mirror of
https://github.com/zeldaret/tmc
synced 2026-08-27 00:14:02 -04:00
aced0bef69
Now the 16x16 tiles are just called tiles and the 8x8 tiles are called subTiles.
31 lines
700 B
C
31 lines
700 B
C
/**
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* @file palaceArchway.c
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* @ingroup Objects
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*
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* @brief Palace Archway object
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*/
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#include "object.h"
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#include "tiles.h"
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void PalaceArchway_Init(Entity*);
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void PalaceArchway_Action1(Entity*);
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void PalaceArchway(Entity* this) {
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static void (*const PalaceArchway_Actions[])(Entity*) = {
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PalaceArchway_Init,
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PalaceArchway_Action1,
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};
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PalaceArchway_Actions[this->action](this);
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}
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void PalaceArchway_Init(Entity* this) {
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this->action = 1;
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this->frameIndex = this->type2;
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this->spriteRendering.b3 = 3;
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this->spritePriority.b0 = 7;
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SetTile(SPECIAL_TILE_105, COORD_TO_TILE(this), this->collisionLayer);
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}
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void PalaceArchway_Action1(Entity* this) {
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}
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