Files
tmc/src/menu/pauseMenu.c
T
KEKW555 8170c03e7e Use standard union for Div Mod (#693)
* Cleanup ui.c div and mod

* Cleanup divRem in pauseMenu.c

* Add non matchings

* Consistent defines

* Restore comment
2024-02-16 21:33:38 -08:00

1528 lines
41 KiB
C

/**
* @file pauseMenu.c
* @ingroup Subtasks
*
* @brief Pause Menu Subtask
*/
#include "pauseMenu.h"
#include "common.h"
#include "functions.h"
#include "game.h"
#include "item.h"
#include "itemMetaData.h"
#include "kinstone.h"
#include "main.h"
#include "menu.h"
#include "message.h"
#include "save.h"
#include "screen.h"
#include "sound.h"
#include "structures.h"
#include "subtask.h"
#include "ui.h"
extern void sub_080A4DB8(u32);
void sub_080A5128(void);
void sub_080A51D4(void);
bool32 sub_080A51F4(void);
void sub_080A5F48(u32, u32);
void Subtask_PauseMenu(void) {
static Subtask* const pauseMenu_Variants[] = {
PauseMenu_Variant0, PauseMenu_Variant1, PauseMenu_Variant2,
PauseMenu_Variant3, PauseMenu_Variant4, PauseMenu_Variant5,
};
if (gPauseMenuOptions.unk11 == 6) {
SetBgmVolume(0x100);
Subtask_Exit();
} else {
FlushSprites();
pauseMenu_Variants[gPauseMenuOptions.unk11]();
sub_080A5128();
UpdateUIElements();
DrawUIElements();
if (gPauseMenuOptions.unk11 != 4) {
gUnk_08128A38[gPauseMenuOptions.screen].func();
}
CopyOAM();
{
u32 t = gPauseMenuOptions.unk16;
u32 t2 = (t != 0) ? 0xe46 : 0;
gScreen.controls.layerFXControl = t2;
gScreen.controls.alphaBlend = (t << 8) | (0x10 - t);
}
}
}
extern u8 gUnk_02034492[];
void UpdateVisibleFusionMapMarkers(void);
s32 sub_080A50A0(s32);
void PauseMenu_Variant0(void) {
const OverworldLocation* location;
int r0, r1;
UpdateVisibleFusionMapMarkers();
sub_080A4D34();
r1 = 4;
do {
gUnk_02034492[r1] = 0;
r1++;
} while (r1 <= 0xd);
location = GetOverworldLocation((u16)gRoomTransition.player_status.overworld_map_x,
(u16)gRoomTransition.player_status.overworld_map_y);
gPauseMenuOptions.unk2[4] = location->windcrestId;
gPauseMenuOptions.unk2[5] = sub_0801DB94();
if (IsItemEquipped(ITEM_LANTERN_ON) != EQUIP_SLOT_NONE) {
r1 = 0x10;
} else {
r1 = 0xf;
}
gPauseMenuOptions.unk15 = r1;
r0 = gUnk_08128A38[gPauseMenuOptions.screen].unk1;
r0 = sub_080A50A0(r0);
gPauseMenuOptions.screen = r0;
gPauseMenuOptions.screen2 = r0;
sub_080A4DB8(r0);
SetFade(FADE_INSTANT, 0x20);
sub_080A4E90(1);
}
void PauseMenu_Variant1(void) {
if (gFadeControl.active == 0) {
sub_080A4E90(2);
}
}
void PauseMenu_Variant2(void) {
int iVar1;
u32 uVar2;
int iVar4;
s32 bVar5;
if (sub_080A51F4() && (gMenu.field_0xc != NULL)) {
iVar1 = -1;
switch (gInput.newKeys) {
case START_BUTTON:
iVar1 = 0;
break;
case L_BUTTON:
iVar1 = 1;
break;
case R_BUTTON:
iVar1 = 2;
break;
case B_BUTTON:
iVar1 = 3;
break;
}
if (iVar1 >= 0) {
switch (bVar5 = gMenu.field_0xc[iVar1]) {
case 0:
break;
case 4 ... 6:
case 0xf:
uVar2 = GetInventoryValue(ITEM_MAP);
if (uVar2 == 0) {
iVar4 = 1;
if (iVar1 == 1) {
iVar4 = 2;
}
bVar5 = gMenu.field_0xc[iVar4];
}
default:
gPauseMenuOptions.screen2 = bVar5;
SoundReq(SFX_TEXTBOX_OPEN);
gMenu.field_0xc = NULL;
break;
}
}
}
bVar5 = sub_080A50A0(gPauseMenuOptions.screen2);
if (gPauseMenuOptions.screen != bVar5) {
gPauseMenuOptions.screen2 = bVar5;
sub_080A51D4();
if (bVar5 == 0xe) {
sub_080A4E90(6);
} else {
sub_080A4E90(3);
MemClear(&gBG0Buffer, sizeof(gBG0Buffer));
gScreen.bg0.updated = 1;
}
}
}
s32 sub_080A50A0(s32 param_1) {
s32 iVar1;
if (param_1 == 0xf) {
iVar1 = AreaHasMap();
param_1 = 4;
if (iVar1 != 0) {
param_1 = 5;
}
}
return param_1;
}
void PauseMenu_Variant3(void) {
s32 iVar1;
iVar1 = gPauseMenuOptions.unk16 + 2;
if (0x10 < iVar1) {
gScreen.lcd.displayControl &= 0xf8ff;
sub_080A4E90(4);
iVar1 = 0x10;
}
gPauseMenuOptions.unk16 = iVar1;
}
void PauseMenu_Variant4(void) {
u32 t;
gPauseMenuOptions.unk16 = 0x10;
gPauseMenuOptions.screen = t = gPauseMenuOptions.screen2;
sub_080A4DB8(t);
sub_080A4E90(5);
}
void PauseMenu_Variant5(void) {
s32 iVar1;
iVar1 = gPauseMenuOptions.unk16 - 2;
if (iVar1 < 0) {
sub_080A4E90(2);
iVar1 = 0;
}
gPauseMenuOptions.unk16 = iVar1;
}
void sub_080A5128(void) {
int r5, t;
struct {
int x;
int y;
} p[3];
switch (gPauseMenuOptions.screen) {
case PauseMenuScreen_7:
case PauseMenuScreen_8:
p[0].x = 0x60;
p[0].y = 0x18;
p[1].x = -0x10;
p[1].y = 0x48;
p[2].x = 0x100;
p[2].y = 0x48;
break;
case PauseMenuScreen_9:
case PauseMenuScreen_10:
case PauseMenuScreen_11:
return;
default:
p[0].x = 0x40;
p[0].y = 0x10 - (gPauseMenuOptions.unk16 << 1);
t = (gPauseMenuOptions.unk16 / 3);
p[1].x = 0x10 - t;
p[1].y = 0x48;
p[2].x = 0xe0 + t;
p[2].y = 0x48;
break;
}
gOamCmd._4 = 0;
gOamCmd._6 = 0;
gOamCmd._8 = 0x400;
gOamCmd.x = p[0].x;
gOamCmd.y = p[0].y;
#ifdef EU
r5 = 0x1fa;
#else
r5 = 0x1fb;
#endif
DrawDirect(r5, 0);
gOamCmd.x = p[1].x;
gOamCmd.y = p[1].y;
DrawDirect(r5, 1);
gOamCmd.x = p[2].x;
gOamCmd.y = p[2].y;
DrawDirect(r5, 2);
}
void sub_080A51D4(void) {
u32 i = gPauseMenuOptions.screen;
if (i < 0xe) {
gPauseMenuOptions.unk2[i] = gMenu.field_0x3; // TODO cursor?
}
}
bool32 sub_080A51F4(void) {
bool32 retval = TRUE;
if (gFadeControl.active != 0)
retval = FALSE;
if (gPauseMenuOptions.unk11 != 2)
retval = FALSE;
return retval;
}
typedef struct {
u8 up;
u8 down;
u8 left;
u8 right;
u8 type;
u8 unk0;
u8 x;
u8 y;
} ItemMenuTableEntry;
void PauseMenu_ItemMenu(void) {
static Subtask* const pauseMenu_Types[] = { PauseMenu_ItemMenu_Init, PauseMenu_ItemMenu_Update };
pauseMenu_Types[gMenu.menuType]();
PauseMenu_ItemMenu_Draw();
}
void PauseMenu_ItemMenu_Init(void) {
static const KeyButtonLayout gUnk_08128B50 = {
0xd0u,
0x10u,
0u,
0xb8u,
0x10u,
0u,
0xffu,
0xd8u,
0u,
{
0x3u,
0u,
0x4u,
0u,
0u,
0u,
0x1u,
0u,
0xffu,
0u,
0u,
},
};
u32 uVar1;
u32 i;
u32 item;
gMenu.field_0xc = NULL;
sub_080A70AC((KeyButtonLayout*)&gUnk_08128B50);
for (item = ITEM_SMITH_SWORD; item < ITEM_BOTTLE_EMPTY; item++) {
uVar1 = GetInventoryValue(item);
if ((uVar1 == 1) && (i = gItemMetaData[item].menuSlot, i <= MENU_SLOT_SAVE_BUTTON_JP)) {
switch (item) {
case ITEM_LANTERN_OFF:
case ITEM_LANTERN_ON:
item = gPauseMenuOptions.unk15;
break;
default:
break;
}
gPauseMenu.items[i] = item;
sub_080A5F48(item, i * 8 + 0x360);
}
}
SetMenuType(1);
}
const ItemMenuTableEntry gItemMenuTable[] = {
[MENU_SLOT_SWORD] = { MENU_SLOT_BOTTLE0, MENU_SLOT_SHIELD, MENU_SLOT_BOOMERANG, MENU_SLOT_GUST_JAR, 0x01, 0x0c,
0x42, 0x33 },
[MENU_SLOT_GUST_JAR] = { MENU_SLOT_BOTTLE1, MENU_SLOT_MOLE_MITTS, MENU_SLOT_SWORD, MENU_SLOT_CANE, 0x01, 0x10, 0x66,
0x33 },
[MENU_SLOT_CANE] = { MENU_SLOT_BOTTLE3, MENU_SLOT_LANTERN, MENU_SLOT_GUST_JAR, MENU_SLOT_BOOMERANG, 0x01, 0x14,
0x8a, 0x33 },
[MENU_SLOT_BOOMERANG] = { MENU_SLOT_SAVE_BUTTON, MENU_SLOT_BOMBS, MENU_SLOT_CANE, MENU_SLOT_SWORD, 0x01, 0x15, 0xae,
0x33 },
[MENU_SLOT_SHIELD] = { MENU_SLOT_SWORD, MENU_SLOT_PEGASUS_BOOTS, MENU_SLOT_BOMBS, MENU_SLOT_MOLE_MITTS, 0x01, 0x16,
0x42, 0x4b },
[MENU_SLOT_MOLE_MITTS] = { MENU_SLOT_GUST_JAR, MENU_SLOT_ROCS_CAPE, MENU_SLOT_SHIELD, MENU_SLOT_LANTERN, 0x01, 0x17,
0x66, 0x4b },
[MENU_SLOT_LANTERN] = { MENU_SLOT_CANE, MENU_SLOT_OCARINA, MENU_SLOT_MOLE_MITTS, MENU_SLOT_BOMBS, 0x01, 0x00, 0x8a,
0x4b },
[MENU_SLOT_BOMBS] = { MENU_SLOT_BOOMERANG, MENU_SLOT_BOW, MENU_SLOT_LANTERN, MENU_SLOT_SHIELD, 0x01, 0x00, 0xae,
0x4b },
[MENU_SLOT_PEGASUS_BOOTS] = { MENU_SLOT_SHIELD, MENU_SLOT_BOTTLE0, MENU_SLOT_BOW, MENU_SLOT_ROCS_CAPE, 0x01, 0x00,
0x42, 0x63 },
[MENU_SLOT_ROCS_CAPE] = { MENU_SLOT_MOLE_MITTS, MENU_SLOT_BOTTLE1, MENU_SLOT_PEGASUS_BOOTS, MENU_SLOT_OCARINA, 0x01,
0x00, 0x66, 0x63 },
[MENU_SLOT_OCARINA] = { MENU_SLOT_LANTERN, MENU_SLOT_BOTTLE3, MENU_SLOT_ROCS_CAPE, MENU_SLOT_BOW, 0x01, 0x00, 0x8a,
0x63 },
[MENU_SLOT_BOW] = { MENU_SLOT_BOMBS, MENU_SLOT_SAVE_BUTTON, MENU_SLOT_OCARINA, MENU_SLOT_PEGASUS_BOOTS, 0x01, 0x00,
0xae, 0x63 },
[MENU_SLOT_BOTTLE0] = { MENU_SLOT_PEGASUS_BOOTS, MENU_SLOT_SWORD, MENU_SLOT_SAVE_BUTTON, MENU_SLOT_BOTTLE1, 0x01,
0x00, 0x42, 0x7b },
[MENU_SLOT_BOTTLE1] = { MENU_SLOT_ROCS_CAPE, MENU_SLOT_GUST_JAR, MENU_SLOT_BOTTLE0, MENU_SLOT_BOTTLE2, 0x01, 0x00,
0x5a, 0x7b },
[MENU_SLOT_BOTTLE2] = { MENU_SLOT_ROCS_CAPE, MENU_SLOT_GUST_JAR, MENU_SLOT_BOTTLE1, MENU_SLOT_BOTTLE3, 0x01, 0x00,
0x72, 0x7b },
[MENU_SLOT_BOTTLE3] = { MENU_SLOT_OCARINA, MENU_SLOT_CANE, MENU_SLOT_BOTTLE2, MENU_SLOT_SAVE_BUTTON, 0x01, 0x00,
0x8a, 0x7b },
[MENU_SLOT_SAVE_BUTTON] = { MENU_SLOT_BOW, MENU_SLOT_BOOMERANG, MENU_SLOT_BOTTLE3, MENU_SLOT_BOTTLE0, 0x03, 0x00,
0xb5, 0x75 },
[MENU_SLOT_SAVE_BUTTON_JP] = { MENU_SLOT_BOW, MENU_SLOT_BOOMERANG, MENU_SLOT_BOTTLE3, MENU_SLOT_BOTTLE0, 0x05, 0x00,
0xb5, 0x75 },
};
void PauseMenu_ItemMenu_Update(void) {
static const u8 gUnk_08128BF4[] = { 14, 15, 2, 0 };
u32 item;
u32 menuSlot;
const ItemMenuTableEntry* entry;
if (sub_080A51F4()) {
gMenu.field_0xc = (u8*)gUnk_08128BF4;
menuSlot = gMenu.field_0x3;
entry = &gItemMenuTable[menuSlot];
switch (gInput.newKeys) {
case A_BUTTON:
if (menuSlot == MENU_SLOT_SAVE_BUTTON) {
#if defined(DEMO_USA) || defined(DEMO_JP)
SoundReq(SFX_MENU_ERROR);
#else
sub_080A4E84(0xb);
SoundReq(SFX_TEXTBOX_SELECT);
#endif
break;
}
case B_BUTTON:
if (gPauseMenu.items[menuSlot] != 0) {
u32 slot = !!(gInput.newKeys ^ A_BUTTON);
ForceEquipItem(gPauseMenu.items[menuSlot], slot);
SoundReq(SFX_TEXTBOX_SELECT);
}
break;
default:
switch (gInput.menuScrollKeys) {
case DPAD_UP:
menuSlot = entry->up;
break;
case DPAD_DOWN:
menuSlot = entry->down;
break;
case DPAD_LEFT:
menuSlot = entry->left;
break;
case DPAD_RIGHT:
menuSlot = entry->right;
break;
}
break;
}
if (gMenu.field_0x3 != menuSlot) {
gMenu.field_0x3 = menuSlot;
SoundReq(SFX_TEXTBOX_CHOICE);
}
item = gPauseMenu.items[menuSlot];
switch (menuSlot) {
case MENU_SLOT_BOTTLE0:
case MENU_SLOT_BOTTLE1:
case MENU_SLOT_BOTTLE2:
case MENU_SLOT_BOTTLE3:
if (item != 0) {
item = gSave.stats.bottles[item - ITEM_BOTTLE1];
}
break;
case MENU_SLOT_SAVE_BUTTON:
// ITEM_SKILL_FAST_SPIN, but that does not make any sense at all
// it is just a text index for the text in the message box for the save button
item = 0x73;
break;
default:
break;
}
sub_080A6F6C(TEXT_INDEX(TEXT_ITEMS, 0) + item);
}
}
u32 GetMenuSlotForItem(u32 item);
extern Frame* gSpriteAnimations_322[];
#ifdef EU
#define sub_080A5384_draw_constant0 0x1fa
#define sub_080A5384_draw_constant1 0x141
#else
#define sub_080A5384_draw_constant0 0x1fb
#define sub_080A5384_draw_constant1 0x142
#endif
void PauseMenu_ItemMenu_Draw(void) {
u32 tmp;
u32 i;
s32 color;
const ItemMenuTableEntry* entry;
gOamCmd._4 = 0x400;
gOamCmd._6 = 0;
gOamCmd._8 = 0;
for (i = 0; i < MENU_SLOT_COUNT; i++) {
u32 item;
if (gPauseMenu.items[i] != 0) {
entry = &gItemMenuTable[i];
gOamCmd.x = entry->x;
gOamCmd.y = entry->y;
item = gPauseMenu.items[i];
switch (item) {
case ITEM_BOTTLE1:
case ITEM_BOTTLE2:
case ITEM_BOTTLE3:
case ITEM_BOTTLE4:
item = gSave.stats.bottles[item - ITEM_BOTTLE1];
break;
default:
break;
}
color = 3;
switch (item) {
case ITEM_BOMBS:
case ITEM_REMOTE_BOMBS:
if (gBombBagSizes[gSave.stats.bombBagType] <= gSave.stats.bombCount) {
color = 4;
}
break;
case ITEM_BOW:
case ITEM_LIGHT_ARROW:
if (gQuiverSizes[gSave.stats.quiverType] <= gSave.stats.arrowCount) {
color = 4;
}
break;
default:
break;
}
gOamCmd._8 = 0x800 | color << 0xc | ((i * 8) + 0x360);
DrawDirect(sub_080A5384_draw_constant1, gSpriteAnimations_322[item]->index);
}
}
gOamCmd._8 = 0x800;
{
u32 slot = gMenu.field_0x3;
if ((slot == MENU_SLOT_SAVE_BUTTON) && (gSaveHeader->language != 0)) {
slot = MENU_SLOT_SAVE_BUTTON_JP;
}
entry = &gItemMenuTable[slot];
gOamCmd.x = entry->x;
gOamCmd.y = entry->y;
tmp = entry->type + ((gMain.ticks & 0x10) != 0 ? 3 : 4);
DrawDirect(sub_080A5384_draw_constant0, tmp);
}
{
u32 slot;
if (gSaveHeader->language != 0) {
slot = MENU_SLOT_SAVE_BUTTON;
} else {
slot = MENU_SLOT_SAVE_BUTTON_JP;
}
entry = &gItemMenuTable[slot];
gOamCmd.x = entry->x;
gOamCmd.y = entry->y;
gOamCmd._8 = 0x800;
DrawDirect(sub_080A5384_draw_constant0, 0x22);
}
i = GetMenuSlotForItem(gSave.stats.equipped[SLOT_A]);
if (i < MENU_SLOT_COUNT) {
entry = &gItemMenuTable[i];
gOamCmd.x = entry->x;
gOamCmd.y = entry->y;
DrawDirect(sub_080A5384_draw_constant0, 3);
}
i = GetMenuSlotForItem(gSave.stats.equipped[SLOT_B]);
if (i < MENU_SLOT_COUNT) {
entry = &gItemMenuTable[i];
gOamCmd.x = entry->x;
gOamCmd.y = entry->y;
DrawDirect(sub_080A5384_draw_constant0, 3);
}
}
u32 GetMenuSlotForItem(u32 item) {
u32 i;
if (item != 0) {
for (i = 0; i < MENU_SLOT_COUNT; i++) {
if (item == gPauseMenu.items[i])
return i;
}
}
return MENU_SLOT_SAVE_BUTTON_JP;
}
Subtask sub_080A5594;
Subtask sub_080A56A0;
void PauseMenu2(void) {
static Subtask* const pauseMenu2_Types[] = {
sub_080A5594,
sub_080A56A0,
};
pauseMenu2_Types[gMenu.menuType]();
sub_080A57F4();
}
//// TODO Moved here from subtask2.c
// Probably could split the different screens of the pause menu.
#include "fileselect.h"
#include "flags.h"
extern u8 gUnk_08128C00[];
extern u16 gUnk_02017830[];
extern u8 gUnk_08128D38[];
extern u8 gUnk_08128D43[];
extern u16* gMoreSpritePtrs[];
extern u32 gUnk_085C4620[];
extern void (*const gUnk_08128D58[])(void);
extern KeyButtonLayout gUnk_08128D60;
void DrawDungeonMapActually();
void sub_080A5CFC(u32, void*, u32);
void DrawDungeonFeatures(u32, void*, u32);
extern void DrawDungeonMap(u32 floor, struct_02019EE0* data, u32 size);
extern void LoadDungeonMap(void);
bool32 sub_080A5F24(void);
extern void sub_080A42E0(u32, u32);
extern void (*const gUnk_08128DB0[])(void);
void sub_080A617C(void);
void sub_080A7040(u32);
extern u8 gUnk_08128DB8[];
extern KeyButtonLayout gUnk_08128DBC;
extern void (*const gUnk_08128DCC[])(void);
void sub_080A6378(void);
void sub_080A6438();
typedef struct {
u8 unk0;
u8 unk1;
u8 unk2;
u8 unk3;
u8 unk4;
u8 unk5;
u8 unk6;
u8 unk7;
} struct_gUnk_08128C14;
extern struct_gUnk_08128C14 gUnk_08128C14[];
extern struct_gUnk_08128C14 gUnk_08128C94[];
typedef struct {
u8 unk00 : 5;
u8 unk05 : 5;
u8 unk10 : 6;
} PACKED gUnk_08128DE8_struct_2;
typedef struct {
gUnk_08128DE8_struct_2 unk0;
gUnk_08128DE8_struct_2 unk2;
u8 unk4;
u8 unk5;
u8 unk6;
u8 unk7;
} gUnk_08128DE8_struct;
extern gUnk_08128DE8_struct gUnk_08128DE8[];
void sub_080A5594(void) {
extern KeyButtonLayout gUnk_08128C04;
int iVar1;
u32 uVar2;
u32 skillCount;
u32 item;
int iVar5;
u32 i;
u32 uVar7;
gMenu.field_0xc = gUnk_08128C00;
sub_080A70AC(&gUnk_08128C04);
uVar7 = 6;
for (item = ITEM_QST_SWORD; item <= ITEM_FLIPPERS; item++) {
if (GetInventoryValue(item) == 1) {
uVar2 = gItemMetaData[item].menuSlot;
if (uVar2 == 3 && gGenericMenu.unk10.a[3] != 0) {
uVar2 = 99;
}
if (uVar2 != 99) {
if (uVar2 == 1) {
uVar2 = uVar7;
if (uVar2 < 8) {
uVar7 = uVar2 + 1;
}
}
gGenericMenu.unk10.a[uVar2] = item;
sub_080A5F48(item, uVar2 * 8 + 0x380);
}
}
}
if (GetInventoryValue(ITEM_QST_TINGLE_TROPHY) == 0) {
iVar5 = 0;
if (GetInventoryValue(ITEM_KINSTONE_BAG) != 0) {
for (i = 0; i < 0x13; i++) {
iVar5 += gSave.kinstones.amounts[i];
}
if (iVar5 >= 0x50) {
iVar5 = 4;
} else if (iVar5 >= 0x28) {
iVar5 = 3;
} else if (iVar5 >= 10) {
iVar5 = 2;
} else {
iVar5 = 1;
}
}
gGenericMenu.unk10.a[0] = iVar5;
}
gGenericMenu.unk10.a[1] = gSave.stats.heartPieces + 1;
skillCount = 0;
for (i = ITEM_SKILL_SPIN_ATTACK; i <= ITEM_SKILL_PERIL_BEAM; i++) {
if (GetInventoryValue(i) != 0) {
skillCount++;
}
}
gGenericMenu.unk10.a[2] = skillCount;
if (GetInventoryValue(ITEM_QST_CARLOV_MEDAL) == 0 && GetInventoryValue(ITEM_SHELLS) != 0) {
gGenericMenu.unk10.a[3] = ITEM_SHELLS;
}
gGenericMenu.unk14 = 1;
gGenericMenu.unk15 = 1;
SetMenuType(1);
}
void sub_080A56A0(void) {
int iVar1;
u32 uVar2;
u32 item;
struct_gUnk_08128C14* ptr;
if (!sub_080A51F4()) {
return;
}
gMenu.field_0xc = gUnk_08128C00;
ptr = &gUnk_08128C14[gMenu.field_0x3];
uVar2 = 0xff;
switch (gInput.menuScrollKeys) {
case DPAD_UP:
uVar2 = ptr->unk0;
break;
case DPAD_DOWN:
uVar2 = ptr->unk1;
break;
case DPAD_LEFT:
uVar2 = ptr->unk2;
break;
case DPAD_RIGHT:
uVar2 = ptr->unk3;
break;
}
if (uVar2 != 0xff) {
gMenu.field_0x3 = uVar2;
SoundReq(SFX_TEXTBOX_CHOICE);
} else if (gInput.newKeys == A_BUTTON) {
uVar2 = gMenu.field_0x3;
iVar1 = 0;
switch (uVar2) {
case 0:
case 2:
if (gGenericMenu.unk10.a[uVar2] != 0) {
iVar1 = 8;
if (uVar2 == 0) {
iVar1 = 7;
}
}
break;
#if !defined(DEMO_USA) && !defined(DEMO_JP)
case 4:
iVar1 = 9;
break;
case 5:
iVar1 = 10;
break;
#else
case 4:
SoundReq(SFX_MENU_ERROR);
break;
case 5:
SoundReq(SFX_MENU_ERROR);
break;
#endif
}
if (iVar1 != 0) {
sub_080A4E84(iVar1);
SoundReq(SFX_TEXTBOX_SELECT);
}
}
switch (gMenu.field_0x3) {
case 0:
case 2:
if (gGenericMenu.unk10.a[gMenu.field_0x3] != 0) {
gHUD.buttonY[0] = 0x10;
} else {
gHUD.buttonY[0] = 0xfff0;
}
break;
default:
gHUD.buttonY[0] = 0xfff0;
break;
}
uVar2 = gMenu.field_0x3;
item = gGenericMenu.unk10.a[uVar2];
if (item != 0) {
switch (uVar2) {
case 0:
if (item != 0x3d) {
item = 0x67;
}
break;
case 1:
item = 99;
break;
case 2:
item = 0x70;
break;
case 4:
item = 0x74;
break;
case 5:
item = 0x73;
}
}
sub_080A6F6C(TEXT_INDEX(TEXT_ITEMS, 0) + item);
}
void sub_080A57F4(void) {
u32 bVar1;
u32 spriteIndex;
int frameIndex;
u32 uVar5;
struct_gUnk_08128C14* pbVar6;
u32 index;
int shells;
struct_gUnk_08128C14* puVar8;
struct_gUnk_08128C14* puVar10;
gOamCmd._4 = 0x400;
gOamCmd._6 = 0;
if (gSaveHeader->language == 0) {
puVar8 = gUnk_08128C14;
} else {
puVar8 = gUnk_08128C94;
}
puVar10 = &puVar8[gMenu.field_0x3];
gOamCmd._8 = 0x800;
gOamCmd.x = puVar10->unk6;
gOamCmd.y = puVar10->unk7;
frameIndex = puVar10->unk4 + 9;
if ((gMain.ticks & 0x10) == 0) {
frameIndex += 2;
} else {
frameIndex++;
}
DrawDirect(DRAW_DIRECT_SPRITE_INDEX, frameIndex);
for (index = 0, pbVar6 = (struct_gUnk_08128C14*)((u8*)puVar8 + 5); index < 0x10; pbVar6++, index++) {
uVar5 = gGenericMenu.unk10.a[index];
if (uVar5 != 0) {
puVar10 = &puVar8[index];
gOamCmd.x = pbVar6->unk1;
bVar1 = pbVar6->unk2;
gOamCmd.y = bVar1;
gOamCmd._8 = 0xe800;
if (uVar5 < 0x34) {
if (index == 2) {
uVar5 = pbVar6->unk0 + 10;
spriteIndex = DRAW_DIRECT_SPRITE_INDEX;
} else {
uVar5 = gGenericMenu.unk10.a[index] + 9;
uVar5 += puVar10->unk5;
spriteIndex = DRAW_DIRECT_SPRITE_INDEX;
}
} else {
gOamCmd._8 = index * 8 + 0xeb80;
switch (uVar5) {
case 0x3e:
gOamCmd.y = bVar1 + 8;
break;
case 0x3d:
gOamCmd.y = bVar1 + 0xd;
break;
}
uVar5 = gSpriteAnimations_322[uVar5]->index;
#ifdef EU
spriteIndex = 0x141;
#else
spriteIndex = 0x142;
#endif
}
DrawDirect(spriteIndex, uVar5);
}
}
if (gGenericMenu.unk10.a[2] != 0) {
gOamCmd._8 = gGenericMenu.unk10.a[2] + 0x800;
puVar10 = puVar8 + 2;
gOamCmd.x = puVar10->unk6 + 9;
gOamCmd.y = puVar10->unk7 + 7;
DrawDirect(0, 1);
}
if (gGenericMenu.unk10.a[3] == 0x3f) {
puVar10 = puVar8 + 3;
gOamCmd.x = puVar10->unk6 + 8;
gOamCmd.y = puVar10->unk7 + 8;
shells = gSave.stats.shells;
for (index = 0; index < 3; index++) {
gOamCmd._8 = shells % 10 + 0x800;
DrawDirect(0, 1);
shells /= 10;
gOamCmd.x -= 8;
}
}
}
void PauseMenu_Screen_10(void) {
extern void (*const gUnk_08128D14[])(void);
gUnk_08128D14[gMenu.menuType]();
}
void sub_080A59AC(void) {
gMenu.field_0x3 = 0;
SetPopupState(0, 0);
SetMenuType(1);
}
void sub_080A59C8(void) {
u32 cursor_position;
u32 select_option;
if (!sub_080A51F4()) {
return;
}
cursor_position = gMenu.field_0x3;
select_option = FALSE;
switch (gInput.newKeys) {
case DPAD_UP:
cursor_position = 0;
break;
case B_BUTTON:
if (gMenu.field_0x3 == 0) {
cursor_position = 1;
} else {
select_option = TRUE;
}
break;
case DPAD_DOWN:
cursor_position = 1;
break;
case A_BUTTON:
select_option = TRUE;
break;
}
if (select_option) {
gMenu.transitionTimer = 255;
if (cursor_position == 0) {
CreateDialogBox(8, 0);
SetMenuType(2);
SoundReq(SFX_TEXTBOX_SELECT);
} else {
SetMenuType(3);
SoundReq(SFX_MENU_CANCEL);
}
} else if (gMenu.field_0x3 != cursor_position) {
gMenu.field_0x3 = cursor_position;
SetPopupState(0, cursor_position);
SoundReq(SFX_TEXTBOX_CHOICE);
}
}
void sub_080A5A54(void) {
switch (HandleSave(0)) {
case SAVE_ERROR:
CreateDialogBox(9, 0);
gMenu.transitionTimer = 60;
// fallthrough
case SAVE_OK:
SetMenuType(3);
break;
case SAVE_BUSY:
break;
}
}
void sub_080A5A90(void) {
u32 uVar1;
switch (gMenu.transitionTimer) {
case 0:
if ((gInput.newKeys & (START_BUTTON | B_BUTTON | A_BUTTON)) != 0) {
gMenu.transitionTimer = 255;
}
break;
case 0xff:
if (gPauseMenuOptions.screen == 10) {
uVar1 = 2;
} else {
uVar1 = 1;
}
sub_080A4E84(uVar1);
break;
default:
gMenu.transitionTimer--;
break;
}
}
void PauseMenu_Screen_9() {
extern void (*const gUnk_08128D24[])(void);
gUnk_08128D24[gMenu.menuType]();
}
void sub_080A5AF4(void) {
gMenu.field_0x3 = 0;
SetPopupState(2, 0);
#ifndef EU
if (gSaveHeader->language == 0) {
gScreen.bg1.yOffset = -4;
} else {
gScreen.bg1.yOffset = 0;
}
#endif
SetMenuType(1);
}
void sub_080A5B34(void) {
bool32 bVar1;
u32 uVar3;
if (!sub_080A51F4()) {
return;
}
uVar3 = gMenu.field_0x3;
bVar1 = FALSE;
switch (gInput.newKeys) {
case DPAD_LEFT:
uVar3 = 0;
break;
case B_BUTTON:
if (gMenu.field_0x3 != 0) {
bVar1 = TRUE;
} else {
uVar3 = 1;
}
break;
case DPAD_RIGHT:
uVar3 = 1;
break;
case A_BUTTON:
bVar1 = TRUE;
break;
}
if (gMenu.field_0x3 != uVar3) {
gMenu.field_0x3 = uVar3;
SetPopupState(2, uVar3);
SoundReq(SFX_TEXTBOX_CHOICE);
}
if (bVar1) {
if (uVar3 == 0) {
SetFade(FADE_IN_OUT | FADE_BLACK_WHITE | FADE_INSTANT, 0x20);
gMenu.transitionTimer = 60;
SetMenuType(2);
} else {
SoundReq(SFX_MENU_CANCEL);
sub_080A4E84(2);
}
}
}
void sub_080A5BB8(void) {
Main* m;
if (!gFadeControl.active) {
sub_08050384();
m = &gMain;
*(vu8*)&m->sleepStatus; // force a read
m->sleepStatus = SLEEP;
SetFade(FADE_BLACK_WHITE | FADE_INSTANT, 8);
sub_080A4E84(2);
gPauseMenuOptions.unk16 = 16;
}
}
void PauseMenu_Screen_5(void) {
extern void (*const gUnk_08128D30[])(void);
u32 paletteColor;
u32 ticks;
gUnk_08128D30[gMenu.menuType]();
DrawDungeonMapActually();
ticks = gMain.ticks;
// TODO gUnk_02017830 is gPaletteBuffer[200]
if ((ticks & 7) == 0) {
// Rotate these 8 palette colors.
paletteColor = *gUnk_02017830;
MemCopy(gUnk_02017830 + 1, gUnk_02017830, 7 * 2);
gUnk_02017830[7] = paletteColor;
gUsedPalettes |= 1 << 12;
}
}
void sub_080A5C44(u32 param_1, u32 param_2, u32 param_3) {
s8* ptr;
gMenu.field_0xc = gUnk_08128D38;
sub_080A5CFC(gMenu.field_0x3, &gMenu, param_3);
LoadGfxGroup(0x81);
ShowAreaName(gArea.dungeon_idx, 1);
SetMenuType(1);
ptr = &gUnk_08128D43[(u32)gArea.dungeon_idx * 2];
gScreen.bg1.xOffset += ptr[0];
gScreen.bg1.yOffset += ptr[0];
}
void sub_080A5C9C(void) {
s32 newChoice;
const DungeonFloorMetadata* floorMetadata;
if (sub_080A51F4()) {
floorMetadata = &gDungeonFloorMetadatas[gArea.dungeon_idx];
newChoice = gMenu.field_0x3;
switch (gInput.newKeys) {
case DPAD_UP:
if (newChoice > 0) {
newChoice--;
}
break;
case DPAD_DOWN:
if (floorMetadata->numFloors - 1 > newChoice) {
newChoice++;
}
break;
}
if (gMenu.field_0x3 != newChoice) {
gMenu.field_0x3 = newChoice;
sub_080A5CFC(newChoice, &gMenu, newChoice);
SoundReq(SFX_TEXTBOX_CHOICE);
}
}
}
void sub_080A5CFC(u32 menuType, void* param_2, u32 param_3) {
DrawDungeonFeatures(menuType, param_2, param_3);
LoadDungeonMap();
DrawDungeonMap(menuType, &gMapDataBottomSpecial, 0x400);
}
#ifdef EU
#define SUB_080A5D1C_SPRITE_INDEX 0x143
#else
#define SUB_080A5D1C_SPRITE_INDEX 0x144
#endif
// Actually draw the sprites for the dungeon map.
void DrawDungeonMapActually(void) {
extern u8 gUnk_08128D3C[];
u32 bVar1;
int frameIndex;
u32 uVar4;
u32 uVar6;
u32 index;
u8* puVar8;
const DungeonFloorMetadata* pbVar9;
pbVar9 = &gDungeonFloorMetadatas[gArea.dungeon_idx];
bVar1 = gUnk_08128D3C[pbVar9->numFloors];
uVar4 = sub_0801DB94();
gOamCmd._4 = 0x400;
gOamCmd._6 = 0;
gOamCmd._8 = 0;
gOamCmd.x = 0x34;
gOamCmd.y = bVar1 + gMenu.field_0x3 * 0xc;
DrawDirect(DRAW_DIRECT_SPRITE_INDEX, (gMain.ticks & 0x10) == 0 ? 0x75 : 0x74);
gOamCmd.x = 0x20;
gOamCmd.y = bVar1 + uVar4 * 0xc;
DrawDirect(DRAW_DIRECT_SPRITE_INDEX, (gMain.ticks & 0x20) != 0 ? 0x78 : 0x79);
gOamCmd.y = 0x7e;
gOamCmd._8 = 0x4380;
if (HasDungeonMap()) {
gOamCmd.x = 0x18;
frameIndex = gSpriteAnimations_322[0x50]->index;
DrawDirect(SUB_080A5D1C_SPRITE_INDEX, frameIndex);
}
if (HasDungeonBigKey()) {
gOamCmd.x = 0x2e;
frameIndex = gSpriteAnimations_322[0x52]->index;
DrawDirect(SUB_080A5D1C_SPRITE_INDEX, frameIndex);
}
if (HasDungeonCompass()) {
gOamCmd.x = 0x45;
gOamCmd._8 = 0x380;
frameIndex = gSpriteAnimations_322[0x51]->index;
DrawDirect(SUB_080A5D1C_SPRITE_INDEX, frameIndex);
if (sub_080A5F24()) {
gOamCmd._8 = 0;
gOamCmd.x = 0x46;
gOamCmd.y = bVar1 + (pbVar9->highestFloor - pbVar9->unk_2) * 0xc;
if ((gMain.ticks & 0x20) != 0) {
uVar6 = 0x7a;
} else {
uVar6 = 0x7b;
}
DrawDirect(DRAW_DIRECT_SPRITE_INDEX, uVar6);
}
}
gOamCmd._8 = 0;
gOamCmd.x = 0x34;
gOamCmd.y = bVar1;
frameIndex = pbVar9->highestFloor + 0x82;
// Floor number sprites?
for (index = 0; index < pbVar9->numFloors; index++) {
DrawDirect(DRAW_DIRECT_SPRITE_INDEX, frameIndex);
frameIndex--;
gOamCmd.y = gOamCmd.y + 0xc;
}
puVar8 = (u8*)&gMapDataBottomSpecial;
while (*puVar8 != 0) {
switch (*puVar8) {
case 1:
frameIndex = 0x7d;
if (uVar4 != gMenu.field_0x3) {
frameIndex = 0x7e;
}
break;
case 2:
frameIndex = 0x80;
break;
case 3:
frameIndex = 0x81;
break;
case 4:
if (sub_080A5F24()) {
frameIndex = 0x7f;
break;
}
default:
frameIndex = 0xff;
break;
}
gOamCmd.x = puVar8[1] + 0x50 - gScreen.bg1.xOffset;
gOamCmd.y = puVar8[2] + 0x10 - gScreen.bg1.yOffset;
DrawDirect(DRAW_DIRECT_SPRITE_INDEX, frameIndex);
puVar8 += 3;
}
}
bool32 sub_080A5F24(void) {
bool32 result = TRUE;
if ((gArea.dungeon_idx == 6) && CheckLocalFlagByBank(FLAG_BANK_10, 0x7b)) {
result = 0;
}
return result;
}
void sub_080A5F48(Item item, u32 offset) {
s32 ammoCount;
s32 onesDigit;
s32 tensDigit;
void* dest;
u16* temp2;
u32 index;
union SplitDWord divRem;
switch (item) {
case ITEM_BOTTLE1:
case ITEM_BOTTLE2:
case ITEM_BOTTLE3:
case ITEM_BOTTLE4:
item = gSave.stats.bottles[item - ITEM_BOTTLE1];
}
dest = OBJ_VRAM0 + (offset * 0x20);
index = gSpriteAnimations_322[item]->index;
temp2 = &gMoreSpritePtrs[1][index * 2];
DmaCopy32(3, &gMoreSpritePtrs[2][temp2[1] * 0x10], dest, 0x40 * 4);
ammoCount = -1;
switch (item) {
case 7:
case 8:
ammoCount = gSave.stats.bombCount;
break;
case 9:
case 10:
ammoCount = gSave.stats.arrowCount;
break;
}
if (ammoCount < 0)
return;
divRem = DivAndMod(ammoCount, 10);
onesDigit = divRem.HALF.HI;
tensDigit = divRem.HALF.LO;
if (tensDigit >= 10)
tensDigit = 9;
DmaCopy32(3, gUnk_085C4620 + tensDigit * 0x8, dest, 0x8 * 4);
DmaCopy32(3, gUnk_085C4620 + (onesDigit + 10) * 0x8, dest + 0x20, 0x8 * 4);
}
void PauseMenu_Screen_7(void) {
gUnk_08128D58[gMenu.menuType]();
}
void sub_080A6024(void) {
sub_080A70AC((KeyButtonLayout*)&gUnk_08128D60);
AddKinstoneToBag(KINSTONE_NONE);
sub_080A4398();
SetMenuType(1);
}
void sub_080A6044(void) {
extern u8 gUnk_08128D51[];
u32 uVar1;
u32 uVar2;
u32 uVar4;
u32 uVar3;
if (sub_080A51F4() != 0) {
gMenu.field_0xc = gUnk_08128D51;
gOamCmd._4 = 0;
gOamCmd._6 = 0;
uVar4 = 0;
uVar2 = 0;
uVar1 = gSave.kinstones.types[0];
while (uVar1 != 0) {
gOamCmd.x = (uVar4 & 3) * 0x30 + 0x2b;
gOamCmd.y = (uVar4 >> 2) * 0x24 + 0x34;
uVar3 = gSave.kinstones.amounts[uVar2];
gMenu.column_idx = 0;
sub_080A42E0(uVar1, uVar3);
uVar4++;
if (10 < uVar4) {
return;
}
uVar2++;
if (0x11 < uVar2) {
return;
}
uVar1 = gSave.kinstones.types[uVar2];
}
}
}
void PauseMenu_Screen_8(void) {
gUnk_08128DB0[gMenu.menuType]();
sub_080A617C();
sub_080A7040(gMenu.field_0x3);
}
void sub_080A6108(void) {
gMenu.field_0xc = (u8*)gUnk_08128DB8;
sub_080A70AC((KeyButtonLayout*)&gUnk_08128DBC);
SetMenuType(1);
}
void sub_080A612C(void) {
u32 newChoice;
int iVar3;
if (sub_080A51F4()) {
newChoice = gMenu.field_0x3;
switch (gInput.newKeys) {
case DPAD_LEFT:
newChoice--;
break;
case DPAD_RIGHT:
newChoice++;
break;
}
iVar3 = newChoice + 8;
newChoice = iVar3 / 8;
newChoice = iVar3 - newChoice * 8;
if (gMenu.field_0x3 != newChoice) {
gMenu.field_0x3 = newChoice;
SoundReq(SFX_TEXTBOX_CHOICE);
}
}
}
void sub_080A617C(void) {
u32 frameIndex;
u32 i;
const struct_gUnk_08128D70* ptr;
gOamCmd._4 = 0;
gOamCmd._6 = 0;
gOamCmd._8 = 0xc00;
gOamCmd.y = 0x2f;
gOamCmd.x = gMenu.field_0x3 * 0x1b + 0x1a;
if ((gMain.ticks & 0x20) != 0) {
frameIndex = 8;
} else {
frameIndex = 9;
}
DrawDirect(DRAW_DIRECT_SPRITE_INDEX + 1, frameIndex);
ptr = &gUnk_08128D70[gMenu.field_0x3];
if (GetInventoryValue(ptr->item) != 0) {
gOamCmd._8 = 0xc00;
gOamCmd.x = 0xcc;
gOamCmd.y = 0x88;
DrawDirect(DRAW_DIRECT_SPRITE_INDEX + 1, 0xb);
gOamCmd.x = 0x30;
gOamCmd.y = 0x6c;
gOamCmd._8 = ptr->unk1 << 0xc | 0xd80;
DrawDirect(DRAW_DIRECT_SPRITE_INDEX + 1, ptr->frameIndex);
gOamCmd._8 = ptr->unk1 << 0xc | 0xc00;
gOamCmd.x = 0x78;
gOamCmd.y = 0x68;
DrawDirect(DRAW_DIRECT_SPRITE_INDEX + 1, 0xc);
}
gOamCmd.y = 0x2f;
for (i = 0; i < 8; i++) {
ptr = &gUnk_08128D70[i];
if (GetInventoryValue(ptr->item) != 0) {
gOamCmd._8 = ptr->unk1 << 0xc | 0xc00;
gOamCmd.x = 0x18 + 0x1b * i;
DrawDirect(DRAW_DIRECT_SPRITE_INDEX + 1, 10);
}
}
}
void PauseMenu_Screen_4(void) {
gUnk_08128DCC[gMenu.menuType]();
sub_080A6378();
}
extern u8 gUnk_08128DD8[];
extern u8 gUnk_08128DD4[];
void sub_080A6290(void) {
sub_080A70AC((KeyButtonLayout*)gUnk_08128DD8);
gMenu.field_0xc = gUnk_08128DD4;
LoadGfxGroup(0x81);
gScreen.bg1.yOffset = -4;
gScreen.bg2.yOffset = -4;
gSave.windcrests = gSave.windcrests | 0x10780;
gGenericMenu.unk10.h[0] = sub_080A6F40();
gMenu.menuType = 1;
}
void sub_080A62E0(void) {
u32 uVar1;
int windcrest;
gUnk_08128DE8_struct* ptr;
if (!sub_080A51F4()) {
return;
}
ptr = &gUnk_08128DE8[gMenu.field_0x3];
windcrest = -1;
switch (gInput.newKeys) {
case A_BUTTON:
if (IS_BIT_SET(gSave.windcrests, gMenu.field_0x3)) {
SoundReq(SFX_TEXTBOX_SELECT);
sub_080A4E84(6);
windcrest = -1;
}
break;
case DPAD_UP:
windcrest = ptr->unk0.unk00;
break;
case DPAD_DOWN:
windcrest = ptr->unk0.unk05;
break;
case DPAD_LEFT:
windcrest = ptr->unk2.unk00;
break;
case DPAD_RIGHT:
windcrest = ptr->unk2.unk05;
break;
}
if (-1 < windcrest) {
gMenu.field_0x3 = windcrest;
SoundReq(SFX_TEXTBOX_CHOICE);
}
ShowAreaName(gMenu.field_0x3, 0);
}
void sub_080A6378(void) {
u32 frameIndex;
gUnk_08128DE8_struct* ptr;
gGenericMenu.unk2c++;
if ((gGenericMenu.unk2c & 0x20) != 0) {
sub_080A6438();
}
gOamCmd._4 = 0x400;
gOamCmd._6 = 0;
gOamCmd._8 = 0x7000;
if ((gGenericMenu.unk2c & 0x20) == 0) {
gOamCmd.x = gRoomTransition.player_status.overworld_map_x * DISPLAY_HEIGHT / 0xf90 + 0x28;
gOamCmd.y = (gRoomTransition.player_status.overworld_map_y << 7) / 0xc60 + 0xc;
if ((gPlayerState.flags & PL_NO_CAP) != 0) {
frameIndex = 0x5a;
} else {
frameIndex = 0x59;
}
DrawDirect(DRAW_DIRECT_SPRITE_INDEX, frameIndex);
}
ptr = &gUnk_08128DE8[gMenu.field_0x3];
gOamCmd.x = ptr->unk6;
gOamCmd.y = ptr->unk7;
frameIndex = gMenu.field_0x3 * 3 + 0x26 + (((gGenericMenu.unk2c >> 4) & 1) == 0);
DrawDirect(DRAW_DIRECT_SPRITE_INDEX, frameIndex);
sub_080A6498();
}
void sub_080A6438(void) {
u32 uVar1;
struct_gUnk_08128F58* pcVar2;
u32 uVar3;
gOamCmd._4 = 0x400;
gOamCmd._6 = 0;
gOamCmd._8 = 0;
uVar1 = gSave.map_hints & gGenericMenu.unk10.h[0];
for (pcVar2 = gUnk_08128F58, uVar3 = 0; pcVar2->frameIndex != 0; uVar3++, pcVar2++) {
if ((1 << uVar3 & uVar1) != 0) {
gOamCmd.x = pcVar2->unk1;
gOamCmd.y = pcVar2->unk2;
DrawDirect(DRAW_DIRECT_SPRITE_INDEX, pcVar2->frameIndex);
}
}
}
void sub_080A6498(void) {
u32 i;
gOamCmd._4 = 0x800;
gOamCmd._6 = 0;
gOamCmd._8 = 0;
for (i = 0; i <= 0x10; i++) {
if (!IS_BIT_SET(gSave.windcrests, i)) {
gUnk_08128DE8_struct* ptr = &gUnk_08128DE8[i];
gOamCmd.x = ptr->unk6;
gOamCmd.y = ptr->unk7;
DrawDirect(DRAW_DIRECT_SPRITE_INDEX, 0x28 + 3 * i);
}
}
gScreen.controls.windowOutsideControl = 0x3d3f;
}