Files
tmc/src/manager/manager2.c
T
2021-09-26 14:09:42 +02:00

91 lines
2.6 KiB
C

#include "global.h"
#include "entity.h"
#include "screen.h"
#include "functions.h"
#include "room.h"
typedef struct {
Manager manager;
u32 field_0x20[0x6];
void* field_0x38;
void* field_0x3c;
} Manager2;
extern void sub_080576A0();
extern void sub_0805754C(Manager2*);
extern u8 gMapDataTopSpecial[];
extern u32 gUnk_0200B650;
void Manager2_Main(Manager2* this) {
if (this->manager.action == 0) {
this->manager.action = 1;
gScreen.affine.bg3Updated = 0;
gScreen.bg.bg1Updated = 0;
sub_08052D74(this, sub_080576A0, 0);
}
sub_0805754C(this);
}
void sub_0805754C(Manager2* this) {
s32 bgOffset;
bgOffset = (gRoomControls.roomScrollY - gRoomControls.roomOriginY);
bgOffset += bgOffset >> 3;
gScreen.affine.bg3yOffset = bgOffset & 0x3f;
gScreen.affine.bg3Tilemap = gMapDataTopSpecial + (bgOffset / 0x40) * 0x200;
if (this->field_0x38 != gScreen.affine.bg3Tilemap) {
this->field_0x38 = gScreen.affine.bg3Tilemap;
gScreen.affine.bg3Updated = 1;
}
bgOffset = (gRoomControls.roomScrollY - gRoomControls.roomOriginY);
bgOffset += bgOffset >> 2;
gScreen.bg.bg1yOffset = bgOffset & 0x3f;
gScreen.bg.bg1Tilemap = gMapDataTopSpecial + 0x2000 + (bgOffset / 0x40) * 0x200;
if (this->field_0x3c != gScreen.bg.bg1Tilemap) {
this->field_0x3c = gScreen.bg.bg1Tilemap;
gScreen.bg.bg1Updated = 1;
}
}
void sub_080575C8(u32 param) {
s32 bgOffset;
gUnk_0200B650 = 0;
*(u16*)0x4000000 = 0;
LoadGfxGroup(param);
gRoomVars.unk_10[0] = param;
bgOffset = (gRoomControls.roomScrollY - gRoomControls.roomOriginY);
bgOffset += bgOffset >> 3;
gScreen.affine.bg3yOffset = bgOffset & 0x3f;
gScreen.affine.bg3xOffset = 0;
gScreen.affine.bg3Tilemap = &gMapDataTopSpecial[(bgOffset / 0x40) * 0x200];
gScreen.affine.bg3Control = 0x1d49;
gScreen.affine.bg3Updated = 1;
bgOffset = (gRoomControls.roomScrollY - gRoomControls.roomOriginY);
bgOffset += bgOffset >> 2;
gScreen.bg.bg1yOffset = bgOffset & 0x3f;
gScreen.bg.bg1xOffset = 0;
gScreen.bg.bg1Tilemap = &gMapDataTopSpecial[0x2000 + (bgOffset / 0x40) * 0x200];
gScreen.bg.bg1Control = 0x1e49;
gScreen.bg.bg1Updated = 1;
gScreen.controls.layerFXControl = 0x3c48;
gScreen.controls.alphaBlend = 0x609;
gScreen.lcd.displayControl |= 0xa00;
}
void sub_08057688(void) {
gScreen.affine.bg3Control = 0x1d48;
gScreen.bg.bg1Control = 0x1e48;
}
void sub_080576A0(Manager2* this) {
LoadGfxGroup(gRoomVars.unk_10[0]);
this->field_0x38 = NULL;
this->field_0x3c = NULL;
sub_0805754C(this);
}