Files
tmc/src/manager/manager28.c
T
2021-03-22 01:27:45 -07:00

139 lines
3.8 KiB
C

#include "global.h"
#include "manager.h"
#include "entity.h"
#include "room.h"
#include "functions.h"
typedef struct {
Manager manager;
struct {
Entity* enemies[8];
} d;
} Manager28;
void Manager28_Init(Manager28*);
void Manager28_Main(Manager28*);
u32 Manager28_FindMatchingEntities(Manager28*);
Entity* Manager28_FindMatchingEntity(EntityData*);
void Manager28_RemoveDeletedEntities(Manager28*);
void (*const Manager28_ActionFuncs[])(Manager28*) = { Manager28_Init, Manager28_Main };
enum Manager28_Action { Init = 0, Main = 1 };
enum Manager28_InitState { DoInit = 0, DoNotInit = 1 };
void Manager28_Entry(Manager28* this) {
Manager28_ActionFuncs[this->manager.action](this);
}
void Manager28_Init(Manager28* this) {
if (this->manager.unk_0a == DoInit) {
s32 tmp2;
int tmp4;
for (tmp4 = 0; tmp4 < 8; tmp4++) {
this->d.enemies[tmp4] = 0;
}
tmp2 = Manager28_FindMatchingEntities(this);
if (tmp2 > 1) {
Manager28* tmp3 = (Manager28*)GetEmptyManager();
if (tmp3) {
tmp3->manager.type = 9;
tmp3->manager.subtype = 0x28;
tmp3->manager.unk_0a = DoNotInit;
tmp3->manager.unk_0e = tmp2;
/* for (tmp4 = 0; tmp4 < 8; tmp4++) { */
/* tmp3->enemies[tmp4] = this->enemies[tmp4]; */
/* } */
tmp3->d = this->d;
AppendEntityToList((Entity*)tmp3, 6);
}
}
DeleteManager(&this->manager);
} else {
this->manager.action = Main;
this->manager.unk_0f = 0;
}
}
void Manager28_Main(Manager28* this) {
s32 n;
s32 i;
s32 j;
Entity* tmp;
Manager28_RemoveDeletedEntities(this);
n = this->manager.unk_0e - 1;
if ((this->manager.unk_0f++) & 1) {
for (i = 0; i < n; i++) {
tmp = this->d.enemies[i];
for (j = i + 1; j < this->manager.unk_0e; j++) {
sub_08004484(tmp, this->d.enemies[j]);
}
}
} else {
for (i = 0; i < n; i++) {
tmp = this->d.enemies[i];
for (j = i + 1; j < this->manager.unk_0e; j++) {
sub_08004484(this->d.enemies[j], tmp);
}
}
}
}
u32 Manager28_FindMatchingEntities(Manager28* this) {
u32 re = 0;
EntityData* tmp = GetCurrentRoomProperty(this->manager.unk_0b);
if (!tmp)
return 0;
for (; *((u8*)tmp) != 0xFF && !(tmp->kind == 9 && tmp->id == 0x28); tmp++) {
Entity* tmp2;
u32 i;
if (tmp->kind != 3)
continue;
tmp2 = Manager28_FindMatchingEntity(tmp);
if (!tmp2)
continue;
for (i = 0; i < re; i++) {
if (this->d.enemies[i] == tmp2)
break;
}
if (i != re)
continue;
this->d.enemies[re++] = tmp2;
if (re == 8)
return 8;
}
return re;
}
Entity* Manager28_FindMatchingEntity(EntityData* unk1) {
u32 x, y;
Entity* i;
LinkedList* tmp;
x = unk1->xPos + gRoomControls.roomOriginX;
y = unk1->yPos + gRoomControls.roomOriginY;
tmp = &gUnk_03003D90;
for (i = tmp->first; (u32)i != (u32)tmp; i = i->next) {
if (x == i->x.HALF.HI && y == i->y.HALF.HI && unk1->id == i->id && 3 == i->kind && unk1->type == i->type) {
return i;
}
}
return 0;
}
void Manager28_RemoveDeletedEntities(Manager28* this) {
s32 i;
for (i = 0; i < this->manager.unk_0e; i++) {
if (this->d.enemies[i]->next == 0) {
if (this->manager.unk_0e - 1 == i) {
this->d.enemies[i] = 0;
} else {
this->d.enemies[i] = this->d.enemies[this->manager.unk_0e - 1];
}
this->manager.unk_0e--;
}
}
if (this->manager.unk_0e <= 1)
DeleteThisEntity();
}