Files
tmc/src/enemy/lakitu.c
T

395 lines
8.3 KiB
C

#include "global.h"
#include "entity.h"
#include "functions.h"
#include "trig.h"
#include "random.h"
#include "player.h"
#include "lakitu.h"
void Lakitu(Entity *this) {
EnemyFunctionHandler(this, gUnk_080D0110);
SetChildOffset(this, 0, 1, -16);
}
void Lakitu_DoAction(Entity *this) {
if (this->action != 0 && this->action != 7) {
sub_0803CAD0(this);
}
LakituActionFuncs[this->action](this);
}
void sub_0803C784(Entity *this) {
if ((this->bitfield & 0x7f) == 0x1d) {
this->field_0x20 = 0x20000;
sub_0803CBAC(this);
}
else {
if (this->damageType == 0x43) {
Entity *fx = CreateFx(this, 2, 0);
if (fx != NULL) {
u32 angle = (this->field_0x3e ^ 0x10) << 3;
s32 sine;
sine = gSineTable[angle];
if (sine < 0) {
sine += 0x1f;
}
fx->x.HALF.HI += sine >> 5;
sine = gSineTable[angle + 0x40];
if (sine < 0) {
sine += 0x1f;
}
fx->y.HALF.HI -= sine >> 5;
}
}
}
if (this->field_0x43) {
sub_0804A9FC(this, 0x1c);
}
sub_0804AA30(this, gUnk_080D0110);
}
void sub_0803C820(Entity *this) {
if (sub_0806F520(this)) {
gUnk_080D0148[this->previousActionFlag](this);
}
}
void sub_0803C844(Entity *this) {
this->previousActionFlag = 1;
this->field_0x1d = 0x3c;
}
void sub_0803C850(Entity *this) {
Entity *cloud = this->attachedEntity;
if (cloud != NULL) {
cloud->spriteOffsetX = this->spriteOffsetX;
}
sub_0806F4E8(this);
}
void sub_0803C86C(Entity *this) {
sub_0803CBAC(this);
this->attachedEntity = NULL;
}
void Lakitu_Initialize(Entity *this) {
Entity *cloud = sub_0804A98C(this, 17, 0);
if (cloud == NULL) {
return;
}
cloud->parent = this;
this->attachedEntity = cloud;
sub_0804A720(this);
this->action = HIDDEN;
this->height.HALF.HI = -2;
this->spriteOffsetY = 0xff;
this->field_0x74.HWORD = this->x.HALF.HI;
this->field_0x76.HWORD = this->y.HALF.HI;
}
void Lakitu_Hide(Entity *this) {
sub_0803CA84(this, 0);
if (sub_0803CA4C(this)) {
this->action = 2;
this->spriteSettings.b.draw = 1;
}
}
void Lakitu_EndHide(Entity *this) {
UpdateAnimationSingleFrame(this);
if (this->frames.b.f3) {
this->action = IDLE;
this->actionDelay = 0x3c;
this->damageType = 0x42;
InitAnimationForceUpdate(this, this->animationState + 4);
}
}
void Lakitu_Idle(Entity *this) {
if (sub_0803CB04(this)) {
return;
}
if (!sub_0803CA4C(this)) {
this->action = BEGIN_HIDE;
this->damageType = 0x43;
InitAnimationForceUpdate(this, this->animationState + 0xc);
}
else {
sub_0803CA84(this, 4);
}
}
void Lakitu_BeginHide(Entity *this) {
UpdateAnimationSingleFrame(this);
if (this->frames.b.f3 != 0) {
this->action = 1;
this->spriteSettings.b.draw = 0;
InitAnimationForceUpdate(this, this->animationState);
}
}
void Lakitu_Lightning(Entity *this) {
UpdateAnimationSingleFrame(this);
if (this->frames.b.f3 == 0) {
return;
}
Lakitu_SpawnLightning(this);
this->action = LIGHTNING_DELAY;
this->damageType = 0x42;
if ((Random() & 1) && !this->field_0x78.HALF.HI) {
this->actionDelay = 0xf;
this->field_0x78.HALF.HI = TRUE;
}
else {
this->actionDelay = 0x1e;
this->field_0x78.HALF.HI = FALSE;
InitAnimationForceUpdate(this->attachedEntity, this->animationState);
}
}
void Lakitu_LightningDelay(Entity *this) {
this->actionDelay--;
if (this->actionDelay != 0) {
return;
}
if (this->field_0x78.HALF.HI == 1) {
sub_0803CB34(this);
}
else {
this->action = IDLE;
this->actionDelay = 0xb4;
InitAnimationForceUpdate(this, this->animationState + 4);
}
}
void Lakitu_Cloudless(Entity *this) {
if (sub_08003FC4(this, 0x1800) == 0 && this->animIndex <= 19) {
InitAnimationForceUpdate(this, this->animationState + 20);
this->spritePriority.b1 = 0;
}
UpdateAnimationSingleFrame(this);
sub_0803CC08(this);
}
bool32 sub_0803CA4C(Entity *this) {
if (sub_0806FCB8(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 0x28) == 0) {
if (sub_080041A0(this, &gPlayerEntity, 0x70, 0x50)) {
return 1;
}
}
return 0;
}
void sub_0803CA84(Entity *this, u32 unkParameter) {
u32 altAnimState = GetFacingDirection(this, &gPlayerEntity);
if (((altAnimState - 3) & 7) > 2 || ((this->animationState - (altAnimState >> 3)) & 3) > 1) {
u32 intermediate = (altAnimState + 4) & 0x18;
altAnimState = intermediate >> 3;
if (altAnimState != this->animationState) {
this->animationState = altAnimState;
InitAnimationForceUpdate(this, altAnimState + unkParameter);
InitAnimationForceUpdate(this->attachedEntity, altAnimState);
}
}
}
void sub_0803CAD0(Entity *this) {
if (sub_0806FCB8(this, this->field_0x74.HWORD, this->field_0x76.HWORD, 1) == 0) {
this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, this->field_0x74.HWORD, this->field_0x76.HWORD);
sub_080AEFE0(this);
}
}
bool32 sub_0803CB04(Entity *this) {
bool32 returnValue;
u8 delay;
delay = --this->actionDelay;
if (delay != 0) {
returnValue = 0;
}
else {
sub_0803CB34(this);
this->field_0x78.HALF.HI = delay;
InitAnimationForceUpdate(this->attachedEntity, this->animationState + 4);
returnValue = 1;
}
return returnValue;
}
void sub_0803CB34(Entity *this) {
this->action = LIGHTNING_THROW;
this->damageType = 0xa6;
this->field_0x78.HALF.LO = GetFacingDirection(this, &gPlayerEntity);
InitAnimationForceUpdate(this, this->animationState + 8);
}
void Lakitu_SpawnLightning(Entity *this) {
Entity *lightning;
const OffsetCoords *offset;
lightning = sub_0804A98C(this, 18, 0);
if (lightning == NULL) {
return;
}
offset = &gUnk_080D0154[this->animationState];
lightning->direction = this->field_0x78.HALF.LO;
PositionRelative(this, lightning, offset->x << 16, offset->y << 16);
sub_08004488(0x193);
}
void sub_0803CBAC(Entity *this) {
Entity *cloud;
cloud = this->attachedEntity;
if (cloud != NULL) {
cloud->flags |= 0x80;
cloud->damageType = 0x43;
}
this->action = CLOUDLESS;
this->spriteSettings.b.draw = 1;
this->spritePriority.b1 = 1;
this->flags2 &= 0x7b;
this->damageType = 0x42;
InitAnimationForceUpdate(this, this->animationState + 16);
}
void sub_0803CC08(Entity *this) {
Entity *cloud;
Entity *fx;
cloud = this->attachedEntity;
if (cloud == NULL) {
return;
}
if ((u32)(cloud->height.HALF.HI - this->height.HALF.HI) > 2) {
return;
}
if (this->field_0x20 >= 0) {
return;
}
if (!sub_0806FCB8(this, cloud->x.HALF.HI, cloud->y.HALF.HI, 6)) {
return;
}
fx = CreateFx(this, 2, 0);
if (fx != NULL) {
fx->x.HALF.HI += 6;
fx->y.HALF.HI += 6;
}
fx = CreateFx(this, 2, 0);
if (fx != NULL) {
fx->x.HALF.HI -= 6;
fx->y.HALF.HI += 6;
}
fx = CreateFx(this, 2, 0);
if (fx != NULL) {
fx->x.HALF.HI += 6;
fx->y.HALF.HI -= 6;
}
fx = CreateFx(this, 2, 0);
if (fx != NULL) {
fx->x.HALF.HI -= 6;
fx->y.HALF.HI -= 6;
}
this->attachedEntity = NULL;
DeleteEntity(cloud);
}
void (*const gUnk_080D0110[])(Entity *) = {
Lakitu_DoAction,
sub_0803C784,
sub_08001324,
sub_0804A7D4,
sub_08001242,
sub_0803C820,
};
void (*const LakituActionFuncs[])(Entity *) = {
Lakitu_Initialize,
Lakitu_Hide,
Lakitu_EndHide,
Lakitu_Idle,
Lakitu_BeginHide,
Lakitu_Lightning,
Lakitu_LightningDelay,
Lakitu_Cloudless,
};
void (*const gUnk_080D0148[])(Entity *) = {
sub_0803C844,
sub_0803C850,
sub_0803C86C,
};
const OffsetCoords gUnk_080D0154[] = {
{ 0x00, 0xEE },
{ 0x12, 0x00 },
{ 0x00, 0x08 },
{ 0xEE, 0x00 },
};