Files
tmc/src/manager/manager2B.c
T

96 lines
2.3 KiB
C

#include "manager.h"
#include "flags.h"
#include "room.h"
#include "functions.h"
#include "object.h"
#include "audio.h"
typedef struct {
Manager manager;
Entity* field_0x20[4];
u8 field_0x30;
u8 field_0x31;
u8 field_0x32;
u8 field_0x33;
u8 field_0x34;
u8 field_0x35;
u8 field_0x36;
u8 field_0x37;
u8 field_0x38;
u8 field_0x39;
u8 field_0x3a;
u8 field_0x3b;
u8 field_0x3c;
u8 field_0x3d;
u16 field_0x3e;
} Manager2B;
extern void (*const gUnk_08108D30[])(Manager2B*);
extern u8 gEntCount;
void sub_0805D11C(Manager2B*);
void Manager2B_Main(Manager2B* this) {
gUnk_08108D30[this->manager.action](this);
}
void sub_0805D02C(Manager2B* this) {
u32 counter;
u16* objectData;
Entity* object;
if (CheckFlags(this->field_0x3e)) {
DeleteThisEntity();
}
if (gEntCount < 0x44) {
objectData = GetCurrentRoomProperty(this->manager.unk_0a);
counter = 0;
while (counter < 4) {
object = CreateObject(OBJECT_A0, objectData[2], counter);
object->x.HALF.HI = objectData[0] + gRoomControls.roomOriginX;
object->y.HALF.HI = objectData[1] + gRoomControls.roomOriginY;
object->parent = (Entity*)this;
sub_08016A30(object);
this->field_0x20[counter] = object;
counter += 1;
objectData += 3;
}
this->manager.action = 1;
this->manager.unk_0f = 0x3c;
this->field_0x36 = 0;
}
}
void sub_0805D0C4(Manager2B* this) {
if (--this->manager.unk_0f == 0) {
this->manager.unk_0f = 0xb4;
}
if (this->field_0x36 == 0xf) {
this->manager.action = 2;
this->manager.unk_0e = 8;
SoundReq(SFX_SECRET);
sub_0805D11C(this);
}
this->field_0x36 = 0;
}
void sub_0805D0FC(Manager2B* this) {
if (--this->manager.unk_0e == 0) {
SetFlag(this->field_0x3e);
DeleteManager(&this->manager);
}
}
void sub_0805D11C(Manager2B* this) {
Entity** entity_iterator;
u32 counter;
for (counter = 0; counter < 4; counter++) {
Entity* entity;
entity_iterator = &this->field_0x20[counter];
entity = *entity_iterator;
*entity_iterator = NULL;
sub_0807BA8C(COORD_TO_TILE(entity), entity->collisionLayer);
DeleteEntity(entity);
}
}