mirror of
https://github.com/zeldaret/tmc
synced 2026-06-14 22:29:16 -04:00
403 lines
9.8 KiB
C
403 lines
9.8 KiB
C
#include "global.h"
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#include "entity.h"
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#include "functions.h"
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#include "flags.h"
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#include "player.h"
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#include "room.h"
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#include "textbox.h"
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#include "save.h"
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#include "script.h"
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extern void (*gUnk_081115C0[])(Entity*);
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extern void (*gUnk_081115D0[])(Entity*);
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extern u16 gUnk_081115DC[];
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extern u8 gUnk_08111618[];
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extern u32* gUnk_081115EC[];
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extern u8 gUnk_08111623[];
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extern u8 gUnk_0811162B[];
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extern u16 gUnk_08111664[];
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extern u16 gUnk_0811167A[];
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extern u16 gUnk_08111690[];
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extern u16 gUnk_081116A6[];
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extern u16 gUnk_081116BC[];
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extern u16 gUnk_081116D2[];
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extern u16 gUnk_081116E8[];
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extern u16 gUnk_081116FE[];
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extern u16 gUnk_08111714[];
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extern u32 gUnk_08111740[];
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extern u16 gUnk_0811172A[];
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extern u32 gUnk_0300402B;
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extern EntityData gUnk_080F3494;
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void BladeBrothers(Entity* this) {
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if ((this->flags & 2) != 0) {
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gUnk_081115D0[this->action](this);
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} else {
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gUnk_081115C0[this->action](this);
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sub_0806ED78(this);
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}
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if ((this->frames.all & 1) != 0) {
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this->frames.all &= 0xfe;
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sub_08068BEC(this, 0);
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}
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}
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void sub_08068A1C(Entity* this) {
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u8 bVar1;
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int offset;
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(this->entityType).parameter = (this->entityType).form;
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if (gScreenTransition.field_0x24[8] != 0) {
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offset = 6;
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bVar1 = 3;
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} else {
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sub_08078778(this);
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offset = 2;
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bVar1 = 1;
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}
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this->action = bVar1;
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InitializeAnimation(this, offset);
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}
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void sub_08068A4C(Entity* this) {
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s32 uVar1;
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s32 iVar2;
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uVar1 = sub_0806ED9C(this, 0x28, 0x28);
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if (uVar1 < 0) {
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uVar1 = 2;
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} else {
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if (this->field_0xf == 0) {
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this->field_0xf = 0x10;
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} else {
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this->field_0xf--;
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uVar1 = (u32)this->animIndex;
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}
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}
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iVar2 = sub_0806F078(this, uVar1);
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if (iVar2 == 0) {
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GetNextFrame(this);
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}
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if (this->interactType != 0) {
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this->interactType = 0;
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this->action = 2;
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TextboxNoOverlapFollow(0);
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}
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}
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void sub_08068AA4(Entity* this) {
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u8 bVar1;
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this->action = 1;
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if (this->entityType.form != 0) {
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this->entityType.parameter++;
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this->entityType.parameter &= 7;
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if (this->entityType.parameter == 0) {
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this->entityType.parameter += 1;
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}
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sub_0801D2B4(this, gUnk_081115DC[this->entityType.parameter]);
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}
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}
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void sub_08068ADC(Entity* this) {
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if (gScreenTransition.field_0x24[8] == 2) {
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GetNextFrame(this);
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}
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sub_0806FD3C(this);
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}
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void sub_08068AFC(Entity* this) {
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this->action = 1;
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this->spriteSettings.b.draw = 1;
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this->field_0x68.HALF.LO = sub_0801E99C(this);
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sub_08078784(this, this->field_0x68.HALF.LO);
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sub_0807DD50(this);
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}
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void FUN_08068b2c(Entity* this) {
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u32 uVar1;
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if (this->interactType == '\x02') {
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this->action = 2;
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this->interactType = '\0';
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uVar1 = sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity));
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InitAnimationForceUpdate(this, uVar1);
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sub_0806F118(this);
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} else {
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sub_0807DD94(this, NULL);
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}
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}
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void sub_08068B70(Entity* this) {
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if (UpdateFuseInteraction()) {
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this->action = 1;
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}
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}
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void sub_08068B84(Entity* this) {
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u8 p;
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if (gUnk_08111618) {}
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if (p = this->actionDelay, gUnk_08111618[p]) {
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ForceEquipItem(gUnk_08111618[this->actionDelay], 0);
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}
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sub_0805ED14(gUnk_081115EC[this->actionDelay]);
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}
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void sub_08068BB4(Entity* this) {
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u32 item = gSave.stats.itemOnA;
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this->field_0x68.HALF.HI = item;
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item = gSave.stats.itemOnB;
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*(&this->field_0x68.HALF.HI + 1) = item;
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}
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void sub_08068BD0(Entity* this) {
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ForceEquipItem(this->field_0x68.HALF.HI, 0);
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ForceEquipItem(*(u8*)(&this->field_0x68.HALF.HI + 1), 1);
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}
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void sub_08068BEC(Entity* this, u32 unused) {
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Entity* target;
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target = CreateFx(this, 0x44, 0);
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if (target) {
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target->spritePriority.b0 = 1;
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PositionRelative(this, target, 0, -0x100000);
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PlaySFX(0xfa);
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}
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}
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void sub_08068C28(Entity* this) {
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u8 bVar1;
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u32 uVar2;
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this->actionDelay = gUnk_08111623[(this->entityType).form];
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if ((this->entityType).form == 1) {
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if (GetInventoryValue(0x48)) { // spin attack
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if (!GetInventoryValue(0x4b)) { // rock breaker
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this->actionDelay = 1;
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} else {
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if (!GetInventoryValue(0x4a)) { // dash attack
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this->actionDelay = 2;
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} else {
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this->actionDelay = 3;
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}
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}
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}
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}
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}
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void sub_08068C6C(Entity* this) {
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sub_080A7C18(gUnk_0811162B[this->actionDelay] & 0xffffff7f, 0, 0);
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}
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void sub_08068C8C(Entity* param_1, Entity* param_2) {
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u8* arr = gUnk_0811162B + 0xd;
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*(u32*)¶m_2->animationState = *(u32*)(arr + param_1->actionDelay * 4);
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}
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void sub_08068CA0(Entity* param_1, Entity* param_2) {
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u8 bVar1;
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u32 uVar2;
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bVar1 = (param_1->entityType).form;
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if (bVar1 == 1) {
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*(u32*)¶m_2->animationState = bVar1;
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uVar2 = GetInventoryValue(0x48); // spin attack
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if (uVar2 == 0) {
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*(u32*)¶m_2->animationState = 0;
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}
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uVar2 = GetInventoryValue(0x4b); // rock breaker
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if (uVar2 == 0) {
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*(u32*)¶m_2->animationState = 0;
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}
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uVar2 = GetInventoryValue(0x4a); // dash attack
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if (uVar2 == 0) {
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*(u32*)¶m_2->animationState = 0;
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}
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uVar2 = GetInventoryValue(0x4e); // down thrust
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if (uVar2 != 0) {
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return;
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}
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} else {
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uVar2 = GetInventoryValue(gUnk_0811162B[param_1->actionDelay] & -0x81);
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if (uVar2 != 0) {
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uVar2 = 1;
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}
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}
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*(u32*)¶m_2->animationState = uVar2;
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}
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void sub_08068CFC(Entity* param_1, Entity* param_2, u32 param_3, u32 param_4)
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{
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u8 bVar1;
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u8 itemID;
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u32 uVar2;
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*(u32*)¶m_2->animationState = 0;
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bVar1 = param_1->actionDelay;
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if (bVar1 > 10)
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return;
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switch (bVar1) {
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case 0:
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default:
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goto switchD_08068d12_caseD_0;
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case 1:
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itemID = 0x2;
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break;
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case 2:
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itemID = 0x15;
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break;
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case 3:
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itemID = 0x14;
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break;
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case 5:
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uVar2 = CheckLocalFlag(3);
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goto LABEL1;
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break;
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case 6:
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if (gSave.stats.maxHealth < 0x50)
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return;
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goto switchD_08068d12_caseD_0;
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case 7:
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uVar2 = GetInventoryValue(0x48); // spin attack
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if (uVar2 == 0) {
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return;
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}
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uVar2 = GetInventoryValue(0x49); // roll attack
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if (uVar2 == 0) {
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return;
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}
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uVar2 = GetInventoryValue(0x4a); // dash attack
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if (uVar2 == 0) {
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return;
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}
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uVar2 = GetInventoryValue(0x4b); // rock breaker
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if (uVar2 == 0) {
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return;
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}
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uVar2 = GetInventoryValue(0x4c); // sword beam
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if (uVar2 == 0) {
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return;
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}
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uVar2 = GetInventoryValue(0x4e); // down thrust
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if (uVar2 == 0) {
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return;
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}
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itemID = 0x4f; // peril beam
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break;
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case 10:
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itemID = 0x4d; // great spin
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}
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uVar2 = GetInventoryValue(itemID);
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LABEL1:
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if (uVar2 == 0) {
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return;
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}
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switchD_08068d12_caseD_0:
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*(u32*)¶m_2->animationState = 1;
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}
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// Introduction dialoague
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void sub_08068DB8(Entity* this) {
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TextboxNoOverlap(gUnk_08111664[this->actionDelay], this);
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}
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// Ask to teach dialoague
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void sub_08068DD0(Entity* this) {
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TextboxNoOverlap(gUnk_0811167A[this->actionDelay], this);
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}
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// Technique Dialogue
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void sub_08068DE8(Entity* this) {
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TextboxNoOverlap(gUnk_08111690[this->actionDelay], this);
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}
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// Posession dialogue
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void sub_08068E00(Entity* this) {
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TextboxNoOverlap(gUnk_081116A6[this->actionDelay], this);
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}
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void sub_08068E18(Entity* this) {
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TextboxNoOverlap(gUnk_081116BC[this->actionDelay], this);
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}
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void sub_08068E30(Entity* this) {
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TextboxNoOverlap(gUnk_081116D2[this->actionDelay], this);
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}
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void sub_08068E48(Entity* this) {
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TextboxNoOverlap(gUnk_081116E8[this->actionDelay], this);
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}
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void sub_08068E60(Entity* this) {
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TextboxNoOverlap(gUnk_081116FE[this->actionDelay], this);
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}
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void sub_08068E78(Entity* this) {
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TextboxNoOverlap(gUnk_08111714[this->actionDelay], this);
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}
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void sub_08068E90(Entity* this) {
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PlayerState* s = &gPlayerState;
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*(u16*)&s->field_0xac = (1 << (gUnk_08111740[this->actionDelay] - 1)) | *(u16*)&s->field_0xac;
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}
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void sub_08068EB4(void) {
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gPlayerState.field_0xab = 0;
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}
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void sub_08068EC4(Entity* param_1, Entity* param_2) {
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if (gUnk_08111740[param_1->actionDelay] == gPlayerState.field_0xab) {
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*(u16*)¶m_2->flags = gUnk_0811172A[param_1->actionDelay];
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*(u32*)¶m_2->animationState = 1;
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} else {
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*(u32*)¶m_2->animationState = 0;
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}
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}
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void sub_08068F00(Entity* this) {
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if (this->actionDelay == 1) {
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LoadRoomEntityList(&gUnk_080F3494);
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}
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}
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void sub_08068F14(Entity* this) {
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if (this->actionDelay == 5) {
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ModHealth(160);
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}
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if (this->actionDelay == 6) {
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ModHealth(-160);
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ModHealth(2);
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}
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}
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void sub_08068F3C(Entity* this) {
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if (this->actionDelay == 6) {
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ModHealth(160);
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}
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}
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void BladeBrothers_Fusion(Entity* this) {
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if (this->action == 0) {
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this->action += 1;
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this->spriteSettings.b.draw = 0;
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this->spriteSettings.b.draw = 1;
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InitAnimationForceUpdate(this, 4);
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} else {
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UpdateAnimationSingleFrame(this);
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}
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if ((this->frames.all & 1) != 0) {
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this->frames.all &= 0xfe;
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sub_08068BEC(this, 0);
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}
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}
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