mirror of
https://github.com/zeldaret/tmc
synced 2026-07-27 23:00:14 -04:00
105 lines
2.4 KiB
C
105 lines
2.4 KiB
C
#include "entity.h"
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#include "script.h"
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#include "functions.h"
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#include "npc.h"
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#include "flags.h"
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#include "textbox.h"
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extern u16 gUnk_081104F8[];
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extern void (*const gUnk_081104E0[])(Entity*);
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extern void (*const gUnk_081104EC[])(Entity*);
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void KingDaltus(Entity* this) {
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if ((this->flags & 2) != 0) {
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if (this->interactType == 2) {
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this->interactType = 0;
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this->action = 2;
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InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
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sub_0806F118(this);
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}
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gUnk_081104EC[this->action](this);
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} else {
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gUnk_081104E0[this->action](this);
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sub_0806ED78(this);
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}
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}
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void sub_08066654(Entity* this) {
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this->action = 1;
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this->spriteSettings.b.draw = 1;
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this->field_0x68.HALF.LO = sub_0801E99C(this);
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sub_08078784(this, this->field_0x68.HALF.LO);
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InitAnimationForceUpdate(this, 2);
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}
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void sub_08066688(Entity* this) {
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s32 tmp = sub_0806ED9C(this, 0x28, 0x28);
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if (tmp < 0) {
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tmp = 2;
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} else {
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if (this->field_0xf == 0) {
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this->field_0xf = 0x10;
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} else {
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this->field_0xf -= 1;
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tmp = this->animIndex;
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}
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}
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if (sub_0806F078(this, tmp) == 0) {
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UpdateAnimationSingleFrame(this);
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}
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if (this->interactType != 0) {
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this->action = 2;
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this->interactType = 0;
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}
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}
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void sub_080666DC(Entity* this) {
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this->action = 1;
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}
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void sub_080666E4(Entity* this) {
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this->action = 1;
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this->spriteSettings.b.draw = 1;
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this->field_0x68.HALF.LO = sub_0801E99C(this);
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sub_0807DD50(this);
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}
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void sub_0806670C(Entity* this) {
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sub_0807DD94(this, NULL);
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}
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void sub_08066718(Entity* this) {
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if (UpdateFuseInteraction(this) != 0) {
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this->action = 1;
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}
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}
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void sub_0806672C(Entity* this) {
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sub_08078784(this, this->field_0x68.HALF.LO);
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}
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void sub_0806673C(Entity* this) {
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u32 index;
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if (CheckGlobalFlag(2) == 0) {
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index = 0;
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} else if (GetInventoryValue(2) == 0) {
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index = 1;
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} else if (GetInventoryValue(3) == 0) {
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index = 2;
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} else {
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index = 3;
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}
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MessageNoOverlap(gUnk_081104F8[index], this);
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}
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void KingDaltus_Fusion(Entity* this) {
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if (this->action == 0) {
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this->action += 1;
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this->spriteSettings.b.draw = 1;
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InitAnimationForceUpdate(this, 6);
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} else {
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UpdateAnimationSingleFrame(this);
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}
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}
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