Files
tmc/src/object/object86.c
T
2022-01-30 00:32:10 +02:00

74 lines
1.7 KiB
C

#include "object.h"
void sub_08099ECC(Entity*);
extern void sub_0805B390(u32);
extern void (*const gUnk_081237F8[])(Entity*);
void Object86(Entity* this) {
gUnk_081237F8[this->action](this);
}
void sub_08099DD0(Entity* this) {
this->collisionLayer = 1;
this->spriteRendering.b3 = 3;
this->spritePriority.b0 = 7;
this->subAction = 0;
if (GetInventoryValue(0x46)) {
this->action = 4;
this->frameIndex = 0;
} else {
this->action = 1;
InitializeAnimation(this, 0);
}
}
void sub_08099E10(Entity* this) {
if (CheckLocalFlag(0x74)) {
GetNextFrame(this);
if ((this->frame == 1) && (this->subAction == 0)) {
this->frame = 0;
sub_08099ECC(this);
}
if (this->frame & 0x80) {
this->action = 2;
InitializeAnimation(this, 1);
}
}
}
void sub_08099E58(Entity* this) {
GetNextFrame(this);
if (this->frame & 0x80) {
this->frame &= ~0x80;
this->actionDelay++;
if (this->actionDelay == 3) {
this->action = 3;
this->frameIndex = 4;
}
}
}
void sub_08099E8C(Entity* this) {
if (EntityInRectRadius(this, &gPlayerEntity, 0xc, 0xc)) {
if (this->subAction == 0) {
sub_08099ECC(this);
RequestPriorityDuration(this, 0x1e);
}
if (CheckLocalFlag(0x75)) {
sub_0805B390(0x7);
}
}
}
void nullsub_534(Entity* this) {
}
void sub_08099ECC(Entity* this) {
this->subAction = 1;
CopyPosition(this, &gPlayerEntity);
gPlayerState.queued_action = PLAYER_FALL;
gPlayerState.field_0x34[4] = 0;
gPlayerState.flags |= PL_FLAGS8000;
}