Files
tmc/src/enemy/spearMoblin.c
T
2021-03-15 22:56:23 +01:00

440 lines
11 KiB
C

#include "enemy.h"
#include "entity.h"
#include "random.h"
#include "functions.h"
extern bool32 sub_0806FC80(Entity*, Entity*, u32);
extern Entity* sub_08049DF4(u32);
void sub_08028604(Entity*);
void sub_08028754(Entity*);
void sub_08028784(Entity*);
void sub_080287E0(Entity*);
void sub_08028728(Entity*);
bool32 sub_080286CC(Entity*);
bool32 sub_080288A4(Entity*);
void sub_08028858(Entity*);
void sub_080288C0(Entity*);
bool32 sub_08028828(u32, u32);
void sub_080287B4(Entity*);
extern void (*const gUnk_080CC790[])(Entity*);
extern void (*const gUnk_080CC7A8[])(Entity*);
extern const u8 gUnk_080CC7BC[];
extern const s8 gUnk_080CC7C0[];
extern const u8 gUnk_080CC7D0[];
extern const u16 gUnk_080CC7D8[];
extern const Hitbox* const gUnk_080CC944[];
void SpearMoblin(Entity* this) {
EnemyFunctionHandler(this, gUnk_080CC790);
SetChildOffset(this, 0, 1, -0x20);
if (this->attachedEntity && this->attachedEntity->next) {
CopyPosition(this, this->attachedEntity);
}
}
void sub_0802826C(Entity* this) {
gUnk_080CC7A8[this->action](this);
}
void sub_08028284(Entity* this) {
if (this->field_0x43 != 0)
sub_0804A9FC(this, 0x1c);
sub_0804AA30(this, gUnk_080CC790);
if (this->bitfield & 0x80) {
if (this->action != 4) {
sub_08028754(this);
} else {
if ((this->bitfield & 0x3f) == 0) {
this->field_0x7a.HALF.LO++;
this->field_0x80.HALF.HI = 0x16;
sub_08028784(this);
}
}
}
this->attachedEntity->hurtBlinkTime = this->hurtBlinkTime;
if (this->currentHealth == 0) {
this->speed = 0;
this->field_0x82.HALF.LO = 0;
sub_080287E0(this);
DeleteEntity(this->attachedEntity);
this->attachedEntity = NULL;
}
}
void nullsub_13(Entity* this) {
/* ... */
}
void sub_08028314(Entity* this) {
Entity* pEVar2;
sub_0804A720(this);
this->action = 1;
this->animationState = 0;
this->field_0x7a.HALF.HI = 0;
this->field_0x80.HALF.LO = 0;
this->field_0x82.HALF.HI = 0;
this->field_0x80.HALF.HI = 0;
this->field_0x7a.HALF.LO = 0;
this->field_0x82.HALF.LO = 1;
if (this->actionDelay) {
this->animationState = this->type2 << 1;
this->actionDelay = 0x1e;
this->speed = 0x80;
this->direction = this->animationState << 2;
sub_080287E0(this);
} else {
this->animationState = 0x10;
sub_08028604(this);
}
pEVar2 = sub_080A7EE0(3);
if (pEVar2 != NULL) {
pEVar2->parent = this;
this->attachedEntity = pEVar2;
}
}
void sub_08028378(Entity* this) {
if (this->field_0x80.HALF.HI != 0) {
this->field_0x80.HALF.HI--;
}
if (--this->actionDelay == 0) {
if (++this->field_0x80.HALF.LO >= 0x10) {
sub_08028728(this);
} else {
sub_08028604(this);
}
} else {
if (sub_080286CC(this)) {
this->field_0x7a.HALF.HI |= 1;
}
if (sub_080288A4(this)) {
sub_0800417E(this, this->collisions);
this->animationState = DirectionRoundUp(this->direction) >> 2;
this->field_0x82.HALF.HI++;
sub_080287E0(this);
}
}
if (this->field_0xf >= 0xc) {
if (this->field_0x7a.HALF.HI != 0) {
sub_08028754(this);
}
} else {
this->field_0xf++;
}
sub_08028858(this);
}
void sub_08028420(Entity* this) {
if (--this->actionDelay == 0) {
this->action = 3;
this->field_0x82.HALF.LO = 0;
this->field_0x80.HALF.LO = 0;
this->animationState = 0x10;
sub_08028604(this);
} else {
if (sub_080286CC(this)) {
this->field_0x7a.HALF.HI |= 1;
}
}
if (this->field_0xf >= 0xc) {
if (this->field_0x7a.HALF.HI != 0) {
sub_08028754(this);
}
} else {
this->field_0xf++;
}
sub_08028858(this);
}
void sub_08028488(Entity* this) {
if (--this->actionDelay == 0) {
switch (this->field_0x82.HALF.LO) {
case 3:
this->action = 4;
this->speed = 0x180;
this->direction = sub_08049F84(this, 1);
EnqueueSFX(0x11e);
break;
case 2:
this->action = 2;
this->speed = 0;
this->actionDelay = (Random() & 7) * 3 + 0x40;
break;
case 4:
this->direction = (this->direction + 0x10) & 0x18;
/* fallthrough */
case 1:
default:
this->action = 1;
this->field_0x82.HALF.LO = 1;
this->speed = 0x80;
this->actionDelay = (Random() & 7) * 3 + 0x22;
break;
}
this->field_0xf = 0;
this->animationState = DirectionRoundUp(this->direction) >> 2;
sub_080287E0(this);
}
sub_08028858(this);
}
void sub_08028528(Entity* this) {
Entity* ent = sub_08049DF4(1);
const Hitbox* box;
if (ent == NULL) {
this->field_0xf = 0;
sub_08028728(this);
} else {
sub_080288C0(this);
box = gUnk_080CC944[this->animationState >> 1];
this->hitbox->offset_x = box->offset_x;
this->hitbox->offset_y = box->offset_y;
this->hitbox->width = box->width;
this->hitbox->height = box->height;
if (this->field_0x7a.HALF.LO != 0) {
this->field_0x7a.HALF.LO = 0;
this->field_0x80.HALF.HI = 0x16;
sub_08028784(this);
} else {
if (++this->actionDelay == 0x20) {
u32 direction;
this->actionDelay = 0;
direction = GetFacingDirection(this, ent);
if (sub_08028828(this->direction, direction)) {
this->direction = direction;
}
}
if ((this->actionDelay & 7) == 0) {
EnqueueSFX(0xf0);
CreateFx(this, 2, 0x40);
}
if (++this->field_0x7a.HALF.HI == 0x80) {
this->field_0x7a.HALF.LO++;
}
}
if (0x20 < this->field_0x7a.HALF.HI) {
ProcessMovement(this);
}
GetNextFrame(this);
}
}
#if NON_MATCHING
void sub_08028604(Entity* this) {
this->field_0xf = 0;
if (this->field_0x82.HALF.LO == 1) {
this->actionDelay = gUnk_080CC7BC[Random() & 3];
this->speed = 0x80;
if (sub_08049FA0(this) != 0) {
this->direction = gUnk_080CC7D0[Random() & 7] + 0x18 + this->direction & 0x18;
} else {
u32 iVar3 = sub_08049EE4(this);
u32 uVar1;
if (this->field_0x82.HALF.HI == '\0') {
uVar1 = gUnk_080CC7C0[Random() & 0xf];
} else {
uVar1 = gUnk_080CC7C0[Random() & 7];
this->actionDelay = this->actionDelay + 0x10;
this->field_0x82.HALF.HI--;
}
this->direction = iVar3 + uVar1 + 4U & 0x18;
}
} else {
this->actionDelay = 0xc;
this->speed = 0;
}
if (this->direction >> 2 != this->animationState) {
this->animationState = this->direction >> 2;
sub_080287E0(this);
}
}
#else
NAKED
void sub_08028604(Entity* this) {
asm(".include \"asm/non_matching/spearMoblin/sub_08028604.inc\"");
}
#endif
bool32 sub_080286CC(Entity* this) {
if (this->field_0x80.HALF.HI == 0) {
Entity* ent = sub_08049DF4(1);
if (ent != NULL) {
if (this->field_0x82.HALF.LO == 2 && sub_0806FC80(this, ent, 0x30))
return TRUE;
if (sub_0806FC80(this, ent, 0x40) &&
DirectionRoundUp(GetFacingDirection(this, ent)) >> 2 == this->animationState)
return TRUE;
}
}
return FALSE;
}
void sub_08028728(Entity* this) {
this->animationState = DirectionRoundUp(this->direction) >> 2;
this->direction = this->animationState << 2;
this->field_0x82.HALF.HI >>= 1;
sub_080287B4(this);
this->field_0x82.HALF.LO = 2;
}
void sub_08028754(Entity* this) {
this->direction = sub_08049F84(this, 1);
this->animationState = DirectionRoundUp(this->direction) >> 2;
this->field_0x82.HALF.HI = 0;
sub_080287B4(this);
this->field_0x82.HALF.LO = 3;
}
void sub_08028784(Entity* this) {
this->animationState = DirectionRoundUp(this->direction) >> 2;
this->direction = this->animationState << 2;
this->field_0x82.HALF.HI = 0;
sub_080287B4(this);
this->actionDelay <<= 1;
this->field_0x82.HALF.LO = 4;
}
void sub_080287B4(Entity* this) {
this->action = 3;
this->actionDelay = 0x20;
this->field_0xf = 0;
this->field_0x80.HALF.LO = 0;
this->field_0x7a.HALF.HI = 0;
this->speed = 0;
this->field_0x82.HALF.LO = 0;
sub_080287E0(this);
}
void sub_080287E0(Entity* this) {
u32 sprite = this->animationState >> 1;
switch (this->field_0x82.HALF.LO) {
case 0:
/* ... */
break;
case 1:
case 4:
sprite += 4;
break;
case 3:
sprite += 8;
break;
case 2:
sprite += 0xc;
break;
}
InitializeAnimation(this, sprite);
}
bool32 sub_08028828(u32 arg0, u32 arg1) {
if (DirectionRoundUp(arg1) == DirectionRoundUp(arg0)) {
u32 angle1 = (arg1 + 5) & 7;
u32 angle0 = (arg0 + 5) & 7;
if (angle1 < 3 && angle0 < 3)
return TRUE;
}
return FALSE;
}
void sub_08028858(Entity* this) {
const Hitbox* box;
sub_080288C0(this);
box = gUnk_080CC944[this->animationState >> 1];
this->hitbox->offset_x = box->offset_x;
this->hitbox->offset_y = box->offset_y;
this->hitbox->width = box->width;
this->hitbox->height = box->height;
if (this->field_0x82.HALF.LO == 0) {
this->speed = 0;
}
ProcessMovement(this);
GetNextFrame(this);
}
bool32 sub_080288A4(Entity* this) {
return (this->collisions & gUnk_080CC7D8[this->animationState >> 1]) != 0;
}
void sub_080288C0(Entity* this) {
Entity* ent = this->attachedEntity;
if (ent && (ent->bitfield & 0x80)) {
this->field_0x3e = ent->field_0x3e;
this->hurtBlinkTime = -ent->hurtBlinkTime;
this->field_0x46 = ent->field_0x46;
this->field_0x42 = ent->field_0x42;
ent->field_0x42 = 0;
}
}
// clang-format off
void (*const gUnk_080CC790[])(Entity*) = {
sub_0802826C,
sub_08028284,
sub_08001324,
sub_0804A7D4,
sub_08001242,
nullsub_13,
};
void (*const gUnk_080CC7A8[])(Entity*) = {
sub_08028314,
sub_08028378,
sub_08028420,
sub_08028488,
sub_08028528,
};
const u8 gUnk_080CC7BC[] = {
0x30, 0x60, 0x6C, 0x91,
};
const s8 gUnk_080CC7C0[] = {
0xF8, 0x0C,
0xF4, 0x08,
0x04, 0xFA,
0x06, 0xFC,
0x00, 0xFD,
0x01, 0x03,
0xFF, 0x02,
0x00, 0xFE,
};
const u8 gUnk_080CC7D0[] = {
0x08, 0x10,
0x08, 0x00,
0x10, 0x08,
0x10, 0x00,
};
const u16 gUnk_080CC7D8[] = {
0xE, 0xE000, 0xE0, 0xE00,
};
// clang-format on