mirror of
https://github.com/zeldaret/tmc
synced 2026-06-11 21:19:02 -04:00
45 lines
1.1 KiB
C
45 lines
1.1 KiB
C
#include "npc.h"
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void sub_0806DD90(Entity*);
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void sub_0806DEC8(Entity*);
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void ClothesRack(Entity* this) {
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static void (*const actionFuncs[])(Entity*) = {
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sub_0806DD90,
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sub_0806DEC8,
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};
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actionFuncs[this->action](this);
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}
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void sub_0806DD90(Entity* this) {
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u32 uVar1;
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u32 uVar2;
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u32 x;
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u32 y;
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this->action = 1;
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uVar2 = 0;
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if (CheckGlobalFlag(DRUG_1)) {
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uVar2 = 1;
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}
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if (CheckGlobalFlag(DRUG_2) != 0) {
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uVar2 = 2;
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}
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if (CheckGlobalFlag(DRUG_3) != 0) {
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uVar2 = 3;
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}
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InitializeAnimation(this, uVar2);
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x = this->x.HALF.HI;
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y = this->y.HALF.HI;
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SetTile(0x4072, TILE(x - 0x18, y - 0x10), this->collisionLayer);
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SetTile(0x4072, TILE(x - 0x18, y), this->collisionLayer);
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SetTile(0x4072, TILE(x - 0x18, y + 0x10), this->collisionLayer);
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SetTile(0x4072, TILE(x + 0x18, y - 0x10), this->collisionLayer);
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SetTile(0x4072, TILE(x + 0x18, y), this->collisionLayer);
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SetTile(0x4072, TILE(x + 0x18, y + 0x10), this->collisionLayer);
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}
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void sub_0806DEC8(Entity* this) {
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GetNextFrame(this);
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}
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