mirror of
https://github.com/zeldaret/tmc
synced 2026-06-03 18:36:43 -04:00
97 lines
2.4 KiB
C
97 lines
2.4 KiB
C
#include "global.h"
|
|
#include "entity.h"
|
|
#include "npc.h"
|
|
#include "flags.h"
|
|
#include "textbox.h"
|
|
#include "functions.h"
|
|
#include "script.h"
|
|
|
|
extern u16 gUnk_08112D48[];
|
|
|
|
void Librari(Entity* this) {
|
|
switch (this->action) {
|
|
case 0:
|
|
this->action = 1;
|
|
this->spriteSettings.b.draw = TRUE;
|
|
this->animationState = this->actionDelay;
|
|
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
|
sub_08078784(this, this->field_0x68.HALF.LO);
|
|
sub_0805E3A0(this, 2);
|
|
sub_0807DD50(this);
|
|
break;
|
|
case 1:
|
|
if (this->interactType == 2) {
|
|
this->action = 2;
|
|
this->interactType = 0;
|
|
sub_0806F118(this);
|
|
} else {
|
|
ExecuteScriptForEntity(this, NULL);
|
|
HandleEntity0x82Actions(this);
|
|
UpdateAnimationSingleFrame(this);
|
|
}
|
|
break;
|
|
case 2:
|
|
if (UpdateFuseInteraction(this)) {
|
|
this->action = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_0806B260(Entity* this, ScriptExecutionContext* context) {
|
|
u32 index;
|
|
|
|
context->condition = 0;
|
|
// flippers
|
|
if (!GetInventoryValue(0x46)) {
|
|
if (CheckGlobalFlag(0x29)) {
|
|
index = 2;
|
|
context->condition = 1;
|
|
} else if (!CheckLocalFlag(0x7a)) {
|
|
index = 0;
|
|
SetLocalFlag(0x7a);
|
|
} else {
|
|
index = 1;
|
|
}
|
|
} else {
|
|
index = 3;
|
|
}
|
|
TextboxNoOverlap(gUnk_08112D48[index], this);
|
|
}
|
|
|
|
extern u16 gUnk_08112D50[];
|
|
|
|
void sub_0806B2B4(Entity* this) {
|
|
u32 index;
|
|
|
|
if (CheckLocalFlag(0xb3)) {
|
|
if (!CheckRoomFlag(0)) {
|
|
index = 1;
|
|
SetRoomFlag(0);
|
|
} else if (!CheckRoomFlag(1)) {
|
|
index = 2;
|
|
SetRoomFlag(1);
|
|
} else if (!CheckRoomFlag(2)) {
|
|
index = 3;
|
|
SetRoomFlag(2);
|
|
} else {
|
|
index = 4;
|
|
ClearRoomFlag(0);
|
|
ClearRoomFlag(1);
|
|
ClearRoomFlag(2);
|
|
}
|
|
} else {
|
|
index = 0;
|
|
}
|
|
TextboxNoOverlap(gUnk_08112D50[index], this);
|
|
}
|
|
|
|
void Librari_Fusion(Entity* this) {
|
|
if (this->action == 0) {
|
|
this->action++;
|
|
this->spriteSettings.b.draw = TRUE;
|
|
InitAnimationForceUpdate(this, 9);
|
|
} else {
|
|
UpdateAnimationSingleFrame(this);
|
|
}
|
|
}
|