Files
tmc/src/enemy/wallMaster2.c
T
2023-12-30 20:05:32 -08:00

235 lines
6.2 KiB
C

/**
* @file wallMaster2.c
* @ingroup Enemies
*
* @brief Wall Master 2 enemy
*/
#include "area.h"
#include "enemy.h"
#include "functions.h"
#include "screenTransitions.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unused1[12];
/*0x74*/ u16 unk_74;
/*0x76*/ u16 unk_76;
/*0x78*/ u16 unk_78;
/*0x7a*/ u8 unk_7a;
/*0x7b*/ u8 unk_7b;
/*0x7c*/ u16 unk_7c;
} WallMaster2Entity;
extern Entity* gUnk_020000B0;
void sub_0802CF64(WallMaster2Entity*);
void sub_0802CF8C(WallMaster2Entity*);
void sub_0802CFD8(WallMaster2Entity*);
extern void (*const WallMaster2_Functions[])(WallMaster2Entity*);
extern void (*const gUnk_080CD714[])(WallMaster2Entity*);
extern const u16 gUnk_080CD728[];
extern const u16 gUnk_080CD730[];
extern const s8 gUnk_080CD740[];
void WallMaster2(WallMaster2Entity* this) {
WallMaster2_Functions[GetNextFunction(super)](this);
EnemySetFXOffset(super, 0, 1, -0x10);
}
void WallMaster2_OnTick(WallMaster2Entity* this) {
gUnk_080CD714[super->action](this);
}
void WallMaster2_OnCollision(WallMaster2Entity* this) {
u8 bVar1 = super->contactFlags & 0x7f;
switch (super->contactFlags & 0x7f) {
case 0 ... 1:
case 0x1e:
super->action = 3;
COLLISION_OFF(super);
InitializeAnimation(super, 1);
gPlayerEntity.base.flags &= ~ENT_COLLIDE;
break;
}
if (super->confusedTime != 0) {
EnemyCreateFX(super, FX_STARS);
}
EnemyFunctionHandlerAfterCollision(super, (EntityActionArray)WallMaster2_Functions);
}
void WallMaster2_OnGrabbed(WallMaster2Entity* this) {
/* ... */
}
void sub_0802CCE0(WallMaster2Entity* this) {
u32 tmp;
sub_0804A720(super);
super->action = 1;
super->timer = 60;
super->subtimer = Random();
super->spriteSettings.shadow = 2;
super->animationState = 0xff;
super->z.HALF.HI = -2;
super->collisionLayer = 3;
tmp = Random();
this->unk_7a = tmp;
this->unk_7b = (tmp >> 8) & 0x60;
this->unk_7c = 0;
UpdateSpriteForCollisionLayer(super);
InitializeAnimation(super, 0);
sub_0802CF64(this);
sub_0802CFD8(this);
}
void sub_0802CD54(WallMaster2Entity* this) {
GetNextFrame(super);
sub_0802CFD8(this);
if ((this->unk_7c == 0 || --this->unk_7c == 0) && sub_08049FDC(super, 1)) {
if (this->unk_7b) {
--this->unk_7b;
} else {
u32 tmp;
super->action = 2;
tmp = Random() >> 0x10;
super->timer = tmp;
super->speed = 0xc0;
this->unk_78 = gUnk_080CD728[Random() & 3];
this->unk_7b = (tmp >> 8) & 0x60;
return;
}
}
if (--super->timer == 0) {
super->timer = 60;
sub_0802CF64(this);
}
LinearMoveUpdate(super);
}
void sub_0802CDE8(WallMaster2Entity* this) {
if (--this->unk_78 && sub_08049FDC(super, 1)) {
if ((super->timer++ & 3) == 0) {
sub_08004596(super, GetFacingDirection(super, gUnk_020000B0));
sub_0802CF8C(this);
}
LinearMoveUpdate(super);
} else {
super->action = 1;
super->timer = 60;
super->speed = 0x60;
this->unk_7c = (Random() & 0x38) + 0x96;
}
GetNextFrame(super);
sub_0802CFD8(this);
}
void sub_0802CE68(WallMaster2Entity* this) {
u8 frames;
gPlayerState.field_0xa |= 0x80;
gPlayerState.mobility |= 0x80;
gPlayerState.flags |= PL_DISABLE_ITEMS;
if (!EntityWithinDistance(super, gPlayerEntity.base.x.HALF.HI, gPlayerEntity.base.y.HALF.HI, 4)) {
super->direction = GetFacingDirection(super, &gPlayerEntity.base);
LinearMoveUpdate(super);
}
sub_0802CFD8(this);
GetNextFrame(super);
frames = super->frame & ANIM_DONE;
if (frames) {
super->action = 4;
super->timer = 30;
} else if (super->frame & 1) {
super->frame = frames;
gPlayerEntity.base.spriteSettings.draw = 0;
}
}
void sub_0802CEF4(WallMaster2Entity* this) {
sub_0802CFD8(this);
if (--super->timer == 0) {
SetInitializationPriority();
DoExitTransition(gWallMasterScreenTransitions[gArea.dungeon_idx]);
} else {
super->z.WORD -= Q_16_16(2);
if (super->z.HALF.HI < -0x30) {
super->spriteSettings.shadow = 1;
}
gPlayerState.field_0xa |= 0x80;
gPlayerState.mobility |= 0x80;
}
}
void sub_0802CF64(WallMaster2Entity* this) {
if (sub_08049FA0(super)) {
super->direction = Direction8Round(Random());
} else {
super->direction = Direction8RoundUp(sub_08049EE4(super));
}
sub_0802CF8C(this);
}
void sub_0802CF8C(WallMaster2Entity* this) {
int iVar1;
u32 dir;
const u16* ptr;
dir = Direction8RoundUp(super->direction);
if (dir - Direction8FromAnimationState(super->animationState) + 6 > 12) {
super->animationState = Direction8ToAnimationState(dir);
iVar1 = (dir >> 3) * 2;
ptr = &gUnk_080CD730[iVar1];
this->unk_74 = ptr[0];
this->unk_76 = ptr[1];
} else if (((super->direction + 1) & 7) > 2 && (Direction8ToAnimationState(dir) != super->animationState)) {
super->animationState = Direction8ToAnimationState(dir);
iVar1 = (dir >> 3) * 2;
ptr = &gUnk_080CD730[iVar1];
this->unk_74 = ptr[0];
this->unk_76 = ptr[1];
}
}
void sub_0802CFD8(WallMaster2Entity* this) {
u32 unk = gUnk_080CD740[(this->unk_7a++ >> 3) & 7];
SetAffineInfo(super, (s16)this->unk_74 + unk, 0x100 + unk, this->unk_76);
}
// clang-format off
void (*const WallMaster2_Functions[])(WallMaster2Entity*) = {
WallMaster2_OnTick,
WallMaster2_OnCollision,
(void (*)(WallMaster2Entity*)) GenericKnockback2,
(void (*)(WallMaster2Entity*)) GenericDeath,
(void (*)(WallMaster2Entity*)) GenericConfused,
WallMaster2_OnGrabbed,
};
void (*const gUnk_080CD714[])(WallMaster2Entity*) = {
sub_0802CCE0,
sub_0802CD54,
sub_0802CDE8,
sub_0802CE68,
sub_0802CEF4,
};
const u16 gUnk_080CD728[] = {
120, 180, 240, 300,
};
const u16 gUnk_080CD730[] = {
0xff00, 0x4000,
0xff00, 0x0000,
0x0100, 0x0000,
0x0100, 0xc000,
};
const s8 gUnk_080CD740[] = {
-2, -4, -2, 0, 2, 4, 2, 0,
};
// clang-format on