mirror of
https://github.com/zeldaret/tmc
synced 2026-05-31 09:22:08 -04:00
122 lines
2.9 KiB
C
122 lines
2.9 KiB
C
/**
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* @file objectA2.c
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* @ingroup Objects
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*
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* @brief Object A2 object
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*/
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#include "functions.h"
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#include "menu.h"
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#include "object.h"
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#include "structures.h"
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void ObjectA2_Init(Entity*);
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void ObjectA2_Action1(Entity*);
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void ObjectA2_Action2(Entity*);
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void ObjectA2_Action3(Entity*);
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void sub_0809F448(Entity*);
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void (*const ObjectA2_Actions[])(Entity*) = { ObjectA2_Init, ObjectA2_Action1, ObjectA2_Action2, ObjectA2_Action3 };
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const u8 gUnk_08124704[] = { 0, 1, 2, 4 };
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typedef struct {
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u8 unk_0;
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u8 unk_1;
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} PACKED struct_08124708;
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const struct_08124708 gUnk_08124708[5] = { { 0, 0x2F }, { 1, 0x20 }, { 1, 0x16 }, { 2, 0x10 }, { 3, 0x01 } };
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void ObjectA2(Entity* this) {
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ObjectA2_Actions[this->action](this);
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GetNextFrame(this);
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}
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#define fp(n) ((n) << 8)
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void ObjectA2_Init(Entity* this) {
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InitializeAnimation(this, 0);
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if (Random() & 0x10) {
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this->spriteSettings.flipX = 1;
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}
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this->x.HALF.HI = Q_8_8(0.16);
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this->y.HALF.HI = Q_8_8(0.285);
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this->z.HALF.HI = Q_8_8(-0.315);
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this->spriteOrientation.flipY = 2;
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this->action = 1;
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ChangeObjPalette(this, gUnk_08124704[this->type]);
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SetDefaultPriority(this, PRIO_HIGHEST);
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}
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void ObjectA2_Action1(Entity* this) {
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LinearMoveUpdate(this);
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#ifndef EU
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if (gSaveHeader->language < 2) {
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if (sub_080044EC(this, 0x2000) < 2) {
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this->z.WORD = 0;
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this->action = 2;
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InitializeAnimation(this, 1);
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SoundReq(SFX_186);
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} else {
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this->timer++;
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}
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} else {
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#endif
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switch (sub_080044EC(this, 0x2000)) {
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default:
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this->timer++;
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break;
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case 0:
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this->action = 2;
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InitializeAnimation(this, 1);
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// fall through
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case 1:
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this->timer = 0;
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sub_0809F448(this);
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SoundReq(SFX_186);
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}
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#ifndef EU
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}
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#endif
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}
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void ObjectA2_Action2(Entity* this) {
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if (this->frame & ANIM_DONE) {
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this->action = 3;
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InitializeAnimation(this, 2);
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}
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}
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void ObjectA2_Action3(Entity* this) {
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switch (this->frame) {
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case 9:
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this->frame = 0;
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CreateFx(this, FX_BIG_EXPLOSION2, 0);
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gMenu.field_0x0 = 1;
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break;
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case 0x80:
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gMenu.field_0x4 = 1;
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DeleteThisEntity();
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}
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}
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void sub_0809F448(Entity* this) {
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s32 tmp;
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int rand = Random();
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const struct_08124708* tmp2 = &gUnk_08124708[this->subtimer];
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this->subtimer++;
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tmp = Q_16_16(40.0) - this->x.WORD;
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switch (tmp2->unk_0) {
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case 0:
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tmp = rand % 0x180000;
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if (rand & 0x1000000) {
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tmp = -tmp;
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}
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break;
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case 1:
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tmp += -0x80000 + (rand & 0xFFFFF);
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break;
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}
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this->speed = (tmp > 0 ? tmp : -tmp) / (tmp2->unk_1 << 8);
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this->direction = sub_080045DA(tmp, 0) >> 3;
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}
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