Files
tmc/src/projectile/v3HandProjectile.c
T
2021-10-16 17:31:57 +02:00

42 lines
1020 B
C

#include "entity.h"
#include "enemy.h"
#include "player.h"
#include "audio.h"
extern s32 sub_080AF090(Entity*);
extern s32 sub_080A7EB0(Entity*);
extern void (*const V3HandProjectile_Functions[])(Entity*);
void V3HandProjectile(Entity* this) {
V3HandProjectile_Functions[GetNextFunction(this)](this);
}
void V3HandProjectile_OnTick(Entity* this) {
if (this->action == 0) {
this->action = 1;
this->direction = GetFacingDirection(this, &gPlayerEntity);
InitializeAnimation(this, 0);
SoundReq(SFX_199);
}
if (this->height.HALF.HI < -6) {
this->height.HALF.HI += 2;
}
sub_080AF090(this);
if (this->collisions != 0) {
DeleteThisEntity();
}
GetNextFrame(this);
if (sub_080A7EB0(this) != 0) {
DeleteThisEntity();
}
}
void sub_080ABFA8(Entity* this) {
DeleteThisEntity();
}
void (*const V3HandProjectile_Functions[])(Entity*) = {
V3HandProjectile_OnTick, sub_080ABFA8, DeleteEntity, DeleteEntity, DeleteEntity,
};