Files
tmc/src/object/rotatingTrapdoor.c
T
2022-07-25 22:45:55 +02:00

77 lines
1.8 KiB
C

/**
* @file rotatingTrapdoor.c
* @ingroup Objects
*
* @brief Rotating Trapdoor object
*/
#define NENT_DEPRECATED
#include "asm.h"
#include "entity.h"
#include "functions.h"
#include "room.h"
#include "sound.h"
void RotatingTrapdoor_Init(Entity*);
void RotatingTrapdoor_Action1(Entity*);
void sub_0808E354(Entity*, u32);
void RotatingTrapdoor(Entity* this) {
static void (*const RotatingTrapdoor_Actions[])(Entity*) = {
RotatingTrapdoor_Init,
RotatingTrapdoor_Action1,
};
RotatingTrapdoor_Actions[this->action]((Entity*)this);
}
void RotatingTrapdoor_Init(Entity* this) {
int x;
int y;
this->collisionLayer = 2;
this->action = 1;
x = 0;
y = 0;
switch (GetTileTypeByEntity(this)) {
case 0x343:
x = 0x10;
case 0x344:
y = 0x10;
break;
case 0x345:
x = 0x10;
break;
case 0x346:
break;
default:
DeleteThisEntity();
break;
}
this->x.HALF.HI = (this->x.HALF.HI + x) & 0xfff0;
this->y.HALF.HI = (this->y.HALF.HI + y) & 0xfff0;
InitializeAnimation(this, 0);
sub_0808E354(this, 0x347);
RotatingTrapdoor_Action1(this);
}
void RotatingTrapdoor_Action1(Entity* this) {
GetNextFrame(this);
if (this->frame & ANIM_DONE) {
sub_0808E354(this, 0x343);
DeleteThisEntity();
} else {
if (this->frame & 1) {
EnqueueSFX(SFX_18B);
}
}
}
void sub_0808E354(Entity* this, u32 param_2) {
u16 uVar1 = param_2;
sub_0807B7D8(uVar1, COORD_TO_TILE_OFFSET(this, 0x10, 0x10), 2);
sub_0807B7D8(uVar1 + 1, COORD_TO_TILE_OFFSET(this, 0, 0x10), 2);
sub_0807B7D8(uVar1 + 2, COORD_TO_TILE_OFFSET(this, 0x10, 0), 2);
sub_0807B7D8(uVar1 + 3, COORD_TO_TILE_OFFSET(this, 0, 0), 2);
}