mirror of
https://github.com/zeldaret/tmc
synced 2026-08-19 05:52:33 -04:00
829 lines
24 KiB
C
829 lines
24 KiB
C
#include "global.h"
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#include "entity.h"
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#include "enemy.h"
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#include "screen.h"
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#include "audio.h"
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#include "random.h"
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#include "object.h"
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#include "functions.h"
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#include "effects.h"
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extern void UnloadOBJPalette(Entity*);
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extern u8 gEntCount;
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void sub_0803499C(Entity*);
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void sub_08034420(Entity*);
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void sub_08034830(Entity*);
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u32 sub_080349D8(Entity*);
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void sub_0803442C(Entity*, u32);
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void sub_0803443C(Entity*);
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void sub_080347B4(Entity*);
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void sub_0803473C(Entity*);
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u32 sub_08034A10(Entity*);
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void sub_080347FC(Entity*);
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void sub_080344BC(Entity*);
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void sub_08034498(Entity*);
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void sub_08034474(Entity*);
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void sub_080345A0(Entity*);
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void sub_080345B8(Entity*);
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void sub_08034638(Entity*);
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void sub_08034618(Entity*);
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void sub_08034658(Entity*);
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void sub_0803467C(Entity*);
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u32 sub_080348A4(Entity*, Entity*, u32);
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void sub_08034C00(Entity*);
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void sub_08033EF0(Entity* this);
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void sub_08033F08(Entity* this);
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void nullsub_160(Entity* this);
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void sub_08033F1C(Entity* this);
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void sub_08034A84(Entity* this);
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void sub_08034AC4(Entity* this);
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void sub_08034BC8(Entity* this);
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void sub_08033F3C(Entity* this);
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void sub_08033FFC(Entity* this);
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void sub_0803414C(Entity* this);
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void sub_080341B8(Entity* this);
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void sub_080341D0(Entity* this);
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void sub_080341F4(Entity* this);
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void sub_08034210(Entity* this);
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void sub_08034240(Entity* this);
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void sub_08034274(Entity* this);
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void sub_080342A0(Entity* this);
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void sub_080342B4(Entity* this);
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void sub_080342C8(Entity* this);
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void sub_08034348(Entity* this);
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void sub_0803438C(Entity* this);
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void sub_08034578(Entity* this);
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void sub_080344E0(Entity* this);
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void sub_0803451C(Entity* this);
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void sub_08034558(Entity* this);
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void sub_080346A0(Entity* this);
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void sub_080345D0(Entity* this);
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void sub_080346C8(Entity* this);
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void sub_08034AEC(Entity* this);
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void sub_08034B0C(Entity* this);
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void sub_08034B38(Entity* this);
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void sub_08034BA0(Entity* this);
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void (*const gUnk_080CEC88[])(Entity*) = {
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sub_08033EF0, sub_08033F08, sub_08001324, sub_0804A7D4, sub_08001242, nullsub_160,
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};
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void (*const gUnk_080CECA0[])(Entity*) = {
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sub_08033F1C, sub_08034A84, sub_08034AC4, sub_08034AC4, sub_08034BC8,
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};
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void (*const gUnk_080CECB4[])(Entity*) = {
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sub_08033F3C, sub_08033FFC, sub_0803414C, sub_080341B8, sub_080341D0, sub_080341F4, sub_08034210,
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sub_08034240, sub_08034274, sub_080342A0, sub_080342B4, sub_080342C8, sub_08034348, sub_0803438C,
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};
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const u8 gUnk_080CECEC[] = { 0xff, 0xfe, 0xff, 0x00, 0x01, 0x02, 0x01, 0x00 };
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const s8 gUnk_080CECF4[] = { -2, 0x01, -8, -4, -0x14, 0x08, 0x0e, -0x10, -6, 0x0c, 0x12, -2, 0x00, 0x00 };
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const u8 gUnk_080CED02[] = { FX_GIANT_EXPLOSION, FX_GIANT_EXPLOSION, FX_GIANT_EXPLOSION2, FX_GIANT_EXPLOSION3 };
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const u8 gUnk_080CED06[] = { 0xff, 0x00, 0x01, 0x00, 0x00, 0x00 };
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void (*const gUnk_080CED0C[])(Entity*) = {
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sub_08034578, sub_080344E0, sub_0803451C, sub_080344E0, sub_08034558, sub_080344E0, sub_0803451C, sub_080346A0,
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};
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void (*const gUnk_080CED2C[])(Entity*) = {
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sub_08034578, sub_080345D0, sub_0803451C, sub_080346A0, sub_08034558, sub_080345D0, sub_08034558, sub_080346A0,
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};
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void (*const gUnk_080CED4C[])(Entity*) = {
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sub_08034578, sub_080345D0, sub_080346C8, sub_080346A0, sub_08034558, sub_080346C8, sub_080346A0, sub_080346C8,
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};
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const s8 gUnk_080CED6C[] = { -0xa, -0xb, -0xc, -0xb, -0xa, -0x9, -0x8, -0x9 };
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void (*const gUnk_080CED74[])(Entity*) = {
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sub_08034AEC,
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sub_08034B0C,
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sub_08034B38,
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sub_08034BA0,
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};
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const s8 gUnk_080CED84[] = { 0x0d, 0x10, -0xd, 0x10 };
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const ScreenTransitionData gUnk_080CED88 = { 1, { 0, 0, 0, 0 }, 0x88, 0xf8, 0, 0x5a, 1, 1, 0, 0, 0 };
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const ScreenTransitionData gUnk_080CED9C = { 1, { 0, 0, 0, 0 }, 0x88, 0xf8, 0, 0x5a, 0, 1, 0, 0, 0 };
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void MazaalHead(Entity* this) {
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gUnk_080CEC88[GetNextFunction(this)](this);
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}
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void sub_08033EF0(Entity* this) {
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gUnk_080CECA0[this->type](this);
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}
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void sub_08033F08(Entity* this) {
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sub_0804AA30(this, gUnk_080CEC88);
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}
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void nullsub_160(Entity* this) {
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}
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void sub_08033F1C(Entity* this) {
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gUnk_080CECB4[this->action](this);
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sub_0803499C(this);
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}
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void sub_08033F3C(Entity* this) {
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Entity* pEVar1;
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Entity* pEVar2;
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if (gEntCount < 0x43) {
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if (gScreenTransition.field_0x38 != 0) {
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sub_08034420(this);
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this->field_0x80.HALF.HI = 1;
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} else {
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this->action = 1;
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}
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this->spriteSettings.draw = 1;
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this->field_0x6c.HALF.HI |= 1;
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this->field_0x80.HALF.LO = 0;
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InitializeAnimation(this, 0);
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pEVar1 = CreateEnemy(MAZAAL_HEAD, 1);
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pEVar1->parent = this;
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pEVar2 = CreateObject(OBJECT_7E, 0, 0);
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pEVar2->parent = this;
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if (gScreenTransition.field_0x39 == 0) {
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this->action = 0xd;
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this->subAction = 0;
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this->actionDelay = 0xfc;
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COLLISION_OFF(this);
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} else {
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pEVar2 = CreateEnemy(MAZAAL_BRACELET, 0);
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pEVar2->parent = this;
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*(Entity**)&pEVar2->field_0x78 = this;
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*(Entity**)&this->field_0x74 = pEVar2;
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pEVar2 = CreateEnemy(MAZAAL_BRACELET, 1);
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pEVar2->parent = this;
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*(Entity**)&pEVar2->field_0x78 = pEVar1;
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*(Entity**)&this->field_0x78 = pEVar2;
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CreateEnemy(MAZAAL_HEAD, 4)->parent = this;
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}
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}
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}
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void sub_08033FFC(Entity* this) {
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u16 temp;
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Entity* entity;
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switch (this->subAction) {
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case 0:
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case 2:
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case 5:
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break;
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case 1:
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this->subAction = 2;
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this->actionDelay = 0x1e;
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entity = *(Entity**)&(*(Entity**)&this->field_0x74)->field_0x74;
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entity->subAction = 1;
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entity = *(Entity**)&(*(Entity**)&this->field_0x78)->field_0x74;
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entity->subAction = 1;
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UnloadOBJPalette(this);
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break;
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case 3:
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if (--this->actionDelay == 0) {
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this->subAction = 4;
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}
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break;
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case 4:
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this->z.WORD += -0x8000;
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if (this->z.HALF.HI == -10) {
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this->subAction = 5;
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this->field_0x80.HALF.HI = 1;
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}
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break;
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case 6:
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this->subAction = 7;
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this->actionDelay = 0;
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entity = *(Entity**)&this->field_0x74;
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entity->subAction = 1;
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entity = *(Entity**)&entity->field_0x74;
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entity->subAction = 4;
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entity = *(Entity**)&this->field_0x78;
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entity->subAction = 1;
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entity = *(Entity**)&entity->field_0x74;
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entity->subAction = 4;
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gScreen.controls.layerFXControl = 0xf40;
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gScreen.controls.alphaBlend = 0x1000;
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break;
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case 7:
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temp = ++this->actionDelay >> 1;
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gScreen.controls.alphaBlend = (temp) | (0x10 - (temp)) * 0x100;
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if (0x1f < (this->actionDelay & 0xff)) {
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this->subAction = 8;
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entity = *(Entity**)&this->field_0x74;
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entity->subAction = 3;
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entity = *(Entity**)&entity->field_0x74;
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entity->subAction = 6;
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entity = *(Entity**)&this->field_0x78;
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entity->subAction = 3;
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entity = *(Entity**)&entity->field_0x74;
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entity->subAction = 6;
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this->spriteRendering.alphaBlend = 0;
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gScreen.controls.layerFXControl = 0;
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}
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break;
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default:
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if (((*(Entity**)&this->field_0x74)->flags & 0x80) != 0) {
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gRoomControls.cameraTarget = &gPlayerEntity;
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sub_08034420(this);
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gPlayerState.field_0x8b = 1;
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sub_080791D0();
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SoundReq(BGM_BOSS_THEME);
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}
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}
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}
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void sub_0803414C(Entity* this) {
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u32 x, y;
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x = gRoomControls.roomOriginX + 0xb8;
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y = gRoomControls.roomOriginY + 0x48;
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if (this->x.HALF.HI - x + 1 < 3 && this->y.HALF.HI - y + 1 < 3) {
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if (sub_080349D8(this)) {
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if (this->subAction != 0) {
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this->subAction = 0;
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sub_0803442C(this, 0x1e);
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} else {
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sub_0803442C(this, 0x5a);
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}
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}
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} else {
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this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, x, y);
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sub_0806F69C(this);
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}
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}
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void sub_080341B8(Entity* this) {
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if (sub_080349D8(this) != 0) {
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sub_0803442C(this, 0x2d);
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}
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}
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void sub_080341D0(Entity* this) {
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if (((this->field_0x80.HALF.LO & 3) != 3) && (--this->actionDelay == 0)) {
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sub_0803443C(this);
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}
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}
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void sub_080341F4(Entity* this) {
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sub_080347B4(this);
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if (sub_080349D8(this) != 0) {
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sub_08034420(this);
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}
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}
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void sub_08034210(Entity* this) {
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sub_080347B4(this);
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if ((this->field_0x7c.BYTES.byte1 & 0x80) != 0 && sub_080349D8(this) != 0) {
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sub_08034420(this);
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} else {
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sub_08034830(this);
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}
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}
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void sub_08034240(Entity* this) {
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if ((this->field_0x7c.HALF_U.HI != 0) && (--this->field_0x7c.HALF_U.HI < 0x96)) {
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sub_0803473C(this);
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}
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if (sub_080349D8(this) != 0) {
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sub_08034420(this);
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}
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}
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void sub_08034274(Entity* this) {
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if (sub_080349D8(this) != 0) {
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sub_08034420(this);
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} else {
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sub_0803473C(this);
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if (sub_08034A10(this) != 0) {
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sub_080347FC(this);
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}
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}
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}
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void sub_080342A0(Entity* this) {
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if (sub_080349D8(this) != 0) {
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sub_08034420(this);
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}
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}
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void sub_080342B4(Entity* this) {
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if (this->field_0x7c.HALF_U.HI == 0xff) {
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sub_08034420(this);
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}
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}
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void sub_080342C8(Entity* this) {
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if (this->actionDelay != 0) {
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if (--this->actionDelay == 0) {
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SoundReq(SFX_115);
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}
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this->spriteOffsetX = gUnk_080CECEC[this->actionDelay >> 1 & 7];
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} else {
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this->spriteOffsetX = 0;
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if (sub_08003FC4(this, 0x2000) == 0) {
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this->action = 0xc;
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this->field_0x7c.HALF.HI = 0x708;
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this->field_0x7c.BYTES.byte1 = 0;
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this->field_0x80.HALF.HI = 0;
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sub_08080964(0x1e, 0);
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SoundReq(SFX_1A1);
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}
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}
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}
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void sub_08034348(Entity* this) {
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if (this->field_0x7c.HALF_U.HI != 0) {
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this->field_0x7c.HALF.HI--;
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} else {
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if (this->z.HALF.HI > -10) {
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this->z.HALF.HI--;
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} else {
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if (sub_080349D8(this) != 0) {
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this->field_0x80.HALF.HI = 1;
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sub_08034420(this);
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}
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}
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}
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}
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void sub_0803438C(Entity* this) {
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Entity* pEVar3;
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const s8* pVar;
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if (this->actionDelay == 0) {
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this->health = 0;
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} else {
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this->actionDelay--;
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if (this->actionDelay > 0xc0) {
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this->spriteOffsetX = gUnk_080CED06[this->actionDelay & 3];
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} else {
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if ((this->actionDelay & 0x1f) == 0) {
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pEVar3 = CreateFx(this, gUnk_080CED02[Random() & 3], 0);
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if (pEVar3 != NULL) {
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pVar = &gUnk_080CECF4[this->actionDelay >> 4];
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pEVar3->x.HALF.HI = *pVar + pEVar3->x.HALF.HI;
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pVar++;
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pEVar3->y.HALF.HI = *pVar + pEVar3->y.HALF.HI;
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pEVar3->spritePriority.b0 = 3;
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}
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}
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}
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}
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}
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void sub_08034420(Entity* this) {
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this->action = 2;
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this->field_0x7c.BYTES.byte1 = 3;
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}
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void sub_0803442C(Entity* this, u32 unk) {
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this->action = 4;
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this->actionDelay = unk;
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this->field_0x7c.BYTES.byte1 = 3;
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}
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void sub_0803443C(Entity* this) {
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this->field_0x7c.BYTES.byte1 = 0;
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if (gScreenTransition.field_0x39 < 0x1f) {
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sub_080344BC(this);
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} else {
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if (gScreenTransition.field_0x39 < 0x3d) {
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sub_08034498(this);
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} else {
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sub_08034474(this);
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}
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}
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}
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void sub_08034474(Entity* this) {
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gUnk_080CED0C[this->field_0x7c.BYTES.byte0](this);
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this->field_0x7c.BYTES.byte0 = (this->field_0x7c.BYTES.byte0 + 1) & 7;
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}
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void sub_08034498(Entity* this) {
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gUnk_080CED2C[this->field_0x7c.BYTES.byte0](this);
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this->field_0x7c.BYTES.byte0 = (this->field_0x7c.BYTES.byte0 + 1) & 7;
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}
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void sub_080344BC(Entity* this) {
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gUnk_080CED4C[this->field_0x7c.BYTES.byte0](this);
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this->field_0x7c.BYTES.byte0 = (this->field_0x7c.BYTES.byte0 + 1) & 7;
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}
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void sub_080344E0(Entity* this) {
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if ((this->field_0x80.HALF.LO & 5) != 0) {
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sub_080345A0(this);
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} else {
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if ((this->field_0x80.HALF.LO & 10) != 0 || (Random() & 1) != 0) {
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sub_080345B8(this);
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} else {
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sub_080345A0(this);
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}
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}
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}
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void sub_0803451C(Entity* this) {
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if ((this->field_0x80.HALF.LO & 5) != 0) {
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sub_08034618(this);
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} else if ((this->field_0x80.HALF.LO & 10) != 0) {
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sub_08034638(this);
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} else if ((Random() & 1) != 0) {
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sub_08034618(this);
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} else {
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sub_08034638(this);
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}
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}
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void sub_08034558(Entity* this) {
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if ((Random() & 1) != 0) {
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sub_08034658(this);
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} else {
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sub_0803467C(this);
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}
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}
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void sub_08034578(Entity* this) {
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this->action = 3;
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this->field_0x7c.BYTES.byte1 = 0;
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sub_080348A4(this, *(Entity**)&this->field_0x74, 0);
|
|
sub_080348A4(this, *(Entity**)&this->field_0x78, 0);
|
|
}
|
|
|
|
void sub_080345A0(Entity* this) {
|
|
this->action = 5;
|
|
this->field_0x7c.BYTES.byte1 = 1;
|
|
sub_080348A4(this, *(Entity**)&this->field_0x78, 1);
|
|
}
|
|
|
|
void sub_080345B8(Entity* this) {
|
|
this->action = 5;
|
|
this->field_0x7c.BYTES.byte1 = 2;
|
|
sub_080348A4(this, *(Entity**)&this->field_0x74, 1);
|
|
}
|
|
|
|
void sub_080345D0(Entity* this) {
|
|
this->action = 6;
|
|
if ((Random() & 1) != 0) {
|
|
if (sub_080348A4(this, *(Entity**)&this->field_0x74, 2) == 0) {
|
|
sub_080348A4(this, *(Entity**)&this->field_0x78, 2);
|
|
}
|
|
} else {
|
|
if (sub_080348A4(this, *(Entity**)&this->field_0x78, 2) == 0) {
|
|
sub_080348A4(this, *(Entity**)&this->field_0x74, 2);
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_08034618(Entity* this) {
|
|
this->action = 7;
|
|
this->field_0x7c.BYTES.byte1 = 1;
|
|
this->field_0x7c.HALF.HI = 0xb4;
|
|
sub_080348A4(this, *(Entity**)&this->field_0x78, 3);
|
|
}
|
|
|
|
void sub_08034638(Entity* this) {
|
|
this->action = 7;
|
|
this->field_0x7c.BYTES.byte1 = 2;
|
|
this->field_0x7c.HALF.HI = 0xb4;
|
|
sub_080348A4(this, *(Entity**)&this->field_0x74, 3);
|
|
}
|
|
|
|
void sub_08034658(Entity* this) {
|
|
this->action = 8;
|
|
this->field_0x7c.BYTES.byte1 = 0;
|
|
if (sub_080348A4(this, *(Entity**)&this->field_0x78, 4) == 0) {
|
|
this->field_0x7c.BYTES.byte1 |= 0x40;
|
|
}
|
|
}
|
|
|
|
void sub_0803467C(Entity* this) {
|
|
this->action = 8;
|
|
this->field_0x7c.BYTES.byte1 = 0;
|
|
if (sub_080348A4(this, *(Entity**)&this->field_0x74, 4) == 0) {
|
|
this->field_0x7c.BYTES.byte1 |= 0x40;
|
|
}
|
|
}
|
|
|
|
void sub_080346A0(Entity* this) {
|
|
this->action = 9;
|
|
this->field_0x7c.BYTES.byte1 = 0;
|
|
sub_080348A4(this, *(Entity**)&this->field_0x74, 6);
|
|
sub_080348A4(this, *(Entity**)&this->field_0x78, 6);
|
|
}
|
|
|
|
void sub_080346C8(Entity* this) {
|
|
Entity* hand;
|
|
|
|
this->action = 10;
|
|
this->field_0x7c.HALF.HI = 0;
|
|
if ((Random() & 1) != 0) {
|
|
if (sub_080348A4(this, *(Entity**)&this->field_0x74, 8) != 0) {
|
|
hand = *(Entity**)&this->field_0x78;
|
|
sub_080348A4(this, hand, 7);
|
|
} else {
|
|
sub_080348A4(this, *(Entity**)&this->field_0x74, 7);
|
|
sub_080348A4(this, *(Entity**)&this->field_0x78, 8);
|
|
}
|
|
} else {
|
|
if (sub_080348A4(this, *(Entity**)&this->field_0x78, 8) != 0) {
|
|
hand = *(Entity**)&this->field_0x74;
|
|
sub_080348A4(this, hand, 7);
|
|
} else {
|
|
sub_080348A4(this, *(Entity**)&this->field_0x74, 8);
|
|
sub_080348A4(this, *(Entity**)&this->field_0x78, 7);
|
|
}
|
|
}
|
|
}
|
|
|
|
NONMATCH("asm/non_matching/mazaal/sub_0803473C.inc", void sub_0803473C(Entity* this)) {
|
|
u32 direction;
|
|
u32 playerX;
|
|
u32 roomX;
|
|
|
|
if ((this->field_0x7c.BYTES.byte1 & 0x10) != 0) {
|
|
if (0x28 < (*(Entity**)&this->field_0x74)->action) {
|
|
return;
|
|
}
|
|
playerX = gPlayerEntity.x.HALF.HI - 0x60;
|
|
} else {
|
|
if (0x28 < (*(Entity**)&this->field_0x78)->action) {
|
|
return;
|
|
}
|
|
playerX = gPlayerEntity.x.HALF.HI + 0x60;
|
|
}
|
|
roomX = gRoomControls.roomOriginX;
|
|
if (playerX - 4 > this->x.HALF.HI) {
|
|
if (roomX + 0xe0 < this->x.HALF.HI) {
|
|
return;
|
|
}
|
|
direction = 8;
|
|
} else {
|
|
if (playerX + 4 >= this->x.HALF.HI) {
|
|
return;
|
|
}
|
|
if (roomX + 0x90 > this->x.HALF.HI) {
|
|
return;
|
|
}
|
|
direction = 0x18;
|
|
}
|
|
this->direction = direction;
|
|
sub_0806F69C(this);
|
|
}
|
|
END_NONMATCH
|
|
|
|
NONMATCH("asm/non_matching/mazaal/sub_080347B4.inc", void sub_080347B4(Entity* this)) {
|
|
u32 direction;
|
|
u32 playerX = gPlayerEntity.x.HALF.HI;
|
|
u32 roomX = gRoomControls.roomOriginX;
|
|
if (playerX - 4 > this->x.HALF.HI) {
|
|
if (roomX + 0xe0 < this->x.HALF.HI) {
|
|
return;
|
|
}
|
|
direction = 8;
|
|
} else {
|
|
if (playerX + 4 >= this->x.HALF.HI) {
|
|
return;
|
|
}
|
|
if (roomX + 0x90 > this->x.HALF.HI) {
|
|
return;
|
|
}
|
|
direction = 0x18;
|
|
}
|
|
this->direction = direction;
|
|
sub_0806F69C(this);
|
|
}
|
|
END_NONMATCH
|
|
|
|
void sub_080347FC(Entity* this) {
|
|
if ((this->field_0x7c.BYTES.byte1 & 0x10) != 0) {
|
|
sub_080348A4(this, *(Entity**)&this->field_0x78, 5);
|
|
} else {
|
|
sub_080348A4(this, *(Entity**)&this->field_0x74, 5);
|
|
}
|
|
this->field_0x7c.BYTES.byte1 |= 0x20;
|
|
}
|
|
|
|
void sub_08034830(Entity* this) {
|
|
if (sub_080349D8(this) != 0) {
|
|
this->field_0x7c.BYTES.byte1 = 0x80;
|
|
sub_080345D0(this);
|
|
} else {
|
|
if (sub_08034A10(this) != 0) {
|
|
if ((this->field_0x80.HALF.LO & 0xf) != 0) {
|
|
if (sub_080349D8(this) != 0) {
|
|
sub_08034420(this);
|
|
}
|
|
} else {
|
|
this->field_0x7c.BYTES.byte1 |= 0x20;
|
|
if ((this->field_0x7c.BYTES.byte1 & 0x10) != 0) {
|
|
sub_080348A4(this, *(Entity**)&this->field_0x78, 2);
|
|
} else {
|
|
sub_080348A4(this, *(Entity**)&this->field_0x74, 2);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
NONMATCH("asm/non_matching/mazaal/sub_080348A4.inc", u32 sub_080348A4(Entity* this, Entity* hand_, u32 unk)) {
|
|
u8 bVar1;
|
|
Entity* pEVar4;
|
|
u32 temp;
|
|
|
|
if (hand_->type == 0) {
|
|
bVar1 = 5;
|
|
this->field_0x7c.BYTES.byte1 |= 0x10;
|
|
} else {
|
|
bVar1 = 10;
|
|
}
|
|
|
|
if (this->field_0x80.HALF.LO & bVar1) {
|
|
this->field_0x7c.BYTES.byte1 |= (hand_->type == 0) ? 1 : 2;
|
|
return 0;
|
|
} else {
|
|
switch (unk) {
|
|
case 0:
|
|
hand_->action = 3;
|
|
break;
|
|
case 1:
|
|
hand_->action = 4;
|
|
hand_->field_0x7c.BYTES.byte0 = 3;
|
|
break;
|
|
case 2:
|
|
case 4:
|
|
hand_->action = 4;
|
|
hand_->field_0x7c.BYTES.byte0 = 1;
|
|
break;
|
|
case 3:
|
|
hand_->action = 0xf;
|
|
hand_->field_0x7c.HALF.HI = 0xb4;
|
|
break;
|
|
case 5:
|
|
hand_->action = 0xf;
|
|
hand_->field_0x7c.HALF.HI = 1;
|
|
break;
|
|
case 6:
|
|
hand_->action = 0x1e;
|
|
break;
|
|
case 7:
|
|
hand_->action = 0x1b;
|
|
hand_->flags = hand_->flags & 0x7f;
|
|
InitializeAnimation(hand_, 5);
|
|
break;
|
|
case 8:
|
|
pEVar4 = CreateEnemy(MAZAAL_HEAD, hand_->type + 2);
|
|
if (pEVar4 != NULL) {
|
|
pEVar4->parent = this;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return 1;
|
|
}
|
|
}
|
|
END_NONMATCH
|
|
|
|
void sub_0803499C(Entity* this) {
|
|
if (((this->field_0x80.HALF.LO & 0xc) != 0xc) && (this->field_0x80.HALF.HI != 0)) {
|
|
this->z.HALF.HI = gUnk_080CED6C[(++this->field_0xf >> 4) & 7];
|
|
}
|
|
}
|
|
|
|
u32 sub_080349D8(Entity* this) {
|
|
// this feels like a switch, but I couldn't get it to match as one
|
|
if ((this->field_0x7c.BYTES.byte1 & 3) == 3) {
|
|
return 1;
|
|
} else {
|
|
if ((this->field_0x7c.BYTES.byte1 & 3) == 1) {
|
|
if (this->field_0x80.HALF.LO & 10)
|
|
return 1;
|
|
} else {
|
|
if ((this->field_0x7c.BYTES.byte1 & 3) == 2) {
|
|
if (this->field_0x80.HALF.LO & 5)
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
NONMATCH("asm/non_matching/mazaal/sub_08034A10.inc", u32 sub_08034A10(Entity* this)) {
|
|
if ((this->field_0x7c.BYTES.byte1 & 0x60) != 0x40) {
|
|
if ((this->field_0x7c.BYTES.byte1 & 0x10) != 0) {
|
|
if ((this->field_0x80.HALF.LO & 5) != 0) {
|
|
this->field_0x7c.BYTES.byte1 |= 0x40;
|
|
}
|
|
if (((this->field_0x80.HALF.LO & 10) == 0) || ((this->field_0x7c.BYTES.byte1 & 3) != 1)) {
|
|
return 0;
|
|
}
|
|
} else {
|
|
if ((this->field_0x80.HALF.LO & 10) != 0) {
|
|
this->field_0x7c.BYTES.byte1 |= 0x40;
|
|
}
|
|
if ((this->field_0x80.HALF.LO & 5) == 0) {
|
|
return 0;
|
|
}
|
|
if ((this->field_0x7c.BYTES.byte1 & 3) != 2) {
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
END_NONMATCH
|
|
|
|
void sub_08034A84(Entity* this) {
|
|
if (this->parent->next == NULL) {
|
|
DeleteEntity(this);
|
|
} else {
|
|
if (this->action == 0) {
|
|
this->action = 1;
|
|
this->spriteSettings.draw = 1;
|
|
this->spriteSettings.flipX = 1;
|
|
InitializeAnimation(this, 0);
|
|
}
|
|
CopyPositionAndSpriteOffset(this->parent, this);
|
|
}
|
|
}
|
|
|
|
void sub_08034AC4(Entity* this) {
|
|
PositionRelative(this->parent, this, 0, 0x10000);
|
|
gUnk_080CED74[this->action](this);
|
|
}
|
|
|
|
void sub_08034AEC(Entity* this) {
|
|
this->action = 1;
|
|
this->actionDelay = 0x1e;
|
|
InitializeAnimation(this, this->type + 1);
|
|
SoundReq(SFX_151);
|
|
}
|
|
|
|
void sub_08034B0C(Entity* this) {
|
|
if (this->actionDelay != 0) {
|
|
this->actionDelay--;
|
|
} else {
|
|
GetNextFrame(this);
|
|
if ((this->frame & 0x80) == 0) {
|
|
return;
|
|
}
|
|
this->action = 2;
|
|
this->actionDelay = 0x50;
|
|
}
|
|
}
|
|
|
|
NONMATCH("asm/non_matching/mazaal/sub_08034B38.inc", void sub_08034B38(Entity* this)) {
|
|
Entity* target;
|
|
const s8* ptr;
|
|
|
|
if (--this->actionDelay == 0) {
|
|
this->action = 3;
|
|
InitializeAnimation(this, this->type + 3);
|
|
} else {
|
|
target = CreateProjectile(0xe);
|
|
if (target != NULL) {
|
|
target->type -= 2;
|
|
if (target->type == 0) {
|
|
target->direction = 0xa8 - this->actionDelay;
|
|
} else {
|
|
target->direction = this->actionDelay + 0x58;
|
|
}
|
|
ptr = &gUnk_080CED84[target->type * 2];
|
|
PositionRelative(this, target, *(ptr++) << 0x10, *ptr << 0x10);
|
|
}
|
|
}
|
|
}
|
|
END_NONMATCH
|
|
|
|
void sub_08034BA0(Entity* this) {
|
|
GetNextFrame(this);
|
|
if ((this->frame & 0x80) != 0) {
|
|
this->parent->field_0x7c.HALF.HI = 0xff;
|
|
DeleteEntity(this);
|
|
}
|
|
}
|
|
|
|
void sub_08034BC8(Entity* this) {
|
|
if (this->action == 0) {
|
|
this->action = 1;
|
|
InitializeAnimation(this, 1);
|
|
}
|
|
sub_0806FA90(this->parent, this, 0, 1);
|
|
sub_0800445C(this);
|
|
if (this->z.HALF.HI == 0) {
|
|
sub_08034C00(this);
|
|
}
|
|
}
|
|
|
|
void sub_08034C00(Entity* this) {
|
|
if (((gPlayerState.flags & 0x80) != 0) &&
|
|
CheckPlayerInRegion(this->x.HALF.HI - gRoomControls.roomOriginX,
|
|
this->y.HALF.HI - gRoomControls.roomOriginY + 0xd, 3, 3) != 0) {
|
|
if (gScreenTransition.field_0x39 >= 0x3d) {
|
|
DoExitTransition((ScreenTransitionData*)&gUnk_080CED88);
|
|
} else {
|
|
DoExitTransition((ScreenTransitionData*)&gUnk_080CED9C);
|
|
}
|
|
}
|
|
}
|