Files
tmc/src/npc/teachers.c
T
2021-12-28 12:08:30 -08:00

93 lines
2.6 KiB
C

#include "global.h"
#include "entity.h"
#include "player.h"
#include "save.h"
#include "script.h"
#include "npc.h"
extern SpriteLoadData gUnk_08113910[];
extern Dialog gUnk_08113930[];
void Teachers(Entity* this) {
switch (this->action) {
case 0:
if (LoadExtraSpriteData(this, &gUnk_08113910[this->type * 4])) {
this->action = 1;
this->spriteSettings.draw = TRUE;
this->animationState = this->actionDelay;
this->field_0x68.HALF.HI = 0;
SetDefaultPriority(this, PRIO_MESSAGE);
sub_0807DD50(this);
}
break;
case 1:
if (this->interactType == 2) {
this->action = 2;
this->interactType = 0;
this->field_0x68.HALF.HI = this->animIndex;
InitializeAnimation(this,
(this->animIndex & -4) + sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
sub_0806F118(this);
} else {
sub_0807DD94(this, NULL);
}
break;
case 2:
if (UpdateFuseInteraction(this)) {
this->action = 1;
InitializeAnimation(this, this->field_0x68.HALF.HI);
}
}
}
void sub_0806C674(Entity* this) {
this->field_0x68.HALF.LO = sub_0801E99C(this);
sub_08078784(this, this->field_0x68.HALF.LO);
}
void Teachers_Head(Entity* this) {
u8 bVar1;
u8 bVar2;
u32 uVar3;
uVar3 = this->frame & -0x81;
bVar1 = this->frameIndex;
bVar2 = this->frameSpriteSettings & 0x3f;
if (this->type == 0) {
SetExtraSpriteFrame(this, 0, (uVar3 + 3));
SetExtraSpriteFrame(this, 1, bVar1);
SetSpriteSubEntryOffsetData1(this, 1, 0);
sub_0807000C(this);
} else {
SetExtraSpriteFrame(this, 0, (uVar3 + 6));
SetExtraSpriteFrame(this, 1, ((bVar2) + 3));
SetExtraSpriteFrame(this, 2, bVar1);
SetSpriteSubEntryOffsetData1(this, 2, 1);
SetSpriteSubEntryOffsetData2(this, 2, 0);
sub_0807000C(this);
}
}
void sub_0806C70C(Entity* this) {
int offset;
offset = gSave.global_progress - 2;
if (offset < 0)
offset = 0;
ShowNPCDialogue(this, gUnk_08113930 + this->type * 8 + offset);
}
void Teachers_Fusion(Entity* this) {
if (this->action == 0) {
if (LoadExtraSpriteData(this, &gUnk_08113910[this->type * 4])) {
this->action++;
this->spriteSettings.draw = TRUE;
InitializeAnimation(this, 2);
}
} else {
GetNextFrame(this);
}
}