Files
tmc/src/object/lightableSwitch.c
T
2022-07-25 22:45:55 +02:00

168 lines
4.2 KiB
C

/**
* @file lightableSwitch.c
* @ingroup Objects
*
* @brief Lightable Switch object
*/
#include "asm.h"
#include "entity.h"
#include "flags.h"
#include "functions.h"
#include "global.h"
#include "hitbox.h"
#include "object.h"
#include "room.h"
#include "sound.h"
static void sub_0809EB30(Entity*);
static void sub_0809EAD8(Entity*);
static void sub_0809EABC(Entity*);
static void LightableSwitch_Type0(Entity*);
static void LightableSwitch_Type1(Entity*);
static void LightableSwitch_Type0_Init(Entity*);
static void LightableSwitch_Type0_Action1(Entity*);
static void LightableSwitch_Type1_Action3(Entity*);
static void LightableSwitch_Type1_Action2(Entity*);
static void LightableSwitch_Type1_Action1(Entity*);
static void LightableSwitch_Type1_Init(Entity*);
void LightableSwitch(Entity* this) {
static void (*const LightableSwitch_Types[])(Entity*) = {
LightableSwitch_Type0,
LightableSwitch_Type1,
};
LightableSwitch_Types[this->type](this);
sub_0809EB30(this);
}
void LightableSwitch_Type0(Entity* this) {
static void (*const LightableSwitch_Type0_Actions[])(Entity*) = {
LightableSwitch_Type0_Init,
LightableSwitch_Type0_Action1,
};
LightableSwitch_Type0_Actions[this->action](this);
}
void LightableSwitch_Type0_Init(Entity* this) {
this->action = 1;
COLLISION_ON(this);
this->frameIndex = 0;
this->collisionFlags = 7;
this->hurtType = 0x48;
this->hitType = 0x28;
this->flags2 = 10;
this->hitbox = (Hitbox*)&gHitbox_0;
sub_0809EAD8(this);
UpdateSpriteForCollisionLayer(this);
sub_0809EABC(this);
}
void LightableSwitch_Type0_Action1(Entity* this) {
if ((this->contactFlags & 0x80) != 0) {
if (CheckFlags(this->field_0x86.HWORD) != 0) {
ClearFlag(this->field_0x86.HWORD);
} else {
SetFlag(this->field_0x86.HWORD);
}
EnqueueSFX(SFX_110);
}
sub_0809EABC(this);
}
static void sub_0809EABC(Entity* this) {
bool32 anySet = 0;
if (CheckFlags(this->field_0x86.HWORD)) {
anySet = 1;
}
if (this->frameIndex != anySet) {
this->frameIndex = anySet;
}
}
static void sub_0809EAD8(Entity* this) {
u8 bVar1;
Entity* pEVar2;
if (this->type2 != 0) {
this->child = GetCurrentRoomProperty(this->type2);
UpdateRailMovement(this, (u16**)&this->child, &this->field_0x74.HWORD);
} else {
SetTile(0x4050, COORD_TO_TILE(this), this->collisionLayer);
}
}
static void sub_0809EB30(Entity* this) {
u16 uVar1;
u16* puVar2;
if (this->type2 != 0) {
if ((this->direction & 0x80) == 0) {
LinearMoveUpdate(this);
}
puVar2 = &this->field_0x74.HWORD;
if (!--*puVar2) {
UpdateRailMovement(this, (u16**)&this->child, puVar2);
}
}
}
void LightableSwitch_Type1(Entity* this) {
static void (*const LightableSwitch_Type1_Actions[])(Entity*) = {
LightableSwitch_Type1_Init,
LightableSwitch_Type1_Action1,
LightableSwitch_Type1_Action2,
LightableSwitch_Type1_Action3,
};
LightableSwitch_Type1_Actions[this->action](this);
}
void LightableSwitch_Type1_Init(Entity* this) {
this->action = 1;
COLLISION_ON(this);
this->frameIndex = 3;
this->collisionFlags = 7;
this->hurtType = 0x48;
this->hitType = 0x28;
this->flags2 = 10;
this->hitbox = (Hitbox*)&gHitbox_0;
sub_0809EAD8(this);
UpdateSpriteForCollisionLayer(this);
if (CheckFlags(this->cutsceneBeh.HWORD) != 0) {
this->action = 3;
this->frameIndex = 2;
}
}
void LightableSwitch_Type1_Action1(Entity* this) {
if ((this->contactFlags & 0x80) != 0) {
this->action = 2;
this->timer = 16;
this->frameIndex = 2;
SetFlag(this->field_0x86.HWORD);
EnqueueSFX(SFX_110);
}
}
void LightableSwitch_Type1_Action2(Entity* this) {
if (CheckFlags(this->cutsceneBeh.HWORD) != 0) {
this->action = 3;
} else {
if (--this->timer == 0) {
this->action = 1;
this->frameIndex = 3;
ClearFlag(this->field_0x86.HWORD);
EnqueueSFX(SFX_110);
}
}
}
void LightableSwitch_Type1_Action3(Entity* this) {
}