Files
tmc/src/npc/bigGoron.c
T
2022-04-16 14:09:11 +03:00

535 lines
14 KiB
C

#include "npc.h"
#include "functions.h"
#include "screen.h"
#include "hitbox.h"
#include "item.h"
static const u16 goronSounds[] = {
SFX_VO_GORON1,
SFX_VO_GORON2,
SFX_VO_GORON3,
SFX_VO_GORON4,
};
extern u8 gMapDataTopSpecial[];
void sub_0806D520(Entity*, u32);
void sub_0806D41C(Entity*);
void sub_0806CF30(Entity*);
void sub_0806D1D0(Entity*);
void sub_0806D274(Entity*);
void sub_0806D348(Entity*);
void sub_0806D3C0(Entity*);
void sub_0806D41C(Entity*);
void sub_0806D4F0(Entity*);
void sub_0806D4FC(Entity*);
void sub_0806D508(Entity*);
void sub_0806D514(Entity*);
void sub_0806D40C(Entity*);
static void sub_0806D02C(Entity* this);
typedef struct {
u8 filler[0x40];
} unk_0806D138param_1;
typedef struct {
u8 filler[0x40];
u8 filler2[0xC0];
} unk_0806D138param_2;
void sub_0806D138(unk_0806D138param_1* param_1, unk_0806D138param_2* param_2);
extern void InitBiggoronTimer(void);
void sub_0806D110(void);
void sub_0806D164(Entity* this);
Entity* sub_0806D00C(Entity* this);
void sub_0806D4C0(Entity*, u32);
typedef struct {
s8 type;
s8 x;
s8 y;
u8 direction;
} struct_08114104;
void BigGoron(Entity* this) {
static void (*const typeFunctions[])(Entity*) = {
sub_0806CF30, sub_0806D1D0, sub_0806D274, sub_0806D348, sub_0806D3C0, sub_0806D41C,
sub_0806D4F0, sub_0806D4FC, sub_0806D508, sub_0806D514, sub_0806D40C,
};
typeFunctions[this->type](this);
}
void sub_0806CF30(Entity* this) {
if (this->action == 0) {
this->action = 1;
this->subAction = 1;
this->field_0x68.HWORD = this->x.HALF.HI;
SetDefaultPriority(this, PRIO_MESSAGE);
sub_0806D0B0(this);
sub_0807DD64(this);
} else {
ExecuteScriptForEntity(this, NULL);
HandleEntity0x82Actions(this);
}
switch (this->subAction) {
case 0:
case 1:
if (gRoomTransition.frameCount % 4 == 0) {
if (gPlayerEntity.x.HALF.HI < this->x.HALF.HI && this->field_0x68.HWORD - 32 < this->x.HALF.HI) {
this->x.HALF.HI--;
}
if (gPlayerEntity.x.HALF.HI > this->x.HALF.HI && this->field_0x68.HWORD + 32 > this->x.HALF.HI) {
this->x.HALF.HI++;
}
}
break;
case 2:
if (--this->timer == 0) {
u32 uVar2 = Random();
SoundReq(goronSounds[uVar2 % 4]);
this->timer = ((u8)uVar2 & 7) * 16;
this->timer += 128;
}
break;
case 3:
break;
}
sub_0806D02C(this);
}
Entity* sub_0806D00C(Entity* this) {
Entity* entity = FindEntity(NPC, BIG_GORON, 7, 0, 0);
if (entity != NULL) {
this->parent = entity;
}
return entity;
}
static void sub_0806D02C(Entity* this) {
s32 tmp1;
s32 tmp2;
sub_0806D164(this);
gScreen.lcd.displayControl |= 0x4000;
gScreen.controls.windowInsideControl = 0x3f3f;
gScreen.controls.windowOutsideControl = 0x3d;
tmp1 = -(s16)gScreen.bg1.xOffset;
tmp2 = tmp1 + 0x100;
tmp1 = min(max(0, tmp1), 0xf0);
tmp2 = min(max(0, tmp2), 0xf0);
gScreen.controls.window1HorizontalDimensions = (tmp1 << 8) | tmp2;
tmp1 = -(s16)gScreen.bg1.yOffset;
tmp2 = tmp1 + 0x100;
tmp1 = min(max(0, tmp1), 0xa0);
tmp2 = min(max(0, tmp2), 0xa0);
gScreen.controls.window1VerticalDimensions = (tmp1 << 8) | tmp2;
}
void sub_0806D0B0(Entity* this) {
gMapTop.bgControlPtr = 0;
LoadGfxGroup(0x30);
sub_0806D110();
MemClear(&gMapDataTopSpecial, 0x2000);
if (this != NULL) {
sub_0806D164(this);
}
gScreen.bg1.control = 0x1d47;
gScreen.bg1.tilemap = &gMapDataTopSpecial;
gScreen.bg1.updated = 1;
}
void sub_0806D0F8(void) {
Entity* entity = FindEntityByID(NPC, BIG_GORON, 7);
if (entity != NULL) {
sub_0806D0B0(entity);
}
}
void sub_0806D110(void) {
u8* tmp = gMapDataTopSpecial;
u8* tmp2 = tmp + 0x4000;
sub_0806D138((unk_0806D138param_1*)tmp, (unk_0806D138param_2*)tmp2);
tmp += 0x800;
tmp2 += 0x40;
sub_0806D138((unk_0806D138param_1*)tmp, (unk_0806D138param_2*)tmp2);
}
void sub_0806D138(unk_0806D138param_1* param_1, unk_0806D138param_2* param_2) {
u32 uVar1;
for (uVar1 = 0; uVar1 < 0x20; uVar1++, param_1++, param_2++) {
DMA_COPY(3, param_1, param_2, sizeof(*param_1), 16);
}
}
ASM_FUNC("asm/non_matching/bigGoron/sub_0806D164.inc", void sub_0806D164(Entity* this))
void sub_0806D1D0(Entity* this) {
if (this->action == 0) {
if (sub_0806D00C(this) == NULL) {
DeleteThisEntity();
}
this->action = 1;
this->spriteOrientation.flipY = 3;
this->spriteRendering.b3 = 3;
this->spritePriority.b0 = 7;
this->spriteSettings.draw = 3;
this->frameIndex = 0;
this->timer = 0x1e;
SetDefaultPriority(this, PRIO_MESSAGE);
}
switch (this->subAction) {
case 0:
default:
if (--this->timer == 0) {
this->timer = (Random() & 0x7f) + 0x30;
this->subtimer = 8;
this->frameIndex = 1;
}
if (this->subtimer != 0) {
if (--this->subtimer == 0) {
this->frameIndex = 0;
}
}
break;
case 1:
this->frameIndex = this->subAction;
break;
case 2:
this->spriteSettings.draw = 0;
break;
}
this->x.HALF.HI = this->parent->x.HALF.HI;
this->y.HALF.HI = this->parent->y.HALF.HI;
}
void sub_0806D274(Entity* this) {
Entity* npc;
if (this->action == 0) {
if (sub_0806D00C(this) == NULL) {
DeleteThisEntity();
}
this->action = 1;
this->spriteOrientation.flipY = 3;
this->spriteRendering.b3 = 3;
this->spritePriority.b0 = 7;
this->frameIndex = 2;
this->timer = 8;
SetDefaultPriority(this, PRIO_MESSAGE);
npc = CreateNPC(BIG_GORON, 3, 0);
if (npc != NULL) {
npc->child = this;
}
}
switch (this->subAction) {
case 0:
case 1:
default:
if ((gMessage.doTextBox & 0x7f) == 0) {
this->frameIndex = 2;
break;
}
if (--this->timer == 0) {
this->timer = 8;
this->frameIndex ^= 1;
}
break;
case 2:
if (--this->timer == 0) {
this->timer = 8;
this->frameIndex ^= 1;
}
break;
case 3:
this->frameIndex = 4;
break;
case 4:
this->frameIndex = 2;
break;
}
this->x.HALF.HI = this->parent->x.HALF.HI;
this->y.HALF.HI = this->parent->y.HALF.HI;
}
void sub_0806D348(Entity* this) {
if (this->action == 0) {
if (sub_0806D00C(this) == NULL) {
DeleteThisEntity();
}
this->action = 1;
this->spriteOrientation.flipY = 3;
this->spriteRendering.b3 = 3;
this->spritePriority.b0 = 6;
this->spriteSettings.draw = 0;
this->frameIndex = 5;
SetDefaultPriority(this, PRIO_MESSAGE);
}
if (this->child->frameIndex == 4) {
this->spriteSettings.draw = 3;
} else {
this->spriteSettings.draw = 0;
}
this->x.HALF.HI = this->parent->x.HALF.HI;
this->y.HALF.HI = this->parent->y.HALF.HI;
}
void sub_0806D3C0(Entity* this) {
if (this->action == 0) {
if (sub_0806D00C(this) == NULL) {
DeleteThisEntity();
}
this->action = 1;
this->hitbox = (Hitbox*)&gHitbox_3;
SetDefaultPriority(this, PRIO_MESSAGE);
sub_0807DD64(this);
} else {
this->x.HALF.HI = this->parent->x.HALF.HI;
ExecuteScriptForEntity(this, NULL);
HandleEntity0x82Actions(this);
}
}
void sub_0806D40C(Entity* this) {
this->spriteSettings.flipX = 1;
sub_0806D41C(this);
}
void sub_0806D41C(Entity* this) {
if (this->action == 0) {
this->action = 1;
this->frameIndex = 6;
sub_0807DD64(this);
sub_0806D4C0(this, 0);
sub_0806D4C0(this, 1);
sub_0806D4C0(this, 2);
sub_0806D4C0(this, 3);
SetDefaultPriority(this, PRIO_MESSAGE);
} else {
ExecuteScriptForEntity(this, NULL);
HandleEntity0x82Actions(this);
}
if ((gRoomTransition.frameCount & 1) == 0) {
if (CheckPlayerProximity(this->x.HALF.HI - 0x20, this->y.HALF.HI, 0x40, 0x40) != 0) {
if (this->spriteOffsetY > -8) {
this->spriteOffsetY -= 1;
}
} else {
if (this->spriteOffsetY < 0) {
this->spriteOffsetY += 1;
}
}
}
}
void sub_0806D4C0(Entity* this, u32 param) {
Entity* npc = CreateNPC(BIG_GORON, param + 6, 0);
if (npc != NULL) {
npc->parent = this;
CopyPosition(this, npc);
SortEntityAbove(this, npc);
SetDefaultPriority(npc, PRIO_MESSAGE);
}
}
void sub_0806D4F0(Entity* this) {
sub_0806D520(this, 0);
}
void sub_0806D4FC(Entity* this) {
sub_0806D520(this, 1);
}
void sub_0806D508(Entity* this) {
sub_0806D520(this, 2);
}
void sub_0806D514(Entity* this) {
sub_0806D520(this, 3);
}
void sub_0806D520(Entity* this, u32 param_2) {
static const u8 gUnk_08114100[] = {
10,
7,
4,
1,
};
if (this->action == 0) {
this->action = 1;
this->subtimer = gUnk_08114100[param_2] + 6;
this->frameIndex = this->subtimer;
this->timer = 8;
}
this->x.HALF.HI = this->parent->x.HALF.HI;
this->y.HALF.HI = this->parent->y.HALF.HI;
this->spriteOffsetX = this->parent->spriteOffsetX;
this->spriteOffsetY = this->parent->spriteOffsetY;
this->spriteOrientation.flipY = this->parent->spriteOrientation.flipY;
if (this->subAction != 0 ||
CheckPlayerProximity(this->x.HALF.HI + param_2 * -0x10 + 0xc, this->y.HALF.HI, 0x18, 0x40)) {
if (this->frameIndex >= this->subtimer + 2) {
return;
}
if (--this->timer != 0) {
return;
}
this->timer = 8;
this->frameIndex++;
} else {
if (this->frameIndex <= this->subtimer) {
return;
}
if (--this->timer != 0) {
return;
}
this->timer = 8;
this->frameIndex--;
}
}
void sub_0806D5D4(void) {
u32 itemSlot;
InitBiggoronTimer();
itemSlot = IsItemEquipped(ITEM_SHIELD);
if (itemSlot != 2) {
gSave.stats.itemButtons[itemSlot] = 0;
}
SetInventoryValue(ITEM_SHIELD, 0);
}
void sub_0806D600(Entity* this, ScriptExecutionContext* context) {
context->condition = gSave.timers[2] == 0;
}
void sub_0806D620(void) {
SetInventoryValue(ITEM_SHIELD, 0);
InitItemGetSequence(ITEM_MIRROR_SHIELD, 0, 0);
}
void sub_0806D638(Entity* this) {
this->y.HALF.HI -= 0x20;
}
void sub_0806D640(Entity* this) {
this->y.HALF.HI += 0x20;
this->interactType = 0;
}
void sub_0806D650(Entity* this) {
this->subAction = 2;
}
void sub_0806D658(Entity* this, ScriptExecutionContext* context) {
this->subAction = context->intVariable;
}
void sub_0806D660(Entity* this) {
this->spriteOrientation.flipY = 3;
}
void sub_0806D66C(Entity* this) {
this->spriteOrientation.flipY = 2;
}
void sub_0806D67C(Entity* this) {
static const struct_08114104 gUnk_08114104[] = {
{ FX_WHITE_PUFF, 0x30, 0x20, 0xa }, { FX_WHITE_PUFF, 0x2c, 0x24, 0xb },
{ FX_WHITE_PUFF, 0x28, 0x28, 0xc }, { FX_WHITE_PUFF, 0x20, 0x28, 0x10 },
{ FX_WHITE_PUFF, 0x10, 0x28, 0x10 }, { FX_WHITE_PUFF, 0x0, 0x28, 0x10 },
{ FX_WHITE_PUFF, -0x10, 0x28, 0x10 }, { FX_WHITE_PUFF, -0x20, 0x28, 0x10 },
{ FX_WHITE_PUFF, -0x28, 0x28, 0x14 }, { FX_WHITE_PUFF, -0x2C, 0x24, 0x15 },
{ FX_WHITE_PUFF, -0x30, 0x20, 0x16 }, { -1, 0, 0, 0 },
};
const struct_08114104* ptr = gUnk_08114104;
while (ptr->type != -1) {
Entity* effect = CreateFx(this, ptr->type, 0x40);
if (effect != NULL) {
effect->x.HALF.HI = ptr->x + effect->x.HALF.HI;
effect->y.HALF.HI = ptr->y + effect->y.HALF.HI;
effect->direction = ptr->direction;
effect->speed = 0x100;
}
ptr++;
}
}
void sub_0806D6D0(void) {
Entity* entity = FindEntity(NPC, BIG_GORON, 7, 2, 0);
if (entity != NULL) {
entity->subAction = 2;
}
entity = FindEntity(NPC, BIG_GORON, 7, 1, 0);
if (entity != NULL) {
entity->subAction = 1;
}
}
void sub_0806D70C(void) {
Entity* entity = FindEntity(NPC, BIG_GORON, 7, 2, 0);
if (entity != NULL) {
entity->subAction = 0;
}
entity = FindEntity(NPC, BIG_GORON, 7, 1, 0);
if (entity != NULL) {
entity->subAction = 0;
entity->spriteSettings.draw = 3;
}
}
void sub_0806D74C(void) {
Entity* entity = FindEntity(NPC, BIG_GORON, 7, 2, 0);
if (entity != NULL) {
entity->subAction = 3;
}
entity = FindEntity(NPC, BIG_GORON, 7, 1, 0);
if (entity != NULL) {
entity->subAction = 2;
}
}
void sub_0806D788(void) {
Entity* entity = FindEntity(NPC, BIG_GORON, 7, 2, 0);
if (entity != NULL) {
entity->subAction = 4;
}
entity = FindEntity(NPC, BIG_GORON, 7, 1, 0);
if (entity != NULL) {
entity->subAction = 1;
}
}
void sub_0806D7C4(Entity* this, ScriptExecutionContext* context) {
Entity* entity;
this->x.HALF.HI = gPlayerEntity.x.HALF.HI;
this->y.HALF.HI = gPlayerEntity.y.HALF.HI - 0x18;
entity = FindEntity(NPC, BIG_GORON, 7, 2, 0);
if (entity != NULL) {
sub_0807DEDC(this, context, entity->x.HALF.HI, entity->y.HALF.HI);
}
}
void sub_0806D804(Entity* this, ScriptExecutionContext* context) {
Entity* entity = FindEntity(NPC, BIG_GORON, 7, 2, 0);
if (entity != NULL) {
this->x.HALF.HI = entity->x.HALF.HI;
this->y.HALF.HI = entity->y.HALF.HI - 0x10;
this->spritePriority.b1 = 0;
}
sub_0807DEDC(this, context, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI - 0x10);
}
void sub_0806D858(Entity* this) {
this->spritePriority.b1 = 1;
}