Files
tmc/src/projectile/gleerokProjectile.c
T
2022-01-21 21:28:44 -08:00

164 lines
5.0 KiB
C

#include "entity.h"
#include "enemy.h"
#include "player.h"
#include "functions.h"
extern u32 sub_080041DC(Entity*, u32, u32);
extern void (*const GleerokProjectile_Functions[])(Entity*);
extern void (*const GleerokProjectile_Actions[])(Entity*);
extern const s8 gUnk_08129978[];
extern const s8 gUnk_08129980[];
extern const s8 gUnk_08129988[];
void sub_080A90D8(Entity*);
void GleerokProjectile(Entity* this) {
GleerokProjectile_Functions[GetNextFunction(this)](this);
}
void GleerokProjectile_OnTick(Entity* this) {
if (((this->type != 3) && ((this->bitfield & 0x80) != 0)) && ((this->bitfield & 0x7f) != 0x1e)) {
this->action = 3;
COLLISION_OFF(this);
InitializeAnimation(this, 0x53);
}
GleerokProjectile_Actions[this->action](this);
}
void GleerokProjectile_Init(Entity* this) {
u32 uVar1;
s32 iVar2;
this->action = 1;
this->zVelocity = Q_16_16(-1.0);
if (this->type != 3) {
CopyPosition(this->parent, this);
LinearMoveDirection(this, 0x1000, this->direction);
this->z.WORD = this->parent->y.WORD - this->child->y.WORD;
this->y.WORD -= this->z.WORD;
InitializeAnimation(this, 0x51);
SoundReq(SFX_1B5);
}
switch (this->type) {
case 0:
case 1:
iVar2 = sub_080041DC(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI);
if (this->type == 1) {
uVar1 = Random() & 0x1ff;
if ((gRoomTransition.frameCount & 1U) == 0) {
iVar2 += uVar1;
} else {
iVar2 -= uVar1;
}
}
if (iVar2 < 0x20) {
iVar2 = 0x20;
} else if (0x400 < iVar2) {
iVar2 = 0x400;
}
this->zVelocity = this->z.WORD / (iVar2 << 8) << 0xd;
this->field_0xf = 0x1e;
break;
case 2:
this->zVelocity = (this->z.WORD / 0x18000) << 0xc;
break;
case 3:
this->z.WORD = 0xff600000;
uVar1 = (Random() & 3) * 2;
this->x.HALF.HI = gUnk_08129978[uVar1] + this->x.HALF.HI;
this->y.HALF.HI = gUnk_08129978[uVar1 + 1] + this->y.HALF.HI;
if ((uVar1 & 2) != 0) {
this->x.HALF.HI += gUnk_08129988[Random() & 0xf];
this->y.HALF.HI += gUnk_08129980[Random() & 7];
} else {
this->x.HALF.HI += gUnk_08129980[Random() & 7];
this->y.HALF.HI += gUnk_08129988[Random() & 0xf];
}
sub_08004168(this);
InitializeAnimation(this, 0);
break;
}
}
void GleerokProjectile_Action1(Entity* this) {
if (this->type == 3) {
if (GravityUpdate(this, 0x1800) == 0) {
sub_08008790(this, 7);
CreateFx(this, FX_ROCK, 0);
DeleteThisEntity();
}
} else {
GetNextFrame(this);
LinearMoveUpdate(this);
if ((this->type != 2) && (--this->field_0xf == 0xff)) {
this->field_0xf = 0x1e;
sub_08004596(this, GetFacingDirection(this, &gPlayerEntity));
}
if (GravityUpdate(this, 0) == 0) {
this->action = 2;
sub_080A90D8(this);
if (this->type == 2) {
this->actionDelay = 0xf;
InitializeAnimation(this, 0x54);
} else {
InitializeAnimation(this, 0x52);
}
}
}
}
void GleerokProjectile_Action2(Entity* this) {
GetNextFrame(this);
if (this->type == 2) {
if (--this->actionDelay == 0xff) {
COLLISION_OFF(this);
this->action = 3;
InitializeAnimation(this, 0x55);
} else {
LinearMoveUpdate(this);
sub_080A90D8(this);
}
} else {
if ((this->frame & 0x80) != 0) {
this->action = 3;
COLLISION_OFF(this);
InitializeAnimation(this, 0x53);
}
}
}
void GleerokProjectile_Action3(Entity* this) {
GetNextFrame(this);
if ((this->frame & 0x80) != 0) {
DeleteThisEntity();
}
}
void sub_080A90D8(Entity* this) {
u32 tmp;
if (this->field_0x74.HWORD != TILE(this->x.HALF.HI, this->y.HALF.HI)) {
this->field_0x74.HWORD = TILE(this->x.HALF.HI, this->y.HALF.HI);
tmp = GetTileTypeByEntity(this);
if ((tmp == 0x13) || (tmp == 0x34)) {
sub_0807B7D8(0x34c, TILE(this->x.HALF.HI, this->y.HALF.HI), this->collisionLayer);
}
}
}
void (*const GleerokProjectile_Functions[])(Entity*) = {
GleerokProjectile_OnTick, GleerokProjectile_OnTick, DeleteEntity, DeleteEntity, DeleteEntity,
};
void (*const GleerokProjectile_Actions[])(Entity*) = {
GleerokProjectile_Init,
GleerokProjectile_Action1,
GleerokProjectile_Action2,
GleerokProjectile_Action3,
};
const s8 gUnk_08129978[] = { 80, 0, 0, 80, -96, 0, 0, -96 };
const s8 gUnk_08129980[] = { 0, 16, -16, 0, 16, -16, 16, -16 };
const s8 gUnk_08129988[] = { 0, -16, -32, -48, -64, -80, -96, -112, 0, 16, 32, 48, 64, 80, 96, 112 };