Files
tmc/src/npc/simon.c
T
octorock 3b87c04162 Invert NENT_DEPRECATED define
To define ENT_DEPRECATED in files that still need the old entity structs.
2023-12-30 18:30:00 +01:00

58 lines
1.3 KiB
C

/**
* @file simon.c
* @ingroup NPCs
*
* @brief Simon NPC
*/
#include "entity.h"
#include "flags.h"
#include "functions.h"
#include "object.h"
#include "room.h"
#include "screen.h"
#include "screenTransitions.h"
#include "script.h"
#include "sound.h"
typedef struct {
u8 filler[4];
u32 unk;
} struct_0806C2A0;
void Simon(Entity* this) {
if (this->action == 0) {
this->action++;
InitScriptForNPC(this);
} else {
ExecuteScriptAndHandleAnimation(this, NULL);
}
}
void sub_0806C224(void) {
DoExitTransition(&gUnk_0813AD60);
gRoomTransition.type = TRANSITION_FADE_BLACK_FAST;
}
void Simon_CreateChest(Entity* this) {
CreateObjectWithParent(this, SPECIAL_FX, FX_BIG_EXPLOSION2, 0);
SetTileType(0x73, COORD_TO_TILE(this), this->collisionLayer);
SoundReq(SFX_SECRET_BIG);
}
void sub_0806C280(void) {
SetGlobalFlag(MAROYA_WAKEUP);
DoExitTransition(&gUnk_0813AD74);
gRoomTransition.type = TRANSITION_FADE_BLACK_FAST;
}
void sub_0806C2A0(Entity* this, ScriptExecutionContext* context) {
switch (context->intVariable) {
case 0:
SetFade(FADE_IN_OUT | FADE_INSTANT | FADE_MOSAIC, 4);
break;
case 1:
SetFade(FADE_INSTANT | FADE_MOSAIC, 4);
break;
}
}