Files
tmc/src/bladeBrothers.c
T
2020-06-15 15:47:32 -07:00

440 lines
11 KiB
C

#include "global.h"
#include "entity.h"
#include "link.h"
#include "room.h"
typedef struct {
/*0x00*/ u8 filler[0x2C];
/*0x2C*/ u8 unk;
} struct_030010A0;
typedef struct {
u8 filler[0xa8];
Stats stats;
} struct_02002A40;
extern void sub_0806ED78(Entity*);
extern void sub_08068BEC(Entity*, u32);
extern void sub_08078778(Entity*);
extern void InitializeAnimation(Entity*, u32);
extern s32 sub_0806ED9C(Entity*, u32, u32);
extern s32 sub_0806F078(Entity*, s32);
extern void sub_08004274(Entity*);
extern void TextboxNoOverlapFollow(u32);
extern void sub_0801D2B4(Entity*, u32);
extern void sub_0806FD3C(Entity*);
extern u32 sub_0801E99C(Entity*);
extern void sub_08078784(Entity*, u8);
extern void sub_0807DD50(Entity*);
extern void sub_080045C4(Entity*, Entity*);
extern u32 sub_0806F5A4(void);
extern void InitAnimationForceUpdate(Entity*, u32);
extern void sub_0806F118(Entity*);
extern void sub_0807DD94(Entity*, u32);
extern u32 UpdateFuseInteraction();
extern void ForceEquipItem(u8, u8);
extern void sub_0805ED14(u32*);
extern Entity* CreateFx(Entity*, u32, u32);
extern void PositionRelative(Entity*, Entity*, u32, u32);
extern void PlaySFX(u32);
extern u32 GetInventoryValue(u32);
extern void sub_080A7C18(u32, u32, u32);
extern u32 CheckLocalFlag(u32);
extern void TextboxNoOverlap(u32, Entity*);
extern void LoadRoomEntityList();
extern void ModHealth(s32);
extern void InitAnimationForceUpdate(Entity*, u32);
extern void UpdateAnimationSingleFrame(Entity*);
extern void sub_08068BEC(Entity*, u32);
extern void (*gUnk_081115C0[])(Entity*);
extern void (*gUnk_081115D0[])(Entity*);
extern struct_030010A0 gUnk_030010A0;
extern u16 gUnk_081115DC[];
extern Entity gLinkEntity;
extern u8 gUnk_08111618[];
extern u32* gUnk_081115EC[];
extern struct_02002A40 gUnk_02002A40;
extern u8 gUnk_08111623[];
extern u8 gUnk_0811162B[];
extern u16 gUnk_08111664[];
extern u16 gUnk_0811167A[];
extern u16 gUnk_08111690[];
extern u16 gUnk_081116A6[];
extern u16 gUnk_081116BC[];
extern u16 gUnk_081116D2[];
extern u16 gUnk_081116E8[];
extern u16 gUnk_081116FE[];
extern u16 gUnk_08111714[];
extern u32 gUnk_08111740[];
extern u16 gUnk_0811172A[];
extern u32 gUnk_0300402B;
extern EntityData gUnk_080F3494;
void sub_080689C0(Entity* this) {
if ((this->flags & 2) != 0) {
gUnk_081115D0[this->action](this);
} else {
gUnk_081115C0[this->action](this);
sub_0806ED78(this);
}
if ((this->frames.all & 1) != 0) {
this->frames.all &= 0xfe;
sub_08068BEC(this, 0);
}
}
void sub_08068A1C(Entity* this) {
u8 bVar1;
int offset;
(this->entityType).parameter2 = (this->entityType).parameter1;
if (gUnk_030010A0.unk != 0) {
offset = 6;
bVar1 = 3;
} else {
sub_08078778(this);
offset = 2;
bVar1 = 1;
}
this->action = bVar1;
InitializeAnimation(this, offset);
}
void sub_08068A4C(Entity* this) {
s32 uVar1;
s32 iVar2;
uVar1 = sub_0806ED9C(this, 0x28, 0x28);
if (uVar1 < 0) {
uVar1 = 2;
} else {
if (this->field_0xf == 0) {
this->field_0xf = 0x10;
} else {
this->field_0xf--;
uVar1 = (u32)this->field_0x58;
}
}
iVar2 = sub_0806F078(this, uVar1);
if (iVar2 == 0) {
sub_08004274(this);
}
if (this->interactType != 0) {
this->interactType = 0;
this->action = 2;
TextboxNoOverlapFollow(0);
}
}
void sub_08068AA4(Entity* this) {
u8 bVar1;
this->action = 1;
if (this->entityType.parameter1 != 0) {
this->entityType.parameter2++;
this->entityType.parameter2 &= 7;
if (this->entityType.parameter2 == 0) {
this->entityType.parameter2 += 1;
}
sub_0801D2B4(this, gUnk_081115DC[this->entityType.parameter2]);
}
}
void sub_08068ADC(Entity* this) {
if (gUnk_030010A0.unk == 2) {
sub_08004274(this);
}
sub_0806FD3C(this);
}
void sub_08068AFC(Entity* this) {
this->action = 1;
this->spriteSettings.b.ss0 = 1;
*(u8*)&this->field_0x68 = sub_0801E99C(this);
sub_08078784(this, *(u8*)&this->field_0x68);
sub_0807DD50(this);
}
void FUN_08068b2c(Entity* this) {
u32 uVar1;
if (this->interactType == '\x02') {
this->action = 2;
this->interactType = '\0';
sub_080045C4(this, &gLinkEntity);
uVar1 = sub_0806F5A4();
InitAnimationForceUpdate(this, uVar1);
sub_0806F118(this);
} else {
sub_0807DD94(this, 0);
}
}
void sub_08068B70(Entity* this) {
if (UpdateFuseInteraction()) {
this->action = 1;
}
}
void sub_08068B84(Entity* this) {
u8 p;
if (gUnk_08111618) {}
if (p = this->parameter3, gUnk_08111618[p]) {
ForceEquipItem(gUnk_08111618[this->parameter3], 0);
}
sub_0805ED14(gUnk_081115EC[this->parameter3]);
}
void sub_08068BB4(Entity* this) {
u32 item = gUnk_02002A40.stats.itemOnA;
this->field_0x69 = item;
item = gUnk_02002A40.stats.itemOnB;
*(&this->field_0x69 + 1) = item;
}
void sub_08068BD0(Entity* this) {
ForceEquipItem(this->field_0x69, 0);
ForceEquipItem(*(u8*)(&this->field_0x69 + 1), 1);
}
void sub_08068BEC(Entity* this, u32 unused) {
Entity* target;
target = CreateFx(this, 0x44, 0);
if (target) {
target->ticks.b0 = 1;
PositionRelative(this, target, 0, -0x100000);
PlaySFX(0xfa);
}
}
void sub_08068C28(Entity* this) {
u8 bVar1;
u32 uVar2;
this->parameter3 = gUnk_08111623[(this->entityType).parameter1];
if ((this->entityType).parameter1 == 1) {
if (GetInventoryValue(0x48)) { // spin attack
if (!GetInventoryValue(0x4b)) { // rock breaker
this->parameter3 = 1;
} else {
if (!GetInventoryValue(0x4a)) { // dash attack
this->parameter3 = 2;
} else {
this->parameter3 = 3;
}
}
}
}
}
void sub_08068C6C(Entity* this) {
sub_080A7C18(gUnk_0811162B[this->parameter3] & 0xffffff7f, 0, 0);
}
void sub_08068C8C(Entity* param_1, Entity* param_2) {
u8* arr = gUnk_0811162B + 0xd;
*(u32*)&param_2->animationState = *(u32*)(arr + param_1->parameter3 * 4);
}
void sub_08068CA0(Entity* param_1, Entity* param_2) {
u8 bVar1;
u32 uVar2;
bVar1 = (param_1->entityType).parameter1;
if (bVar1 == 1) {
*(u32*)&param_2->animationState = bVar1;
uVar2 = GetInventoryValue(0x48); // spin attack
if (uVar2 == 0) {
*(u32*)&param_2->animationState = 0;
}
uVar2 = GetInventoryValue(0x4b); // rock breaker
if (uVar2 == 0) {
*(u32*)&param_2->animationState = 0;
}
uVar2 = GetInventoryValue(0x4a); // dash attack
if (uVar2 == 0) {
*(u32*)&param_2->animationState = 0;
}
uVar2 = GetInventoryValue(0x4e); // down thrust
if (uVar2 != 0) {
return;
}
} else {
uVar2 = GetInventoryValue(gUnk_0811162B[param_1->parameter3] & -0x81);
if (uVar2 != 0) {
uVar2 = 1;
}
}
*(u32*)&param_2->animationState = uVar2;
}
void sub_08068CFC(Entity* param_1, Entity* param_2, u32 param_3, u32 param_4)
{
u8 bVar1;
u8 itemID;
u32 uVar2;
*(u32*)&param_2->animationState = 0;
bVar1 = param_1->parameter3;
if (bVar1 > 10)
return;
switch (bVar1) {
case 0:
default:
goto switchD_08068d12_caseD_0;
case 1:
itemID = 0x2;
break;
case 2:
itemID = 0x15;
break;
case 3:
itemID = 0x14;
break;
case 5:
uVar2 = CheckLocalFlag(3);
goto LABEL1;
break;
case 6:
if (gUnk_02002A40.stats.maxHealth < 0x50)
return;
goto switchD_08068d12_caseD_0;
case 7:
uVar2 = GetInventoryValue(0x48); // spin attack
if (uVar2 == 0) {
return;
}
uVar2 = GetInventoryValue(0x49); // roll attack
if (uVar2 == 0) {
return;
}
uVar2 = GetInventoryValue(0x4a); // dash attack
if (uVar2 == 0) {
return;
}
uVar2 = GetInventoryValue(0x4b); // rock breaker
if (uVar2 == 0) {
return;
}
uVar2 = GetInventoryValue(0x4c); // sword beam
if (uVar2 == 0) {
return;
}
uVar2 = GetInventoryValue(0x4e); // down thrust
if (uVar2 == 0) {
return;
}
itemID = 0x4f; // peril beam
break;
case 10:
itemID = 0x4d; // great spin
}
uVar2 = GetInventoryValue(itemID);
LABEL1:
if (uVar2 == 0) {
return;
}
switchD_08068d12_caseD_0:
*(u32*)&param_2->animationState = 1;
}
void sub_08068DB8(Entity* this) {
TextboxNoOverlap(gUnk_08111664[this->parameter3], this);
}
void sub_08068DD0(Entity* this) {
TextboxNoOverlap(gUnk_0811167A[this->parameter3], this);
}
void sub_08068DE8(Entity* this) {
TextboxNoOverlap(gUnk_08111690[this->parameter3], this);
}
void sub_08068E00(Entity* this) {
TextboxNoOverlap(gUnk_081116A6[this->parameter3], this);
}
void sub_08068E18(Entity* this) {
TextboxNoOverlap(gUnk_081116BC[this->parameter3], this);
}
void sub_08068E30(Entity* this) {
TextboxNoOverlap(gUnk_081116D2[this->parameter3], this);
}
void sub_08068E48(Entity* this) {
TextboxNoOverlap(gUnk_081116E8[this->parameter3], this);
}
void sub_08068E60(Entity* this) {
TextboxNoOverlap(gUnk_081116FE[this->parameter3], this);
}
void sub_08068E78(Entity* this) {
TextboxNoOverlap(gUnk_08111714[this->parameter3], this);
}
void sub_08068E90(Entity* this) {
LinkState* s = &gLinkState;
*(u16*)&s->unk8 = (1 << (gUnk_08111740[this->parameter3] - 1)) | *(u16*)&s->unk8;
}
void sub_08068EB4(void) {
gLinkState.unk71 = 0;
}
void sub_08068EC4(Entity* param_1, Entity* param_2) {
if (gUnk_08111740[param_1->parameter3] == gLinkState.unk71) {
*(u16*)&param_2->flags = gUnk_0811172A[param_1->parameter3];
*(u32*)&param_2->animationState = 1;
} else {
*(u32*)&param_2->animationState = 0;
}
}
void sub_08068F00(Entity* this) {
if (this->parameter3 == 1) {
LoadRoomEntityList(&gUnk_080F3494);
}
}
void sub_08068F14(Entity* this) {
if (this->parameter3 == 5) {
ModHealth(160);
}
if (this->parameter3 == 6) {
ModHealth(-160);
ModHealth(2);
}
}
void sub_08068F3C(Entity* this) {
if (this->parameter3 == 6) {
ModHealth(160);
}
}
void sub_08068F4C(Entity* this) {
if (this->action == 0) {
this->action += 1;
this->spriteSettings.b.ss0 = 0;
this->spriteSettings.b.ss0 = 1;
InitAnimationForceUpdate(this, 4);
} else {
UpdateAnimationSingleFrame(this);
}
if ((this->frames.all & 1) != 0) {
this->frames.all &= 0xfe;
sub_08068BEC(this, 0);
}
}