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10 lines
271 B
C
10 lines
271 B
C
#include "item.h"
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extern Entity* CreatePlayerItemForItemIfNotExists(ItemBehavior*);
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extern void DeleteItemBehavior(ItemBehavior*, u32);
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void ItemDebug(ItemBehavior* this, u32 index) {
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CreatePlayerItemForItemIfNotExists(this);
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DeleteItemBehavior(this, index);
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}
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