Files
tmc/src/npc/ghostBrothers.c
T
2022-07-25 22:45:55 +02:00

295 lines
9.4 KiB
C

#include "entity.h"
#include "functions.h"
#include "save.h"
#include "screen.h"
#include "message.h"
#include "npc.h"
extern u32 gSpriteAnimations_GhostBrothers[];
void sub_08065C0C(Entity* this);
void sub_08065BF4(Entity* this);
void sub_08065EBC(Entity* this);
void sub_08065D18(Entity* this);
void sub_08065D74(Entity* this);
void sub_08065DB8(Entity* this);
void sub_08065D18(Entity* this);
void sub_08065EDC(Entity* this);
void sub_08065F20(Entity* this);
void GhostBrothers(Entity* this) {
static const s8 gUnk_0811015C[8] = { -14, -16, -18, -20, -22, -20, -18, -16 };
static EntityAction* const actionFuncs[] = {
sub_08065BF4, sub_08065BF4, sub_08065BF4, sub_08065BF4, sub_08065EBC, sub_08065EBC,
};
if (this->flags & ENT_SCRIPTED) {
sub_08065C0C(this);
} else {
actionFuncs[this->type](this);
if (this->type < 3) {
const s8* ptr = gUnk_0811015C;
u32 subtimer = this->subtimer++;
this->z.HALF_U.HI = *(ptr + (((subtimer << 0x18) >> 0x1b) & 0x7));
}
}
}
void sub_08065BF4(Entity* this) {
static void (*const actionFuncs[])(Entity*) = {
sub_08065D18,
sub_08065D74,
sub_08065DB8,
};
actionFuncs[this->action](this);
}
static const u16 gUnk_08110188[] = { 0x1000, 0x4, 0xf01, 0x4, 0xe02, 0x4, 0xd03, 0x4, 0xc04, 0x8, 0xd03, 0x4,
0xe02, 0x4, 0xf01, 0x4, 0x1000, 0x14, 0xf01, 0x4, 0xe02, 0x4, 0xd03, 0x4,
0xc04, 0x4, 0xb05, 0x4, 0xa06, 0x4, 0x907, 0x4, 0x808, 0x8, 0x907, 0x4,
0xa06, 0x4, 0xb05, 0x4, 0xc04, 0x4, 0xd03, 0x4, 0xe02, 0x4, 0xf01, 0x4,
0x1000, 0x14, 0xf01, 0x4, 0xe02, 0x4, 0xd03, 0x4, 0xc04, 0x4, 0xb05, 0x4,
0xa06, 0x4, 0x907, 0x4, 0x808, 0x4, 0x709, 0x4, 0x60a, 0x4, 0x50b, 0x4,
0x40c, 0x4, 0x30d, 0x4, 0x20e, 0x4, 0x10f, 0x4, 0x10, 0x1e, 0xffff };
static const u16 gUnk_0811022E[] = { 0x10, 0x2, 0x10f, 0x2, 0x20e, 0x2, 0x30d, 0x2, 0x40c, 0x2, 0x50b, 0x2,
0x60a, 0x2, 0x709, 0x2, 0x808, 0x2, 0x907, 0x2, 0xa06, 0x2, 0xb05, 0x2,
0xc04, 0x2, 0xd03, 0x2, 0xe02, 0x2, 0xf01, 0x2, 0x1000, 0x2, 0xffff };
void sub_08065C0C(Entity* this) {
u16* puVar3;
switch (this->action) {
case 0:
this->action = 1;
this->spriteSettings.draw = 1;
sub_0807DD50(this);
break;
case 1:
if (this->interactType == 2) {
this->action = 2;
this->interactType = 0;
InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
sub_0806F118(this);
} else {
sub_0807DD94(this, NULL);
}
break;
case 2:
if (UpdateFuseInteraction(this) == 0) {
return;
}
this->action = 1;
break;
case 3:
if (--this->timer != 0) {
return;
}
puVar3 = *(u16**)&this->field_0x6c.HWORD;
if (*puVar3 != 0xffff) {
gScreen.controls.alphaBlend = *puVar3;
this->timer = (u8) * (++puVar3);
*(u16**)&this->field_0x6c = ++puVar3;
return;
}
this->spriteSettings.draw = 0;
this->action = 1;
break;
}
}
void sub_08065CCC(Entity* this) {
this->action = 3;
this->timer = 30;
this->spriteRendering.alphaBlend = 1;
*(const u16**)&this->field_0x6c = gUnk_0811022E;
gScreen.controls.layerFXControl = 0x3f40;
gScreen.controls.alphaBlend = 0x10;
}
void sub_08065D00(Entity* this) {
this->field_0x68.HALF.LO = sub_0801E99C(this);
sub_08078784(this, this->field_0x68.HALF.LO);
}
void sub_08065D18(Entity* this) {
this->action = 1;
this->timer = 30;
this->subtimer = 0;
this->spriteSettings.draw = 1;
this->spriteRendering.alphaBlend = 1;
*(const u16**)&this->field_0x6c = gUnk_08110188;
SetDefaultPriority(this, PRIO_MESSAGE);
InitAnimationForceUpdate(this, 2);
gScreen.controls.layerFXControl = 0x3f40;
gScreen.controls.alphaBlend = 0x1000;
}
void sub_08065D74(Entity* this) {
u16* ptr;
if (--this->timer) {
return;
}
ptr = *(u16**)&this->field_0x6c;
if (*ptr != 0xffff) {
gScreen.controls.alphaBlend = *ptr;
this->timer = *(ptr + 1);
*(u32*)&this->field_0x6c = (u32)(ptr + 2);
} else {
this->action++;
MessageFromTarget(0);
}
}
void sub_08065DB8(Entity* this) {
switch (this->subAction) {
case 0: {
if ((gMessage.doTextBox & 0x7f) == 0) {
this->subAction++;
this->timer = 60;
InitAnimationForceUpdate(this, 4);
}
break;
}
case 1: {
if (--this->timer == 0) {
this->subAction++;
this->timer = 180;
gUnk_02018EB0.unk_1++;
InitAnimationForceUpdate(this, 2);
}
break;
}
case 2:
break;
case 3: {
if (--this->timer == 0) {
MessageFromTarget(0);
this->subAction++;
}
break;
}
case 4: {
if ((gMessage.doTextBox & 0x7f) == 0) {
this->subAction++;
this->timer = 30;
*(const u16**)&this->field_0x6c = gUnk_0811022E;
}
break;
}
default: {
if (--this->timer == 0) {
u16* puVar3 = *(u16**)&this->field_0x6c.HWORD;
if (*puVar3 != 0xffff) {
gScreen.controls.alphaBlend = *puVar3;
this->timer = (u8) * (puVar3 + 1);
*(u16**)&this->field_0x6c = (puVar3 + 2);
} else {
gUnk_02018EB0.unk_0++;
DeleteThisEntity();
}
}
break;
}
}
UpdateAnimationSingleFrame(this);
}
void sub_08065EBC(Entity* this) {
static void (*const actionFuncs[])(Entity*) = {
sub_08065D18,
sub_08065EDC,
sub_08065F20,
};
actionFuncs[this->action](this);
sub_0806ED78(this);
}
void sub_08065EDC(Entity* this) {
if (--this->timer == 0) {
u16* puVar3 = *(u16**)&this->field_0x6c.HWORD;
if (*puVar3 != 0xffff) {
gScreen.controls.alphaBlend = *puVar3;
this->timer = (u8) * (++puVar3);
*(u16**)&this->field_0x6c = (++puVar3);
} else {
this->action++;
sub_08078778(this);
}
}
}
void sub_08065F20(Entity* this) {
UpdateAnimationSingleFrame(this);
if (this->interactType != 0) {
this->interactType = 0;
MessageFromTarget(0);
this->animIndex++;
if (gSpriteAnimations_GhostBrothers[this->animIndex] == 0) {
this->animIndex = 0;
}
InitAnimationForceUpdate(this, this->animIndex);
}
}
void sub_08065F64(Entity* this) {
static const Dialog dialogs[][8] = {
{ { 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TINGLE, 0x31) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TINGLE, 0x31) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TINGLE, 0x31) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TINGLE, 0x31) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TINGLE, 0x31) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TINGLE, 0x31) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TINGLE, 0x31) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TINGLE, 0x31) } } },
{ { 4, DIALOG_ROOM_FLAG, DIALOG_TOGGLE_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x17), TEXT_INDEX(TEXT_TOWN, 0x16) } },
{ 4, DIALOG_ROOM_FLAG, DIALOG_TOGGLE_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x17), TEXT_INDEX(TEXT_TOWN, 0x16) } },
{ 4,
DIALOG_ROOM_FLAG,
DIALOG_TOGGLE_FLAG,
1,
{ TEXT_INDEX(TEXT_TOWN2, 0x13), TEXT_INDEX(TEXT_TOWN2, 0x12) } },
{ 4,
DIALOG_ROOM_FLAG,
DIALOG_TOGGLE_FLAG,
1,
{ TEXT_INDEX(TEXT_TOWN3, 0x13), TEXT_INDEX(TEXT_TOWN3, 0x12) } },
{ 4,
DIALOG_ROOM_FLAG,
DIALOG_TOGGLE_FLAG,
1,
{ TEXT_INDEX(TEXT_TOWN4, 0x13), TEXT_INDEX(TEXT_TOWN4, 0x12) } },
{ 4,
DIALOG_ROOM_FLAG,
DIALOG_TOGGLE_FLAG,
1,
{ TEXT_INDEX(TEXT_TOWN5, 0x13), TEXT_INDEX(TEXT_TOWN5, 0x12) } },
{ 4,
DIALOG_ROOM_FLAG,
DIALOG_TOGGLE_FLAG,
1,
{ TEXT_INDEX(TEXT_TOWN6, 0x12), TEXT_INDEX(TEXT_TOWN6, 0x11) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN7, 0x3) } } },
};
s32 tmp = gSave.global_progress - 2;
if (tmp < 0) {
tmp = 0;
}
ShowNPCDialogue(this, &dialogs[this->type][tmp]);
}
void GhostBrothers_Fusion(Entity* this) {
if (this->action == 0) {
this->action++;
this->spriteSettings.draw = 1;
InitAnimationForceUpdate(this, 2);
} else {
UpdateAnimationSingleFrame(this);
}
}