Files
tmc/src/enemy/likeLike.c
T
2023-12-30 20:05:32 -08:00

297 lines
7.6 KiB
C

/**
* @file likeLike.c
* @ingroup Enemies
*
* @brief Like Like enemy
*/
#include "enemy.h"
#include "item.h"
#include "message.h"
#include "object.h"
#include "save.h"
typedef struct {
Entity base;
u8 filler[0x18];
u8 stolenItem;
u8 filler2;
u8 field_0x82;
u8 prevSpritePriority;
} LikeLikeEntity;
extern bool32 ItemIsShield(u32);
void LikeLike_ReleasePlayer(LikeLikeEntity*);
void sub_080281A0(LikeLikeEntity*);
bool32 LikeLike_StealItem(u32);
void LikeLike_ReturnStolenItem(u32);
extern void (*const LikeLike_Functions[])(Entity*);
extern void (*const gUnk_080CC714[])(LikeLikeEntity*);
void LikeLike(Entity* this) {
EnemyFunctionHandler(this, LikeLike_Functions);
EnemySetFXOffset(this, 0, 1, -0x10);
}
void LikeLike_OnTick(LikeLikeEntity* this) {
gUnk_080CC714[super->action](this);
}
void LikeLike_OnCollision(LikeLikeEntity* this) {
if (super->hitType == 1) {
super->action = 3;
COLLISION_OFF(super);
super->hitType = 0x8c;
} else {
if (super->action == 7) {
LikeLike_ReleasePlayer(this);
} else if (super->contactFlags & 0x80) {
u8 tmp = super->contactFlags & ~0x80;
if (tmp == 0) {
super->action = 7;
super->timer = 95;
super->subtimer = tmp;
super->flags2 &= 0xfc;
this->prevSpritePriority = gPlayerEntity.base.spritePriority.b1;
}
}
}
if (super->health == 0) {
super->timer = 32;
}
if (super->confusedTime) {
EnemyCreateFX(super, FX_STARS);
}
EnemyFunctionHandlerAfterCollision(super, LikeLike_Functions);
}
void LikeLike_OnDeath(LikeLikeEntity* this) {
if (super->timer == 2 && this->stolenItem != 0xff) {
SetEntityPriority(super, PRIO_NO_BLOCK);
LikeLike_ReturnStolenItem(this->stolenItem);
}
GenericDeath(super);
}
void LikeLike_OnGrabbed(LikeLikeEntity* this) {
}
void LikeLike_Init(LikeLikeEntity* this) {
sub_0804A720(super);
switch (super->type) {
case 0:
super->action = 3;
super->spriteSettings.draw = 0;
COLLISION_OFF(super);
super->timer = 0;
break;
case 1:
super->action = 1;
super->spriteSettings.draw = 1;
super->timer = 8;
InitializeAnimation(super, 1);
break;
case 2:
super->action = 1;
super->spriteSettings.draw = 0;
super->timer = 0;
super->hitType = 1;
InitializeAnimation(super, 0);
break;
}
super->direction = 0;
this->field_0x82 = 0;
super->animationState = 0;
this->prevSpritePriority = 0;
this->stolenItem = 0xff;
}
void sub_08027EFC(LikeLikeEntity* this) {
if (super->hitType == 1)
return;
if (sub_08049FDC(super, 1)) {
if (!sub_08049FA0(super) && (Random() & 0x30)) {
super->direction = sub_08049EE4(super);
} else {
super->direction = this->field_0x82;
}
if (--super->timer == 0) {
super->direction = sub_08049F84(super, 1);
this->field_0x82 = super->direction;
super->timer = 8;
}
ProcessMovement0(super);
GetNextFrame(super);
} else {
super->action = 6;
COLLISION_OFF(super);
InitializeAnimation(super, 2);
}
}
void nullsub_12(LikeLikeEntity* this) {
}
void sub_08027F84(LikeLikeEntity* this) {
if (sub_08049FDC(super, 1)) {
super->action = 5;
super->spriteSettings.draw = 1;
InitializeAnimation(super, 0);
CreateDust(super);
}
}
void sub_08027FB4(LikeLikeEntity* this) {
if (--super->timer == 0) {
super->action = 1;
super->timer = 1;
super->flags2 |= 1;
}
GetNextFrame(super);
}
void sub_08027FE0(LikeLikeEntity* this) {
GetNextFrame(super);
if (super->frame & 1) {
super->action = 1;
COLLISION_ON(super);
super->direction = sub_08049F84(super, 1);
super->timer = 8;
super->spritePriority.b1 = 1;
InitializeAnimation(super, 1);
}
}
void sub_0802802C(LikeLikeEntity* this) {
GetNextFrame(super);
if (super->frame & 1) {
super->action = 3;
super->spriteSettings.draw = 0;
super->direction = 0;
super->timer = 0;
CreateDust(super);
}
}
void sub_0802805C(LikeLikeEntity* this) {
u8* tmp;
UpdateAnimationVariableFrames(super, 2);
if (sub_0807953C()) {
u32 tmp2 = Random();
u32 tmp3 = super->subtimer + 1;
tmp3 += (tmp2 & 1);
super->subtimer = tmp3;
}
if (super->subtimer >= 0x19 || gSave.stats.health == 0) {
LikeLike_ReleasePlayer(this);
} else {
ResetActiveItems();
gPlayerState.mobility |= 0x80;
PositionRelative(super, &gPlayerEntity.base, 0, Q_16_16(1.0));
tmp = GetSpriteSubEntryOffsetDataPointer((u16)super->spriteIndex, super->frameIndex);
gPlayerEntity.base.spriteOffsetX = tmp[0];
gPlayerEntity.base.spriteOffsetY = tmp[1];
gPlayerEntity.base.spritePriority.b1 = 0;
if (--super->timer == 0) {
sub_080281A0(this);
}
if ((super->timer & 3) == 0) {
EnqueueSFX(SFX_PLACE_OBJ);
}
}
}
void LikeLike_ReleasePlayer(LikeLikeEntity* this) {
// This matches but ugly
#ifndef NON_MATCHING
register u32 tmp asm("r3");
#else
u32 tmp;
#endif
gPlayerState.jump_status = 0x41;
gPlayerState.field_0xa = 0;
gPlayerState.flags &= ~PL_CAPTURED;
gPlayerEntity.base.flags |= ENT_COLLIDE;
gPlayerEntity.base.zVelocity = Q_16_16(1.5);
gPlayerEntity.base.iframes = -60;
tmp = 0;
gPlayerEntity.base.direction = Direction8FromAnimationState(gPlayerEntity.base.animationState);
gPlayerEntity.base.spritePriority.b1 = this->prevSpritePriority;
gPlayerEntity.base.z.HALF.HI = gPlayerEntity.base.spriteOffsetY;
gPlayerEntity.base.spriteOffsetY = tmp;
super->action = 4;
super->timer = 80;
super->subtimer = tmp;
super->flags2 |= 2;
if (super->iframes == 0) {
super->iframes = -18;
}
}
void sub_080281A0(LikeLikeEntity* this) {
super->subtimer = 25;
if (LikeLike_StealItem(ITEM_MIRROR_SHIELD)) {
this->stolenItem = ITEM_MIRROR_SHIELD;
MessageFromTarget(TEXT_INDEX(TEXT_ITEM_GET, 0x78));
} else if (LikeLike_StealItem(ITEM_SHIELD)) {
this->stolenItem = ITEM_SHIELD;
MessageFromTarget(TEXT_INDEX(TEXT_ITEM_GET, 0x78));
} else {
ModHealth(-1);
}
}
bool32 LikeLike_StealItem(u32 item) {
bool32 ret = FALSE;
if (GetInventoryValue(item) == 1) {
if (ItemIsShield(gSave.stats.equipped[SLOT_A])) {
gSave.stats.equipped[SLOT_A] = ITEM_NONE;
}
if (ItemIsShield(gSave.stats.equipped[SLOT_B])) {
gSave.stats.equipped[SLOT_B] = ITEM_NONE;
}
SetInventoryValue(item, 0);
ret = TRUE;
}
return ret;
}
void LikeLike_ReturnStolenItem(u32 item) {
#ifdef EU
CreateItemEntity(item, 0, 1);
#else
InitItemGetSequence(item, 0, 1);
#endif
MessageFromTarget(TEXT_INDEX(TEXT_ITEM_GET, 0x79));
}
void (*const LikeLike_Functions[])(Entity*) = {
(EntityActionPtr)LikeLike_OnTick,
(EntityActionPtr)LikeLike_OnCollision,
GenericKnockback,
(EntityActionPtr)LikeLike_OnDeath,
GenericConfused,
(EntityActionPtr)LikeLike_OnGrabbed,
};
void (*const gUnk_080CC714[])(LikeLikeEntity*) = {
LikeLike_Init, sub_08027EFC, nullsub_12, sub_08027F84, sub_08027FB4, sub_08027FE0, sub_0802802C, sub_0802805C,
};