mirror of
https://github.com/zeldaret/tmc
synced 2026-05-27 08:09:06 -04:00
1096 lines
27 KiB
C
1096 lines
27 KiB
C
#include "global.h"
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#include "entity.h"
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#include "player.h"
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#include "textbox.h"
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#include "utils.h"
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#include "area.h"
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#include "save.h"
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#include "game.h"
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#include "functions.h"
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static void (*const sPlayerActions[])(Entity*);
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extern void (*const gUnk_0811BA60[])(Entity*);
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extern void (*const gUnk_0811BA68[])(Entity*);
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extern void (*const gUnk_0811BA74[])(Entity*);
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extern void (*const gUnk_0811BA7C[])(Entity*);
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extern void (*const gUnk_0811BA88[])(Entity*);
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extern void (*const gUnk_0811BA94[])(Entity*);
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extern void (*const gUnk_0811BA9C[])(Entity*);
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extern void (*const gUnk_0811BAD4[])(Entity*);
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extern void (*const gUnk_0811BAE4[])(Entity*);
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extern void (*const gUnk_0811BB3C[])(Entity*);
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extern void RespawnPlayer();
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extern void sub_080797EC();
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extern void sub_08079E08();
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extern void sub_08078F60();
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extern void sub_0806F948();
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extern void sub_08077698();
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extern void sub_0805E544();
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extern void sub_080717F8();
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extern void DoExitTransition();
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extern void UnfreezeTime();
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extern void sub_08071A6C();
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extern void sub_08052BB8();
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extern void sub_08079258();
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extern void sub_08071AF0();
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extern void sub_080728AC();
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extern void sub_0807A298();
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extern u32 sub_08079B24();
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extern void sub_08079708();
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extern void sub_080792D8();
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typedef struct {
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u8 frame;
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u8 dummy;
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u16 speed;
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} PushFrames;
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extern PushFrames gUnk_0811BAF0[];
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extern Hitbox gUnk_08114F88;
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extern ScreenTransitionData gUnk_0813AB58;
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void DoPlayerAction(Entity* this) {
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sPlayerActions[this->action](this);
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}
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void PlayerInit(Entity* this) {
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Entity* ent;
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gPlayerState.field_0x0[0] = 0xff;
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gPlayerState.startPosX = gPlayerEntity.x.HALF.HI;
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gPlayerState.startPosY = gPlayerEntity.y.HALF.HI;
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this->flags |= 0x80;
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this->spritePriority.b0 = 0xc;
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this->spritePriority.b1 = 1;
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this->spriteSettings.b.shadow = 1;
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this->field_0x16 = 0x20;
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this->flags2 = 8;
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this->damageType = 0x79;
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this->hitbox = &gUnk_08114F88;
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this->spriteIndex = 1;
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gPlayerState.field_0x8 = 0x100;
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sub_0806FDA0(this);
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sub_080AE008(this, 1, 2);
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InitAnimationForceUpdate(this, 2);
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if (this->collisionLayer == 0) {
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sub_08016A30(this);
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}
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if (IsItemEquipped(0x10) != 2) {
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sub_08077728();
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}
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sub_0807A108();
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sub_0807AEE4();
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if (sub_08078EFC() == 0) {
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sub_0807921C();
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sub_0807A1B8();
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if (gPlayerState.swimState != 0) {
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gPlayerState.swimState = 1;
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sub_08079938();
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gPlayerState.field_0xa8 = 7;
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sub_0807ACCC(this);
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ent = FindEntityInListByForm(0x6, 0xf, 0x6, 0xb, 0x0);
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if (ent != NULL) {
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DeleteEntity(ent);
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}
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}
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}
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}
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// PlayerState.flags need to be 100% before this one can reasonably be done
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ASM_FUNC("asm/non_matching/player/sub_08070794.s", void PlayerNormal(Entity* this))
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void sub_08070BEC(Entity* this, u32 r0) {
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if (r0 & 1)
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sub_080797EC();
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else
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sub_08079938();
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if (r0 & 2)
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sub_08079E08();
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}
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void PlayerFall(Entity* this) {
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gPlayerState.field_0xd = 0xFF;
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gPlayerState.pushedObject = 0x80;
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gPlayerState.field_0xa8 = 10;
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gUnk_0811BA60[this->subAction](this);
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}
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void sub_08070C3C(Entity* this) {
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sub_08004168(this);
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gPlayerState.flags.all |= 0x1 | 0x4;
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gPlayerState.flags.all &= ~0x400;
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gPlayerState.jumpStatus = 0;
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if ((gPlayerState.flags.all & 0x80) != 0)
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gPlayerState.field_0x8 = 0x1ba;
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else if ((gPlayerState.flags.all & 8) != 0)
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gPlayerState.field_0x8 = 0x458;
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else
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gPlayerState.field_0x8 = 0x1b8;
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this->subAction++;
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this->flags &= ~0x80;
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this->spritePriority.b1 = 0;
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ResetPlayer();
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sub_0807A108();
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SoundReq(0x7b);
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SoundReq(0x85);
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}
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void sub_08070CB4(Entity* this) {
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UpdateAnimationSingleFrame(this);
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if ((this->frames.all & 0x80) != 0) {
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if ((gSave.stats.health != 0) && ((gPlayerState.flags.all & 0x8000) != 0)) {
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gPlayerState.flags.all &= ~(0x1 | 0x4);
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this->spriteSettings.b.draw = 0;
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} else {
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gPlayerState.flags.all &= ~(0x4 | 0x8000);
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RespawnPlayer();
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gPlayerState.field_0xa = 0;
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this->iframes = 32;
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ModHealth(-2);
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}
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}
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}
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void PlayerBounce(Entity* this) {
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gUnk_0811BA68[this->subAction](this);
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}
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void sub_08070D38(Entity* this) {
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this->flags &= ~0x80;
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this->direction = ((this->animationState & 0xe) << 2) ^ 0x10;
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this->speed = 0x100;
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this->field_0x42 = 0;
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this->subAction++;
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this->actionDelay = gPlayerState.field_0x38;
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this->spriteIndex = 1;
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if ((gPlayerState.flags.all & 0x80) == 0) {
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this->field_0x20 = 0x20000;
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gPlayerState.field_0x8 = 0x114;
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sub_08080964(16, 0);
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} else {
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gPlayerState.field_0x8 = 0xc18;
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this->field_0x20 = 0x18000;
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}
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gPlayerState.jumpStatus = 0x80;
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SoundReq(0x14c);
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ResetPlayer();
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sub_08078F60();
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}
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// minor regalloc
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NONMATCH("asm/non_matching/player/sub_08070DC4.s", void sub_08070DC4(Entity* this)) {
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UpdateAnimationSingleFrame(this);
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sub_080085B0(this);
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sub_08079E08();
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sub_0807A1B8();
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if (sub_08078EFC() || sub_08003FC4(this, 0x2000))
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return;
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gPlayerState.jumpStatus = 0;
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if (sub_08078EFC() || sub_08079D48())
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return;
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if (gPlayerState.swimState != 0) {
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gPlayerState.jumpStatus = 0;
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sub_080791D0();
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return;
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}
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if (--this->actionDelay != 0xFF) {
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this->field_0x20 = 0x10000;
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return;
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}
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this->flags |= 0x80;
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if ((gPlayerState.field_0x14 == 0) && sub_08008B22()) {
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gPlayerState.field_0x10[1] = 7;
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sub_08079938();
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sub_080791BC();
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return;
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}
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this->spriteIndex = 1;
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this->actionDelay = 8;
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this->subAction++;
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if ((gPlayerState.flags.all & 0x80) == 0)
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gPlayerState.field_0x8 = 0x100;
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}
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END_NONMATCH
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void sub_08070E7C(Entity* this) {
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u8 timer = --this->actionDelay;
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if (timer == 0) {
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gPlayerState.jumpStatus = timer;
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sub_080791D0();
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}
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}
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void sub_08070E9C(Entity* this) {
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if (sub_08078EFC() != 0) {
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sub_08056360();
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} else {
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gPlayerState.field_0x27[0] = 4;
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gPlayerState.field_0xa8 = 0x13;
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sub_0807A1B8();
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gUnk_0811BA74[this->subAction](this);
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}
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}
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void sub_08070EDC(Entity* this) {
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this->scriptedScene = 2;
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if ((gTextBox.doTextBox & 0x7f) != 0)
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this->subAction = 1;
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if ((gPlayerState.flags.all & 0x80) == 0)
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sub_08079938();
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else
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gPlayerState.field_0x8 = 0xc18;
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}
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void sub_08070f24(Entity* this) {
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UpdateAnimationSingleFrame(this);
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if ((gTextBox.doTextBox & 0x7f) == 0) {
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this->scriptedScene = this->scriptedScene2;
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sub_080791D0();
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}
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}
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void PlayerItemGet(Entity* this) {
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Entity* child;
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u8* temp; // todo: retype
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gPlayerState.field_0xa8 = 0x15;
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this->flags &= ~(0x80);
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gUnk_0811BA7C[this->subAction](this);
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child = this->attachedEntity;
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if (child != NULL) {
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PositionEntityOnTop(this, child);
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temp = GetSpriteSubEntryOffsetDataPointer((u16)this->spriteIndex, this->frameIndex);
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child->spriteOffsetX = *temp;
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child->spriteOffsetY = temp[1];
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}
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}
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void sub_08070FA4(Entity* this) {
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u16 temp;
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this->spriteSettings.b.flipX = FALSE;
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this->animationState = 4;
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gPlayerState.flags.all |= 1;
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gPlayerState.jumpStatus = 0;
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if ((gPlayerState.flags.all & 0x80) == 0) {
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if (gPlayerState.flags.all & 0x8) {
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if (sub_080542AC(gPlayerState.field_0x38)) {
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temp = 0x45e;
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} else {
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temp = 0x45b;
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}
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} else {
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if (sub_080542AC(gPlayerState.field_0x38)) {
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temp = 0x2e0;
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} else {
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temp = 0x1b9;
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}
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}
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gPlayerState.field_0x8 = temp;
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}
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this->subAction = 1;
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ResetPlayer();
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sub_08078F60();
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}
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void sub_08071020(Entity* this) {
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UpdateAnimationSingleFrame(this);
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if (this->frames.all != 0)
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this->subAction = 2;
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}
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void sub_08071038(Entity* this) {
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UpdateAnimationSingleFrame(this);
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if (sub_08078EFC() || (gTextBox.doTextBox & 0x7f))
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return;
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if (this->frames.all & 0x80) {
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this->attachedEntity = 0;
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this->field_0x42 = 0;
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this->iframes = 248;
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gPlayerState.jumpStatus = 0;
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sub_080791D0();
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}
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}
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void PlayerJump(Entity* this) {
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gPlayerState.field_0xa8 = 0xb;
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gUnk_0811BA88[this->subAction](this);
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}
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void sub_080710A8(Entity* this) {
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u32 temp;
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this->subAction++;
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gPlayerState.flags.all |= 1;
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gPlayerState.flags.all &= ~(0x400 | 0x800);
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gPlayerState.playerAction = 0;
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if ((gPlayerState.heldObject | gPlayerState.field_0x1a[1]) == 0) {
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if ((gPlayerState.flags.all & 0x80) == 0) {
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ResetPlayer();
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if ((gPlayerState.flags.all & 0x8) != 0) {
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gPlayerState.field_0x8 = 0x420;
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} else {
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gPlayerState.field_0x8 = 0x810;
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}
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}
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}
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gPlayerState.field_0x1d[1] = 0;
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this->direction = ((this->animationState & 0xe) << 2);
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temp = sub_08079FC4(1);
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asm("lsl r0, r0, #0x4");
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this->field_0x20 = (temp - 4) * 64 * 64;
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this->speed = 256;
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sub_0807A108();
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SoundReq(0x7c);
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SoundReq(0x78);
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}
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void sub_08071130(Entity* this) {
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if (sub_08078EFC(this))
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return;
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if (gPlayerState.field_0x1a[1] == 0) {
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UpdateAnimationSingleFrame(this);
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if (this->frames.all & 1)
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return;
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}
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sub_0806F69C(this);
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if (sub_08003FC4(this, 0x2000))
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return;
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gPlayerState.jumpStatus = 0;
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sub_0800455E(this);
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if (*(Entity**)&this->field_0x74 != NULL)
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sub_0800455E(*(Entity**)&this->field_0x74);
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sub_08008790(this, 7);
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if (gPlayerState.field_0x14)
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return;
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sub_0807A1B8();
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if (sub_08078EFC())
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return;
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if ((sub_08079D48() == 0) || (gPlayerState.swimState != 0)) {
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gPlayerState.jumpStatus = 0;
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sub_080791D0();
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return;
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}
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this->actionDelay = 6;
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if (((gPlayerState.heldObject | gPlayerState.keepFacing) == 0) && ((gPlayerState.flags.all & 0x80) == 0)) {
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if (gPlayerState.flags.all & 0x8) {
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gPlayerState.field_0x8 = 0x424;
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} else {
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gPlayerState.field_0x8 = 0x820;
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}
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this->animIndex = 0xff;
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}
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this->subAction++;
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sub_08078F60();
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this->field_0x42 = 0;
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SoundReq(0x7d);
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}
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void sub_08071208(Entity* this) {
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if ((gPlayerState.heldObject | gPlayerState.keepFacing) == 0) {
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if ((gPlayerState.flags.all & 0x80) == 0) {
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UpdateAnimationSingleFrame(this);
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}
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}
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if (--this->actionDelay == 0xff) {
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gPlayerState.jumpStatus = 0;
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sub_080791D0();
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}
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}
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void PlayerDrown(Entity* this) {
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gPlayerState.field_0xa8 = 0x16;
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gPlayerState.flags.all |= 4;
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this->flags &= ~0x80;
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gUnk_0811BA94[this->subAction](this);
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}
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void sub_0807127C(Entity* this) {
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this->subAction = 1;
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this->spritePriority.b1 = 0;
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if (gPlayerState.flags.all & 0x80) {
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this->actionDelay = 0x3c;
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gPlayerState.field_0x8 = 0xc19;
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SoundReq(0x84);
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} else {
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if ((gPlayerState.flags.all & 0x10000) == 0)
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sub_08004168(this);
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CreateFx(this, 11, 0);
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if ((gPlayerState.flags.all & 8) == 0)
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gPlayerState.field_0x8 = 0x72c;
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else
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gPlayerState.field_0x8 = 0x44c;
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}
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ResetPlayer();
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}
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void sub_080712F0(Entity* this) {
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u32 temp;
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UpdateAnimationSingleFrame(this);
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temp = FALSE;
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if ((gPlayerState.flags.all & 0x80) != 0) {
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if (--this->actionDelay == 0)
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temp = TRUE;
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} else if ((this->frames.all & 0x80) != 0) {
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if (this->animIndex != 0xce)
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gPlayerState.field_0x8 = 0x2ce;
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else
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temp = TRUE;
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}
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if (temp == FALSE)
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return;
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this->field_0x42 = 0;
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this->iframes = 32;
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this->spritePriority.b1 = 1;
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this->spriteSettings.b.draw = FALSE;
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gPlayerState.flags.all &= ~0x4;
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RespawnPlayer();
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}
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static void PlayerUsePortal(Entity* this) {
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gPlayerState.field_0xa8 = 0xe;
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gUnk_0811BA9C[this->subAction](this);
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// probably a switch
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if ((this->subAction == 7) || (this->subAction < 3))
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return;
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if ((gPlayerState.flags.all & 0x20) == 0)
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return;
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if ((gInput.newKeys & (0x100 | 0x2)) == 0)
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return;
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if (CheckIsDungeon() || gArea.curPortalType == 3) {
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this->subAction = 7;
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this->actionDelay = 30;
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DoFade(7, 16);
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SoundReq(0xf8);
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} else {
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sub_0804ACF8();
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}
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}
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static void PortalJumpOnUpdate(Entity* this) {
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u16 x;
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u16 y;
|
|
|
|
this->flags &= ~0x80;
|
|
this->field_0x42 = 0;
|
|
|
|
x = gArea.curPortalX;
|
|
y = gArea.curPortalY;
|
|
|
|
if ((this->x.HALF.HI != x) || (this->y.HALF.HI != y)) {
|
|
this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, gArea.curPortalX, gArea.curPortalY);
|
|
this->speed = 256;
|
|
sub_08079E08();
|
|
}
|
|
|
|
sub_08073904(this);
|
|
UpdateAnimationSingleFrame(this);
|
|
|
|
if (gPlayerState.jumpStatus == 0) {
|
|
gPlayerState.flags.all |= 0x20;
|
|
this->subAction = 1;
|
|
this->animationState = 4;
|
|
this->spriteSettings.b.flipX = FALSE;
|
|
if (gArea.curPortalType == 4) {
|
|
gPlayerState.field_0x8 = 0x52c;
|
|
}
|
|
}
|
|
|
|
this->actionDelay = 8;
|
|
|
|
if (gArea.curPortalType != 3) {
|
|
this->spritePriority.b0 = 3;
|
|
}
|
|
}
|
|
|
|
static void PortalStandUpdate(Entity* this) {
|
|
switch (gArea.curPortalType) {
|
|
case 4:
|
|
case 5:
|
|
sub_0806F948(&gPlayerEntity);
|
|
break;
|
|
}
|
|
|
|
if ((gPlayerState.field_0xd & 0x84) == 0) {
|
|
if (this->direction != gPlayerState.field_0xd) {
|
|
this->actionDelay = 8;
|
|
}
|
|
if (--this->actionDelay == 0xff) {
|
|
this->direction = gPlayerState.field_0xd;
|
|
this->animationState = this->direction >> 2;
|
|
this->field_0x20 = 0x20000;
|
|
this->speed = 256;
|
|
this->action = 9;
|
|
this->subAction = 7;
|
|
this->field_0xf = 0;
|
|
gPlayerState.field_0x8 = (gPlayerState.flags.all & 8) ? 0x41C : 0x80C;
|
|
gPlayerState.flags.all &= ~0x20;
|
|
return;
|
|
}
|
|
this->direction = gPlayerState.field_0xd;
|
|
} else {
|
|
this->actionDelay = 8;
|
|
}
|
|
|
|
if (gArea.curPortalType == 4) {
|
|
if (this->frames.all == 0) {
|
|
UpdateAnimationSingleFrame(this);
|
|
return;
|
|
}
|
|
} else {
|
|
sub_08077698(this);
|
|
}
|
|
sub_08079938();
|
|
}
|
|
|
|
static void PortalActivateInit(Entity* this) {
|
|
gRoomControls.cameraTarget = NULL;
|
|
gUnk_02034490[0] = 1;
|
|
this->subAction = 3;
|
|
this->field_0xf = 0x1e;
|
|
gPlayerState.field_0x8 = 0x738;
|
|
CreateObjectWithParent(this, 6, 1, 0);
|
|
sub_08077B20();
|
|
sub_0805E544();
|
|
}
|
|
|
|
static void PortalActivateUpdate(Entity* this) {
|
|
if (this->field_0xf)
|
|
return;
|
|
|
|
UpdateAnimationSingleFrame(this);
|
|
|
|
if (gPlayerState.flags.all & 0x80)
|
|
this->subAction = 4;
|
|
}
|
|
|
|
static void PortalShrinkInit(Entity* this) {
|
|
this->subAction = 5;
|
|
this->spritePriority.b1 = 0;
|
|
this->field_0xf = 0;
|
|
this->spriteRendering.b0 = 3;
|
|
*(u32*)&this->field_0x80.HWORD = 0x100;
|
|
*(u32*)&this->cutsceneBeh = 0x100;
|
|
sub_0805EC9C(this, 0x100, 0x100, 0);
|
|
gPlayerState.field_0x8 = 0x2c3;
|
|
gPlayerState.flags.all |= 0x80;
|
|
SoundReq(0x16f);
|
|
}
|
|
|
|
// horrible
|
|
ASM_FUNC("asm/non_matching/player/sub_08071634.s", static void PortalShrinkUpdate(Entity* this))
|
|
|
|
static void PortalEnterUpdate(Entity* this) {
|
|
if (this->actionDelay == 0) {
|
|
if (sub_08003FC4(this, 0x2000))
|
|
return;
|
|
|
|
this->spriteSettings.b.draw = FALSE;
|
|
|
|
if (gArea.curPortalType == 3) {
|
|
if (--this->field_0xf == 0)
|
|
sub_080717F8(this);
|
|
return;
|
|
}
|
|
if (gArea.curPortalType == 6)
|
|
DoExitTransition(&gUnk_0813AB58);
|
|
else
|
|
gArea.playShrinkSeq = 1;
|
|
|
|
return;
|
|
}
|
|
this->actionDelay--;
|
|
}
|
|
|
|
static void PortalUnknownUpdate(Entity* this) {
|
|
if (gFadeControl.active)
|
|
return;
|
|
|
|
if (this->actionDelay != 0) {
|
|
this->actionDelay--;
|
|
return;
|
|
}
|
|
|
|
sub_080717F8(this);
|
|
sub_080500F4(0x10);
|
|
}
|
|
|
|
extern s16 gUnk_0811BAC4[];
|
|
|
|
void sub_080717F8(Entity* this) {
|
|
u32 x;
|
|
u32 y;
|
|
this->animationState = gArea.curPortalExitDirection << 1;
|
|
this->x.HALF.HI = gArea.curPortalX + gUnk_0811BAC4[gArea.curPortalExitDirection * 2];
|
|
this->y.HALF.HI = gArea.curPortalY + gUnk_0811BAC4[gArea.curPortalExitDirection * 2 + 1];
|
|
gArea.unk1A = 0xb4;
|
|
gUnk_02034490[0] = 0;
|
|
this->action = 9;
|
|
this->subAction = 0;
|
|
gPlayerState.flags.all = (gPlayerState.flags.all & ~0x20) | 0x80;
|
|
sub_0805EC60(this);
|
|
UnfreezeTime();
|
|
}
|
|
|
|
void PlayerTalkEzlo(Entity* this) {
|
|
if (sub_08078EFC()) {
|
|
sub_08056360();
|
|
sub_08071A6C();
|
|
} else {
|
|
gPlayerState.field_0xa8 = 0x13;
|
|
this->flags &= ~0x80;
|
|
gUnk_0811BAD4[this->subAction](this);
|
|
}
|
|
}
|
|
|
|
void sub_080718A0(Entity* this) {
|
|
ResetPlayer();
|
|
gUnk_03000B80.filler[0x63] = 0;
|
|
this->iframes = 0;
|
|
gUnk_03003DC0.unk0 = 6;
|
|
this->scriptedScene = 6;
|
|
|
|
if (gPlayerState.flags.all & 0x80) {
|
|
this->subAction = 2;
|
|
this->spritePriority.b1 = 0;
|
|
sub_08052BB8();
|
|
return;
|
|
}
|
|
|
|
if (gPlayerState.jumpStatus == 0) {
|
|
this->subAction++;
|
|
|
|
if (this->animationState == 2)
|
|
gPlayerState.field_0x8 = 0x3ca;
|
|
else
|
|
gPlayerState.field_0x8 = 0x3c6;
|
|
|
|
this->spriteSettings.b.flipX = 0;
|
|
return;
|
|
}
|
|
|
|
if (!sub_08003FC4(this, 0x2000))
|
|
gPlayerState.jumpStatus = 0;
|
|
}
|
|
|
|
void sub_0807193C(Entity* this) {
|
|
Entity* child;
|
|
|
|
UpdateAnimationSingleFrame(this);
|
|
if (this->frames.all & 0x80) {
|
|
this->subAction++;
|
|
child = CreateObjectWithParent(this, 6, 0, 0);
|
|
this->attachedEntity = child;
|
|
if (child != NULL) {
|
|
if (this->animationState == 2)
|
|
gPlayerState.field_0x8 = 0x3cc;
|
|
else
|
|
gPlayerState.field_0x8 = 0x3c7;
|
|
sub_08052BB8();
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_08071990(Entity* this) {
|
|
u32 temp;
|
|
|
|
if ((gTextBox.doTextBox & 0x7f) == 0) {
|
|
this->subAction++;
|
|
|
|
if ((gPlayerState.flags.all & 0x80) == 0) {
|
|
if (this->animationState == 2)
|
|
gPlayerState.field_0x8 = 0x3cd;
|
|
else
|
|
gPlayerState.field_0x8 = 0x3c9;
|
|
} else {
|
|
sub_08071A6C();
|
|
sub_08079258();
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (gPlayerState.flags.all & 0x80)
|
|
return;
|
|
|
|
if (this->animationState == 2)
|
|
temp = 4;
|
|
else
|
|
temp = 0;
|
|
|
|
if (this->attachedEntity->actionDelay != 0) {
|
|
if ((u8)(temp + 200) != this->animIndex) {
|
|
gPlayerState.field_0x8 = temp + 0x3c8;
|
|
return;
|
|
}
|
|
} else {
|
|
if ((u8)(temp + 199) != this->animIndex) {
|
|
gPlayerState.field_0x8 = temp + 0x3c7;
|
|
return;
|
|
}
|
|
}
|
|
UpdateAnimationSingleFrame(this);
|
|
}
|
|
|
|
void sub_08071A4C(Entity* this) {
|
|
UpdateAnimationSingleFrame(this);
|
|
if (this->frames.all & 0x80) {
|
|
sub_08071A6C();
|
|
sub_0807921C();
|
|
}
|
|
}
|
|
|
|
void sub_08071A6C(void) {
|
|
gUnk_03003DC0.unk0 = 0;
|
|
gPlayerEntity.scriptedScene = gPlayerEntity.scriptedScene2;
|
|
}
|
|
|
|
void PlayerPush(Entity* this) {
|
|
gPlayerState.field_0xa8 = 0x19;
|
|
gUnk_0811BAE4[this->subAction](this);
|
|
}
|
|
|
|
void sub_08071AB0(Entity* this) {
|
|
u32 speed;
|
|
|
|
this->subAction++;
|
|
gPlayerState.flags.all |= 1;
|
|
if (this->type == 1) {
|
|
this->speed = 0;
|
|
this->actionDelay = 0;
|
|
this->field_0xf = 1;
|
|
} else {
|
|
this->speed = (gPlayerState.flags.all & 0x80) ? 64 : 128;
|
|
}
|
|
sub_08071AF0(this);
|
|
}
|
|
|
|
void sub_08071AF0(Entity* this) {
|
|
gPlayerState.field_0x80 = 0;
|
|
UpdateAnimationSingleFrame(this);
|
|
if (this->type == 1) {
|
|
if (--this->field_0xf == 0) {
|
|
if (gUnk_0811BAF0[this->actionDelay].frame != 0xff) {
|
|
this->field_0xf = gUnk_0811BAF0[this->actionDelay].frame;
|
|
this->speed = gUnk_0811BAF0[this->actionDelay].speed;
|
|
this->actionDelay++;
|
|
} else {
|
|
this->subAction++;
|
|
return;
|
|
}
|
|
}
|
|
} else {
|
|
gPlayerState.pushedObject--;
|
|
if ((gPlayerState.pushedObject & 0x7f) == 0) {
|
|
this->subAction++;
|
|
}
|
|
}
|
|
sub_08079E08();
|
|
}
|
|
|
|
void sub_08071B60(Entity* this) {
|
|
gPlayerState.pushedObject = 2;
|
|
gPlayerState.flags.all &= ~0x1;
|
|
this->type = 0;
|
|
this->field_0x42 = 0;
|
|
sub_080728AC(this);
|
|
this->field_0xf = 6;
|
|
if ((gPlayerState.flags.all & 0x80) == 0) {
|
|
gPlayerState.field_0x8 = 0x104;
|
|
this->spriteIndex = 3;
|
|
InitAnimationForceUpdate(this, (this->animationState >> 1) + 0x3c);
|
|
}
|
|
}
|
|
|
|
extern void (*const gUnk_0811BB2C[])(Entity*);
|
|
|
|
void PlayerMinishDie(Entity* this) {
|
|
this->flags &= ~0x80;
|
|
gUnk_0811BB2C[this->subAction](this);
|
|
gPlayerState.field_0xa8 = 0x12;
|
|
}
|
|
|
|
void sub_08071BDC(Entity* this) {
|
|
u32 temp;
|
|
|
|
if (gPlayerState.flags.all & (0x10 | 0x100))
|
|
return;
|
|
|
|
if (sub_08003FC4(this, 0x2000)) {
|
|
if ((gPlayerState.flags.all & 8) != 0)
|
|
gPlayerState.field_0x8 = 0x420;
|
|
else
|
|
gPlayerState.field_0x8 = 0x810;
|
|
return;
|
|
}
|
|
|
|
gPlayerState.playerAction = 0;
|
|
if (gPlayerState.flags.all & 0x80) {
|
|
if ((u8)(gPlayerState.field_0x10[2] - 8) < 3) {
|
|
sub_0807A298(this);
|
|
RespawnPlayer();
|
|
this->action = 10;
|
|
}
|
|
temp = 0xc1a;
|
|
} else {
|
|
temp = (gPlayerState.flags.all & 8) ? 0x459 : 0x1bc;
|
|
}
|
|
gPlayerState.field_0x8 = temp;
|
|
|
|
gPlayerState.flags.all &= ~(0x1000000 | 0x200000 | 0x40000 | 0x800 | 0x400 | 0x100 | 0x1);
|
|
this->subAction = 1;
|
|
this->animationState = 4;
|
|
this->spritePriority.b1 = 1;
|
|
this->spriteSettings.b.draw = 3;
|
|
gPlayerState.jumpStatus = 0;
|
|
gPlayerState.pushedObject = 0;
|
|
sub_0800451C(this);
|
|
ResetPlayer();
|
|
SoundReq(0x87);
|
|
}
|
|
|
|
void sub_08071CAC(Entity* this) {
|
|
UpdateAnimationSingleFrame(this);
|
|
if (this->frames.all & 0x80) {
|
|
u32 temp;
|
|
if ((gPlayerState.flags.all & 0x80) == 0)
|
|
temp = (gPlayerState.flags.all & 8) ? 0x45a : 0x2bd;
|
|
else
|
|
temp = 0xc1b;
|
|
gPlayerState.field_0x8 = temp;
|
|
|
|
this->subAction = 2;
|
|
this->actionDelay = 0xf0;
|
|
SoundReq(0x7b);
|
|
}
|
|
}
|
|
|
|
void sub_08071D04(Entity* this) {
|
|
int idx;
|
|
int deltaHealth;
|
|
|
|
UpdateAnimationSingleFrame(this);
|
|
if (this->frames.all == 0)
|
|
return;
|
|
|
|
deltaHealth = 0;
|
|
idx = GetBottleContaining(0x28);
|
|
if (idx != 0) {
|
|
gSave.stats.bottles[idx - 1] = 0x20;
|
|
CreateObject(0x40, 0x60, 2);
|
|
deltaHealth = 32;
|
|
}
|
|
|
|
if (deltaHealth != 0) {
|
|
ModHealth(deltaHealth);
|
|
this->subAction = 3;
|
|
gPlayerState.field_0x3c[0] = 0;
|
|
this->direction = 0xff;
|
|
this->speed = 0;
|
|
this->field_0x20 = 0x18000;
|
|
gPlayerState.jumpStatus = 1;
|
|
gPlayerState.swimState = 0;
|
|
return;
|
|
}
|
|
|
|
gScreenTransition.field_0x4[1] = 1;
|
|
}
|
|
|
|
void sub_08071D80(Entity* this) {
|
|
UpdateAnimationSingleFrame(this);
|
|
gPlayerState.field_0x14 = 1;
|
|
sub_08073904(this);
|
|
if ((gPlayerState.jumpStatus & 7) == 3) {
|
|
gPlayerState.jumpStatus = 0;
|
|
this->iframes = 226;
|
|
UnfreezeTime();
|
|
sub_080791D0();
|
|
}
|
|
}
|
|
|
|
void sub_08071DB8(Entity* this) {
|
|
gUnk_0811BB3C[this->subAction](this);
|
|
}
|
|
|
|
void sub_08071DD0(Entity* this) {
|
|
this->actionDelay = gPlayerState.field_0x38;
|
|
if (gPlayerState.field_0x39 != 0) {
|
|
gPlayerState.field_0x39 = 0;
|
|
this->subAction = 2;
|
|
gPlayerState.field_0x8 = 0x100;
|
|
} else {
|
|
this->subAction = 1;
|
|
gPlayerState.field_0x8 = 0x114;
|
|
}
|
|
}
|
|
|
|
void sub_08071E04(Entity* this) {
|
|
if ((this->height.WORD != 0) && (gPlayerState.field_0x14 == '\0')) {
|
|
sub_0807A1B8();
|
|
if (gPlayerState.field_0x10[2] == 1) {
|
|
gPlayerState.field_0x10[1] = 7;
|
|
gPlayerState.flags.all |= 0x200;
|
|
sub_080791BC();
|
|
return;
|
|
}
|
|
}
|
|
|
|
UpdateAnimationSingleFrame(this);
|
|
if (sub_08079B24() == 0) {
|
|
sub_08079708(this);
|
|
return;
|
|
}
|
|
|
|
sub_080792D8();
|
|
if (sub_0807953C())
|
|
this->actionDelay -= 2;
|
|
else
|
|
this->actionDelay -= 1;
|
|
|
|
if ((s8)this->actionDelay < 1)
|
|
sub_080791BC();
|
|
}
|
|
|
|
void sub_08071E74(Entity* this) {
|
|
u32 temp;
|
|
|
|
sub_08003FC4(this, 0x2000);
|
|
sub_08079E08();
|
|
temp = this->actionDelay--;
|
|
if (temp == 0)
|
|
sub_080791BC();
|
|
}
|
|
|
|
void PlayerInit(Entity*);
|
|
void PlayerNormal(Entity*);
|
|
void PlayerInit(Entity*);
|
|
void PlayerFall(Entity*);
|
|
void PlayerJump(Entity*);
|
|
void PlayerPush(Entity*);
|
|
void PlayerBounce(Entity*);
|
|
void sub_08070E9C(Entity*);
|
|
void PlayerItemGet(Entity*);
|
|
void PlayerMinish(Entity*);
|
|
void PlayerMinishDie(Entity*);
|
|
void sub_08071DB8(Entity*);
|
|
void PlayerEmptyBottle(Entity*);
|
|
void PlayerFrozen(Entity*);
|
|
void sub_0807204C(Entity*);
|
|
void sub_080720DC(Entity*);
|
|
void PlayerPull(Entity*);
|
|
void PlayerLava(Entity*);
|
|
void PlayerWarp(Entity*);
|
|
void sub_08072454(Entity*);
|
|
void PlayerDrown(Entity*);
|
|
void PlayerUsePortal(Entity*);
|
|
void PlayerTalkEzlo(Entity*);
|
|
void PlayerRoomTransition(Entity*);
|
|
void PlayerRoll(Entity*);
|
|
void sub_080728AC(Entity*);
|
|
void PlayerInHole(Entity*);
|
|
void sub_08072C9C(Entity*);
|
|
void sub_08074C44(Entity*);
|
|
void sub_08072F34(Entity*);
|
|
void PlayerUseEntrance(Entity*);
|
|
void PlayerParachute(Entity*);
|
|
|
|
static void (*const sPlayerActions[])(Entity*) = {
|
|
[PLAYER_INIT] = PlayerInit,
|
|
[PLAYER_NORMAL] = PlayerNormal,
|
|
[PLAYER_DUMMY] = PlayerInit,
|
|
[PLAYER_FALL] = PlayerFall,
|
|
[PLAYER_JUMP] = PlayerJump,
|
|
[PLAYER_PUSH] = PlayerPush,
|
|
[PLAYER_BOUNCE] = PlayerBounce,
|
|
[PLAYER_08070E9C] = sub_08070E9C,
|
|
[PLAYER_ITEMGET] = PlayerItemGet,
|
|
[PLAYER_MINISH] = PlayerMinish,
|
|
[PLAYER_MINISHDIE] = PlayerMinishDie,
|
|
[PLAYER_08071DB8] = sub_08071DB8,
|
|
[PLAYER_EMPTYBOTTLE] = PlayerEmptyBottle,
|
|
[PLAYER_FROZEN] = PlayerFrozen,
|
|
[PLAYER_0807204C] = sub_0807204C,
|
|
[PLAYER_080720DC] = sub_080720DC,
|
|
[PLAYER_PULL] = PlayerPull,
|
|
[PLAYER_LAVA] = PlayerLava,
|
|
[PLAYER_WARP] = PlayerWarp,
|
|
[PLAYER_08072454] = sub_08072454,
|
|
[PLAYER_DROWN] = PlayerDrown,
|
|
[PLAYER_USEPORTAL] = PlayerUsePortal,
|
|
[PLAYER_TALKEZLO] = PlayerTalkEzlo,
|
|
[PLAYER_ROOMTRANSITION] = PlayerRoomTransition,
|
|
[PLAYER_ROLL] = PlayerRoll,
|
|
[PLAYER_080728AC] = sub_080728AC,
|
|
[PLAYER_INHOLE] = PlayerInHole,
|
|
[PLAYER_08072C9C] = sub_08072C9C,
|
|
[PLAYER_08074C44] = sub_08074C44,
|
|
[PLAYER_08072F34] = sub_08072F34,
|
|
[PLAYER_USEENTRANCE] = PlayerUseEntrance,
|
|
[PLAYER_PARACHUTE] = PlayerParachute,
|
|
};
|