(this, 6);
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if (this->type2) {
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this->action = 2;
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this->actionDelay = 1;
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} else {
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sub_080452E4(this);
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}
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}
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void sub_080452E4(Entity* this) {
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this->action = 2;
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this->actionDelay = (Random() & 0x1f) + 1;
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}
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void sub_080452FC(Entity* this) {
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u32 cVar2, bVar3;
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GetNextFrame(this);
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if (--this->actionDelay == 0) {
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this->action = 3;
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this->actionDelay = 1;
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if (0 < this->speed)
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this->actionDelay = FixedDiv(0x1000, this->speed) >> 0x8;
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if (sub_08049FA0(this) == 0 && (Random() & 3)) {
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cVar2 = sub_08049EE4(this);
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bVar3 = Random() & 8;
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bVar3 += 0xfc;
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this->direction = DirectionRound(cVar2 + bVar3);
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} else {
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this->direction = DirectionRound(Random());
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sub_08045374(this);
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}
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}
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}
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void sub_08045374(Entity* this) {
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ProcessMovement0(this);
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GetNextFrame(this);
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if (--this->actionDelay == 0)
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this->action = 1;
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}
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