mirror of
https://github.com/zeldaret/tmc
synced 2026-06-11 21:19:02 -04:00
923 lines
27 KiB
C
923 lines
27 KiB
C
#include "functions.h"
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#include "message.h"
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#include "npc.h"
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#include "hitbox.h"
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#include "collision.h"
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typedef struct {
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u8 unk_0; // u8
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u8 unk_0b; // u8
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u16 unk_1; // u16
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u16 unk_2; // u16
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u16 unk_3;
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u16 unk_4;
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u16 unk_5; // u16
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u16 unk_6; // u16
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u16 unk_7; // u16
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u16 unk_8; // u16
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} UnkHeap;
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void sub_08060E70(Entity*, u32);
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u32 sub_08061230(Entity*);
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u32 sub_08060F80(Entity*);
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void sub_08060EDC(Entity*);
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void sub_08061090(Entity*, u32, u32);
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bool32 sub_08060FD0(Entity*, u32, u32);
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void sub_08061464(Entity*, u32, u32);
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void sub_08061120(Entity*, u32, u32, u32);
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bool32 sub_08061170(Entity*);
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void sub_08061358(Entity*);
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void sub_08060E94(Entity*);
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void sub_08060A00(Entity*);
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void sub_08061AA0(Entity*);
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void sub_08061AA8(Entity*);
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void sub_08061B58(Entity*);
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void sub_08060AE0(Entity*);
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void sub_08060B5C(Entity*);
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void sub_08060BA0(Entity*);
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void sub_08060D78(Entity*);
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void sub_08060DD0(Entity*);
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void sub_08060DF4(Entity*);
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void sub_08060DFC(Entity*);
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void sub_08060E34(Entity*);
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void sub_08061ACC(Entity*);
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void sub_08061B18(Entity*);
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u32 PointInsideRadius(s32, s32, s32);
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extern u8 gUnk_0200D654[];
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extern u8 gUnk_02027EB4[];
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u32 sub_080611D4(Entity*);
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extern u32 sub_08079FD4(Entity*, u32);
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extern void sub_08016AD2(Entity*);
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bool32 sub_08061630(Entity*, s32, s32, s32);
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bool32 sub_08061720(Entity*, s32, s32, s32);
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bool32 sub_080616A8(Entity*, s32, s32, s32);
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bool32 sub_08061798(Entity*, s32, s32, s32);
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bool32 sub_08061888(Entity*, s32, s32, s32);
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bool32 sub_08061978(Entity*, s32, s32, s32);
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bool32 sub_08061810(Entity*, s32, s32, s32);
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bool32 sub_08061900(Entity*, s32, s32, s32);
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bool32 sub_08061A74(u8*, s32, s32, s32);
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bool32 sub_08061A1C(u8*, s32, s32, s32);
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bool32 sub_080619F0(u8*, s32, s32, s32);
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bool32 sub_08061A48(u8*, s32, s32, s32);
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void sub_08061AFC(Entity*);
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extern u16* gUnk_0810B660[8];
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void CreateZeldaFollower(void) {
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Entity* npc;
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if (CheckGlobalFlag(ZELDA_CHASE) != 0) {
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npc = CreateNPC(ZELDA_FOLLOWER, 0, 0);
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if (npc != NULL) {
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CopyPosition(&gPlayerEntity, npc);
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npc->flags |= ENT_PERSIST;
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npc->animationState = GetAnimationState(npc);
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}
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}
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}
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// UNUSED zelda follower, probably because it was too resource heavy
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void NPC5(Entity* this) {
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static void (*const gUnk_0810AC1C[])(Entity*) = {
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sub_08060A00,
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sub_08061AA0,
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sub_08061AA8,
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sub_08061B58,
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};
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gUnk_0810AC1C[this->type](this);
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}
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void sub_08060A00(Entity* this) {
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static void (*const Npc5_Actions[])(Entity*) = {
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sub_08060AE0, sub_08060B5C, sub_08060BA0, sub_08060D78, sub_08060DD0, sub_08060DF4, sub_08060DFC, sub_08060E34,
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};
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u32 tmp;
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if ((gPlayerState.jump_status & 0x80) != 0) {
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if (this->action != 0) {
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if (((((UnkHeap*)this->myHeap)->unk_0) & 4) == 0) {
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((UnkHeap*)this->myHeap)->unk_0 |= 4;
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((UnkHeap*)this->myHeap)->unk_5 = (gPlayerEntity.x.HALF.HI & 0xfff0) + 8;
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((UnkHeap*)this->myHeap)->unk_6 = (gPlayerEntity.y.HALF.HI & 0xfff0) + 8;
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}
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}
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}
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if ((this->action == 0) || (this->spriteSettings.draw != 0)) {
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Npc5_Actions[this->action](this);
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}
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if (this->action != 0) {
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((UnkHeap*)this->myHeap)->unk_1 = gPlayerEntity.x.HALF.HI;
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((UnkHeap*)this->myHeap)->unk_2 = gPlayerEntity.y.HALF.HI;
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}
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if (this->field_0x74.HWORD != gRoomControls.room) {
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this->field_0x74.HWORD = gRoomControls.room;
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CopyPosition(&gPlayerEntity, this);
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this->action = 1;
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this->spriteSettings.draw = 1;
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this->speed = 0x120;
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tmp = gRoomControls.scroll_direction;
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this->animationState = tmp * 2;
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InitAnimationForceUpdate(this, tmp << 0x19 >> 0x19); // TODO some conversion between u8 and u32?
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this->frameDuration = (Random() & 0x7f) + 0x80;
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((UnkHeap*)this->myHeap)->unk_0 &= 0xfb;
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}
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}
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void sub_08060AE0(Entity* this) {
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UnkHeap* heapObj;
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Entity* otherNpc;
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heapObj = (UnkHeap*)zMalloc(0x14); // TODO UnkHeap struct should have size 0x14?
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if (heapObj != NULL) {
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this->myHeap = (u32*)heapObj;
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heapObj->unk_0b = 0x20;
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this->action = 1;
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COLLISION_ON(this);
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this->animationState &= 3;
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this->collisionFlags = 7;
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this->hurtType = 0x48;
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this->hitType = 0x49;
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this->flags2 = 3;
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this->hitbox = (Hitbox*)&gHitbox_0;
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this->followerFlag &= 0xfe;
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this->field_0x6c.HALF.LO = 0xff;
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sub_08060E70(this, this->animationState);
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otherNpc = CreateNPC(NPC_UNK_5, 2, 0);
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if (otherNpc != NULL) {
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otherNpc->parent = this;
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*(Entity**)&this->field_0x78 = otherNpc;
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}
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}
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}
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void sub_08060B5C(Entity* this) {
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if (sub_08061230(this) == 0) {
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if ((sub_08060F80(this) == 0) &&
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(((GetFacingDirection(this, &gPlayerEntity) + (this->animationState * -4) + 4) & 0x1f)) < 9) {
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this->action = 2;
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this->subtimer = 0;
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return;
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}
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sub_08060EDC(this);
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}
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}
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void sub_08060BA0(Entity* this) {
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Entity* r5;
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//! @bug: r5 is uninitialized
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if (sub_08061230(this) != 0) {
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return;
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}
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if ((((UnkHeap*)this->myHeap)->unk_0 & 4) != 0) {
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if ((((UnkHeap*)this->myHeap)->unk_0 & 8) != 0) {
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this->speed = 0x1e0;
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sub_08061120(this, ((UnkHeap*)this->myHeap)->unk_7, ((UnkHeap*)this->myHeap)->unk_8, 0xc);
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sub_08061170(this);
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if (EntityWithinDistance(this, ((UnkHeap*)this->myHeap)->unk_7, ((UnkHeap*)this->myHeap)->unk_8, 4) != 0) {
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((UnkHeap*)this->myHeap)->unk_0 &= 0xf7;
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}
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} else {
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if (sub_08060FD0(this, ((UnkHeap*)this->myHeap)->unk_5, ((UnkHeap*)this->myHeap)->unk_6) != 0) {
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if (EntityWithinDistance(this, ((UnkHeap*)this->myHeap)->unk_5, ((UnkHeap*)this->myHeap)->unk_6, 4) !=
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0) {
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((UnkHeap*)this->myHeap)->unk_0 &= 0xfb;
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this->action = 5;
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this->direction = r5->direction;
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this->speed = 0x160;
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sub_08060E70(this, 8);
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} else {
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this->speed = 0x1e0;
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sub_08061120(this, r5->x.HALF.HI, r5->y.HALF.HI, 0xc);
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sub_08061170(this);
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}
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} else {
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sub_08061464(this, r5->x.HALF.HI, r5->y.HALF.HI);
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}
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}
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} else {
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if (sub_08060FD0(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI) != 0) {
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sub_08061090(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI);
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sub_08061170(this);
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((UnkHeap*)this->myHeap)->unk_0 &= 0xf5;
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} else {
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((UnkHeap*)this->myHeap) = (UnkHeap*)this->myHeap;
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if ((((UnkHeap*)this->myHeap)->unk_0 & 8) != 0) {
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this->speed = 0x1e0;
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sub_08061120(this, ((UnkHeap*)this->myHeap)->unk_7, ((UnkHeap*)this->myHeap)->unk_8, 0xc);
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sub_08061170(this);
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if (EntityWithinDistance(this, ((UnkHeap*)this->myHeap)->unk_7, ((UnkHeap*)this->myHeap)->unk_8, 4) !=
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0) {
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((UnkHeap*)this->myHeap)->unk_0 &= 0xf7;
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}
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} else {
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if ((((UnkHeap*)this->myHeap)->unk_0 & 2) == 0) {
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((UnkHeap*)this->myHeap)->unk_0 |= 2;
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((UnkHeap*)this->myHeap)->unk_3 = ((UnkHeap*)this->myHeap)->unk_1;
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((UnkHeap*)this->myHeap)->unk_4 = ((UnkHeap*)this->myHeap)->unk_2;
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}
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if (sub_08060FD0(this, ((UnkHeap*)this->myHeap)->unk_3, ((UnkHeap*)this->myHeap)->unk_4) != 0) {
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this->speed = 0x1e0;
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sub_08061120(this, ((UnkHeap*)this->myHeap)->unk_3, ((UnkHeap*)this->myHeap)->unk_4, 0xc);
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sub_08061170(this);
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if (EntityWithinDistance(this, ((UnkHeap*)this->myHeap)->unk_3, ((UnkHeap*)this->myHeap)->unk_4,
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4) != 0) {
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((UnkHeap*)this->myHeap)->unk_0 &= 0xfd;
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}
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} else {
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((UnkHeap*)this->myHeap)->unk_0 &= 0xfd;
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sub_08061464(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI);
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}
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}
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}
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}
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if (sub_08060F80(this) != 0) {
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this->action = 1;
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((UnkHeap*)this->myHeap)->unk_0 &= 0xfb;
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sub_08060E70(this, 0);
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}
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}
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void sub_08060D78(Entity* this) {
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sub_08061358(this);
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if (sub_08060F80(this) != 0) {
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if ((u32)this->animIndex - 0x20 < 0x10) {
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if ((this->frame & 7) != 0) {
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this->frameDuration = 1;
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UpdateAnimationSingleFrame(this);
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}
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this->animationState = this->frame & 0x18;
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this->field_0x6c.HALF.LO = 0xff;
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}
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this->action = 1;
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sub_08060E70(this, 0);
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}
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}
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void sub_08060DD0(Entity* this) {
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UpdateAnimationSingleFrame(this);
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if ((this->frame & ANIM_DONE) != 0) {
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this->action = 1;
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sub_08060E70(this, 0);
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}
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}
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void sub_08060DF4(Entity* this) {
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sub_08061170(this);
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}
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void sub_08060DFC(Entity* this) {
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u32 uVar1;
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LinearMoveUpdate(this);
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sub_08060E94(this);
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uVar1 = GravityUpdate(this, Q_8_8(32.0));
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if (uVar1 == 0) {
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this->action = 7;
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this->collisionLayer = 1;
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UpdateSpriteForCollisionLayer(this);
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sub_08060E70(this, 0x1c);
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}
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}
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void sub_08060E34(Entity* this) {
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UpdateAnimationSingleFrame(this);
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if ((this->frame & ANIM_DONE) != 0) {
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this->action = 2;
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this->animationState = DirectionToAnimationState(GetFacingDirection(this, &gPlayerEntity)) * 2;
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sub_08060E70(this, 8);
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}
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}
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void sub_08060E70(Entity* this, u32 param) {
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u32 tmp = param + this->animationState / 2;
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if (tmp != this->animIndex) {
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this->field_0x6c.HALF.LO = param;
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InitAnimationForceUpdate(this, tmp);
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}
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}
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void sub_08060E94(Entity* this) {
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if (((*(u32*)&this->animIndex & 0x80ff00) == 0x800100) && (this->animIndex < 4)) {
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InitAnimationForceUpdate(this, (this->animationState >> 1));
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this->frameDuration = (Random() & 0x7f) + 0x80;
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} else {
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UpdateAnimationSingleFrame(this);
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}
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}
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void sub_08060EDC(Entity* this) {
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s32 tmp;
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if (((u32)this->animIndex - 0x20 < 0x10) && ((this->frame & ANIM_DONE) == 0)) {
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UpdateAnimationSingleFrame(this);
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} else {
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tmp = GetFacingDirection(this, &gPlayerEntity) + this->animationState * -4;
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if (((tmp + 3) & 0x1f) >= 7) {
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if ((tmp & 0x1f) < 0x10) {
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InitAnimationForceUpdate(this, this->animationState + 0x20);
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this->animationState = (this->animationState + 1) & 7;
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} else {
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InitAnimationForceUpdate(this, this->animationState + 0x28);
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this->animationState = (this->animationState - 1) & 7;
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}
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} else {
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if ((this->animationState & 1) == 0) {
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if (((this->frame & ANIM_DONE) != 0) && (0xf >= (u32)this->animIndex - 0x20)) {
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sub_08060E70(this, 0);
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} else {
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sub_08060E94(this);
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}
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}
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}
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}
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}
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u32 sub_08060F80(Entity* this) {
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if (sub_08060FD0(this, (s32)gPlayerEntity.x.HALF.HI, (s32)gPlayerEntity.y.HALF.HI) == 0) {
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return 0;
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}
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((UnkHeap*)this->myHeap)->unk_0 &= 0xfb;
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if (PointInsideRadius(gPlayerEntity.x.HALF.HI - this->x.HALF.HI, gPlayerEntity.y.HALF.HI - this->y.HALF.HI,
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((UnkHeap*)this->myHeap)->unk_0b) != 0) {
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return 1;
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}
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return 0;
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}
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bool32 sub_08060FD0(Entity* this, u32 a, u32 b) {
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s32 sVar1;
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s32 sVar2;
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int iVar3;
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int x;
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int y;
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u8* puVar8;
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x = this->x.HALF.HI;
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y = this->y.HALF.HI;
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iVar3 = sub_080045DA(a - x, b - y);
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x <<= 8;
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y <<= 8;
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sVar1 = gSineTable[iVar3] * 6;
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sVar2 = gSineTable[(iVar3 + 0x40)] * 6;
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if (this->collisionLayer != 2) {
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puVar8 = gUnk_02027EB4;
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} else {
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puVar8 = gUnk_0200D654;
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}
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while (1) {
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if (IsTileCollision(puVar8, x / 0x100, y / 0x100, 6)) {
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return 0;
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}
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if (((a - (x / 0x100)) + 6 >= 0xd) || ((b - (y / 0x100)) + 6 >= 0xd)) {
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x += sVar1;
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y -= sVar2;
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continue;
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}
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return 1;
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}
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}
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void sub_08061090(Entity* this, u32 a, u32 b) {
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s32 xDist;
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s32 yDist;
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s32 sqrDist;
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u32 tmp;
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xDist = gPlayerEntity.x.HALF.HI - this->x.HALF.HI;
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yDist = gPlayerEntity.y.HALF.HI - this->y.HALF.HI;
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sqrDist = (xDist * xDist) + (yDist * yDist);
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if (sqrDist < 0x900) {
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this->speed = 0x120;
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} else {
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if (sqrDist < 0x1900) {
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this->speed = ((sqrDist - 0x900) >> 4) + 0x120;
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} else {
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this->speed = 0x220;
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}
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}
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if (this->speed == 0x120) {
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tmp = 4;
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} else if (this->speed < 0x160) {
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tmp = 8;
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} else {
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tmp = 0xc;
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}
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sub_08061120(this, a, b, tmp);
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}
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void sub_08061120(Entity* this, u32 param_a, u32 param_b, u32 param_c) {
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this->direction = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, param_a, param_b);
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if ((param_c != this->field_0x6c.HALF.LO) || (10 < ((this->direction + this->animationState * -4 + 5) & 0x1f))) {
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this->animationState = DirectionRoundUp(this->direction) >> 2;
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sub_08060E70(this, param_c);
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}
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}
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bool32 sub_08061170(Entity* this) {
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u32 direction;
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u32 tmp;
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UpdateAnimationSingleFrame(this);
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if (ProcessMovement6(this) == 0) {
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direction = sub_080611D4(this);
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if (direction != 0xff) {
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this->action = 6;
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tmp = (sub_08079FD4(this, 1));
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tmp <<= 4;
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tmp -= 4;
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|
tmp = tmp << 0xc;
|
|
this->zVelocity = tmp;
|
|
this->speed = 0x100;
|
|
this->direction = direction;
|
|
this->animationState = direction >> 2;
|
|
if (tmp >> 0x10 != 0) {
|
|
sub_08060E70(this, 0x14);
|
|
} else {
|
|
sub_08060E70(this, 0x18);
|
|
}
|
|
}
|
|
return FALSE;
|
|
} else {
|
|
sub_08016AD2(this);
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
u32 sub_080611D4(Entity* this) {
|
|
static const struct {
|
|
s8 unk_0;
|
|
s8 unk_1;
|
|
} PACKED gUnk_0810AC4C[] = {
|
|
{ 0, -8 },
|
|
{ 8, 0 },
|
|
{ 0, 3 },
|
|
{ -8, 0 },
|
|
};
|
|
|
|
static const u8 gUnk_0810AC54[] = {
|
|
0x2b, 0x10, 0x2a, 0x0, 0x2d, 0x8, 0x2c, 0x18, 0x0,
|
|
};
|
|
|
|
u32 uVar2;
|
|
u32 x;
|
|
s32 a;
|
|
s32 b;
|
|
s8* ptr;
|
|
const u8* ptr2;
|
|
x = this->animationState & 6;
|
|
ptr = (s8*)gUnk_0810AC4C;
|
|
a = ptr[x];
|
|
b = ptr[x + 1];
|
|
uVar2 = GetRelativeCollisionTile(this, a, b);
|
|
ptr2 = gUnk_0810AC54;
|
|
|
|
do {
|
|
if (*ptr2 != uVar2 || this->animationState != (ptr2[1] >> 2)) {
|
|
continue;
|
|
}
|
|
|
|
++this->subtimer;
|
|
|
|
if (this->subtimer < 8) {
|
|
return 0xff;
|
|
}
|
|
|
|
return ptr2[1];
|
|
} while (ptr2 += 2, *ptr2 != 0);
|
|
|
|
this->subtimer = 0;
|
|
|
|
return 0xff;
|
|
}
|
|
|
|
u32 sub_08061230(Entity* this) {
|
|
if ((((UnkHeap*)this->myHeap)->unk_0 & 1) == 0) {
|
|
if ((this->contactFlags & 0x80) != 0) {
|
|
switch (this->contactFlags & 0x7f) {
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
case 0xf:
|
|
case 0x13:
|
|
case 0x1b:
|
|
case 0x1e:
|
|
case 0x1f:
|
|
break;
|
|
default:
|
|
((UnkHeap*)this->myHeap)->unk_0 = ((UnkHeap*)this->myHeap)->unk_0 | 1;
|
|
InitAnimationForceUpdate(this, (this->animationState >> 1) + 0x40);
|
|
return 1;
|
|
}
|
|
}
|
|
} else {
|
|
UpdateAnimationSingleFrame(this);
|
|
if ((this->frame & ANIM_DONE) == 0) {
|
|
return 1;
|
|
}
|
|
((UnkHeap*)this->myHeap)->unk_0 &= 0xfe;
|
|
InitAnimationForceUpdate(this, this->field_0x6c.HALF.LO + (this->animationState >> 1));
|
|
}
|
|
this->contactFlags = this->contactFlags & 0x7f;
|
|
if (this->iframes != 0) {
|
|
this->iframes += 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void sub_08061358(Entity* this) {
|
|
static const u8 gUnk_0810AC5D[] = {
|
|
0x30, 0x31, 0x38, 0x39, 0x32, 0x33, 0x3a, 0x3b, 0x34, 0x35, 0x3c, 0x3d, 0x36, 0x37, 0x3e, 0x3f, 0x0, 0x0, 0x0,
|
|
};
|
|
u32 uVar2;
|
|
u32 bVar4;
|
|
|
|
switch (this->subAction) {
|
|
case 0:
|
|
UpdateAnimationSingleFrame(this);
|
|
if ((this->frame & ANIM_DONE) == 0) {
|
|
return;
|
|
}
|
|
this->subAction = 1;
|
|
this->timer = 0xf;
|
|
sub_08060E70(this, 0);
|
|
break;
|
|
case 1:
|
|
this->timer -= 1;
|
|
if (this->timer != 0) {
|
|
return;
|
|
}
|
|
uVar2 = Random();
|
|
bVar4 = uVar2;
|
|
if ((uVar2 & 1) == 0) {
|
|
this->subAction = 3;
|
|
this->timer = (bVar4 & 0x18) + 0x1e;
|
|
sub_08060E70(this, 4);
|
|
return;
|
|
}
|
|
this->subAction = 2;
|
|
InitAnimationForceUpdate(this, gUnk_0810AC5D[(u32)this->animationState * 2 + ((uVar2 >> 4) & 3)]);
|
|
break;
|
|
case 2:
|
|
UpdateAnimationSingleFrame(this);
|
|
if ((this->frame & ANIM_DONE) == 0) {
|
|
return;
|
|
}
|
|
this->animationState = ((this->frame & 0x18) >> 2);
|
|
if ((Random() & 1)) {
|
|
this->subAction = 3;
|
|
this->timer = (bVar4 & 0x18) + 0x1e;
|
|
sub_08060E70(this, 4);
|
|
return;
|
|
}
|
|
this->subAction = 0;
|
|
sub_08060E70(this, 0x10);
|
|
break;
|
|
case 3:
|
|
if (sub_08061170(this) == 0) {
|
|
this->subAction = 2;
|
|
|
|
//! @bug bVar4 (r6) is uninitialized.
|
|
InitAnimationForceUpdate(this, gUnk_0810AC5D[this->animationState * 2 + (bVar4 >> 4 & 3)]);
|
|
return;
|
|
}
|
|
if (--this->timer != 0) {
|
|
return;
|
|
}
|
|
this->subAction = 0;
|
|
sub_08060E70(this, 0x10);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void sub_08061464(Entity* this, u32 param_a, u32 param_b) {
|
|
s32 iVar10;
|
|
s32 iVar9;
|
|
u32 bVar1;
|
|
|
|
iVar10 = this->x.HALF.HI;
|
|
iVar9 = this->y.HALF.HI;
|
|
|
|
switch (((CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, param_a, param_b) + 2) & 0x1c) >> 2) {
|
|
case 0:
|
|
this->field_0x6e.HWORD = param_b;
|
|
if (this->x.HALF.HI > (s32)param_a) {
|
|
sub_08061630(this, iVar10, iVar9 + -8, param_a);
|
|
break;
|
|
}
|
|
sub_080616A8(this, iVar10, iVar9 + -8, param_a);
|
|
break;
|
|
case 1:
|
|
this->field_0x6e.HWORD = param_a;
|
|
if (sub_08061720(this, iVar10 + 8, iVar9, param_b) != 0)
|
|
break;
|
|
this->field_0x6e.HWORD = param_b;
|
|
sub_080616A8(this, iVar10, iVar9 + -8, param_a);
|
|
break;
|
|
case 2:
|
|
this->field_0x6e.HWORD = param_a;
|
|
if (this->y.HALF.HI > (s32)param_b) {
|
|
sub_08061720(this, iVar10 + 8, iVar9, param_b);
|
|
} else {
|
|
sub_08061798(this, iVar10 + 8, iVar9, param_b);
|
|
}
|
|
break;
|
|
case 3:
|
|
this->field_0x6e.HWORD = param_a;
|
|
if (sub_08061798(this, iVar10 + 8, iVar9, param_b) != 0)
|
|
break;
|
|
this->field_0x6e.HWORD = param_b;
|
|
sub_08061888(this, iVar10, iVar9 + 8, param_a);
|
|
break;
|
|
case 4:
|
|
this->field_0x6e.HWORD = param_b;
|
|
if (this->x.HALF.HI > (s32)param_a) {
|
|
sub_08061810(this, iVar10, iVar9 + 8, param_a);
|
|
break;
|
|
}
|
|
sub_08061888(this, iVar10, iVar9 + 8, param_a);
|
|
break;
|
|
case 5:
|
|
this->field_0x6e.HWORD = param_a;
|
|
if (sub_08061978(this, iVar10 + -8, iVar9, param_b) != 0)
|
|
break;
|
|
this->field_0x6e.HWORD = param_b;
|
|
sub_08061810(this, iVar10, iVar9 + 8, param_a);
|
|
break;
|
|
case 6:
|
|
this->field_0x6e.HWORD = param_a;
|
|
if (this->y.HALF.HI > (s32)param_b) {
|
|
sub_08061900(this, iVar10 + -8, iVar9, param_b);
|
|
} else {
|
|
sub_08061978(this, iVar10 + -8, iVar9, param_b);
|
|
}
|
|
break;
|
|
case 7:
|
|
this->field_0x6e.HWORD = param_a;
|
|
if (sub_08061900(this, iVar10 + -8, iVar9, param_b) == 0) {
|
|
this->field_0x6e.HWORD = param_b;
|
|
sub_08061630(this, iVar10, iVar9 + -8, param_a);
|
|
}
|
|
}
|
|
bVar1 = ((UnkHeap*)this->myHeap)->unk_0 & 8;
|
|
if (bVar1 == 0) {
|
|
this->action = 3;
|
|
this->subAction = bVar1;
|
|
}
|
|
}
|
|
|
|
bool32 sub_08061630(Entity* this, s32 x, s32 y, s32 param) {
|
|
u32 param_y = y;
|
|
u8* layer = (this->collisionLayer == 2) ? gUnk_0200D654 : gUnk_02027EB4;
|
|
while (!IsTileCollision(layer, x, y, 6)) {
|
|
if (sub_08061A74(layer, x, y, param)) {
|
|
((UnkHeap*)this->myHeap)->unk_7 = x;
|
|
((UnkHeap*)this->myHeap)->unk_8 = param_y;
|
|
((UnkHeap*)this->myHeap)->unk_0 |= 8;
|
|
if (this->field_0x6e.HWORD >= y) {
|
|
return TRUE;
|
|
}
|
|
}
|
|
y -= 8;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
bool32 sub_080616A8(Entity* this, s32 x, s32 y, s32 param) {
|
|
u32 param_y = y;
|
|
u8* layer = (this->collisionLayer == 2) ? gUnk_0200D654 : gUnk_02027EB4;
|
|
while (!IsTileCollision(layer, x, y, 6)) {
|
|
if (sub_08061A1C(layer, x, y, param)) {
|
|
((UnkHeap*)this->myHeap)->unk_7 = x;
|
|
((UnkHeap*)this->myHeap)->unk_8 = param_y;
|
|
((UnkHeap*)this->myHeap)->unk_0 |= 8;
|
|
if (this->field_0x6e.HWORD >= y) {
|
|
return TRUE;
|
|
}
|
|
}
|
|
y -= 8;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
bool32 sub_08061720(Entity* this, s32 x, s32 y, s32 param) {
|
|
u32 param_x = x;
|
|
u8* layer = (this->collisionLayer == 2) ? gUnk_0200D654 : gUnk_02027EB4;
|
|
while (!IsTileCollision(layer, x, y, 6)) {
|
|
if (sub_080619F0(layer, x, y, param)) {
|
|
((UnkHeap*)this->myHeap)->unk_7 = param_x;
|
|
((UnkHeap*)this->myHeap)->unk_8 = y;
|
|
((UnkHeap*)this->myHeap)->unk_0 |= 8;
|
|
if (this->field_0x6e.HWORD <= x) {
|
|
return TRUE;
|
|
}
|
|
}
|
|
x += 8;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
bool32 sub_08061798(Entity* this, s32 x, s32 y, s32 param) {
|
|
u32 param_x = x;
|
|
u8* layer = (this->collisionLayer == 2) ? gUnk_0200D654 : gUnk_02027EB4;
|
|
while (!IsTileCollision(layer, x, y, 6)) {
|
|
if (sub_08061A48(layer, x, y, param)) {
|
|
((UnkHeap*)this->myHeap)->unk_7 = param_x;
|
|
((UnkHeap*)this->myHeap)->unk_8 = y;
|
|
((UnkHeap*)this->myHeap)->unk_0 |= 8;
|
|
if (this->field_0x6e.HWORD <= x) {
|
|
return TRUE;
|
|
}
|
|
}
|
|
x += 8;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
bool32 sub_08061810(Entity* this, s32 x, s32 y, s32 param) {
|
|
u32 param_y = y;
|
|
u8* layer = (this->collisionLayer == 2) ? gUnk_0200D654 : gUnk_02027EB4;
|
|
while (!IsTileCollision(layer, x, y, 6)) {
|
|
if (sub_08061A74(layer, x, y, param)) {
|
|
((UnkHeap*)this->myHeap)->unk_7 = x;
|
|
((UnkHeap*)this->myHeap)->unk_8 = param_y;
|
|
((UnkHeap*)this->myHeap)->unk_0 |= 8;
|
|
if (this->field_0x6e.HWORD <= y) {
|
|
return TRUE;
|
|
}
|
|
}
|
|
y += 8;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
bool32 sub_08061888(Entity* this, s32 x, s32 y, s32 param) {
|
|
u32 param_y = y;
|
|
u8* layer = (this->collisionLayer == 2) ? gUnk_0200D654 : gUnk_02027EB4;
|
|
while (!IsTileCollision(layer, x, y, 6)) {
|
|
if (sub_08061A1C(layer, x, y, param)) {
|
|
((UnkHeap*)this->myHeap)->unk_7 = x;
|
|
((UnkHeap*)this->myHeap)->unk_8 = param_y;
|
|
((UnkHeap*)this->myHeap)->unk_0 |= 8;
|
|
if (this->field_0x6e.HWORD <= y) {
|
|
return TRUE;
|
|
}
|
|
}
|
|
y += 8;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
bool32 sub_08061900(Entity* this, s32 x, s32 y, s32 param) {
|
|
u32 param_x = x;
|
|
u8* layer = (this->collisionLayer == 2) ? gUnk_0200D654 : gUnk_02027EB4;
|
|
while (!IsTileCollision(layer, x, y, 6)) {
|
|
if (sub_080619F0(layer, x, y, param)) {
|
|
((UnkHeap*)this->myHeap)->unk_7 = param_x;
|
|
((UnkHeap*)this->myHeap)->unk_8 = y;
|
|
((UnkHeap*)this->myHeap)->unk_0 |= 8;
|
|
if (this->field_0x6e.HWORD >= x) {
|
|
return TRUE;
|
|
}
|
|
}
|
|
x -= 8;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
bool32 sub_08061978(Entity* this, s32 x, s32 y, s32 param) {
|
|
u32 param_x = x;
|
|
u8* layer = (this->collisionLayer == 2) ? gUnk_0200D654 : gUnk_02027EB4;
|
|
while (!IsTileCollision(layer, x, y, 6)) {
|
|
if (sub_08061A48(layer, x, y, param)) {
|
|
((UnkHeap*)this->myHeap)->unk_7 = param_x;
|
|
((UnkHeap*)this->myHeap)->unk_8 = y;
|
|
((UnkHeap*)this->myHeap)->unk_0 |= 8;
|
|
if (this->field_0x6e.HWORD >= x) {
|
|
return TRUE;
|
|
}
|
|
}
|
|
x -= 8;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
bool32 sub_080619F0(u8* layer, s32 x, s32 y, s32 param) {
|
|
while (param <= y) {
|
|
if (IsTileCollision(layer, x, y, 6) != 0) {
|
|
return FALSE;
|
|
}
|
|
y -= 8;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
bool32 sub_08061A1C(u8* layer, s32 x, s32 y, s32 param) {
|
|
while (param >= x) {
|
|
if (IsTileCollision(layer, x, y, 6) != 0) {
|
|
return FALSE;
|
|
}
|
|
x += 8;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
bool32 sub_08061A48(u8* layer, s32 x, s32 y, s32 param) {
|
|
while (param >= y) {
|
|
if (IsTileCollision(layer, x, y, 6) != 0) {
|
|
return FALSE;
|
|
}
|
|
y += 8;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
bool32 sub_08061A74(u8* layer, s32 x, s32 y, s32 param) {
|
|
while (param <= x) {
|
|
if (IsTileCollision(layer, x, y, 6) != 0) {
|
|
return FALSE;
|
|
}
|
|
x -= 8;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
void sub_08061AA0(Entity* this) {
|
|
DeleteThisEntity();
|
|
}
|
|
|
|
void sub_08061AA8(Entity* this) {
|
|
static void (*const gUnk_0810AC70[])(Entity*) = {
|
|
sub_08061ACC,
|
|
sub_08061B18,
|
|
};
|
|
gUnk_0810AC70[this->action](this);
|
|
CopyPosition(this->parent, this);
|
|
}
|
|
|
|
void sub_08061ACC(Entity* this) {
|
|
this->flags = this->flags | ENT_PERSIST;
|
|
this->action = 1;
|
|
this->subAction = 0xff;
|
|
this->timer = 0;
|
|
this->followerFlag = this->followerFlag & 0xfe;
|
|
sub_08078778(this);
|
|
sub_08061AFC(this);
|
|
}
|
|
|
|
void sub_08061AFC(Entity* this) {
|
|
u32 tmp = 0;
|
|
if (this->subAction != 0) {
|
|
this->subAction = tmp;
|
|
*((u16**)&this->field_0x68) = gUnk_0810B660[0];
|
|
this->timer = 0;
|
|
}
|
|
}
|
|
|
|
void sub_08061B18(Entity* this) {
|
|
u16* puVar2;
|
|
|
|
switch (this->interactType) {
|
|
case 0:
|
|
break;
|
|
case 1:
|
|
this->interactType = 0;
|
|
sub_08061AFC(this);
|
|
puVar2 = *(u16**)&this->field_0x68;
|
|
puVar2 += (this->timer++);
|
|
if (puVar2[1] == 0) {
|
|
this->timer = 0;
|
|
}
|
|
MessageNoOverlap(puVar2[0], this);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void sub_08061B58(Entity* this) {
|
|
if (this->action == 0) {
|
|
this->action = 1;
|
|
InitAnimationForceUpdate(this, 2);
|
|
}
|
|
if (gRoomTransition.entity_update_type == 2) {
|
|
UpdateAnimationSingleFrame(this);
|
|
}
|
|
sub_0806FD3C(this);
|
|
}
|