mirror of
https://github.com/zeldaret/tmc
synced 2026-07-10 15:13:59 -04:00
784 lines
19 KiB
C
784 lines
19 KiB
C
/**
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* @file chuchu.c
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* @ingroup Enemies
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*
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* @brief Chuchu enemy
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*/
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#include "asm.h"
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#include "enemy.h"
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#include "functions.h"
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#include "tiles.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ Entity* unk_68;
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/*0x6c*/ u8 unused1[6];
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/*0x72*/ u8 unk_72;
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/*0x73*/ u8 unused2[13];
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/*0x80*/ u8 unk_80;
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/*0x81*/ u8 unk_81;
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/*0x82*/ u8 unk_82;
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/*0x83*/ u8 unk_83;
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} ChuchuEntity;
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extern Entity* gUnk_020000B0;
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void sub_0801F328(ChuchuEntity* this);
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void sub_0801F340(ChuchuEntity* this);
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void sub_0801F360(ChuchuEntity* this);
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void sub_0801F3AC(ChuchuEntity* this);
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void sub_0801F730(ChuchuEntity* this);
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void sub_0801F748(ChuchuEntity* this);
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void sub_0801F764(ChuchuEntity* this);
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void sub_0801FAE0(ChuchuEntity* this);
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void sub_0801FAF8(ChuchuEntity* this);
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void sub_0801FB14(ChuchuEntity* this);
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void sub_0801FB34(ChuchuEntity* this);
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void sub_0801FB68(ChuchuEntity* this);
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u32 CheckWaterTile(ChuchuEntity* this);
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void Chuchu_JumpAtPlayer(ChuchuEntity* this);
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extern void (*const Chuchu_Functions[])(ChuchuEntity*);
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extern void (*const gUnk_080CA234[])(ChuchuEntity*);
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extern void (*const gUnk_080CA25C[])(ChuchuEntity*);
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extern void (*const gUnk_080CA288[])(ChuchuEntity*);
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extern const s8 gUnk_080CA2B4[];
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void Chuchu(ChuchuEntity* this) {
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s32 index;
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index = sub_080012DC(super);
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switch (index) {
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default:
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gUnk_080012C8[index](super);
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return;
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case 0:
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/* ... */
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break;
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case 2:
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super->gustJarState &= 0xfe;
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if (index != this->unk_81) {
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switch (super->type) {
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case 0:
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if (super->flags & ENT_COLLIDE) {
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super->action = 6;
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COLLISION_OFF(super);
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super->speed = 0x20;
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super->hitType = 0x5c;
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InitializeAnimation(super, 5);
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}
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break;
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case 1:
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/* ... */
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break;
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case 2:
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CreateDrownFX(super);
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return;
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}
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}
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break;
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}
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this->unk_81 = index;
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Chuchu_Functions[GetNextFunction(super)](this);
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if (this->unk_68->type == 0x1c) {
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EnemySetFXOffset(super, 0, 1, -0x10);
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} else if (super->type == 2) {
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sub_0801FB34(this);
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}
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}
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void Chuchu_OnTick(ChuchuEntity* this) {
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switch (super->type) {
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case 0:
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sub_0801F3AC(this);
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gUnk_080CA234[super->action](this);
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break;
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case 1:
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sub_0801F764(this);
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gUnk_080CA25C[super->action](this);
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break;
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case 2:
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gUnk_080CA288[super->action](this);
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break;
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}
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}
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void Chuchu_OnCollision(ChuchuEntity* this) {
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u8 health;
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if (super->type == 2) {
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if (super->contactFlags == 0x8e || super->contactFlags == 0x95) {
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COLLISION_OFF(super);
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super->health = 0;
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}
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}
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health = super->health;
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if (health) {
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if (super->contactFlags == 0x94) {
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sub_0801FB68(this);
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EnemyCreateFX(super, FX_STARS);
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InitializeAnimation(super, 6);
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} else if (this->unk_80 != health) {
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sub_0801FB68(this);
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InitializeAnimation(super, 6);
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}
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} else {
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EnemyDetachFX(super);
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super->zVelocity = 0;
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InitializeAnimation(super, 9);
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}
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this->unk_80 = super->health;
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EnemyFunctionHandlerAfterCollision(super, Chuchu_Functions);
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}
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void Chuchu_OnGrabbed(ChuchuEntity* this) {
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if (!sub_0806F520(super) && super->confusedTime) {
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EnemyCreateFX(super, FX_STARS);
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InitializeAnimation(super, 6);
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} else {
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if (super->animIndex != 8) {
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sub_0801FB68(this);
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InitializeAnimation(super, 8);
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}
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GravityUpdate(super, Q_8_8(24.0));
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GetNextFrame(super);
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}
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}
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void Chuchu_OnKnockback(ChuchuEntity* this) {
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if (super->animIndex == 6)
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GetNextFrame(super);
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sub_08001318(super);
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}
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void Chuchu_OnDeath(ChuchuEntity* this) {
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GravityUpdate(super, Q_8_8(24.0));
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GetNextFrame(super);
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if (super->type == 0) {
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GenericDeath(super);
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} else if (super->type == 1) {
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EnemyCreateDeathFX((Enemy*)super, 0xf2, 0);
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} else {
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EnemyCreateDeathFX((Enemy*)super, 0xf1, 0);
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}
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}
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void Chuchu_OnConfused(ChuchuEntity* this) {
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if ((super->frame & ANIM_DONE) == 0)
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GetNextFrame(super);
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GenericConfused(super);
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}
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void sub_0801F0A4(ChuchuEntity* this) {
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sub_0804A720(super);
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super->action = 1;
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this->unk_80 = super->health;
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this->unk_82 = 0;
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}
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void nullsub_4(ChuchuEntity* this) {
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(void)super;
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}
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void sub_0801F0C8(ChuchuEntity* this) {
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GetNextFrame(super);
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if (super->frame & ANIM_DONE) {
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super->action = 3;
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super->timer = (Random() & 3) + 12;
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super->subtimer = Random();
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super->direction = sub_08049F84(super, 1);
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COLLISION_ON(super);
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super->spritePriority.b0 = 4;
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super->spritePriority.b1 = 3;
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InitializeAnimation(super, 2);
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}
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}
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void sub_0801F12C(ChuchuEntity* this) {
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if (CheckWaterTile(this)) {
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sub_0801F328(this);
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} else {
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if ((super->subtimer++ & 7) == 0) {
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super->direction = sub_08049F84(super, 1);
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}
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ProcessMovement0(super);
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GetNextFrame(super);
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if (--super->timer == 0) {
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if (PlayerInRange(super, 1, 0x38)) {
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super->action = 4;
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Chuchu_JumpAtPlayer(this);
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} else if (PlayerInRange(super, 1, 0x48)) {
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super->timer = (Random() & 3) + 12;
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} else {
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sub_0801F328(this);
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}
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}
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}
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}
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void sub_0801F1B0(ChuchuEntity* this) {
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if (super->frame & 0x10) {
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if (super->frame & 1) {
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super->frame ^= 1;
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super->hitType = 90;
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EnqueueSFX(SFX_12B);
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}
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ProcessMovement2(super);
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if (GravityUpdate(super, Q_8_8(64.0)) == 0)
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GetNextFrame(super);
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} else {
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GetNextFrame(super);
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}
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if (super->frame & ANIM_DONE) {
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if (CheckWaterTile(this)) {
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sub_0801F328(this);
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} else {
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sub_0801F340(this);
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}
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}
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}
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void sub_0801F228(ChuchuEntity* this) {
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if (--super->timer == 0) {
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super->action = 3;
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super->direction = sub_08049F84(super, 1);
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}
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GetNextFrame(super);
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}
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void sub_0801F250(ChuchuEntity* this) {
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GetNextFrame(super);
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if (super->frame & ANIM_DONE)
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sub_0801F360(this);
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}
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void sub_0801F270(ChuchuEntity* this) {
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if ((super->subtimer++ & 7) == 0) {
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super->direction = sub_08049F84(super, 1);
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}
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ProcessMovement5(super);
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GetNextFrame(super);
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if (CheckWaterTile(this))
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return;
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if (--super->timer != 0)
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return;
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if (this->unk_81 == 0) {
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super->action = 2;
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InitializeAnimation(super, 4);
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} else {
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super->timer = 8;
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}
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}
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void sub_0801F2CC(ChuchuEntity* this) {
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GetNextFrame(super);
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if (super->frame & ANIM_DONE) {
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super->action = 1;
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super->spriteSettings.draw = 0;
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InitializeAnimation(super, 4);
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}
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}
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void sub_0801F2F8(ChuchuEntity* this) {
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GravityUpdate(super, Q_8_8(24.0));
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GetNextFrame(super);
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if (super->frame & ANIM_DONE) {
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sub_0801F340(this);
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EnemyDetachFX(super);
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}
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}
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void sub_0801F328(ChuchuEntity* this) {
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super->action = 6;
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COLLISION_OFF(super);
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InitializeAnimation(super, 5);
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}
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void sub_0801F340(ChuchuEntity* this) {
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super->action = 5;
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super->timer = 60;
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super->speed = 0x20;
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super->hitType = 92;
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InitializeAnimation(super, 2);
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}
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void sub_0801F360(ChuchuEntity* this) {
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super->action = 7;
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super->timer = (Random() & 0x38) + 180;
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super->subtimer = Random();
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super->direction = sub_08049F84(super, 1);
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super->spritePriority.b1 = 2;
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super->spritePriority.b0 = 6;
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InitializeAnimation(super, 1);
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}
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void sub_0801F3AC(ChuchuEntity* this) {
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if (super->action == 9 || super->action == 0)
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return;
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if (sub_08049FDC(super, 1)) {
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if (this->unk_82 || PlayerInRange(super, 1, 0x48)) {
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if (super->action == 1) {
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super->action = 2;
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super->spriteSettings.draw = 1;
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this->unk_82 = 1;
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InitializeAnimation(super, 0);
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}
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} else if (super->action == 3) {
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sub_0801F328(this);
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}
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} else if (super->action == 3) {
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sub_0801F328(this);
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} else if (super->action == 7) {
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super->action = 8;
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InitializeAnimation(super, 7);
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}
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}
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void sub_0801F428(ChuchuEntity* this) {
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sub_0804A720(super);
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super->action = 1;
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super->timer = Random();
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this->unk_80 = super->health;
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this->unk_82 = 0;
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if (super->type2 == 0)
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return;
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super->action = 3;
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super->subtimer = 30;
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#ifdef EU
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super->direction = sub_08049F84(super, 1);
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#endif
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COLLISION_ON(super);
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super->spritePriority.b1 = 3;
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#ifndef EU
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super->spriteSettings.draw = 1;
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#endif
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InitializeAnimation(super, 2);
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}
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void sub_0801F48C(ChuchuEntity* this) {
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GetNextFrame(super);
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}
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void sub_0801F494(ChuchuEntity* this) {
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GetNextFrame(super);
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if (super->frame & ANIM_DONE) {
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super->action = 3;
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super->subtimer = 30;
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super->direction = sub_08049F84(super, 1);
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COLLISION_ON(super);
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super->spritePriority.b0 = 4;
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super->spritePriority.b1 = 3;
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InitializeAnimation(super, 2);
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}
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}
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void sub_0801F4EC(ChuchuEntity* this) {
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GetNextFrame(super);
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if (--super->subtimer == 0)
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super->action = 4;
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}
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void sub_0801F508(ChuchuEntity* this) {
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if (CheckWaterTile(this)) {
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this->unk_83 = 0;
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sub_0801F730(this);
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} else {
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u8 tmp = ++super->timer & 7;
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if (tmp == 0 && PlayerInRange(super, 1, 0x38)) {
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if (Random() & 1) {
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super->action = 5;
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Chuchu_JumpAtPlayer(this);
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} else {
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this->unk_83 = 120;
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sub_0801F730(this);
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}
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} else {
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if (tmp == 4) {
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super->direction = sub_08049F84(super, 1);
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}
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ProcessMovement0(super);
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GetNextFrame(super);
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}
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}
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}
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void sub_0801F584(ChuchuEntity* this) {
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if (super->frame & 0x10) {
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if (super->frame & 0x1) {
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super->frame ^= 1;
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super->hitType = 91;
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EnqueueSFX(SFX_12B);
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}
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ProcessMovement2(super);
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if (GravityUpdate(super, Q_8_8(64.0)) == 0)
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GetNextFrame(super);
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} else {
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GetNextFrame(super);
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}
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if (super->frame & ANIM_DONE) {
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if (CheckWaterTile(this)) {
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this->unk_83 = 0;
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sub_0801F730(this);
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} else {
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super->action = 6;
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super->subtimer = 60;
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super->speed = 0x20;
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super->hitType = 92;
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InitializeAnimation(super, 2);
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}
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}
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}
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void sub_0801F61C(ChuchuEntity* this) {
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if (--super->subtimer == 0)
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super->action = 4;
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GetNextFrame(super);
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}
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void sub_0801F638(ChuchuEntity* this) {
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GetNextFrame(super);
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if (super->frame & ANIM_DONE) {
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super->action = 8;
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super->subtimer = 30;
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super->direction = sub_08049F84(super, 1);
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super->spritePriority.b1 = 2;
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super->spritePriority.b0 = 6;
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InitializeAnimation(super, 1);
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}
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}
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void sub_0801F688(ChuchuEntity* this) {
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if (this->unk_83)
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this->unk_83--;
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if (CheckWaterTile(this) || this->unk_83) {
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super->direction = sub_08049F84(super, 1);
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ProcessMovement5(super);
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GetNextFrame(super);
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} else {
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sub_0801F748(this);
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}
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}
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void sub_0801F6CC(ChuchuEntity* this) {
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GetNextFrame(super);
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if (super->frame & ANIM_DONE) {
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super->action = 1;
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super->spriteSettings.draw = 0;
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InitializeAnimation(super, 4);
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}
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}
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void sub_0801F6F8(ChuchuEntity* this) {
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GravityUpdate(super, Q_8_8(24.0));
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GetNextFrame(super);
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if (super->frame & ANIM_DONE) {
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super->action = 4;
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super->speed = 0x20;
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EnemyDetachFX(super);
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InitializeAnimation(super, 2);
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}
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}
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void sub_0801F730(ChuchuEntity* this) {
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super->action = 7;
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COLLISION_OFF(super);
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InitializeAnimation(super, 5);
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}
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void sub_0801F748(ChuchuEntity* this) {
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super->action = 2;
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super->spriteSettings.draw = 1;
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InitializeAnimation(super, 4);
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}
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void sub_0801F764(ChuchuEntity* this) {
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if (super->action == 10 || super->action == 0)
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return;
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if (sub_08049FDC(super, 1)) {
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if (super->action == 1) {
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if (this->unk_82 || PlayerInRange(super, 1, 0x48)) {
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super->action = 2;
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super->spriteSettings.draw = 1;
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this->unk_82 = 1;
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InitializeAnimation(super, 0);
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}
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}
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} else if (super->action == 4) {
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sub_0801F730(this);
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} else if (super->action == 8) {
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super->action = 9;
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InitializeAnimation(super, 7);
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}
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}
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void sub_0801F7D8(ChuchuEntity* this) {
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sub_0804A720(super);
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super->action = 1;
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super->timer = Random();
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this->unk_80 = super->health;
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this->unk_82 = 0;
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}
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void sub_0801F7FC(ChuchuEntity* this) {
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if (sub_08049FDC(super, 1) == 0)
|
|
return;
|
|
|
|
if (this->unk_82 || PlayerInRange(super, 1, 0x48)) {
|
|
super->action = 2;
|
|
super->spriteSettings.draw = 1;
|
|
this->unk_82 = 1;
|
|
InitializeAnimation(super, 0);
|
|
}
|
|
}
|
|
|
|
void sub_0801F840(ChuchuEntity* this) {
|
|
GetNextFrame(super);
|
|
if (super->frame & ANIM_DONE) {
|
|
sub_0801FB14(this);
|
|
COLLISION_ON(super);
|
|
super->spritePriority.b0 = 4;
|
|
super->spritePriority.b1 = 3;
|
|
}
|
|
}
|
|
|
|
void sub_0801F884(ChuchuEntity* this) {
|
|
GetNextFrame(super);
|
|
if (super->subtimer) {
|
|
super->subtimer--;
|
|
} else {
|
|
Entity* entity = EnemyCreateFX(super, FX_LIGHTNING_STRIKE);
|
|
if (entity != NULL) {
|
|
entity->type2 = 64;
|
|
super->action = 4;
|
|
super->hitType = 165;
|
|
EnqueueSFX(SFX_193);
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_0801F8C0(ChuchuEntity* this) {
|
|
if (CheckWaterTile(this)) {
|
|
sub_0801FAE0(this);
|
|
} else if (sub_08049FDC(super, 1) == 0) {
|
|
sub_0801F730(this);
|
|
} else {
|
|
u8 tmp = ++super->timer & 7;
|
|
if (tmp == 0 && sub_08049F1C(super, gUnk_020000B0, 0x38)) {
|
|
super->action = 5;
|
|
Chuchu_JumpAtPlayer(this);
|
|
} else {
|
|
if (tmp == 4) {
|
|
super->direction = GetFacingDirection(super, gUnk_020000B0);
|
|
}
|
|
ProcessMovement0(super);
|
|
GetNextFrame(super);
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_0801F940(ChuchuEntity* this) {
|
|
if (super->frame & 0x10) {
|
|
if (super->frame & 1) {
|
|
super->frame ^= 1;
|
|
EnqueueSFX(SFX_12B);
|
|
}
|
|
ProcessMovement2(super);
|
|
if (GravityUpdate(super, Q_8_8(64.0)) == 0)
|
|
GetNextFrame(super);
|
|
} else {
|
|
GetNextFrame(super);
|
|
}
|
|
|
|
if (super->frame & ANIM_DONE) {
|
|
if (CheckWaterTile(this)) {
|
|
sub_0801FAE0(this);
|
|
} else {
|
|
super->action = 6;
|
|
super->subtimer = 60;
|
|
super->speed = 0x20;
|
|
InitializeAnimation(super, 2);
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_0801F9C4(ChuchuEntity* this) {
|
|
if (--super->subtimer == 0)
|
|
super->action = 4;
|
|
GetNextFrame(super);
|
|
}
|
|
|
|
void sub_0801F9E0(ChuchuEntity* this) {
|
|
GetNextFrame(super);
|
|
if (super->frame & ANIM_DONE) {
|
|
super->action = 8;
|
|
super->subtimer = 30;
|
|
super->direction = sub_08049F84(super, 1);
|
|
super->spritePriority.b1 = 2;
|
|
super->spritePriority.b0 = 6;
|
|
InitializeAnimation(super, 1);
|
|
}
|
|
}
|
|
|
|
void sub_0801FA30(ChuchuEntity* this) {
|
|
if (CheckWaterTile(this)) {
|
|
super->direction = sub_08049F84(super, 1);
|
|
ProcessMovement5(super);
|
|
GetNextFrame(super);
|
|
} else if (sub_08049FDC(super, 1) == 0) {
|
|
super->action = 9;
|
|
InitializeAnimation(super, 7);
|
|
} else {
|
|
sub_0801FAF8(this);
|
|
}
|
|
}
|
|
|
|
void sub_0801FA78(ChuchuEntity* this) {
|
|
GetNextFrame(super);
|
|
if (super->frame & ANIM_DONE) {
|
|
super->action = 1;
|
|
super->spriteSettings.draw = 0;
|
|
InitializeAnimation(super, 4);
|
|
EnemyDetachFX(super);
|
|
}
|
|
}
|
|
|
|
void sub_0801FAAC(ChuchuEntity* this) {
|
|
GravityUpdate(super, Q_8_8(24.0));
|
|
GetNextFrame(super);
|
|
if (super->frame & ANIM_DONE) {
|
|
sub_0801FB14(this);
|
|
super->speed = 0x20;
|
|
EnemyDetachFX(super);
|
|
}
|
|
}
|
|
|
|
void sub_0801FAE0(ChuchuEntity* this) {
|
|
super->action = 7;
|
|
COLLISION_OFF(super);
|
|
InitializeAnimation(super, 5);
|
|
}
|
|
|
|
void sub_0801FAF8(ChuchuEntity* this) {
|
|
super->action = 2;
|
|
super->spriteSettings.draw = 1;
|
|
InitializeAnimation(super, 4);
|
|
}
|
|
|
|
void sub_0801FB14(ChuchuEntity* this) {
|
|
super->action = 3;
|
|
super->subtimer = 30;
|
|
super->direction = sub_08049F84(super, 1);
|
|
InitializeAnimation(super, 2);
|
|
}
|
|
|
|
void sub_0801FB34(ChuchuEntity* this) {
|
|
if (this->unk_68) {
|
|
sub_0806FA90(super, this->unk_68, gUnk_080CA2B4[super->frame & 0xf], 1);
|
|
(this->unk_68)->spriteOffsetY--;
|
|
}
|
|
}
|
|
|
|
void sub_0801FB68(ChuchuEntity* this) {
|
|
switch (super->type) {
|
|
case 0:
|
|
super->action = 9;
|
|
break;
|
|
case 1:
|
|
super->action = 10;
|
|
COLLISION_ON(super);
|
|
super->spriteSettings.draw = 1;
|
|
super->spritePriority.b1 = 3;
|
|
break;
|
|
case 2:
|
|
super->action = 10;
|
|
super->hitType = 92;
|
|
EnemyDetachFX(super);
|
|
break;
|
|
}
|
|
|
|
super->zVelocity = 0;
|
|
}
|
|
|
|
bool32 CheckWaterTile(ChuchuEntity* this) {
|
|
if (GetActTileAtEntity(super) == ACT_TILE_16) {
|
|
return TRUE;
|
|
} else {
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
void Chuchu_JumpAtPlayer(ChuchuEntity* this) {
|
|
super->speed = 0x180;
|
|
super->zVelocity = Q_16_16(2.0);
|
|
super->direction = sub_08049F84(super, 1);
|
|
InitializeAnimation(super, 3);
|
|
}
|
|
|
|
// clang-format off
|
|
void (*const Chuchu_Functions[])(ChuchuEntity*) = {
|
|
Chuchu_OnTick,
|
|
Chuchu_OnCollision,
|
|
Chuchu_OnKnockback,
|
|
Chuchu_OnDeath,
|
|
Chuchu_OnConfused,
|
|
Chuchu_OnGrabbed,
|
|
};
|
|
|
|
void (*const gUnk_080CA234[])(ChuchuEntity*) = {
|
|
sub_0801F0A4,
|
|
nullsub_4,
|
|
sub_0801F0C8,
|
|
sub_0801F12C,
|
|
sub_0801F1B0,
|
|
sub_0801F228,
|
|
sub_0801F250,
|
|
sub_0801F270,
|
|
sub_0801F2CC,
|
|
sub_0801F2F8,
|
|
};
|
|
|
|
void (*const gUnk_080CA25C[])(ChuchuEntity*) = {
|
|
sub_0801F428,
|
|
sub_0801F48C,
|
|
sub_0801F494,
|
|
sub_0801F4EC,
|
|
sub_0801F508,
|
|
sub_0801F584,
|
|
sub_0801F61C,
|
|
sub_0801F638,
|
|
sub_0801F688,
|
|
sub_0801F6CC,
|
|
sub_0801F6F8,
|
|
};
|
|
|
|
void (*const gUnk_080CA288[])(ChuchuEntity*) = {
|
|
sub_0801F7D8,
|
|
sub_0801F7FC,
|
|
sub_0801F840,
|
|
sub_0801F884,
|
|
sub_0801F8C0,
|
|
sub_0801F940,
|
|
sub_0801F9C4,
|
|
sub_0801F9E0,
|
|
sub_0801FA30,
|
|
sub_0801FA78,
|
|
sub_0801FAAC,
|
|
};
|
|
// clang-format on
|