Files
tmc/src/object/cameraTarget.c
T
2023-12-28 19:05:06 -08:00

165 lines
4.0 KiB
C

/**
* @file cameraTarget.c
* @ingroup Objects
*
* @brief Camera Target object
*/
#define NENT_DEPRECATED
#include "common.h"
#include "entity.h"
#include "functions.h"
#include "kinstone.h"
#include "message.h"
// typedef struct {
// Entity base;
// u8 filler[0x18];
// u16 tilePos;
// } BenchEntity;
extern void sub_080ADDD8(u32, u32);
void sub_080838DC(Entity*);
void sub_08083A40(Entity*);
void CameraTarget_Init(Entity*);
void CameraTarget_Action1(Entity*);
void CameraTarget_Action2(Entity*);
#ifdef EU
static const s32 gUnk_0811F744[] = {
0x00027940,
0x00027B40,
0x00027D40,
0x00027F40,
};
#else
static const s32 gUnk_0811F744[] = {
0x00027980,
0x00027B80,
0x00027D80,
0x00027F80,
};
#endif
void CameraTarget(Entity* this) {
static void (*const gUnk_0811F754[])(Entity*) = {
CameraTarget_Init,
CameraTarget_Action1,
CameraTarget_Action2,
};
u32 uVar2 = gPlayerState.field_0x27[0] > 0;
switch (gFuseInfo.fusionState) {
case FUSION_STATE_0:
case FUSION_STATE_1:
case FUSION_STATE_2:
if ((gMessage.doTextBox & 0x7f) == 0) {
break;
}
default:
if (gPossibleInteraction.currentObject->kinstoneId == KINSTONE_32) {
if (CheckKinstoneFused(KINSTONE_32) == 0) {
uVar2 = 0;
break;
}
}
uVar2 = 1;
break;
}
if (uVar2) {
sub_080838DC(this);
}
gUnk_0811F754[this->action](this);
}
void sub_080838DC(Entity* this) {
this->spriteSettings.draw = 0;
this->spriteOrientation.flipY = 1;
this->spriteRendering.b3 = 0;
this->spritePriority.b0 = 0;
this->timer = 4;
this->child = NULL;
this->action = 0;
}
void CameraTarget_Init(Entity* this) {
if (this->spriteAnimation[0] != 1) {
LoadSwapGFX(this, 1, 1);
this->spriteVramOffset -= 0x10;
#ifdef EU
sub_080ADDD8(1, 0x10277e0);
#else
sub_080ADDD8(1, 0x1027820);
#endif
sub_080838DC(this);
}
this->action = 1;
this->flags |= ENT_PERSIST;
SetEntityPriority(this, 6);
}
void CameraTarget_Action1(Entity* this) {
if (this->timer) {
this->timer--;
} else {
if ((gPossibleInteraction.currentObject->entity != NULL) &&
((u8)(gPossibleInteraction.currentObject->kinstoneId - 1) < 100)) {
this->child = gPossibleInteraction.currentObject->entity;
this->interactType = gPossibleInteraction.currentIndex;
sub_08083A40(this);
}
}
}
void CameraTarget_Action2(Entity* this) {
u32 bVar1;
u32 bVar2;
u32 bVar3;
u32 temp;
u32 temp2;
const KinstoneWorldEvent* ptr;
if ((this->type != 1) && (((u8)(gPossibleInteraction.currentObject->kinstoneId - 1) >= 100 ||
(this->child != gPossibleInteraction.currentObject->entity)))) {
sub_080838DC(this);
} else {
this->x = this->child->x;
this->y = this->child->y;
this->z = this->child->z;
if (this->frame == 1) {
this->frame = 0;
if (this->type == 0) {
bVar2 = gPossibleInteraction.currentObject->kinstoneId;
} else {
bVar2 = this->type2;
}
ptr = gKinstoneWorldEvents + bVar2;
bVar1 = ptr->bubbleIcon;
bVar3 = bVar1 & 1;
this->palette.b.b0 = bVar3;
temp = gUnk_0811F744[bVar1] < 0;
temp2 = (gUnk_0811F744[bVar1] & 0xffffff) | temp;
sub_080ADDD8(0, temp2 | 0x1000000);
}
GetNextFrame(this);
}
}
void sub_08083A40(Entity* this) {
u32 bVar1;
this->spriteSettings.draw = 1;
this->action = 2;
if (this->child->x.HALF.HI > gPlayerEntity.x.HALF.HI) {
bVar1 = 0;
this->spriteOffsetX = 8;
} else {
bVar1 = 1;
this->spriteOffsetX = -8;
}
this->spriteOffsetY = -18;
InitializeAnimation(this, bVar1);
CameraTarget_Action2(this);
}