Files
tmc/src/npc/mountainMinish.c
T
2022-04-28 09:19:46 +03:00

277 lines
8.0 KiB
C

#include "entity.h"
#include "script.h"
#include "functions.h"
#include "message.h"
#include "flags.h"
#include "npc.h"
#include "item.h"
const u8 gUnk_08111284[][0x20] = {
{ 0x8, 0x1, 0x9, 0x1, 0xa, 0x1, 0xb, 0x83, 0xc, 0x83, 0xd, 0x83, 0xe, 0x83, 0xf, 0x80,
0, 0x80, 0x1, 0x80, 0x2, 0x82, 0x3, 0x82, 0x4, 0x82, 0x5, 0x82, 0x6, 0x1, 0x7, 0x1 },
{ 0x8, 0x81, 0x9, 0x81, 0xa, 0x3, 0xb, 0x3, 0xc, 0x3, 0xd, 0x3, 0xe, 0x3, 0xf, 0x80,
0, 0x80, 0x1, 0x80, 0x2, 0x80, 0x3, 0x82, 0x4, 0x82, 0x5, 0x82, 0x6, 0x81, 0x7, 0x81 },
{ 0x8, 0x81, 0x9, 0x81, 0xa, 0x83, 0xb, 0x83, 0xc, 0x83, 0xd, 0x83, 0xe, 0x0, 0xf, 0x0,
0, 0x0, 0x1, 0x0, 0x2, 0x0, 0x3, 0x82, 0x4, 0x82, 0x5, 0x82, 0x6, 0x82, 0x7, 0x81 },
{ 0x8, 0x81, 0x9, 0x81, 0xa, 0x81, 0xb, 0x83, 0xc, 0x83, 0xd, 0x83, 0xe, 0x80, 0xf, 0x80,
0, 0x80, 0x1, 0x80, 0x2, 0x2, 0x3, 0x2, 0x4, 0x2, 0x5, 0x2, 0x6, 0x2, 0x7, 0x81 },
};
const u8 gUnk_08111304[] = {
10, 10, 3, 1, 0, 0, 0, 0, 0, 0,
};
const u16 gUnk_0811130E[][4] = {
{ 0x120b, 0x120b, 0x120b, 0x120b }, { 0x120c, 0x120c, 0x120c, 0x120c }, { 0x120d, 0x120e, 0x120e, 0x121f },
{ 0x120f, 0x120f, 0x120f, 0x120f }, { 0x1210, 0x1211, 0x1216, 0x1225 }, { 0x1212, 0x1212, 0x1217, 0x1217 },
{ 0x1213, 0x1213, 0x1217, 0x1217 }, { 0x122b, 0x122b, 0x122b, 0x122b }, { 0x1231, 0x1231, 0x1231, 0x1231 },
};
const SpriteLoadData gUnk_08111358[] = {
{ 0xb4, 0x1b, 0x4 },
{ 0x30b4, 0x1b, 0x4 },
{ 0x60b4, 0x1c, 0x4 },
{ 0x0, 0x0, 0x0 },
};
void sub_08067EF0(Entity*);
void sub_08068190(Entity*);
void sub_08067E60(Entity*);
void sub_08067E88(Entity*);
void sub_08067EE8(Entity*);
void MountainMinish(Entity* this) {
static void (*const MountainMinish_Actions[])(Entity*) = {
sub_08067E60,
sub_08067E88,
sub_08067EE8,
};
if ((this->flags & ENT_SCRIPTED) == 0) {
MountainMinish_Actions[this->action](this);
sub_0806ED78(this);
} else {
sub_08067EF0(this);
}
}
void sub_08067E60(Entity* this) {
if (LoadExtraSpriteData(this, gUnk_08111358) != 0) {
this->action = 1;
sub_08078778(this);
InitializeAnimation(this, 2);
}
}
void sub_08067E88(Entity* this) {
s32 tmp;
tmp = GetAnimationStateInRectRadius(this, 0x28, 0x28);
if (tmp < 0) {
tmp = 2;
} else {
if (this->subtimer == 0) {
this->subtimer = 0x10;
} else {
this->subtimer = this->subtimer - 1;
tmp = this->animIndex;
}
}
if (sub_0806F078(this, tmp) == 0) {
GetNextFrame(this);
}
if (this->interactType != 0) {
this->interactType = 0;
this->action = 2;
MessageFromTarget(this->timer + TEXT_INDEX(TEXT_MINISH2, 0x0));
}
}
void sub_08067EE8(Entity* this) {
this->action = 1;
}
void sub_08067EF0(Entity* this) {
static const u16 gUnk_08111374[] = {
SFX_HAMMER1,
SFX_HAMMER2,
SFX_HAMMER3,
};
static const u16 gUnk_0811137A[] = {
SFX_HAMMER4,
SFX_HAMMER5,
SFX_HAMMER6,
};
Entity* fxEnt;
switch (this->action) {
case 0:
if (LoadExtraSpriteData(this, gUnk_08111358) == 0) {
return;
}
this->action = 1;
this->spriteSettings.draw = 1;
this->animationState = this->type;
this->field_0x68.HALF.HI = 0;
SetDefaultPriority(this, 2);
sub_0807DD50(this);
InitializeAnimation(this, gUnk_08111304[this->type2]);
break;
case 1:
if (this->interactType == 2) {
this->action = 3;
this->interactType = 0;
this->field_0x68.HALF.HI = this->animIndex;
InitializeAnimation(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
sub_0806F118(this);
} else {
ExecuteScriptForEntity(this, 0);
HandleEntity0x82Actions(this);
if ((this->type2 == 3) && (this->interactType != 0)) {
this->action = 2;
this->interactType = 0;
InitializeAnimation(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
sub_08068190(this);
}
}
break;
case 2:
if ((gMessage.doTextBox & 0x7f) != 0)
break;
this->action = 1;
InitializeAnimation(this, (this->animationState >> 1) + 4);
break;
case 3:
if (UpdateFuseInteraction(this) != 0) {
this->action = 1;
InitializeAnimation(this, this->field_0x68.HALF.HI);
}
}
if (this->frameDuration != 0xff) {
GetNextFrame(this);
}
if ((this->frameSpriteSettings & 1) != 0) {
this->frameSpriteSettings &= 0xfe;
if (CheckOnScreen(this) == 0) {
SoundReq(gUnk_0811137A[((s32)Random()) % 3]);
} else {
EnqueueSFX(gUnk_08111374[((s32)Random()) % 3]);
}
}
if ((this->frameSpriteSettings & 2) != 0) {
this->frameSpriteSettings &= 0xfd;
fxEnt = CreateFx(this, FX_ROCK, 0);
if (fxEnt != NULL) {
PositionRelative(this, fxEnt, 0, 0xffe80000);
}
}
if ((this->frameSpriteSettings & 4) != 0) {
this->frameSpriteSettings &= 0xfb;
fxEnt = CreateFx(this, FX_STARS2, 0x20);
if (fxEnt != NULL) {
PositionRelative(this, fxEnt, 0xffec0000, 0xfff60000);
}
}
if ((this->frameSpriteSettings & 8) != 0) {
this->frameSpriteSettings &= 0xf7;
this->frameDuration += Random() & 0x1f;
}
}
void sub_08068104(Entity* this) {
this->field_0x68.HALF.LO = sub_0801E99C(this);
sub_08078784(this, this->field_0x68.HALF.LO);
}
void sub_0806811C(Entity* this) {
u32 bVar1;
u32 bVar2;
int type;
int iVar4;
const u8* ptr;
if (this->timer) {
this->timer--;
} else {
this->timer = 2;
iVar4 = GetFacingDirectionInRectRadius(this, 0x20, 0x20);
if (iVar4 < 0) {
type = this->type;
this->animationState = type;
iVar4 = type << 2;
}
ptr = &gUnk_08111284[(this->animationState >> 1)][(iVar4 >> 1) * 2];
bVar1 = ptr[0];
bVar2 = ptr[1];
if ((bVar2 & 0x80) != 0) {
this->animationState = sub_0806F5B0(iVar4);
}
this->frame = bVar1 | 0x40;
this->frameIndex = bVar2 & 0x7f;
this->animIndex = 0;
this->frameDuration = 0xff;
}
}
void sub_08068190(Entity* this) {
u32 uVar2;
u32 uVar3;
uVar3 = this->type2;
if (uVar3 > 8) {
uVar3 = 8;
}
uVar2 = 0;
if (CheckLocalFlag(0x7e)) {
uVar2 = 1;
}
if (GetInventoryValue(ITEM_FIRE_ELEMENT) != 0) {
uVar2 = 2;
}
if (GetInventoryValue(ITEM_GREEN_SWORD) != 0) {
uVar2 = 3;
}
MessageNoOverlap(gUnk_0811130E[uVar3][uVar2], this);
}
void sub_080681D8(Entity* this, ScriptExecutionContext* context) {
this->type = context->intVariable;
}
void MountainMinish_Head(Entity* this) {
u32 bVar1;
bVar1 = this->frame & -0x81;
SetExtraSpriteFrame(this, 1, this->frameIndex);
if ((bVar1 & 0x40)) {
SetExtraSpriteFrame(this, 0, (bVar1 & -0xe1) + 4);
SetExtraSpriteFrame(this, 2, 0xff);
SetSpriteSubEntryOffsetData1(this, 1, 0);
} else {
if ((bVar1 & 0x20)) {
SetExtraSpriteFrame(this, 0, 0xff);
SetExtraSpriteFrame(this, 2, bVar1 & -0xe1);
SetSpriteSubEntryOffsetData1(this, 1, 2);
} else {
SetExtraSpriteFrame(this, 0, 0xff);
SetExtraSpriteFrame(this, 2, 0xff);
}
}
sub_0807000C(this);
}
void MountainMinish_Fusion(Entity* this) {
if (this->action == 0) {
if (LoadExtraSpriteData(this, gUnk_08111358) != 0) {
this->action += 1;
this->spriteSettings.draw = 1;
InitializeAnimation(this, 6);
}
} else {
GetNextFrame(this);
}
}