Files
tmc/src/object/lightableSwitch.c
T
2021-03-09 04:22:03 +01:00

143 lines
3.2 KiB
C

#include "global.h"
#include "entity.h"
#include "room.h"
#include "flags.h"
#include "functions.h"
extern void sub_0809EB30(Entity*);
extern void sub_0809EAD8(Entity*);
extern void sub_0809EABC(Entity*);
extern void sub_080A2CC0(Entity*, Entity**, u16*);
extern void (*const gUnk_081243B4[])(Entity*);
extern void (*const gUnk_081243BC[])(Entity*);
extern void (*const gUnk_081243C4[])(Entity*);
extern Hitbox gUnk_080FD150;
void LightableSwitch(Entity* this) {
gUnk_081243B4[this->type](this);
sub_0809EB30(this);
}
void sub_0809EA1C(Entity* this) {
gUnk_081243BC[this->action](this);
}
void sub_0809EA34(Entity* this) {
this->action = 1;
this->flags = this->flags | 0x80;
this->frameIndex = 0;
this->field_0x3c = 7;
this->field_0x40 = 0x48;
this->damageType = 0x28;
this->flags2 = 10;
this->hitbox = &gUnk_080FD150;
sub_0809EAD8(this);
UpdateSpriteForCollisionLayer(this);
sub_0809EABC(this);
}
void sub_0809EA80(Entity* this) {
if ((this->bitfield & 0x80) != 0) {
if (CheckFlags(this->field_0x86.HWORD) != 0) {
ClearFlag(this->field_0x86.HWORD);
} else {
SetFlag(this->field_0x86.HWORD);
}
EnqueueSFX(0x110);
}
sub_0809EABC(this);
}
void sub_0809EABC(Entity* this) {
bool32 anySet;
u32 f;
f = CheckFlags(this->field_0x86.HWORD);
anySet = BOOLCAST(f);
if (this->frameIndex != anySet) {
this->frameIndex = anySet;
}
}
void sub_0809EAD8(Entity* this) {
u8 bVar1;
Entity* pEVar2;
if (this->type2 != 0) {
this->attachedEntity = GetCurrentRoomProperty(this->type2);
sub_080A2CC0(this, &this->attachedEntity, &this->field_0x74.HWORD);
} else {
SetTile(0x4050, COORD_TO_TILE(this), this->collisionLayer);
}
}
void sub_0809EB30(Entity* this) {
u16 uVar1;
u16* puVar2;
if (this->type2 != 0) {
if ((this->direction & 0x80) == 0) {
sub_0806F69C(this);
}
puVar2 = &this->field_0x74.HWORD;
if (!--*puVar2) {
sub_080A2CC0(this, &this->attachedEntity, puVar2);
}
}
}
void sub_0809EB68(Entity* this) {
gUnk_081243C4[this->action](this);
}
void sub_0809EB80(Entity* this) {
this->action = 1;
this->flags = this->flags | 0x80;
this->frameIndex = 3;
this->field_0x3c = 7;
this->field_0x40 = 0x48;
this->damageType = 0x28;
this->flags2 = 10;
this->hitbox = &gUnk_080FD150;
sub_0809EAD8(this);
UpdateSpriteForCollisionLayer(this);
if (CheckFlags(this->cutsceneBeh.HWORD) != 0) {
this->action = 3;
this->frameIndex = 2;
}
}
void sub_0809EBD8(Entity* this) {
if ((this->bitfield & 0x80) != 0) {
this->action = 2;
this->actionDelay = 0x10;
this->frameIndex = 2;
SetFlag(this->field_0x86.HWORD);
EnqueueSFX(0x110);
}
}
void sub_0809EC08(Entity* this) {
if (CheckFlags(this->cutsceneBeh.HWORD) != 0) {
this->action = 3;
} else {
if (--this->actionDelay == 0) {
this->action = 1;
this->frameIndex = 3;
ClearFlag(this->field_0x86.HWORD);
EnqueueSFX(0x110);
}
}
}
void nullsub_126(Entity* this) {
}