mirror of
https://github.com/zeldaret/tmc
synced 2026-06-15 06:31:12 -04:00
456 lines
12 KiB
C
456 lines
12 KiB
C
/**
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* @file enemy50.c
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* @ingroup Enemies
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*
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* @brief Enemy50 enemy
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*/
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#include "area.h"
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#include "enemy.h"
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#include "functions.h"
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#include "player.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 unk_68[0x5];
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/*0x6d*/ u8 unk_6d;
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/*0x6e*/ u8 unk_6e;
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/*0x6f*/ u8 unk_6f;
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/*0x70*/ u16 unk_70;
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/*0x72*/ u16 unk_72;
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/*0x74*/ u8 unk_74[0x4];
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/*0x78*/ u16 unk_78;
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/*0x7a*/ u8 unk_7a;
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/*0x7b*/ u8 unk_7b;
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/*0x7c*/ u16 unk_7c;
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/*0x7e*/ u16 unk_7e;
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/*0x80*/ u8 unk_80;
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} Enemy50Entity;
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extern void sub_0803F58C(Enemy50Entity*);
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extern void sub_0803F6EC(Enemy50Entity*);
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extern void sub_0803F66C(Enemy50Entity*);
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extern bool32 sub_0803F5A8(Enemy50Entity*);
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extern void sub_0803F66C(Enemy50Entity*);
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extern void sub_0803F738(Enemy50Entity*);
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extern void sub_0803F6C0(Enemy50Entity*);
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extern void sub_0803F528(Enemy50Entity*);
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extern bool32 sub_0806FD54(Entity*);
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extern void (*const Enemy50_Functions[])(Enemy50Entity*);
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extern void (*const Enemy50_Actions[])(Enemy50Entity*);
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extern void (*const Enemy50_SubActions[])(Enemy50Entity*);
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extern const u8 gUnk_080D0E14[];
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extern const u8 gUnk_080D0E18[];
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bool32 sub_08041300(Enemy50Entity*);
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void sub_08041134(Enemy50Entity*);
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void sub_08041128(Enemy50Entity*);
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void sub_080411CC(Enemy50Entity*);
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bool32 sub_080411E8(Enemy50Entity*);
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void sub_0804122C(Enemy50Entity*);
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bool32 sub_08041170(Enemy50Entity*);
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void Enemy50(Enemy50Entity* this) {
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if ((super->type == 1) && ((super->parent)->next == NULL)) {
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#ifdef EU
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if (super->action == 8 || super->action == 9) {
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#else
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if (sub_08041300(this)) {
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#endif
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sub_0803F6EC(this);
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}
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CreateFx(super, FX_DEATH, 0);
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DeleteThisEntity();
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}
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Enemy50_Functions[GetNextFunction(super)](this);
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EnemySetFXOffset(super, 0, 1, -0x10);
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}
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void Enemy50_OnTick(Enemy50Entity* this) {
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Enemy50_Actions[super->action](this);
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}
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void Enemy50_OnCollision(Enemy50Entity* this) {
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if (super->action == 8 || super->action == 9) {
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super->animationState = 0xff;
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InitializeAnimation(super, (super->knockbackDirection >> 4 ^ 1) + 1);
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sub_08041134(this);
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sub_0803F6EC(this);
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}
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if (super->hitType == 0x25 && super->contactFlags == CONTACT_NOW) {
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super->action = 8;
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InitializeAnimation(super, 3);
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} else {
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if (super->contactFlags == CONTACT_NOW) {
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this->unk_7c = 0x78;
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sub_08041128(this);
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}
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if (super->contactFlags == (CONTACT_NOW | 0x1d)) {
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super->zVelocity = Q_16_16(1.5);
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}
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if (super->confusedTime != 0) {
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super->animationState = super->knockbackDirection >> 4;
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InitializeAnimation(super, super->animationState + 7);
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EnemyCreateFX(super, FX_STARS);
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}
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if (super->health != this->unk_7a) {
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if (super->type == 0) {
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super->animationState = super->knockbackDirection >> 4;
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InitializeAnimation(super, super->animationState + 7);
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} else {
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if (super->iframes > 0) {
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*((u8*)&super->iframes) |= 0x80;
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}
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super->flags |= 0x80;
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super->health = 0xff;
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super->action = 0xa;
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super->timer = 60;
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}
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this->unk_7a = super->health;
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}
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}
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EnemyFunctionHandlerAfterCollision(super, Enemy50_Functions);
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}
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void Enemy50_OnKnockback(Enemy50Entity* this) {
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GetNextFrame(super);
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GenericKnockback2(super);
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if (super->type == 0) {
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if (((super->knockbackDuration == 0) && (super->health != 0)) && (super->confusedTime == 0)) {
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super->animationState = 0xff;
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if (super->animIndex == 7 || super->animIndex == 8) {
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InitializeAnimation(super, ((super->animIndex - 7) ^ 1) + 1);
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}
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}
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} else {
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super->spriteSettings.draw ^= 1;
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if (super->knockbackDuration == 0) {
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super->spriteSettings.draw = 1;
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}
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}
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}
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void Enemy50_OnConfused(Enemy50Entity* this) {
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if (super->animIndex != 7 && super->animIndex != 8) {
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InitializeAnimation(super, super->animationState + 7);
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}
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GenericConfused(super);
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if (super->z.HALF.HI == 0) {
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super->z.HALF.HI = -1;
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}
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if (super->confusedTime == 0) {
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InitializeAnimation(super, (super->animationState ^ 1) + 1);
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super->direction = 0xff;
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super->animationState = 0xff;
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sub_08041134(this);
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}
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}
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void Enemy50_OnGrabbed(Enemy50Entity* this) {
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if (sub_0806F520(super)) {
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Enemy50_SubActions[super->subAction](this);
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} else {
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sub_08041128(this);
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InitializeAnimation(super, (super->direction >> 4) + 1);
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}
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}
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void Enemy50_SubAction0(Enemy50Entity* this) {
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super->subAction = 1;
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super->gustJarTolerance = 0x3c;
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InitializeAnimation(super, (gPlayerEntity.base.animationState >> 2) + 5);
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}
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void Enemy50_SubAction1(Enemy50Entity* this) {
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GetNextFrame(super);
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sub_0806F4E8(super);
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}
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void Enemy50_SubAction2(Enemy50Entity* this) {
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GetNextFrame(super);
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if (sub_0806F3E4(super)) {
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Entity* effect = CreateFx(super, FX_DEATH, 0);
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if (effect != NULL) {
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effect->spritePriority.b0 = 3;
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}
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if (super->type == 0) {
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GenericDeath(super);
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} else {
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DeleteThisEntity();
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}
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}
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}
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void Enemy50_Init(Enemy50Entity* this) {
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u32 rand;
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sub_0804A720(super);
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rand = Random();
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super->direction = rand & 0x1e;
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super->animationState = 0xff;
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super->gustJarFlags = 1;
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this->unk_7a = super->health;
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this->unk_7b = rand >> 4;
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this->unk_7c = 0;
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if (super->type == 0) {
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super->action = 1;
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super->child = (Entity*)GetCurrentRoomProperty(super->timer);
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} else {
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sub_080411CC(this);
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}
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}
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void Enemy50_Action1(Enemy50Entity* this) {
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if (sub_080411E8(this)) {
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super->action = 2;
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super->timer = 15;
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}
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}
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void Enemy50_Action2(Enemy50Entity* this) {
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if (--super->timer == 0) {
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sub_080411CC(this);
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sub_0804122C(this);
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}
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}
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void Enemy50_Action3(Enemy50Entity* this) {
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GetNextFrame(super);
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if ((super->frame & ANIM_DONE) != 0) {
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super->flags |= 0x80;
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this->unk_7c = this->unk_80 * ((Random() & 0x30) + 0x3c) + 0x78;
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sub_08041128(this);
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}
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}
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void Enemy50_Action4(Enemy50Entity* this) {
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if (sub_08041170(this) == 0) {
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sub_0803F58C(this);
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GetNextFrame(super);
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if (--super->timer == 0) {
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sub_08041128(this);
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}
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}
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}
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void Enemy50_Action5(Enemy50Entity* this) {
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u32 rand;
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GetNextFrame(super);
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super->direction = sub_08049F84(super, 1);
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if (super->direction != 0xff) {
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sub_0803F66C(this);
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if (--this->unk_78 == 0) {
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super->action = 6;
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rand = Random();
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super->timer = rand & 0xe0;
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super->speed = 0x100;
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this->unk_7e = ((rand >> 8) & 0x78) + 0x3c;
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}
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} else {
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sub_08041128(this);
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}
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}
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void Enemy50_Action6(Enemy50Entity* this) {
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u32 tmp;
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GetNextFrame(super);
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if (sub_0803F5A8(this) == 0) {
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sub_08041128(this);
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} else {
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if (!((sub_08049DF4(1) == 0) || (--this->unk_7e == 0))) {
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tmp = super->timer + 1;
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super->timer = tmp;
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if ((tmp & gUnk_080D0E14[tmp * 0x1000000 >> 0x1e]) == 0) {
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sub_08004596(super, GetFacingDirection(super, gEnemyTarget));
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}
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sub_0803F66C(this);
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ProcessMovement1(super);
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} else {
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super->action = 7;
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super->timer = 30;
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}
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}
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}
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void Enemy50_Action7(Enemy50Entity* this) {
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GetNextFrame(super);
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if (--super->timer == 0) {
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this->unk_7c = (Random() & 0xf8) + 0xb4;
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sub_08041128(this);
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}
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}
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void Enemy50_Action8(Enemy50Entity* this) {
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sub_0803F738(this);
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GetNextFrame(super);
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if ((super->frame & ANIM_DONE) != 0) {
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super->action = 9;
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this->unk_78 = 0;
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InitializeAnimation(super, 4);
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}
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}
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void Enemy50_Action9(Enemy50Entity* this) {
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GetNextFrame(super);
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if ((super->frame & 1) != 0) {
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sub_0803F6C0(this);
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}
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if (sub_0807953C()) {
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this->unk_78 += 8;
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}
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if (gPlayerEntity.base.health == 0) {
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this->unk_78 = 0xe0;
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}
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this->unk_78++;
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if (this->unk_78 >= 0xe0) {
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this->unk_7c = 0x78;
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super->animationState = 0xff;
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super->iframes = -0xc;
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super->knockbackDuration = 0x14;
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super->knockbackSpeed = 0x180;
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super->knockbackDirection = gPlayerEntity.base.animationState << 2 ^ 0x10;
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sub_08041128(this);
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sub_0803F6EC(this);
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} else {
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sub_0803F738(this);
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}
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}
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void Enemy50_Action10(Enemy50Entity* this) {
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GetNextFrame(super);
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if (--super->timer == 0) {
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sub_08041128(this);
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}
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}
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void sub_08041128(Enemy50Entity* this) {
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super->action = 4;
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sub_0803F528(this);
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}
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void sub_08041134(Enemy50Entity* this) {
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s16 tmp;
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super->action = 5;
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super->hitType = 0x25;
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tmp = 0;
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if (gPlayerClones[0] != NULL) {
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tmp = 0x3c;
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}
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this->unk_78 = gUnk_080D0E18[Random() & 3] + tmp;
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}
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bool32 sub_08041170(Enemy50Entity* this) {
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if (this->unk_7c != 0) {
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this->unk_7c--;
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} else {
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if ((sub_08049FDC(super, 1)) &&
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((sub_0806FD54(super) ||
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((0xf < (s16)gArea.lightLevel && (EntityInRectRadius(super, gEnemyTarget, 0x70, 0x48))))))) {
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sub_08041134(this);
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return TRUE;
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}
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}
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return FALSE;
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}
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void sub_080411CC(Enemy50Entity* this) {
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super->action = 3;
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super->spriteSettings.draw = 1;
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InitializeAnimation(super, 0);
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}
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bool32 sub_080411E8(Enemy50Entity* this) {
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if (sub_08049FDC(super, 1) != 0) {
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switch (super->type2) {
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case 1:
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if ((gPlayerState.flags & PL_USE_LANTERN) == 0) {
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return FALSE;
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}
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return TRUE;
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case 2:
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if ((s16)gArea.lightLevel < 0x10) {
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return FALSE;
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}
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return TRUE;
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default:
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return TRUE;
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}
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} else {
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return FALSE;
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}
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}
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void sub_0804122C(Enemy50Entity* this) {
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s16* child;
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u32 rand;
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Enemy50Entity* enemy;
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u32 tmpA;
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u32 tmpB;
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u32 index;
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child = (s16*)super->child;
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rand = Random();
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tmpB = rand & 6;
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tmpA = rand >> 8 & 3;
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for (index = 0; index < 3; index++) {
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enemy = (Enemy50Entity*)CreateEnemy(ENEMY_50, 1);
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if (enemy != NULL) {
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(enemy->base).x.HALF.HI = child[tmpB + 0] + gRoomControls.origin_x;
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(enemy->base).y.HALF.HI = child[tmpB + 1] + gRoomControls.origin_y;
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(enemy->base).parent = super;
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enemy->unk_80 = tmpA;
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enemy->unk_6d |= 4;
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enemy->unk_70 = this->unk_70;
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enemy->unk_72 = this->unk_72;
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enemy->unk_6e = this->unk_6e;
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enemy->unk_6f = this->unk_6f;
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ResolveCollisionLayer(&enemy->base);
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tmpB = (tmpB + 2) & 6;
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tmpA = (tmpA + 1) & 3;
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}
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}
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super->x.HALF.HI = child[tmpB + 0] + gRoomControls.origin_x;
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super->y.HALF.HI = child[tmpB + 1] + gRoomControls.origin_y;
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super->collisionLayer = 0;
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ResolveCollisionLayer(super);
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}
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#ifndef EU
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bool32 sub_08041300(Enemy50Entity* this) {
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if ((super->hitType == 0x25) && (super->contactFlags == CONTACT_NOW)) {
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return TRUE;
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} else {
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return super->action == 8 || super->action == 9;
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}
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}
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#endif
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void (*const Enemy50_Functions[])(Enemy50Entity*) = {
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Enemy50_OnTick, Enemy50_OnCollision, Enemy50_OnKnockback, (void (*)(Enemy50Entity*))GenericDeath,
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Enemy50_OnConfused, Enemy50_OnGrabbed,
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};
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void (*const Enemy50_Actions[])(Enemy50Entity*) = {
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Enemy50_Init, Enemy50_Action1, Enemy50_Action2, Enemy50_Action3, Enemy50_Action4, Enemy50_Action5,
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Enemy50_Action6, Enemy50_Action7, Enemy50_Action8, Enemy50_Action9, Enemy50_Action10,
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};
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void (*const Enemy50_SubActions[])(Enemy50Entity*) = {
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Enemy50_SubAction0,
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Enemy50_SubAction1,
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Enemy50_SubAction2,
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};
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const u8 gUnk_080D0E14[] = {
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15,
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7,
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3,
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1,
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};
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const u8 gUnk_080D0E18[] = {
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15,
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25,
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34,
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45,
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};
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