mirror of
https://github.com/zeldaret/tmc
synced 2026-07-02 04:25:56 -04:00
168 lines
4.2 KiB
C
168 lines
4.2 KiB
C
/**
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* @file lightableSwitch.c
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* @ingroup Objects
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*
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* @brief Lightable Switch object
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*/
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#include "asm.h"
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#include "entity.h"
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#include "flags.h"
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#include "functions.h"
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#include "global.h"
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#include "hitbox.h"
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#include "object.h"
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#include "room.h"
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#include "sound.h"
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static void sub_0809EB30(Entity*);
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static void sub_0809EAD8(Entity*);
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static void sub_0809EABC(Entity*);
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static void LightableSwitch_Type0(Entity*);
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static void LightableSwitch_Type1(Entity*);
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static void LightableSwitch_Type0_Init(Entity*);
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static void LightableSwitch_Type0_Action1(Entity*);
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static void LightableSwitch_Type1_Action3(Entity*);
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static void LightableSwitch_Type1_Action2(Entity*);
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static void LightableSwitch_Type1_Action1(Entity*);
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static void LightableSwitch_Type1_Init(Entity*);
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void LightableSwitch(Entity* this) {
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static void (*const LightableSwitch_Types[])(Entity*) = {
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LightableSwitch_Type0,
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LightableSwitch_Type1,
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};
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LightableSwitch_Types[this->type](this);
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sub_0809EB30(this);
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}
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void LightableSwitch_Type0(Entity* this) {
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static void (*const LightableSwitch_Type0_Actions[])(Entity*) = {
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LightableSwitch_Type0_Init,
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LightableSwitch_Type0_Action1,
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};
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LightableSwitch_Type0_Actions[this->action](this);
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}
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void LightableSwitch_Type0_Init(Entity* this) {
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this->action = 1;
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COLLISION_ON(this);
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this->frameIndex = 0;
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this->collisionFlags = 7;
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this->hurtType = 0x48;
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this->hitType = 0x28;
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this->flags2 = 10;
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this->hitbox = (Hitbox*)&gHitbox_0;
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sub_0809EAD8(this);
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UpdateSpriteForCollisionLayer(this);
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sub_0809EABC(this);
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}
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void LightableSwitch_Type0_Action1(Entity* this) {
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if ((this->contactFlags & 0x80) != 0) {
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if (CheckFlags(this->field_0x86.HWORD) != 0) {
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ClearFlag(this->field_0x86.HWORD);
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} else {
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SetFlag(this->field_0x86.HWORD);
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}
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EnqueueSFX(SFX_110);
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}
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sub_0809EABC(this);
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}
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static void sub_0809EABC(Entity* this) {
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bool32 anySet = 0;
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if (CheckFlags(this->field_0x86.HWORD)) {
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anySet = 1;
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}
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if (this->frameIndex != anySet) {
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this->frameIndex = anySet;
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}
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}
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static void sub_0809EAD8(Entity* this) {
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u8 bVar1;
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Entity* pEVar2;
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if (this->type2 != 0) {
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this->child = GetCurrentRoomProperty(this->type2);
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UpdateRailMovement(this, (u16**)&this->child, &this->field_0x74.HWORD);
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} else {
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SetTile(0x4050, COORD_TO_TILE(this), this->collisionLayer);
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}
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}
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static void sub_0809EB30(Entity* this) {
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u16 uVar1;
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u16* puVar2;
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if (this->type2 != 0) {
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if ((this->direction & 0x80) == 0) {
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LinearMoveUpdate(this);
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}
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puVar2 = &this->field_0x74.HWORD;
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if (!--*puVar2) {
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UpdateRailMovement(this, (u16**)&this->child, puVar2);
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}
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}
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}
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void LightableSwitch_Type1(Entity* this) {
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static void (*const LightableSwitch_Type1_Actions[])(Entity*) = {
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LightableSwitch_Type1_Init,
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LightableSwitch_Type1_Action1,
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LightableSwitch_Type1_Action2,
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LightableSwitch_Type1_Action3,
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};
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LightableSwitch_Type1_Actions[this->action](this);
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}
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void LightableSwitch_Type1_Init(Entity* this) {
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this->action = 1;
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COLLISION_ON(this);
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this->frameIndex = 3;
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this->collisionFlags = 7;
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this->hurtType = 0x48;
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this->hitType = 0x28;
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this->flags2 = 10;
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this->hitbox = (Hitbox*)&gHitbox_0;
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sub_0809EAD8(this);
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UpdateSpriteForCollisionLayer(this);
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if (CheckFlags(this->cutsceneBeh.HWORD) != 0) {
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this->action = 3;
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this->frameIndex = 2;
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}
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}
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void LightableSwitch_Type1_Action1(Entity* this) {
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if ((this->contactFlags & 0x80) != 0) {
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this->action = 2;
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this->timer = 16;
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this->frameIndex = 2;
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SetFlag(this->field_0x86.HWORD);
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EnqueueSFX(SFX_110);
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}
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}
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void LightableSwitch_Type1_Action2(Entity* this) {
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if (CheckFlags(this->cutsceneBeh.HWORD) != 0) {
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this->action = 3;
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} else {
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if (--this->timer == 0) {
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this->action = 1;
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this->frameIndex = 3;
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ClearFlag(this->field_0x86.HWORD);
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EnqueueSFX(SFX_110);
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}
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}
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}
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void LightableSwitch_Type1_Action3(Entity* this) {
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}
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