Files
tmc/src/object/objectA2.c
T
2022-07-25 22:45:55 +02:00

122 lines
2.9 KiB
C

/**
* @file objectA2.c
* @ingroup Objects
*
* @brief Object A2 object
*/
#include "functions.h"
#include "menu.h"
#include "object.h"
#include "structures.h"
void ObjectA2_Init(Entity*);
void ObjectA2_Action1(Entity*);
void ObjectA2_Action2(Entity*);
void ObjectA2_Action3(Entity*);
void sub_0809F448(Entity*);
void (*const ObjectA2_Actions[])(Entity*) = { ObjectA2_Init, ObjectA2_Action1, ObjectA2_Action2, ObjectA2_Action3 };
const u8 gUnk_08124704[] = { 0, 1, 2, 4 };
typedef struct {
u8 unk_0;
u8 unk_1;
} PACKED struct_08124708;
const struct_08124708 gUnk_08124708[5] = { { 0, 0x2F }, { 1, 0x20 }, { 1, 0x16 }, { 2, 0x10 }, { 3, 0x01 } };
void ObjectA2(Entity* this) {
ObjectA2_Actions[this->action](this);
GetNextFrame(this);
}
#define fp(n) ((n) << 8)
void ObjectA2_Init(Entity* this) {
InitializeAnimation(this, 0);
if (Random() & 0x10) {
this->spriteSettings.flipX = 1;
}
this->x.HALF.HI = Q_8_8(0.16);
this->y.HALF.HI = Q_8_8(0.285);
this->z.HALF.HI = Q_8_8(-0.315);
this->spriteOrientation.flipY = 2;
this->action = 1;
ChangeObjPalette(this, gUnk_08124704[this->type]);
SetDefaultPriority(this, PRIO_HIGHEST);
}
void ObjectA2_Action1(Entity* this) {
LinearMoveUpdate(this);
#ifndef EU
if (gSaveHeader->language < 2) {
if (sub_080044EC(this, 0x2000) < 2) {
this->z.WORD = 0;
this->action = 2;
InitializeAnimation(this, 1);
SoundReq(SFX_186);
} else {
this->timer++;
}
} else {
#endif
switch (sub_080044EC(this, 0x2000)) {
default:
this->timer++;
break;
case 0:
this->action = 2;
InitializeAnimation(this, 1);
// fall through
case 1:
this->timer = 0;
sub_0809F448(this);
SoundReq(SFX_186);
}
#ifndef EU
}
#endif
}
void ObjectA2_Action2(Entity* this) {
if (this->frame & ANIM_DONE) {
this->action = 3;
InitializeAnimation(this, 2);
}
}
void ObjectA2_Action3(Entity* this) {
switch (this->frame) {
case 9:
this->frame = 0;
CreateFx(this, FX_BIG_EXPLOSION2, 0);
gMenu.field_0x0 = 1;
break;
case 0x80:
gMenu.field_0x4 = 1;
DeleteThisEntity();
}
}
void sub_0809F448(Entity* this) {
s32 tmp;
int rand = Random();
const struct_08124708* tmp2 = &gUnk_08124708[this->subtimer];
this->subtimer++;
tmp = Q_16_16(40.0) - this->x.WORD;
switch (tmp2->unk_0) {
case 0:
tmp = rand % 0x180000;
if (rand & 0x1000000) {
tmp = -tmp;
}
break;
case 1:
tmp += -0x80000 + (rand & 0xFFFFF);
break;
}
this->speed = (tmp > 0 ? tmp : -tmp) / (tmp2->unk_1 << 8);
this->direction = sub_080045DA(tmp, 0) >> 3;
}