Files
tmc/src/npc/forestMinish.c
T
2020-08-22 14:56:47 +02:00

287 lines
7.0 KiB
C

#include "global.h"
#include "entity.h"
#include "npc.h"
#include "flags.h"
#include "textbox.h"
#include "player.h"
#include "structures.h"
#include "functions.h"
extern void sub_0807DD50(Entity*);
extern void sub_0806F118(Entity*);
extern void sub_0807DDAC(Entity*, u32);
extern void sub_0807DDE4(Entity*);
extern void sub_080600F0(Entity*);
extern u32 sub_0801E99C(Entity*);
extern void sub_08078784(Entity*, u32);
extern void sub_0807000C(Entity*);
extern void sub_08060158(Entity*);
extern u32 CheckKinstoneFused(u32);
extern Entity* FindEntityInListBySubtype(u32, u32, u32);
extern void sub_080A29BC(Entity* parent);
extern void DeleteEntity(Entity*);
extern u32 Random(void);
extern void ModBombs(s32);
extern SpriteLoadData gUnk_0810A348;
extern u8* gUnk_08109D18[];
extern u8 gUnk_08109C98[];
extern u16 gUnk_0810A354[];
extern Dialog gUnk_08109DC8[];
extern u16 gUnk_0810A35A[];
extern u16 gUnk_0810A362[];
void ForestMinish(Entity* this) {
switch (this->action) {
case 0:
if (LoadExtraSpriteData(this, &gUnk_0810A348)) {
this->action = 1;
this->spriteSettings.b.draw = TRUE;
this->field_0x68.HALF.HI = this->animationState = this->actionDelay << 1;
this->actionDelay = 0;
sub_0805E3A0(this, 2);
StartCutscene(this, gUnk_08109D18[this->entityType.parameter]);
sub_0807DD50(this);
}
break;
case 1:
if (this->interactType == 2) {
this->action = 2;
this->interactType = 0;
sub_0806F118(this);
} else {
sub_0807DDAC(this, 0);
sub_0807DDE4(this);
if (this->frameDuration != 0xf0) {
sub_080600F0(this);
}
}
break;
case 2:
if (UpdateFuseInteraction(this)) {
this->action = 1;
}
}
}
void sub_08060090(Entity* this) {
this->field_0x68.HALF.LO = sub_0801E99C(this);
sub_08078784(this, this->field_0x68.HALF.LO);
}
void ForestMinish_Head(Entity* this) {
u32 pbVar1;
pbVar1 = this->frames.all;
if (this->frames.all != 0xff) {
pbVar1 &= -0x81;
}
if ((this->frameSpriteSettings & 1) == 0) {
pbVar1 = 0xff;
}
SetExtraSpriteFrame(this, 0, pbVar1);
SetExtraSpriteFrame(this, 1, this->frameIndex);
SetSpriteSubEntryOffsetData1(this, 1, 0);
sub_0807000C(this);
}
void sub_080600F0(Entity* this) {
u32 uVar1;
u32 uVar2;
uVar2 = this->field_0x80.HWORD;
if (this->field_0x80.HWORD < 8) {
if ((this->field_0x82.HWORD & 1) != 0) {
uVar2 = (uVar2 & 0xfc) + (this->field_0xf >> 1);
} else {
uVar2 = (uVar2 & 0xfc) + (this->animationState >> 1);
this->field_0xf = this->animationState;
}
}
if (uVar2 != this->animIndex) {
InitAnimationForceUpdate(this, uVar2);
}
if ((this->field_0x82.HWORD & 4) != 0) {
uVar1 = 2;
} else {
uVar1 = 1;
}
sub_080042BA(this, uVar1);
}
void sub_0806014C(Entity* this) {
this->actionDelay = 0;
sub_08060158(this);
}
#if 0
void sub_08060158(Entity *this)
{
u8 bVar1;
u8 bVar2;
s32 iVar4;
u32 temp;
if (this->actionDelay != 0) {
this->actionDelay--;
}
else {
this->actionDelay = 2;
iVar4 = sub_0806EDD8(this, 0x20, 0x20);
if (iVar4 < 0) {
this->animationState = this->field_0x68.HALF.HI;
iVar4 = this->field_0x68.HALF.HI << 2;
}
temp = (this->animationState >> 1) * 0x20 + (iVar4 >> 1) * 2;
bVar1 = gUnk_08109C98[temp];
bVar2 = gUnk_08109C98[temp + 1];
if ((bVar2 & 0x80) != 0) {
this->animationState = sub_0806F5B0(iVar4);
}
this->frames.all = bVar1;
this->frameIndex = bVar2 & 0x7f;
this->frameSpriteSettings = 1;
this->animIndex = 0;
this->frameDuration = 0xf0;
}
}
#endif
NAKED
void sub_08060158(Entity* this) {
asm(".include \"asm/non_matching/forestMinish/sub_08060158.inc\"");
}
void sub_080601D4(Entity* this) {
u32 temp;
u32 uVar2;
if (CheckGlobalFlag(LV3_CLEAR) == 0) {
uVar2 = 2;
} else {
temp = CheckKinstoneFused(0x17);
uVar2 = (-temp | temp) >> 0x1f;
}
TextboxNoOverlap(gUnk_0810A354[uVar2], this);
}
void sub_08060208(Entity* this) {
ShowNPCDialogue(this, &gUnk_08109DC8[this->entityType.parameter * 0x4]);
}
void sub_0806021C(Entity* this) {
u32 uVar1;
u32 uVar2;
// jabber nut
uVar1 = GetInventoryValue(0x5B);
uVar2 = (-uVar1 | uVar1) >> 0x1f;
// earth element
if (GetInventoryValue(0x40)) {
uVar2 = 2;
}
// mole mitts
if (GetInventoryValue(0x13)) {
uVar2 = 3;
}
ShowNPCDialogue(this, gUnk_08109DC8 + this->entityType.parameter * 0x4 + uVar2);
}
void sub_0806025C(Entity* this) {
ShowNPCDialogue(this, &gUnk_08109DC8[this->entityType.parameter * 0x4]);
}
void sub_08060270(Entity* this) {
u32 index;
// flippers
if (GetInventoryValue(0x46) == 0) {
index = 1;
if (CheckGlobalFlag(MIZUKAKI_START) == 0) {
index = 0;
SetGlobalFlag(MIZUKAKI_START);
}
} else {
index = 3;
if (CheckLocalFlag(0x76) == 0) {
index = 2;
SetLocalFlag(0x76);
}
}
TextboxNoOverlap(gUnk_0810A35A[index], this);
}
void sub_080602BC(Entity* this) {
u32 index;
// spin attack
if (GetInventoryValue(0x48) != 0) {
index = (Random() & 1) + 2;
} else {
if (gUnk_02002A40.stats.bombCount < gBombBagSizes[gUnk_02002A40.stats.bombBagType]) {
index = 1;
} else {
index = 0;
}
}
TextboxNoOverlap(gUnk_0810A362[index], this);
}
void sub_0806030C(Entity* this, u32* arg1) {
ModBombs(*(arg1 + 1));
}
void sub_08060318(void) {
Entity* ent;
int i;
for (i = 2; i >= 0; i--) {
ent = FindEntityInListBySubtype(8, 2, 2);
if (ent != NULL) {
sub_080A29BC(ent);
DeleteEntity(ent);
}
}
}
void sub_08060340(void) {
gUnk_02002A40.unk490 = gUnk_02002A40.unk50;
}
u32 sub_08060354(void) {
u32 iVar1;
s32 iVar2;
iVar2 = gUnk_02002A40.unk50 - gUnk_02002A40.unk490;
if (CheckGlobalFlag(DRUG_1) == 0) {
if (4 < iVar2) {
return 0x8444;
}
} else {
if (CheckGlobalFlag(DRUG_2) == 0) {
if (iVar2 > 9) {
return 0x8444;
}
} else {
if (CheckGlobalFlag(DRUG_3) == 0) {
if (iVar2 > 14) {
return 0x8444;
}
}
}
}
return 0;
}
void ForestMinish_Fusion(Entity* this) {
if (this->action == 0) {
if (LoadExtraSpriteData(this, &gUnk_0810A348)) {
this->action++;
this->spriteSettings.b.draw = TRUE;
sub_0805E3A0(this, 2);
InitializeAnimation(this, 6);
}
} else {
GetNextFrame(this);
}
}