mirror of
https://github.com/zeldaret/tmc
synced 2026-06-14 22:29:16 -04:00
241 lines
5.6 KiB
C
241 lines
5.6 KiB
C
/**
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* @file octorok.c
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* @ingroup Enemies
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*
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* @brief Octorok enemy
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*/
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#include "enemy.h"
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#include "physics.h"
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void Octorok_Pause(Entity*);
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bool32 Octorok_FacesPlayer(Entity*);
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void Octorok_Turn(Entity*);
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extern void (*const Octorok_Functions[6])(Entity*);
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extern void (*const gOctorokActions[4])(Entity*);
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extern void (*const gUnk_080CA158[6])(Entity*);
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extern Entity* gUnk_020000B0;
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extern const u8 gOctorokWalkDuration[4];
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extern const u8 gOctorokSpitChanceModifier[2];
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extern const u8 gOctorokNutOffset[8];
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extern const s8 gUnk_080CA17E[2];
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// Main
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void Octorok(Entity* this) {
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EnemyFunctionHandler(this, Octorok_Functions);
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SetChildOffset(this, 0, 1, -16);
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}
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// Idle
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void Octorok_OnTick(Entity* this) {
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gOctorokActions[this->action](this);
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}
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// Touch player
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void Octorok_OnCollision(Entity* this) {
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if (this->confusedTime != 0) {
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Create0x68FX(this, FX_STARS);
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}
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EnemyFunctionHandlerAfterCollision(this, Octorok_Functions);
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}
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// Death
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void Octorok_OnDeath(Entity* this) {
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if (this->type == 0) {
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GenericDeath(this);
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} else {
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CreateDeathFx(this, 241, 0);
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}
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}
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void Octorok_OnGrabbed(Entity* this) {
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if (this->subAction < 3 && !sub_0806F520(this)) {
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Octorok_Pause(this);
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InitializeAnimation(this, this->animationState);
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} else {
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gUnk_080CA158[this->subAction](this);
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}
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}
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void sub_0801EB68(Entity* this) {
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this->subAction = 1;
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this->gustJarTolerance = 60;
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}
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void sub_0801EB74(Entity* this) {
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sub_0806F4E8(this);
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}
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void sub_0801EB7C(Entity* this) {
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sub_0806F3E4(this);
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}
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void sub_0801EB84(Entity* this) {
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COLLISION_OFF(this);
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UpdateAnimationVariableFrames(this, 2);
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}
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void nullsub_3(Entity* this) {
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/* ... */
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}
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void sub_0801EB9C(Entity* this) {
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if (this->flags & ENT_COLLIDE) {
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COLLISION_ON(this);
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this->gustJarState &= 0xfb;
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} else {
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this->health = 0;
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}
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}
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// Init
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void Octorok_Initialize(Entity* this) {
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sub_0804A720(this);
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if (this->type == 2) {
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this->animationState = 2;
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} else {
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this->animationState = Random() & 3;
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}
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this->gustJarFlags = 18;
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Octorok_Pause(this);
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InitializeAnimation(this, this->animationState);
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}
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void Octorok_Idle(Entity* this) {
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if (--this->timer == 0) {
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this->action = 2;
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this->timer = gOctorokWalkDuration[Random() & 3];
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Octorok_Turn(this);
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}
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GetNextFrame(this);
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}
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void Octorok_Move(Entity* this) {
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ProcessMovement0(this);
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GetNextFrame(this);
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if (--this->timer == 0) {
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if (Octorok_FacesPlayer(this) && gOctorokSpitChanceModifier[this->type] <= (Random() & 3)) {
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this->action = 3;
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InitializeAnimation(this, this->animationState + 4);
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} else {
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Octorok_Pause(this);
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}
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}
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}
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void Octorok_ShootNut(Entity* this) {
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GetNextFrame(this);
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if (this->frame & 1) {
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Entity* ent = CreateProjectileWithParent(this, ROCK_PROJECTILE, 0);
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if (ent != NULL) {
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const s8* off;
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ent->direction = this->direction;
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off = &gOctorokNutOffset[this->direction / 4];
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ent->x.HALF.HI += off[0];
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ent->y.HALF.HI += off[1];
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ent->z.HALF.HI = -3;
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this->frame &= 0xfe;
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EnqueueSFX(SFX_18D);
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}
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}
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if (this->frame & ANIM_DONE)
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Octorok_Pause(this);
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}
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void Octorok_Pause(Entity* this) {
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this->action = 1;
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this->timer = (Random() & 0x38) + 24;
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}
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void Octorok_Turn(Entity* this) {
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if (this->type != 2) {
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if (sub_08049FA0(this)) {
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if (this->type == 1 && (Random() & 3) == 0 && sub_08049FDC(this, 1)) {
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this->direction = DirectionRoundUp(GetFacingDirection(this, gUnk_020000B0));
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} else {
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this->direction = DirectionRound(Random());
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}
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} else if (Random() & 3) {
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this->direction = DirectionRound(sub_08049EE4(this) + gUnk_080CA17E[Random() & 1]);
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} else {
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this->direction = DirectionRound(Random());
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}
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} else {
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if (sub_08049FDC(this, 1) == 0) {
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if (sub_08049FA0(this)) {
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this->direction = DirectionRound(Random());
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} else if (Random() & 3) {
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this->direction = DirectionRound(sub_08049EE4(this) + gUnk_080CA17E[Random() & 1]);
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} else {
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this->direction = DirectionRoundUp(GetFacingDirection(this, gUnk_020000B0));
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}
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} else {
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this->direction = DirectionRoundUp(GetFacingDirection(this, gUnk_020000B0));
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}
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}
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this->animationState = this->direction >> 3;
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InitializeAnimation(this, this->animationState);
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}
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bool32 Octorok_FacesPlayer(Entity* this) {
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Entity* ent = sub_08049DF4(1);
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if (ent == NULL)
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return FALSE;
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if (DirectionRoundUp(GetFacingDirection(this, ent)) != this->direction)
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return FALSE;
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return TRUE;
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}
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// clang-format off
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void (*const Octorok_Functions[])(Entity*) = {
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Octorok_OnTick,
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Octorok_OnCollision,
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GenericKnockback,
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Octorok_OnDeath,
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GenericConfused,
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Octorok_OnGrabbed,
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};
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void (*const gOctorokActions[])(Entity*) = {
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Octorok_Initialize,
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Octorok_Idle,
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Octorok_Move,
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Octorok_ShootNut,
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};
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void (*const gUnk_080CA158[])(Entity*) = {
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sub_0801EB68,
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sub_0801EB74,
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sub_0801EB7C,
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sub_0801EB84,
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nullsub_3,
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sub_0801EB9C,
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};
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const u8 gOctorokWalkDuration[] = {
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30, 60, 60, 90,
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};
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const u8 gOctorokSpitChanceModifier[] = {
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1, 0,
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};
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const u8 gOctorokNutOffset[] = {
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0, -3,
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4, 0,
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0, 2,
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-4, 0,
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};
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const s8 gUnk_080CA17E[] = {
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4, -4,
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};
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// clang-format on
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