mirror of
https://github.com/zeldaret/tmc
synced 2026-07-03 04:53:21 -04:00
3b87c04162
To define ENT_DEPRECATED in files that still need the old entity structs.
263 lines
6.4 KiB
C
263 lines
6.4 KiB
C
/**
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* @file cow.c
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* @ingroup NPCs
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*
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* @brief Cow NPC
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*/
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#include "entity.h"
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#include "functions.h"
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#include "npc.h"
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#include "player.h"
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#include "sound.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u16 unk_68;
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/*0x6a*/ u16 unk_6a;
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/*0x6c*/ u8 fusionOffer;
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/*0x6d*/ u8 unk_6d;
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} CowEntity;
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void sub_0806920C(CowEntity* this);
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void sub_0806924C(CowEntity* this);
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void sub_08068FC0(CowEntity* this);
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void sub_08069018(CowEntity* this);
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void sub_08069068(CowEntity* this);
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void sub_08069124(CowEntity* this);
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void sub_080691E0(CowEntity* this);
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void sub_08069148(CowEntity* this);
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void sub_08069168(CowEntity* this);
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void sub_08069188(CowEntity* this);
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void sub_080691BC(CowEntity* this);
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void Cow(CowEntity* this) {
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static void (*const actionFuncs[])(CowEntity*) = {
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sub_08068FC0, sub_08069018, sub_08069068, sub_08069124, sub_080691E0,
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};
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actionFuncs[super->action](this);
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sub_0806ED78(super);
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sub_0806920C(this);
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}
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void sub_08068FC0(CowEntity* this) {
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u32 r2;
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super->action = 1;
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super->animationState = super->type2;
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super->speed = 0x40;
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this->unk_6d = 0xff;
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r2 = sub_0805ACC0(super);
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if (r2 == 0) {
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u16 x, y;
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x = super->x.HALF.HI;
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this->unk_68 = x;
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y = super->y.HALF.HI;
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this->unk_6a = y;
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} else {
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u32 var1 = r2 >> 16;
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// 0x68+0x69 probably a SplitWord
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this->unk_68 = var1;
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this->unk_6a = r2;
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}
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this->fusionOffer = GetFusionToOffer(super);
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InitAnimationForceUpdate(super, super->animationState + 4);
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}
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void sub_08069018(CowEntity* this) {
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s32 var0;
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if (super->subAction == 0) {
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super->subAction++;
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super->subtimer = (Random() & 0x3F) + 0x3C;
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InitAnimationForceUpdate(super, super->animationState);
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}
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UpdateAnimationSingleFrame(super);
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var0 = --super->subtimer;
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if (var0 == 0) {
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if (super->timer == 0) {
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super->action = 2;
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} else {
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super->action = 3;
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}
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super->subAction = var0;
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}
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sub_0806924C(this);
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}
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void sub_08069068(CowEntity* this) {
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s32 var0;
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if (super->subAction == 0) {
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u32 anim;
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super->subAction++;
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anim = (Random() & 2) - 1;
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anim = (anim + super->animationState) & 3;
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super->animationState = anim;
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super->direction = anim <<= 3;
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super->subtimer = (Random() & 0x3F) + 60;
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InitAnimationForceUpdate(super, super->animationState + 4);
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}
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ProcessMovement0(super);
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UpdateAnimationSingleFrame(super);
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{
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s32 x = super->x.HALF.HI;
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s16* x2 = (s16*)&this->unk_68;
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x -= *x2;
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if (x > 16) {
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super->x.HALF.HI = *x2 + 16;
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super->subtimer = 1;
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}
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if (x < -16) {
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super->x.HALF.HI = *x2 - 16;
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super->subtimer = 1;
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}
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}
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{
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s32 y = super->y.HALF.HI;
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s16* y2 = &this->unk_6a;
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y -= *y2;
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if (y > 16) {
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super->y.HALF.HI = *y2 + 16;
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super->subtimer = 1;
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}
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if (y < -16) {
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super->y.HALF.HI = *y2 - 16;
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super->subtimer = 1;
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}
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}
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var0 = --super->subtimer;
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if (var0 == 0) {
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super->action = 3;
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super->subAction = var0;
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}
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sub_0806924C(this);
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}
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void sub_08069124(CowEntity* this) {
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static void (*const subActionFuncs[])(CowEntity*) = {
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sub_08069148,
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sub_08069168,
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sub_08069188,
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sub_080691BC,
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};
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UpdateAnimationSingleFrame(super);
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subActionFuncs[super->subAction](this);
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sub_0806924C(this);
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}
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void sub_08069148(CowEntity* this) {
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u32 var0 = Random() & 3;
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var0 += 3;
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super->subtimer = var0;
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super->subAction = 1;
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InitAnimationForceUpdate(super, super->animationState + 8);
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}
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void sub_08069168(CowEntity* this) {
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if ((s8)super->frame < 0) {
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super->subAction = 2;
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InitAnimationForceUpdate(super, super->animationState + 12);
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}
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}
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void sub_08069188(CowEntity* this) {
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if ((super->frame & 1) == 0)
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return;
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super->frame = 0;
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if (--super->subtimer != 0)
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return;
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super->subAction = 3;
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InitAnimationForceUpdate(super, super->animationState + 16);
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}
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void sub_080691BC(CowEntity* this) {
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if ((s8)super->frame < 0) {
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super->action = 1;
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super->subAction = 0;
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InitAnimationForceUpdate(super, super->animationState + 4);
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}
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}
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void sub_080691E0(CowEntity* this) {
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if (UpdateFuseInteraction(super) != 0) {
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super->action = 1;
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super->subAction = 0;
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}
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}
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// Show dialogue
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void Cow_ShowDialogue(CowEntity* this) {
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static const Dialog gUnk_08111938[] = {
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{ 0x0, 0x0, DIALOG_MINISH, 1, { TEXT_INDEX(TEXT_LON_LON, 0X18), TEXT_INDEX(TEXT_TINGLE, 0x34) } },
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{ 0x0, 0x0, DIALOG_MINISH, 1, { TEXT_INDEX(TEXT_LON_LON, 0X18), TEXT_INDEX(TEXT_TINGLE, 0x35) } },
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{ 0x0, 0x0, DIALOG_MINISH, 1, { TEXT_INDEX(TEXT_LON_LON, 0X18), TEXT_INDEX(TEXT_TINGLE, 0x36) } },
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{ 0x0, 0x0, DIALOG_MINISH, 1, { TEXT_INDEX(TEXT_LON_LON, 0X18), TEXT_INDEX(TEXT_TINGLE, 0x37) } },
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{ 0x0, 0x0, DIALOG_MINISH, 1, { TEXT_INDEX(TEXT_LON_LON, 0X18), TEXT_INDEX(TEXT_TINGLE, 0x38) } }
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};
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ShowNPCDialogue(super, &gUnk_08111938[super->type]);
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}
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void sub_0806920C(CowEntity* this) {
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u32 var1;
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if ((gPlayerState.flags & PL_MINISH) != 0) {
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var1 = TRUE;
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} else {
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var1 = FALSE;
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}
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if (var1 != this->unk_6d) {
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if (var1 == 0) {
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AddInteractableWhenBigObject(super);
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} else {
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AddInteractableAsMinishFuser(super, this->fusionOffer);
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}
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}
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this->unk_6d = var1;
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}
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// Check if player interacting
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void sub_0806924C(CowEntity* this) {
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s8 itype = super->interactType;
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if (itype != INTERACTION_NONE) {
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if (gPlayerState.flags & PL_MINISH) {
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if (itype == INTERACTION_FUSE) {
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super->action = 4;
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InitializeNPCFusion(super);
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} else {
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Cow_ShowDialogue(this);
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}
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} else {
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Cow_ShowDialogue(this);
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ResetPlayerAnimationAndAction();
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}
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SoundReq(SFX_VO_COW);
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super->interactType = INTERACTION_NONE;
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}
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}
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void Cow_Fusion(CowEntity* this) {
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if (super->action == 0) {
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super->action++;
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super->spriteSettings.draw = 1;
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InitAnimationForceUpdate(super, 15);
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} else {
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UpdateAnimationSingleFrame(super);
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}
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}
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