Files
tmc/src/object/backgroundCloud.c
T
2022-04-18 00:00:59 +03:00

64 lines
1.8 KiB
C

#include "object.h"
void sub_0808F658(Entity*);
void sub_0808F6E0(Entity*);
void sub_0808F70C(Entity*);
void BackgroundCloud(Entity* this) {
static void (*const actionFuncs[])(Entity*) = {
sub_0808F658,
sub_0808F6E0,
sub_0808F70C,
};
actionFuncs[this->action](this);
}
void sub_0808F658(Entity* this) {
static const u8 gUnk_08121EB0[] = { 0x30, 0x28, 0x20 };
this->action = 1;
this->spriteSettings.draw = 1;
this->spriteOrientation.flipY = 3;
this->spriteRendering.b3 = 3;
this->spritePriority.b0 = this->type;
this->frameIndex = this->type;
this->direction = 8;
this->speed = gUnk_08121EB0[this->type];
this->field_0x78.HWORD = gRoomControls.origin_x - 0x60;
this->field_0x7a.HWORD = gRoomControls.origin_x + gRoomControls.width + 0x60;
this->animationState = 0;
this->x.HALF.HI += (Random() & 0xf) << 4;
this->timer = 0;
this->subAction = 0;
}
void sub_0808F6E0(Entity* this) {
LinearMoveUpdate(this);
if ((s16)this->x.HALF.HI < (s16)this->field_0x78.HWORD || (s16)this->x.HALF.HI > (s16)this->field_0x7a.HWORD)
this->action = 2;
}
void sub_0808F70C(Entity* this) {
static const u8 gUnk_08121EB3[] = { 0x8, 0x28, 0x48, 0x98, 0 };
if (this->subAction == 0) {
this->subAction = 1;
this->timer = ((Random() & 7) << 3) + 31;
if ((this->direction & 0x10)) {
this->x.HALF.HI = this->field_0x7a.HWORD;
} else {
this->x.HALF.HI = this->field_0x78.HWORD;
}
if (this->type == 2)
this->y.HALF.HI = gUnk_08121EB3[this->type2 * 2 + (Random() & 1)];
}
if (this->subAction == 1) {
if (--this->timer == 0) {
this->action = 1;
this->subAction = 0;
}
}
}