mirror of
https://github.com/zeldaret/tmc
synced 2026-07-11 07:25:23 -04:00
94 lines
2.8 KiB
C
94 lines
2.8 KiB
C
/**
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* @file minishPortalManager.c
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* @ingroup Managers
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*
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* @brief Facilitates the usage of minish portals.
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*/
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#include "manager/minishPortalManager.h"
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#include "area.h"
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#include "asm.h"
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#include "flags.h"
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#include "functions.h"
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#include "object.h"
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#include "player.h"
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#include "room.h"
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#include "sound.h"
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bool32 PortalReadyForMinish(void);
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void MinishPortalManager_Main(MinishPortalManager* this) {
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static const s8 gUnk_08107C6C[] = { -3, -3, -3, 0 };
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s8 tmp;
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if (super->action == 0) {
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super->action = 1;
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this->unk_20 = this->unk_38 + gRoomControls.origin_x - 0x20;
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this->unk_24 = this->unk_3a + gRoomControls.origin_y - 0x20;
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return;
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}
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if (CheckPlayerProximity(this->unk_20, this->unk_24, 0x40, 0x40)) {
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gArea.portal_x = this->unk_20 + 0x20;
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gArea.portal_y = this->unk_24 + 0x20 + gUnk_08107C6C[super->type];
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gArea.portal_exit_dir = this->unk_34;
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gArea.portal_type = super->type;
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if (!CheckGlobalFlag(EZERO_1ST)) {
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gArea.portal_mode = 1;
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gArea.portal_type = 5;
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} else {
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if ((gPlayerState.flags & PL_USE_PORTAL) && gPlayerState.jump_status == 0) {
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gArea.portal_mode = 2;
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} else {
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if (PortalReadyForMinish()) {
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gArea.portal_mode = 3;
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}
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}
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if (GetVvvAtRoomCoords(this->unk_38, this->unk_3a, super->timer) == 0x3d) {
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CreateMagicSparkles(this->unk_38 + gRoomControls.origin_x, this->unk_3a + gRoomControls.origin_y,
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super->timer);
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if (super->subtimer == 0) {
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super->subtimer = 1;
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SoundReq(SFX_NEAR_PORTAL);
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}
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}
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}
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} else {
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super->subtimer = 0;
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}
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}
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void CreateMagicSparkles(u32 baseX, u32 baseY, u32 layer) {
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u32 r;
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int offsetX, offsetY;
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Entity* spark;
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r = Random();
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if (r & 0x7)
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return;
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spark = CreateObject(SPECIAL_FX, FX_SPARKLE4, 0);
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if (spark == NULL)
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return;
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offsetX = (r >> 0x8) & 0xF;
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offsetY = ((r >> 0x10) & 0xF);
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if (offsetY > 0x4) {
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offsetY = -offsetY;
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}
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if ((r >> 0x18) & 0x1) {
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offsetX = -offsetX;
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}
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spark->x.HALF.HI = baseX + offsetX;
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spark->y.HALF.HI = baseY + offsetY;
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spark->collisionLayer = layer;
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UpdateSpriteForCollisionLayer(spark);
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}
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bool32 PortalReadyForMinish(void) {
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if ((gPlayerState.flags & PL_MINISH) && gPlayerState.attachedBeetleCount == 0 && (gArea.portal_type != 0x6) &&
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(gPlayerState.heldObject == 0)) {
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switch (gPlayerState.framestate) {
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case PL_STATE_IDLE:
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case PL_STATE_WALK:
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return TRUE;
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}
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}
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return FALSE;
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}
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