mirror of
https://github.com/zeldaret/tmc
synced 2026-05-29 16:45:06 -04:00
297 lines
7.6 KiB
C
297 lines
7.6 KiB
C
/**
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* @file likeLike.c
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* @ingroup Enemies
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*
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* @brief Like Like enemy
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*/
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#include "enemy.h"
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#include "item.h"
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#include "message.h"
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#include "object.h"
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#include "save.h"
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typedef struct {
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Entity base;
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u8 filler[0x18];
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u8 stolenItem;
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u8 filler2;
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u8 field_0x82;
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u8 prevSpritePriority;
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} LikeLikeEntity;
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extern bool32 ItemIsShield(u32);
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void LikeLike_ReleasePlayer(LikeLikeEntity*);
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void sub_080281A0(LikeLikeEntity*);
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bool32 LikeLike_StealItem(u32);
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void LikeLike_ReturnStolenItem(u32);
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extern void (*const LikeLike_Functions[])(Entity*);
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extern void (*const gUnk_080CC714[])(LikeLikeEntity*);
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void LikeLike(Entity* this) {
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EnemyFunctionHandler(this, LikeLike_Functions);
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EnemySetFXOffset(this, 0, 1, -0x10);
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}
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void LikeLike_OnTick(LikeLikeEntity* this) {
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gUnk_080CC714[super->action](this);
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}
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void LikeLike_OnCollision(LikeLikeEntity* this) {
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if (super->hitType == 1) {
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super->action = 3;
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COLLISION_OFF(super);
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super->hitType = 0x8c;
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} else {
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if (super->action == 7) {
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LikeLike_ReleasePlayer(this);
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} else if (super->contactFlags & 0x80) {
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u8 tmp = super->contactFlags & ~0x80;
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if (tmp == 0) {
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super->action = 7;
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super->timer = 95;
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super->subtimer = tmp;
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super->flags2 &= 0xfc;
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this->prevSpritePriority = gPlayerEntity.base.spritePriority.b1;
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}
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}
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}
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if (super->health == 0) {
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super->timer = 32;
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}
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if (super->confusedTime) {
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EnemyCreateFX(super, FX_STARS);
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}
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EnemyFunctionHandlerAfterCollision(super, LikeLike_Functions);
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}
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void LikeLike_OnDeath(LikeLikeEntity* this) {
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if (super->timer == 2 && this->stolenItem != 0xff) {
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SetEntityPriority(super, PRIO_NO_BLOCK);
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LikeLike_ReturnStolenItem(this->stolenItem);
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}
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GenericDeath(super);
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}
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void LikeLike_OnGrabbed(LikeLikeEntity* this) {
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}
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void LikeLike_Init(LikeLikeEntity* this) {
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sub_0804A720(super);
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switch (super->type) {
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case 0:
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super->action = 3;
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super->spriteSettings.draw = 0;
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COLLISION_OFF(super);
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super->timer = 0;
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break;
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case 1:
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super->action = 1;
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super->spriteSettings.draw = 1;
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super->timer = 8;
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InitializeAnimation(super, 1);
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break;
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case 2:
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super->action = 1;
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super->spriteSettings.draw = 0;
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super->timer = 0;
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super->hitType = 1;
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InitializeAnimation(super, 0);
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break;
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}
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super->direction = 0;
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this->field_0x82 = 0;
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super->animationState = 0;
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this->prevSpritePriority = 0;
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this->stolenItem = 0xff;
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}
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void sub_08027EFC(LikeLikeEntity* this) {
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if (super->hitType == 1)
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return;
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if (sub_08049FDC(super, 1)) {
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if (!sub_08049FA0(super) && (Random() & 0x30)) {
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super->direction = sub_08049EE4(super);
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} else {
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super->direction = this->field_0x82;
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}
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if (--super->timer == 0) {
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super->direction = sub_08049F84(super, 1);
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this->field_0x82 = super->direction;
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super->timer = 8;
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}
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ProcessMovement0(super);
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GetNextFrame(super);
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} else {
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super->action = 6;
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COLLISION_OFF(super);
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InitializeAnimation(super, 2);
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}
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}
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void nullsub_12(LikeLikeEntity* this) {
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}
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void sub_08027F84(LikeLikeEntity* this) {
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if (sub_08049FDC(super, 1)) {
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super->action = 5;
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super->spriteSettings.draw = 1;
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InitializeAnimation(super, 0);
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CreateDust(super);
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}
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}
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void sub_08027FB4(LikeLikeEntity* this) {
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if (--super->timer == 0) {
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super->action = 1;
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super->timer = 1;
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super->flags2 |= 1;
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}
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GetNextFrame(super);
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}
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void sub_08027FE0(LikeLikeEntity* this) {
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GetNextFrame(super);
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if (super->frame & 1) {
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super->action = 1;
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COLLISION_ON(super);
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super->direction = sub_08049F84(super, 1);
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super->timer = 8;
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super->spritePriority.b1 = 1;
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InitializeAnimation(super, 1);
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}
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}
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void sub_0802802C(LikeLikeEntity* this) {
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GetNextFrame(super);
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if (super->frame & 1) {
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super->action = 3;
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super->spriteSettings.draw = 0;
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super->direction = 0;
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super->timer = 0;
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CreateDust(super);
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}
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}
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void sub_0802805C(LikeLikeEntity* this) {
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u8* tmp;
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UpdateAnimationVariableFrames(super, 2);
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if (sub_0807953C()) {
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u32 tmp2 = Random();
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u32 tmp3 = super->subtimer + 1;
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tmp3 += (tmp2 & 1);
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super->subtimer = tmp3;
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}
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if (super->subtimer >= 0x19 || gSave.stats.health == 0) {
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LikeLike_ReleasePlayer(this);
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} else {
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ResetActiveItems();
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gPlayerState.mobility |= 0x80;
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PositionRelative(super, &gPlayerEntity.base, 0, Q_16_16(1.0));
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tmp = GetSpriteSubEntryOffsetDataPointer((u16)super->spriteIndex, super->frameIndex);
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gPlayerEntity.base.spriteOffsetX = tmp[0];
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gPlayerEntity.base.spriteOffsetY = tmp[1];
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gPlayerEntity.base.spritePriority.b1 = 0;
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if (--super->timer == 0) {
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sub_080281A0(this);
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}
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if ((super->timer & 3) == 0) {
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EnqueueSFX(SFX_PLACE_OBJ);
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}
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}
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}
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void LikeLike_ReleasePlayer(LikeLikeEntity* this) {
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// This matches but ugly
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#ifndef NON_MATCHING
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register u32 tmp asm("r3");
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#else
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u32 tmp;
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#endif
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gPlayerState.jump_status = 0x41;
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gPlayerState.field_0xa = 0;
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gPlayerState.flags &= ~PL_CAPTURED;
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gPlayerEntity.base.flags |= ENT_COLLIDE;
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gPlayerEntity.base.zVelocity = Q_16_16(1.5);
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gPlayerEntity.base.iframes = -60;
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tmp = 0;
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gPlayerEntity.base.direction = Direction8FromAnimationState(gPlayerEntity.base.animationState);
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gPlayerEntity.base.spritePriority.b1 = this->prevSpritePriority;
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gPlayerEntity.base.z.HALF.HI = gPlayerEntity.base.spriteOffsetY;
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gPlayerEntity.base.spriteOffsetY = tmp;
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super->action = 4;
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super->timer = 80;
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super->subtimer = tmp;
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super->flags2 |= 2;
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if (super->iframes == 0) {
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super->iframes = -18;
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}
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}
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void sub_080281A0(LikeLikeEntity* this) {
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super->subtimer = 25;
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if (LikeLike_StealItem(ITEM_MIRROR_SHIELD)) {
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this->stolenItem = ITEM_MIRROR_SHIELD;
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MessageFromTarget(TEXT_INDEX(TEXT_ITEM_GET, 0x78));
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} else if (LikeLike_StealItem(ITEM_SHIELD)) {
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this->stolenItem = ITEM_SHIELD;
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MessageFromTarget(TEXT_INDEX(TEXT_ITEM_GET, 0x78));
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} else {
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ModHealth(-1);
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}
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}
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bool32 LikeLike_StealItem(u32 item) {
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bool32 ret = FALSE;
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if (GetInventoryValue(item) == 1) {
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if (ItemIsShield(gSave.stats.equipped[SLOT_A])) {
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gSave.stats.equipped[SLOT_A] = ITEM_NONE;
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}
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if (ItemIsShield(gSave.stats.equipped[SLOT_B])) {
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gSave.stats.equipped[SLOT_B] = ITEM_NONE;
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}
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SetInventoryValue(item, 0);
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ret = TRUE;
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}
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return ret;
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}
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void LikeLike_ReturnStolenItem(u32 item) {
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#ifdef EU
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CreateItemEntity(item, 0, 1);
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#else
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InitItemGetSequence(item, 0, 1);
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#endif
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MessageFromTarget(TEXT_INDEX(TEXT_ITEM_GET, 0x79));
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}
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void (*const LikeLike_Functions[])(Entity*) = {
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(EntityActionPtr)LikeLike_OnTick,
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(EntityActionPtr)LikeLike_OnCollision,
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GenericKnockback,
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(EntityActionPtr)LikeLike_OnDeath,
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GenericConfused,
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(EntityActionPtr)LikeLike_OnGrabbed,
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};
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void (*const gUnk_080CC714[])(LikeLikeEntity*) = {
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LikeLike_Init, sub_08027EFC, nullsub_12, sub_08027F84, sub_08027FB4, sub_08027FE0, sub_0802802C, sub_0802805C,
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};
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