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https://github.com/zeldaret/tmc
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40 lines
1005 B
C
40 lines
1005 B
C
#include "manager.h"
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#include "room.h"
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#include "flags.h"
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#include "functions.h"
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typedef struct {
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u8 field_0x0;
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u8 tileLayer;
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u16 flag;
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u16 tilePos;
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u16 tileType; // If the tile type at tilePos, tileLayer is tileType, set the local flag.
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} Manager2A_unk; // TODO result of GetCurrentRoomProperty(3)?
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void sub_0805CFF0(Manager2A_unk*);
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void Manager2A_Main(Manager* manager) {
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Manager2A_unk* data;
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if (manager->action == 0) {
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manager->action += 1;
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}
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data = (Manager2A_unk*)GetCurrentRoomProperty(3);
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if (data != NULL) {
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for (; data->field_0x0 != 0; data = data + 1) {
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if (data->field_0x0 == 10) {
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sub_0805CFF0(data);
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}
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}
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}
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}
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void sub_0805CFF0(Manager2A_unk* param_1) {
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if (CheckLocalFlag(param_1->flag) == 0) {
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u32 tileType = GetTileType(param_1->tilePos, param_1->tileLayer);
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if (param_1->tileType == tileType) {
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SetLocalFlag(param_1->flag);
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}
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}
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}
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