mirror of
https://github.com/zeldaret/tmc
synced 2026-06-11 21:19:02 -04:00
168 lines
5.1 KiB
C
168 lines
5.1 KiB
C
#include "entity.h"
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#include "functions.h"
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#include "message.h"
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#include "save.h"
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#include "npc.h"
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#include "object.h"
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void sub_08063B68(Entity* this);
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void sub_08063A80(Entity* this);
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void sub_08063A98(Entity* this);
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void sub_08063AC0(Entity* this);
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void sub_08063B44(Entity* this);
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void Pina(Entity* this) {
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if ((this->flags & ENT_SCRIPTED) != 0) {
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sub_08063B68(this);
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} else {
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sub_08063A80(this);
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}
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}
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void sub_08063A80(Entity* this) {
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static void (*const Pina_Actions[])(Entity*) = {
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sub_08063A98,
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sub_08063AC0,
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sub_08063B44,
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};
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Pina_Actions[this->action](this);
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}
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void sub_08063A98(Entity* this) {
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this->action += 1;
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this->spriteSettings.draw = 1;
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InitAnimationForceUpdate(this, 4);
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sub_08078778(this);
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}
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void sub_08063AC0(Entity* this) {
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if (GetAnimationStateInRectRadius(this, 0x20, 0x20) >= 0) {
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if (this->subtimer == 0) {
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if ((Random() & 0x3f) == 0) {
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InitAnimationForceUpdate(this, 0);
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this->subtimer = 1;
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}
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}
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}
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if (this->subtimer != 0) {
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UpdateAnimationSingleFrame(this);
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if ((this->frame & ANIM_DONE) != 0) {
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this->subtimer = 0;
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}
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}
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if (this->interactType != 0) {
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this->action = 2;
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InitAnimationForceUpdate(this, GetAnimationState(this) + 4);
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MessageFromTarget(this->timer + TEXT_INDEX(TEXT_EMPTY, 0x01));
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}
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sub_0806ED78(this);
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}
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void sub_08063B44(Entity* this) {
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u8 tmp = gMessage.doTextBox & 0x7f;
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if (tmp == 0) {
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this->action = 1;
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this->subtimer = tmp;
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InitAnimationForceUpdate(this, 4);
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}
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}
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void sub_08063B68(Entity* this) {
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switch (this->action) {
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case 0:
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this->action = 1;
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this->spriteSettings.draw = 1;
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this->field_0x68.HALF.HI = 0;
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sub_0807DD64(this);
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case 1:
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if (this->interactType == 2) {
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this->action = 2;
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this->interactType = 0;
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this->field_0x68.HALF.HI = this->animIndex;
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InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)) + 4);
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sub_0806F118(this);
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} else {
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ExecuteScriptForEntity(this, NULL);
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HandleEntity0x82Actions(this);
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UpdateAnimationSingleFrame(this);
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}
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break;
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case 2:
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if (UpdateFuseInteraction(this) == 0) {
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return;
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}
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this->action = 1;
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InitAnimationForceUpdate(this, this->field_0x68.HALF.HI);
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break;
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}
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}
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void sub_08063C14(void) {
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Entity* entity = DeepFindEntityByID(NPC, PINA);
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if (entity != NULL) {
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InitAnimationForceUpdate(entity, 8);
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}
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}
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void sub_08063C2C(void) {
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Entity* entity = DeepFindEntityByID(NPC, PINA);
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if (entity != NULL) {
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InitAnimationForceUpdate(entity, 4);
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}
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}
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void sub_08063C44(void) {
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Entity* entity = DeepFindEntityByID(NPC, PINA);
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if (entity != NULL) {
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InitAnimationForceUpdate(entity, 0);
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}
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}
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void sub_08063C5C(void) {
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Entity* entity = DeepFindEntityByID(NPC, PINA);
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if (entity != NULL) {
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InitAnimationForceUpdate(entity, 9);
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}
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}
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void sub_08063C74(void) {
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Entity* entity = DeepFindEntityByID(NPC, PINA);
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if (entity != NULL) {
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CreateSpeechBubbleExclamationMark(entity, 8, 0xffffffe8);
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}
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}
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void sub_08063C90(Entity* this) {
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static const Dialog gUnk_0810CE04[] = {
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{ 6, DIALOG_ROOM_FLAG, DIALOG_TOGGLE_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x22), TEXT_INDEX(TEXT_TOWN, 0x21) } },
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{ 6, DIALOG_ROOM_FLAG, DIALOG_TOGGLE_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x22), TEXT_INDEX(TEXT_TOWN, 0x21) } },
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{ 6, DIALOG_ROOM_FLAG, DIALOG_TOGGLE_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x22), TEXT_INDEX(TEXT_TOWN, 0x21) } },
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{ 6, DIALOG_ROOM_FLAG, DIALOG_TOGGLE_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x22), TEXT_INDEX(TEXT_TOWN, 0x21) } },
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{ 6, DIALOG_ROOM_FLAG, DIALOG_TOGGLE_FLAG, 1, { TEXT_INDEX(TEXT_TOWN2, 0x1d), TEXT_INDEX(TEXT_TOWN2, 0x1c) } },
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{ 6, DIALOG_ROOM_FLAG, DIALOG_TOGGLE_FLAG, 1, { TEXT_INDEX(TEXT_TOWN3, 0x1c), TEXT_INDEX(TEXT_TOWN3, 0x1b) } },
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{ 6, DIALOG_ROOM_FLAG, DIALOG_TOGGLE_FLAG, 1, { TEXT_INDEX(TEXT_TOWN4, 0x1d), TEXT_INDEX(TEXT_TOWN4, 0x1c) } },
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{ 6, DIALOG_ROOM_FLAG, DIALOG_TOGGLE_FLAG, 1, { TEXT_INDEX(TEXT_TOWN5, 0x1d), TEXT_INDEX(TEXT_TOWN5, 0x1c) } },
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{ 6, DIALOG_ROOM_FLAG, DIALOG_TOGGLE_FLAG, 1, { TEXT_INDEX(TEXT_TOWN6, 0x17), TEXT_INDEX(TEXT_TOWN6, 0x16) } },
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{ 6, DIALOG_ROOM_FLAG, DIALOG_TOGGLE_FLAG, 1, { TEXT_INDEX(TEXT_TOWN6, 0x17), TEXT_INDEX(TEXT_TOWN6, 0x16) } },
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};
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ShowNPCDialogue(this, &gUnk_0810CE04[gSave.global_progress]);
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}
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void sub_08063CAC(Entity* this) {
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this->field_0x68.HALF.LO = sub_0801E99C(this);
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sub_08078784(this, this->field_0x68.HALF.LO);
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}
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void Pina_Fusion(Entity* this) {
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if (this->action == 0) {
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this->action += 1;
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this->spriteSettings.draw = 1;
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this->y.HALF.HI -= 4;
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InitAnimationForceUpdate(this, 2);
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} else {
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UpdateAnimationSingleFrame(this);
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}
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}
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