Files
tmc/src/player.c
T
2021-03-21 20:51:08 -07:00

1096 lines
27 KiB
C

#include "global.h"
#include "entity.h"
#include "player.h"
#include "textbox.h"
#include "utils.h"
#include "area.h"
#include "save.h"
#include "game.h"
#include "functions.h"
static void (*const sPlayerActions[])(Entity*);
extern void (*const gUnk_0811BA60[])(Entity*);
extern void (*const gUnk_0811BA68[])(Entity*);
extern void (*const gUnk_0811BA74[])(Entity*);
extern void (*const gUnk_0811BA7C[])(Entity*);
extern void (*const gUnk_0811BA88[])(Entity*);
extern void (*const gUnk_0811BA94[])(Entity*);
extern void (*const gUnk_0811BA9C[])(Entity*);
extern void (*const gUnk_0811BAD4[])(Entity*);
extern void (*const gUnk_0811BAE4[])(Entity*);
extern void (*const gUnk_0811BB3C[])(Entity*);
extern void RespawnPlayer();
extern void sub_080797EC();
extern void sub_08079E08();
extern void sub_08078F60();
extern void sub_0806F948();
extern void sub_08077698();
extern void sub_0805E544();
extern void sub_080717F8();
extern void DoExitTransition();
extern void UnfreezeTime();
extern void sub_08071A6C();
extern void sub_08052BB8();
extern void sub_08079258();
extern void sub_08071AF0();
extern void sub_080728AC();
extern void sub_0807A298();
extern u32 sub_08079B24();
extern void sub_08079708();
extern void sub_080792D8();
typedef struct {
u8 frame;
u8 dummy;
u16 speed;
} PushFrames;
extern PushFrames gUnk_0811BAF0[];
extern Hitbox gUnk_08114F88;
extern ScreenTransitionData gUnk_0813AB58;
void DoPlayerAction(Entity* this) {
sPlayerActions[this->action](this);
}
void PlayerInit(Entity* this) {
Entity* ent;
gPlayerState.field_0x0[0] = 0xff;
gPlayerState.startPosX = gPlayerEntity.x.HALF.HI;
gPlayerState.startPosY = gPlayerEntity.y.HALF.HI;
this->flags |= 0x80;
this->spritePriority.b0 = 0xc;
this->spritePriority.b1 = 1;
this->spriteSettings.b.shadow = 1;
this->field_0x16 = 0x20;
this->flags2 = 8;
this->damageType = 0x79;
this->hitbox = &gUnk_08114F88;
this->spriteIndex = 1;
gPlayerState.field_0x8 = 0x100;
sub_0806FDA0(this);
sub_080AE008(this, 1, 2);
InitAnimationForceUpdate(this, 2);
if (this->collisionLayer == 0) {
sub_08016A30(this);
}
if (IsItemEquipped(0x10) != 2) {
sub_08077728();
}
sub_0807A108();
sub_0807AEE4();
if (sub_08078EFC() == 0) {
sub_0807921C();
sub_0807A1B8();
if (gPlayerState.swimState != 0) {
gPlayerState.swimState = 1;
sub_08079938();
gPlayerState.field_0xa8 = 7;
sub_0807ACCC(this);
ent = FindEntityInListByForm(0x6, 0xf, 0x6, 0xb, 0x0);
if (ent != NULL) {
DeleteEntity(ent);
}
}
}
}
// PlayerState.flags need to be 100% before this one can reasonably be done
ASM_FUNC("asm/non_matching/player/sub_08070794.s", void PlayerNormal(Entity* this))
void sub_08070BEC(Entity* this, u32 r0) {
if (r0 & 1)
sub_080797EC();
else
sub_08079938();
if (r0 & 2)
sub_08079E08();
}
void PlayerFall(Entity* this) {
gPlayerState.field_0xd = 0xFF;
gPlayerState.pushedObject = 0x80;
gPlayerState.field_0xa8 = 10;
gUnk_0811BA60[this->subAction](this);
}
void sub_08070C3C(Entity* this) {
sub_08004168(this);
gPlayerState.flags.all |= 0x1 | 0x4;
gPlayerState.flags.all &= ~0x400;
gPlayerState.jumpStatus = 0;
if ((gPlayerState.flags.all & 0x80) != 0)
gPlayerState.field_0x8 = 0x1ba;
else if ((gPlayerState.flags.all & 8) != 0)
gPlayerState.field_0x8 = 0x458;
else
gPlayerState.field_0x8 = 0x1b8;
this->subAction++;
this->flags &= ~0x80;
this->spritePriority.b1 = 0;
ResetPlayer();
sub_0807A108();
SoundReq(0x7b);
SoundReq(0x85);
}
void sub_08070CB4(Entity* this) {
UpdateAnimationSingleFrame(this);
if ((this->frames.all & 0x80) != 0) {
if ((gSave.stats.health != 0) && ((gPlayerState.flags.all & 0x8000) != 0)) {
gPlayerState.flags.all &= ~(0x1 | 0x4);
this->spriteSettings.b.draw = 0;
} else {
gPlayerState.flags.all &= ~(0x4 | 0x8000);
RespawnPlayer();
gPlayerState.field_0xa = 0;
this->iframes = 32;
ModHealth(-2);
}
}
}
void PlayerBounce(Entity* this) {
gUnk_0811BA68[this->subAction](this);
}
void sub_08070D38(Entity* this) {
this->flags &= ~0x80;
this->direction = ((this->animationState & 0xe) << 2) ^ 0x10;
this->speed = 0x100;
this->field_0x42 = 0;
this->subAction++;
this->actionDelay = gPlayerState.field_0x38;
this->spriteIndex = 1;
if ((gPlayerState.flags.all & 0x80) == 0) {
this->field_0x20 = 0x20000;
gPlayerState.field_0x8 = 0x114;
sub_08080964(16, 0);
} else {
gPlayerState.field_0x8 = 0xc18;
this->field_0x20 = 0x18000;
}
gPlayerState.jumpStatus = 0x80;
SoundReq(0x14c);
ResetPlayer();
sub_08078F60();
}
// minor regalloc
NONMATCH("asm/non_matching/player/sub_08070DC4.s", void sub_08070DC4(Entity* this)) {
UpdateAnimationSingleFrame(this);
sub_080085B0(this);
sub_08079E08();
sub_0807A1B8();
if (sub_08078EFC() || sub_08003FC4(this, 0x2000))
return;
gPlayerState.jumpStatus = 0;
if (sub_08078EFC() || sub_08079D48())
return;
if (gPlayerState.swimState != 0) {
gPlayerState.jumpStatus = 0;
sub_080791D0();
return;
}
if (--this->actionDelay != 0xFF) {
this->field_0x20 = 0x10000;
return;
}
this->flags |= 0x80;
if ((gPlayerState.field_0x14 == 0) && sub_08008B22()) {
gPlayerState.field_0x10[1] = 7;
sub_08079938();
sub_080791BC();
return;
}
this->spriteIndex = 1;
this->actionDelay = 8;
this->subAction++;
if ((gPlayerState.flags.all & 0x80) == 0)
gPlayerState.field_0x8 = 0x100;
}
END_NONMATCH
void sub_08070E7C(Entity* this) {
u8 timer = --this->actionDelay;
if (timer == 0) {
gPlayerState.jumpStatus = timer;
sub_080791D0();
}
}
void sub_08070E9C(Entity* this) {
if (sub_08078EFC() != 0) {
sub_08056360();
} else {
gPlayerState.field_0x27[0] = 4;
gPlayerState.field_0xa8 = 0x13;
sub_0807A1B8();
gUnk_0811BA74[this->subAction](this);
}
}
void sub_08070EDC(Entity* this) {
this->scriptedScene = 2;
if ((gTextBox.doTextBox & 0x7f) != 0)
this->subAction = 1;
if ((gPlayerState.flags.all & 0x80) == 0)
sub_08079938();
else
gPlayerState.field_0x8 = 0xc18;
}
void sub_08070f24(Entity* this) {
UpdateAnimationSingleFrame(this);
if ((gTextBox.doTextBox & 0x7f) == 0) {
this->scriptedScene = this->scriptedScene2;
sub_080791D0();
}
}
void PlayerItemGet(Entity* this) {
Entity* child;
u8* temp; // todo: retype
gPlayerState.field_0xa8 = 0x15;
this->flags &= ~(0x80);
gUnk_0811BA7C[this->subAction](this);
child = this->attachedEntity;
if (child != NULL) {
PositionEntityOnTop(this, child);
temp = GetSpriteSubEntryOffsetDataPointer((u16)this->spriteIndex, this->frameIndex);
child->spriteOffsetX = *temp;
child->spriteOffsetY = temp[1];
}
}
void sub_08070FA4(Entity* this) {
u16 temp;
this->spriteSettings.b.flipX = FALSE;
this->animationState = 4;
gPlayerState.flags.all |= 1;
gPlayerState.jumpStatus = 0;
if ((gPlayerState.flags.all & 0x80) == 0) {
if (gPlayerState.flags.all & 0x8) {
if (sub_080542AC(gPlayerState.field_0x38)) {
temp = 0x45e;
} else {
temp = 0x45b;
}
} else {
if (sub_080542AC(gPlayerState.field_0x38)) {
temp = 0x2e0;
} else {
temp = 0x1b9;
}
}
gPlayerState.field_0x8 = temp;
}
this->subAction = 1;
ResetPlayer();
sub_08078F60();
}
void sub_08071020(Entity* this) {
UpdateAnimationSingleFrame(this);
if (this->frames.all != 0)
this->subAction = 2;
}
void sub_08071038(Entity* this) {
UpdateAnimationSingleFrame(this);
if (sub_08078EFC() || (gTextBox.doTextBox & 0x7f))
return;
if (this->frames.all & 0x80) {
this->attachedEntity = 0;
this->field_0x42 = 0;
this->iframes = 248;
gPlayerState.jumpStatus = 0;
sub_080791D0();
}
}
void PlayerJump(Entity* this) {
gPlayerState.field_0xa8 = 0xb;
gUnk_0811BA88[this->subAction](this);
}
void sub_080710A8(Entity* this) {
u32 temp;
this->subAction++;
gPlayerState.flags.all |= 1;
gPlayerState.flags.all &= ~(0x400 | 0x800);
gPlayerState.playerAction = 0;
if ((gPlayerState.heldObject | gPlayerState.field_0x1a[1]) == 0) {
if ((gPlayerState.flags.all & 0x80) == 0) {
ResetPlayer();
if ((gPlayerState.flags.all & 0x8) != 0) {
gPlayerState.field_0x8 = 0x420;
} else {
gPlayerState.field_0x8 = 0x810;
}
}
}
gPlayerState.field_0x1d[1] = 0;
this->direction = ((this->animationState & 0xe) << 2);
temp = sub_08079FC4(1);
asm("lsl r0, r0, #0x4");
this->field_0x20 = (temp - 4) * 64 * 64;
this->speed = 256;
sub_0807A108();
SoundReq(0x7c);
SoundReq(0x78);
}
void sub_08071130(Entity* this) {
if (sub_08078EFC(this))
return;
if (gPlayerState.field_0x1a[1] == 0) {
UpdateAnimationSingleFrame(this);
if (this->frames.all & 1)
return;
}
sub_0806F69C(this);
if (sub_08003FC4(this, 0x2000))
return;
gPlayerState.jumpStatus = 0;
sub_0800455E(this);
if (*(Entity**)&this->field_0x74 != NULL)
sub_0800455E(*(Entity**)&this->field_0x74);
sub_08008790(this, 7);
if (gPlayerState.field_0x14)
return;
sub_0807A1B8();
if (sub_08078EFC())
return;
if ((sub_08079D48() == 0) || (gPlayerState.swimState != 0)) {
gPlayerState.jumpStatus = 0;
sub_080791D0();
return;
}
this->actionDelay = 6;
if (((gPlayerState.heldObject | gPlayerState.keepFacing) == 0) && ((gPlayerState.flags.all & 0x80) == 0)) {
if (gPlayerState.flags.all & 0x8) {
gPlayerState.field_0x8 = 0x424;
} else {
gPlayerState.field_0x8 = 0x820;
}
this->animIndex = 0xff;
}
this->subAction++;
sub_08078F60();
this->field_0x42 = 0;
SoundReq(0x7d);
}
void sub_08071208(Entity* this) {
if ((gPlayerState.heldObject | gPlayerState.keepFacing) == 0) {
if ((gPlayerState.flags.all & 0x80) == 0) {
UpdateAnimationSingleFrame(this);
}
}
if (--this->actionDelay == 0xff) {
gPlayerState.jumpStatus = 0;
sub_080791D0();
}
}
void PlayerDrown(Entity* this) {
gPlayerState.field_0xa8 = 0x16;
gPlayerState.flags.all |= 4;
this->flags &= ~0x80;
gUnk_0811BA94[this->subAction](this);
}
void sub_0807127C(Entity* this) {
this->subAction = 1;
this->spritePriority.b1 = 0;
if (gPlayerState.flags.all & 0x80) {
this->actionDelay = 0x3c;
gPlayerState.field_0x8 = 0xc19;
SoundReq(0x84);
} else {
if ((gPlayerState.flags.all & 0x10000) == 0)
sub_08004168(this);
CreateFx(this, 11, 0);
if ((gPlayerState.flags.all & 8) == 0)
gPlayerState.field_0x8 = 0x72c;
else
gPlayerState.field_0x8 = 0x44c;
}
ResetPlayer();
}
void sub_080712F0(Entity* this) {
u32 temp;
UpdateAnimationSingleFrame(this);
temp = FALSE;
if ((gPlayerState.flags.all & 0x80) != 0) {
if (--this->actionDelay == 0)
temp = TRUE;
} else if ((this->frames.all & 0x80) != 0) {
if (this->animIndex != 0xce)
gPlayerState.field_0x8 = 0x2ce;
else
temp = TRUE;
}
if (temp == FALSE)
return;
this->field_0x42 = 0;
this->iframes = 32;
this->spritePriority.b1 = 1;
this->spriteSettings.b.draw = FALSE;
gPlayerState.flags.all &= ~0x4;
RespawnPlayer();
}
static void PlayerUsePortal(Entity* this) {
gPlayerState.field_0xa8 = 0xe;
gUnk_0811BA9C[this->subAction](this);
// probably a switch
if ((this->subAction == 7) || (this->subAction < 3))
return;
if ((gPlayerState.flags.all & 0x20) == 0)
return;
if ((gInput.newKeys & (0x100 | 0x2)) == 0)
return;
if (CheckIsDungeon() || gArea.curPortalType == 3) {
this->subAction = 7;
this->actionDelay = 30;
DoFade(7, 16);
SoundReq(0xf8);
} else {
sub_0804ACF8();
}
}
static void PortalJumpOnUpdate(Entity* this) {
u16 x;
u16 y;
this->flags &= ~0x80;
this->field_0x42 = 0;
x = gArea.curPortalX;
y = gArea.curPortalY;
if ((this->x.HALF.HI != x) || (this->y.HALF.HI != y)) {
this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, gArea.curPortalX, gArea.curPortalY);
this->speed = 256;
sub_08079E08();
}
sub_08073904(this);
UpdateAnimationSingleFrame(this);
if (gPlayerState.jumpStatus == 0) {
gPlayerState.flags.all |= 0x20;
this->subAction = 1;
this->animationState = 4;
this->spriteSettings.b.flipX = FALSE;
if (gArea.curPortalType == 4) {
gPlayerState.field_0x8 = 0x52c;
}
}
this->actionDelay = 8;
if (gArea.curPortalType != 3) {
this->spritePriority.b0 = 3;
}
}
static void PortalStandUpdate(Entity* this) {
switch (gArea.curPortalType) {
case 4:
case 5:
sub_0806F948(&gPlayerEntity);
break;
}
if ((gPlayerState.field_0xd & 0x84) == 0) {
if (this->direction != gPlayerState.field_0xd) {
this->actionDelay = 8;
}
if (--this->actionDelay == 0xff) {
this->direction = gPlayerState.field_0xd;
this->animationState = this->direction >> 2;
this->field_0x20 = 0x20000;
this->speed = 256;
this->action = 9;
this->subAction = 7;
this->field_0xf = 0;
gPlayerState.field_0x8 = (gPlayerState.flags.all & 8) ? 0x41C : 0x80C;
gPlayerState.flags.all &= ~0x20;
return;
}
this->direction = gPlayerState.field_0xd;
} else {
this->actionDelay = 8;
}
if (gArea.curPortalType == 4) {
if (this->frames.all == 0) {
UpdateAnimationSingleFrame(this);
return;
}
} else {
sub_08077698(this);
}
sub_08079938();
}
static void PortalActivateInit(Entity* this) {
gRoomControls.cameraTarget = NULL;
gUnk_02034490[0] = 1;
this->subAction = 3;
this->field_0xf = 0x1e;
gPlayerState.field_0x8 = 0x738;
CreateObjectWithParent(this, 6, 1, 0);
sub_08077B20();
sub_0805E544();
}
static void PortalActivateUpdate(Entity* this) {
if (this->field_0xf)
return;
UpdateAnimationSingleFrame(this);
if (gPlayerState.flags.all & 0x80)
this->subAction = 4;
}
static void PortalShrinkInit(Entity* this) {
this->subAction = 5;
this->spritePriority.b1 = 0;
this->field_0xf = 0;
this->spriteRendering.b0 = 3;
*(u32*)&this->field_0x80.HWORD = 0x100;
*(u32*)&this->cutsceneBeh = 0x100;
sub_0805EC9C(this, 0x100, 0x100, 0);
gPlayerState.field_0x8 = 0x2c3;
gPlayerState.flags.all |= 0x80;
SoundReq(0x16f);
}
// horrible
ASM_FUNC("asm/non_matching/player/sub_08071634.s", static void PortalShrinkUpdate(Entity* this))
static void PortalEnterUpdate(Entity* this) {
if (this->actionDelay == 0) {
if (sub_08003FC4(this, 0x2000))
return;
this->spriteSettings.b.draw = FALSE;
if (gArea.curPortalType == 3) {
if (--this->field_0xf == 0)
sub_080717F8(this);
return;
}
if (gArea.curPortalType == 6)
DoExitTransition(&gUnk_0813AB58);
else
gArea.playShrinkSeq = 1;
return;
}
this->actionDelay--;
}
static void PortalUnknownUpdate(Entity* this) {
if (gFadeControl.active)
return;
if (this->actionDelay != 0) {
this->actionDelay--;
return;
}
sub_080717F8(this);
sub_080500F4(0x10);
}
extern s16 gUnk_0811BAC4[];
void sub_080717F8(Entity* this) {
u32 x;
u32 y;
this->animationState = gArea.curPortalExitDirection << 1;
this->x.HALF.HI = gArea.curPortalX + gUnk_0811BAC4[gArea.curPortalExitDirection * 2];
this->y.HALF.HI = gArea.curPortalY + gUnk_0811BAC4[gArea.curPortalExitDirection * 2 + 1];
gArea.unk1A = 0xb4;
gUnk_02034490[0] = 0;
this->action = 9;
this->subAction = 0;
gPlayerState.flags.all = (gPlayerState.flags.all & ~0x20) | 0x80;
sub_0805EC60(this);
UnfreezeTime();
}
void PlayerTalkEzlo(Entity* this) {
if (sub_08078EFC()) {
sub_08056360();
sub_08071A6C();
} else {
gPlayerState.field_0xa8 = 0x13;
this->flags &= ~0x80;
gUnk_0811BAD4[this->subAction](this);
}
}
void sub_080718A0(Entity* this) {
ResetPlayer();
gUnk_03000B80.filler[0x63] = 0;
this->iframes = 0;
gUnk_03003DC0.unk0 = 6;
this->scriptedScene = 6;
if (gPlayerState.flags.all & 0x80) {
this->subAction = 2;
this->spritePriority.b1 = 0;
sub_08052BB8();
return;
}
if (gPlayerState.jumpStatus == 0) {
this->subAction++;
if (this->animationState == 2)
gPlayerState.field_0x8 = 0x3ca;
else
gPlayerState.field_0x8 = 0x3c6;
this->spriteSettings.b.flipX = 0;
return;
}
if (!sub_08003FC4(this, 0x2000))
gPlayerState.jumpStatus = 0;
}
void sub_0807193C(Entity* this) {
Entity* child;
UpdateAnimationSingleFrame(this);
if (this->frames.all & 0x80) {
this->subAction++;
child = CreateObjectWithParent(this, 6, 0, 0);
this->attachedEntity = child;
if (child != NULL) {
if (this->animationState == 2)
gPlayerState.field_0x8 = 0x3cc;
else
gPlayerState.field_0x8 = 0x3c7;
sub_08052BB8();
}
}
}
void sub_08071990(Entity* this) {
u32 temp;
if ((gTextBox.doTextBox & 0x7f) == 0) {
this->subAction++;
if ((gPlayerState.flags.all & 0x80) == 0) {
if (this->animationState == 2)
gPlayerState.field_0x8 = 0x3cd;
else
gPlayerState.field_0x8 = 0x3c9;
} else {
sub_08071A6C();
sub_08079258();
}
return;
}
if (gPlayerState.flags.all & 0x80)
return;
if (this->animationState == 2)
temp = 4;
else
temp = 0;
if (this->attachedEntity->actionDelay != 0) {
if ((u8)(temp + 200) != this->animIndex) {
gPlayerState.field_0x8 = temp + 0x3c8;
return;
}
} else {
if ((u8)(temp + 199) != this->animIndex) {
gPlayerState.field_0x8 = temp + 0x3c7;
return;
}
}
UpdateAnimationSingleFrame(this);
}
void sub_08071A4C(Entity* this) {
UpdateAnimationSingleFrame(this);
if (this->frames.all & 0x80) {
sub_08071A6C();
sub_0807921C();
}
}
void sub_08071A6C(void) {
gUnk_03003DC0.unk0 = 0;
gPlayerEntity.scriptedScene = gPlayerEntity.scriptedScene2;
}
void PlayerPush(Entity* this) {
gPlayerState.field_0xa8 = 0x19;
gUnk_0811BAE4[this->subAction](this);
}
void sub_08071AB0(Entity* this) {
u32 speed;
this->subAction++;
gPlayerState.flags.all |= 1;
if (this->type == 1) {
this->speed = 0;
this->actionDelay = 0;
this->field_0xf = 1;
} else {
this->speed = (gPlayerState.flags.all & 0x80) ? 64 : 128;
}
sub_08071AF0(this);
}
void sub_08071AF0(Entity* this) {
gPlayerState.field_0x80 = 0;
UpdateAnimationSingleFrame(this);
if (this->type == 1) {
if (--this->field_0xf == 0) {
if (gUnk_0811BAF0[this->actionDelay].frame != 0xff) {
this->field_0xf = gUnk_0811BAF0[this->actionDelay].frame;
this->speed = gUnk_0811BAF0[this->actionDelay].speed;
this->actionDelay++;
} else {
this->subAction++;
return;
}
}
} else {
gPlayerState.pushedObject--;
if ((gPlayerState.pushedObject & 0x7f) == 0) {
this->subAction++;
}
}
sub_08079E08();
}
void sub_08071B60(Entity* this) {
gPlayerState.pushedObject = 2;
gPlayerState.flags.all &= ~0x1;
this->type = 0;
this->field_0x42 = 0;
sub_080728AC(this);
this->field_0xf = 6;
if ((gPlayerState.flags.all & 0x80) == 0) {
gPlayerState.field_0x8 = 0x104;
this->spriteIndex = 3;
InitAnimationForceUpdate(this, (this->animationState >> 1) + 0x3c);
}
}
extern void (*const gUnk_0811BB2C[])(Entity*);
void PlayerMinishDie(Entity* this) {
this->flags &= ~0x80;
gUnk_0811BB2C[this->subAction](this);
gPlayerState.field_0xa8 = 0x12;
}
void sub_08071BDC(Entity* this) {
u32 temp;
if (gPlayerState.flags.all & (0x10 | 0x100))
return;
if (sub_08003FC4(this, 0x2000)) {
if ((gPlayerState.flags.all & 8) != 0)
gPlayerState.field_0x8 = 0x420;
else
gPlayerState.field_0x8 = 0x810;
return;
}
gPlayerState.playerAction = 0;
if (gPlayerState.flags.all & 0x80) {
if ((u8)(gPlayerState.field_0x10[2] - 8) < 3) {
sub_0807A298(this);
RespawnPlayer();
this->action = 10;
}
temp = 0xc1a;
} else {
temp = (gPlayerState.flags.all & 8) ? 0x459 : 0x1bc;
}
gPlayerState.field_0x8 = temp;
gPlayerState.flags.all &= ~(0x1000000 | 0x200000 | 0x40000 | 0x800 | 0x400 | 0x100 | 0x1);
this->subAction = 1;
this->animationState = 4;
this->spritePriority.b1 = 1;
this->spriteSettings.b.draw = 3;
gPlayerState.jumpStatus = 0;
gPlayerState.pushedObject = 0;
sub_0800451C(this);
ResetPlayer();
SoundReq(0x87);
}
void sub_08071CAC(Entity* this) {
UpdateAnimationSingleFrame(this);
if (this->frames.all & 0x80) {
u32 temp;
if ((gPlayerState.flags.all & 0x80) == 0)
temp = (gPlayerState.flags.all & 8) ? 0x45a : 0x2bd;
else
temp = 0xc1b;
gPlayerState.field_0x8 = temp;
this->subAction = 2;
this->actionDelay = 0xf0;
SoundReq(0x7b);
}
}
void sub_08071D04(Entity* this) {
int idx;
int deltaHealth;
UpdateAnimationSingleFrame(this);
if (this->frames.all == 0)
return;
deltaHealth = 0;
idx = GetBottleContaining(0x28);
if (idx != 0) {
gSave.stats.bottles[idx - 1] = 0x20;
CreateObject(0x40, 0x60, 2);
deltaHealth = 32;
}
if (deltaHealth != 0) {
ModHealth(deltaHealth);
this->subAction = 3;
gPlayerState.field_0x3c[0] = 0;
this->direction = 0xff;
this->speed = 0;
this->field_0x20 = 0x18000;
gPlayerState.jumpStatus = 1;
gPlayerState.swimState = 0;
return;
}
gScreenTransition.field_0x4[1] = 1;
}
void sub_08071D80(Entity* this) {
UpdateAnimationSingleFrame(this);
gPlayerState.field_0x14 = 1;
sub_08073904(this);
if ((gPlayerState.jumpStatus & 7) == 3) {
gPlayerState.jumpStatus = 0;
this->iframes = 226;
UnfreezeTime();
sub_080791D0();
}
}
void sub_08071DB8(Entity* this) {
gUnk_0811BB3C[this->subAction](this);
}
void sub_08071DD0(Entity* this) {
this->actionDelay = gPlayerState.field_0x38;
if (gPlayerState.field_0x39 != 0) {
gPlayerState.field_0x39 = 0;
this->subAction = 2;
gPlayerState.field_0x8 = 0x100;
} else {
this->subAction = 1;
gPlayerState.field_0x8 = 0x114;
}
}
void sub_08071E04(Entity* this) {
if ((this->height.WORD != 0) && (gPlayerState.field_0x14 == '\0')) {
sub_0807A1B8();
if (gPlayerState.field_0x10[2] == 1) {
gPlayerState.field_0x10[1] = 7;
gPlayerState.flags.all |= 0x200;
sub_080791BC();
return;
}
}
UpdateAnimationSingleFrame(this);
if (sub_08079B24() == 0) {
sub_08079708(this);
return;
}
sub_080792D8();
if (sub_0807953C())
this->actionDelay -= 2;
else
this->actionDelay -= 1;
if ((s8)this->actionDelay < 1)
sub_080791BC();
}
void sub_08071E74(Entity* this) {
u32 temp;
sub_08003FC4(this, 0x2000);
sub_08079E08();
temp = this->actionDelay--;
if (temp == 0)
sub_080791BC();
}
void PlayerInit(Entity*);
void PlayerNormal(Entity*);
void PlayerInit(Entity*);
void PlayerFall(Entity*);
void PlayerJump(Entity*);
void PlayerPush(Entity*);
void PlayerBounce(Entity*);
void sub_08070E9C(Entity*);
void PlayerItemGet(Entity*);
void PlayerMinish(Entity*);
void PlayerMinishDie(Entity*);
void sub_08071DB8(Entity*);
void PlayerEmptyBottle(Entity*);
void PlayerFrozen(Entity*);
void sub_0807204C(Entity*);
void sub_080720DC(Entity*);
void PlayerPull(Entity*);
void PlayerLava(Entity*);
void PlayerWarp(Entity*);
void sub_08072454(Entity*);
void PlayerDrown(Entity*);
void PlayerUsePortal(Entity*);
void PlayerTalkEzlo(Entity*);
void PlayerRoomTransition(Entity*);
void PlayerRoll(Entity*);
void sub_080728AC(Entity*);
void PlayerInHole(Entity*);
void sub_08072C9C(Entity*);
void sub_08074C44(Entity*);
void sub_08072F34(Entity*);
void PlayerUseEntrance(Entity*);
void PlayerParachute(Entity*);
static void (*const sPlayerActions[])(Entity*) = {
[PLAYER_INIT] = PlayerInit,
[PLAYER_NORMAL] = PlayerNormal,
[PLAYER_DUMMY] = PlayerInit,
[PLAYER_FALL] = PlayerFall,
[PLAYER_JUMP] = PlayerJump,
[PLAYER_PUSH] = PlayerPush,
[PLAYER_BOUNCE] = PlayerBounce,
[PLAYER_08070E9C] = sub_08070E9C,
[PLAYER_ITEMGET] = PlayerItemGet,
[PLAYER_MINISH] = PlayerMinish,
[PLAYER_MINISHDIE] = PlayerMinishDie,
[PLAYER_08071DB8] = sub_08071DB8,
[PLAYER_EMPTYBOTTLE] = PlayerEmptyBottle,
[PLAYER_FROZEN] = PlayerFrozen,
[PLAYER_0807204C] = sub_0807204C,
[PLAYER_080720DC] = sub_080720DC,
[PLAYER_PULL] = PlayerPull,
[PLAYER_LAVA] = PlayerLava,
[PLAYER_WARP] = PlayerWarp,
[PLAYER_08072454] = sub_08072454,
[PLAYER_DROWN] = PlayerDrown,
[PLAYER_USEPORTAL] = PlayerUsePortal,
[PLAYER_TALKEZLO] = PlayerTalkEzlo,
[PLAYER_ROOMTRANSITION] = PlayerRoomTransition,
[PLAYER_ROLL] = PlayerRoll,
[PLAYER_080728AC] = sub_080728AC,
[PLAYER_INHOLE] = PlayerInHole,
[PLAYER_08072C9C] = sub_08072C9C,
[PLAYER_08074C44] = sub_08074C44,
[PLAYER_08072F34] = sub_08072F34,
[PLAYER_USEENTRANCE] = PlayerUseEntrance,
[PLAYER_PARACHUTE] = PlayerParachute,
};