mirror of
https://github.com/zeldaret/tmc
synced 2026-05-24 15:21:09 -04:00
93 lines
2.6 KiB
C
93 lines
2.6 KiB
C
#include "global.h"
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#include "entity.h"
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#include "player.h"
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#include "save.h"
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#include "script.h"
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#include "npc.h"
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extern SpriteLoadData gUnk_08113910[];
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extern Dialog gUnk_08113930[];
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void Teachers(Entity* this) {
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switch (this->action) {
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case 0:
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if (LoadExtraSpriteData(this, &gUnk_08113910[this->type * 4])) {
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this->action = 1;
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this->spriteSettings.draw = TRUE;
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this->animationState = this->actionDelay;
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this->field_0x68.HALF.HI = 0;
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SetDefaultPriority(this, PRIO_MESSAGE);
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sub_0807DD50(this);
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}
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break;
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case 1:
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if (this->interactType == 2) {
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this->action = 2;
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this->interactType = 0;
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this->field_0x68.HALF.HI = this->animIndex;
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InitializeAnimation(this,
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(this->animIndex & -4) + sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
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sub_0806F118(this);
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} else {
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sub_0807DD94(this, NULL);
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}
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break;
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case 2:
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if (UpdateFuseInteraction(this)) {
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this->action = 1;
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InitializeAnimation(this, this->field_0x68.HALF.HI);
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}
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}
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}
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void sub_0806C674(Entity* this) {
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this->field_0x68.HALF.LO = sub_0801E99C(this);
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sub_08078784(this, this->field_0x68.HALF.LO);
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}
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void Teachers_Head(Entity* this) {
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u8 bVar1;
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u8 bVar2;
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u32 uVar3;
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uVar3 = this->frame & -0x81;
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bVar1 = this->frameIndex;
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bVar2 = this->frameSpriteSettings & 0x3f;
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if (this->type == 0) {
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SetExtraSpriteFrame(this, 0, (uVar3 + 3));
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SetExtraSpriteFrame(this, 1, bVar1);
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SetSpriteSubEntryOffsetData1(this, 1, 0);
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sub_0807000C(this);
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} else {
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SetExtraSpriteFrame(this, 0, (uVar3 + 6));
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SetExtraSpriteFrame(this, 1, ((bVar2) + 3));
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SetExtraSpriteFrame(this, 2, bVar1);
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SetSpriteSubEntryOffsetData1(this, 2, 1);
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SetSpriteSubEntryOffsetData2(this, 2, 0);
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sub_0807000C(this);
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}
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}
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void sub_0806C70C(Entity* this) {
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int offset;
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offset = gSave.global_progress - 2;
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if (offset < 0)
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offset = 0;
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ShowNPCDialogue(this, gUnk_08113930 + this->type * 8 + offset);
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}
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void Teachers_Fusion(Entity* this) {
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if (this->action == 0) {
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if (LoadExtraSpriteData(this, &gUnk_08113910[this->type * 4])) {
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this->action++;
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this->spriteSettings.draw = TRUE;
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InitializeAnimation(this, 2);
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}
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} else {
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GetNextFrame(this);
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}
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}
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