mirror of
https://github.com/zeldaret/tmc
synced 2026-05-25 07:23:16 -04:00
96 lines
2.3 KiB
C
96 lines
2.3 KiB
C
#include "manager.h"
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#include "flags.h"
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#include "room.h"
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#include "functions.h"
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#include "object.h"
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#include "audio.h"
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typedef struct {
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Manager manager;
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Entity* field_0x20[4];
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u8 field_0x30;
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u8 field_0x31;
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u8 field_0x32;
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u8 field_0x33;
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u8 field_0x34;
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u8 field_0x35;
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u8 field_0x36;
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u8 field_0x37;
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u8 field_0x38;
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u8 field_0x39;
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u8 field_0x3a;
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u8 field_0x3b;
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u8 field_0x3c;
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u8 field_0x3d;
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u16 field_0x3e;
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} Manager2B;
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extern void (*const gUnk_08108D30[])(Manager2B*);
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extern u8 gEntCount;
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void sub_0805D11C(Manager2B*);
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void Manager2B_Main(Manager2B* this) {
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gUnk_08108D30[this->manager.action](this);
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}
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void sub_0805D02C(Manager2B* this) {
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u32 counter;
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u16* objectData;
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Entity* object;
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if (CheckFlags(this->field_0x3e)) {
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DeleteThisEntity();
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}
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if (gEntCount < 0x44) {
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objectData = GetCurrentRoomProperty(this->manager.unk_0a);
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counter = 0;
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while (counter < 4) {
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object = CreateObject(OBJECT_A0, objectData[2], counter);
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object->x.HALF.HI = objectData[0] + gRoomControls.roomOriginX;
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object->y.HALF.HI = objectData[1] + gRoomControls.roomOriginY;
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object->parent = (Entity*)this;
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sub_08016A30(object);
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this->field_0x20[counter] = object;
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counter += 1;
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objectData += 3;
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}
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this->manager.action = 1;
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this->manager.unk_0f = 0x3c;
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this->field_0x36 = 0;
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}
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}
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void sub_0805D0C4(Manager2B* this) {
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if (--this->manager.unk_0f == 0) {
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this->manager.unk_0f = 0xb4;
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}
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if (this->field_0x36 == 0xf) {
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this->manager.action = 2;
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this->manager.unk_0e = 8;
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SoundReq(SFX_SECRET);
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sub_0805D11C(this);
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}
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this->field_0x36 = 0;
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}
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void sub_0805D0FC(Manager2B* this) {
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if (--this->manager.unk_0e == 0) {
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SetFlag(this->field_0x3e);
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DeleteManager(&this->manager);
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}
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}
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void sub_0805D11C(Manager2B* this) {
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Entity** entity_iterator;
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u32 counter;
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for (counter = 0; counter < 4; counter++) {
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Entity* entity;
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entity_iterator = &this->field_0x20[counter];
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entity = *entity_iterator;
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*entity_iterator = NULL;
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sub_0807BA8C(COORD_TO_TILE(entity), entity->collisionLayer);
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DeleteEntity(entity);
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}
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}
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