Files
tmc/src/enemy/rollobite.c
T
Ibot02 46dc6bb37e manager30.c: ok
Used for tile puzzles
2020-08-29 13:11:36 +02:00

325 lines
7.6 KiB
C

#include "entity.h"
#include "functions.h"
extern void (*const gUnk_080CA66C[])(Entity*);
extern void (*const gUnk_080CA684[])(Entity*);
extern void (*const gUnk_080CA6A4[])(Entity*);
extern void (*const gUnk_080CA6BC[])(Entity*);
extern const u8 gUnk_080CA6CC[];
extern const s8 gUnk_080CA6D4[];
void sub_08020A30(Entity*);
void sub_08020A7C(Entity*);
u32 sub_08020AD0(Entity*);
u32 sub_08020B6C(Entity*);
extern void sub_080AE58C();
extern void sub_080AE7E8();
extern void sub_08078930();
void Rollobite(Entity* this) {
EnemyFunctionHandler(this, gUnk_080CA66C);
}
void sub_08020648(Entity* this) {
sub_08020AD0(this);
gUnk_080CA684[this->action](this);
}
void sub_08020668(Entity* this) {
if (this->damageType == 34 && this->currentHealth != 0xff) {
this->action = 4;
this->field_0x20 = 0x20000;
this->direction = -1;
this->currentHealth = -1;
this->damageType = 35;
InitializeAnimation(this, this->animationState + 8);
}
if (this->bitfield != 0x80) {
u8 tmp = this->action - 4;
if (tmp < 2) {
this->action = 4;
this->actionDelay = -76;
this->direction = -1;
InitializeAnimation(this, this->animationState + 0x10);
}
}
if (this->bitfield == 0x93)
sub_08020648(this);
}
void sub_080206E0(Entity* this) {
if (sub_08020AD0(this)) {
this->field_0x42 = 0;
} else {
if (sub_08020B6C(this)) {
this->field_0x42--;
sub_080AE58C(this, this->field_0x3e, 10);
sub_080AE7E8(this, this->field_0x46, this->field_0x3e, 10);
} else {
sub_08001324(this);
}
}
}
void sub_08020734(Entity* this) {
if (this->previousActionFlag < 3 && !sub_0806F520(this)) {
this->action = 4;
this->flags |= 0x80;
this->direction = -1;
InitializeAnimation(this, this->animationState + 0x10);
} else {
gUnk_080CA6A4[this->previousActionFlag](this);
}
}
void sub_0802077C(Entity* this) {
this->previousActionFlag = 1;
this->field_0x1d = 60;
}
void sub_08020788(Entity* this) {
sub_0806F4E8(this);
}
void sub_08020790(Entity* this) {
sub_0806F3E4(this);
}
void sub_08020798(Entity* this) {
this->flags &= ~0x80;
}
void nullsub_6(Entity* this) {
}
void sub_080207A8(Entity* this) {
this->action = 4;
this->flags |= 0x80;
this->spritePriority.b0 = 4;
this->field_0x3a &= 0xfb;
this->direction ^= 0x10;
this->field_0x20 = 0x18000;
this->nonPlanarMovement = 0x80;
InitializeAnimation(this, this->animationState + 0x10);
}
void sub_080207F4(Entity* this) {
sub_0804A720(this);
this->field_0x16 = 0x30;
this->field_0x1c = 18;
this->cutsceneBeh.HALF.LO = 0;
this->direction = Random() & 0x18;
sub_08020A30(this);
}
void sub_08020820(Entity* this) {
GetNextFrame(this);
if (this->frames.all & 0x1) {
this->frames.all &= ~0x1;
if (!sub_080AEF88(this))
this->actionDelay = 1;
}
if (this->frames.all & 0x10) {
this->frames.all &= ~0x10;
if (--this->actionDelay == 0) {
this->action = 3;
this->actionDelay = 60;
}
}
}
void sub_08020874(Entity* this) {
gUnk_080CA6BC[this->previousActionFlag](this);
}
void sub_0802088C(Entity* this) {
this->previousActionFlag = 1;
this->flags &= ~0x80;
this->cutsceneBeh.HALF.HI = gPlayerEntity.animationState;
this->spritePriority.b1 = 0;
}
void sub_080208B4(Entity* this) {
s8 uVar1 = (this->cutsceneBeh.HALF.HI - gPlayerEntity.animationState) / 2;
if (uVar1) {
this->animationState = (this->animationState + uVar1) & 3;
InitializeAnimation(this, this->animationState + 0x10);
}
this->cutsceneBeh.HALF.HI = gPlayerEntity.animationState;
}
void sub_080208F0(Entity* this) {
this->spritePriority.b1 = 3;
}
void sub_08020904(Entity* this) {
this->action = 4;
this->flags |= 0x80;
this->direction = -1;
InitializeAnimation(this, this->animationState + 0x10);
}
void sub_08020920(Entity* this) {
if (--this->actionDelay == 0)
sub_08020A30(this);
}
void sub_08020938(Entity* this) {
u32 unk;
if ((this->frames.all & 0x80) == 0)
GetNextFrame(this);
unk = sub_080044EC(this, 0x2800);
if (unk == 0) {
if (--this->actionDelay == 0) {
this->action = 5;
InitializeAnimation(this, this->animationState + 12);
}
sub_08078930(this);
} else {
if (unk == 1)
sub_08004488(260);
if ((this->direction & 0x80) == 0)
sub_080AEFE0(this);
}
}
void sub_080209A0(Entity* this) {
GetNextFrame(this);
if (this->frames.all & 0x80) {
this->flags |= 0x80;
this->nonPlanarMovement = 0x100;
this->damageType = 34;
sub_08020A30(this);
this->direction = this->animationState << 3;
InitializeAnimation(this, this->animationState);
} else {
if ((this->frames.all & 1) == 0)
sub_08078930(this);
}
}
void sub_080209F4(Entity* this) {
if (sub_08003FC4(this, 0x1c00) == 0) {
this->action = 7;
this->spritePriority.b0 = 7;
}
if (this->frames.all == 0)
GetNextFrame(this);
}
void sub_08020A28(Entity* this) {
GetNextFrame(this);
}
void sub_08020A30(Entity* this) {
if (this->cutsceneBeh.HALF.LO < 2) {
this->actionDelay = gUnk_080CA6CC[Random() & 7];
if (this->actionDelay == 0) {
this->action = 3;
this->actionDelay = 60;
this->cutsceneBeh.HALF.LO++;
return;
}
}
this->action = 1;
this->cutsceneBeh.HALF.LO = 0;
sub_08020A7C(this);
}
void sub_08020A7C(Entity* this) {
int tmp = Random();
u32 state = (this->direction + gUnk_080CA6D4[tmp % 3]) & 0x18;
if (sub_08049FA0(this) == 0) {
int tmp = (sub_08049EE4(this) + 4) & 0x18;
if ((state ^ 0x10) == tmp)
state ^= 0x10;
}
this->direction = state;
this->animationState = (u8)(state >> 3);
InitializeAnimation(this, this->animationState);
}
u32 sub_08020AD0(Entity* this) {
if (sub_08020B6C(this) && this->height.HALF.HI == 0) {
int tile = COORD_TO_TILE(this);
int iVar1 = GetTileType(tile, this->collisionLayer);
if ((iVar1 * 0x10000 - 0x710000U) >> 0x10 < 2) {
this->action = 6;
this->flags &= ~0x80;
this->x.HALF.HI &= 0xfff0;
this->x.HALF.HI += 8;
this->y.HALF.HI &= 0xfff0;
this->y.HALF.HI += 13;
this->field_0x20 = 0x20000;
InitializeAnimation(this, this->animationState + 0x14);
SetTile(0x4034, tile, this->collisionLayer);
return 1;
}
}
return 0;
}
u32 sub_08020B6C(Entity* this) {
u32 tmp = this->animIndex - 0x10;
if (tmp < 4) {
return 1;
} else {
return 0;
}
}
// clang-format off
void (*const gUnk_080CA66C[])(Entity*) = {
sub_08020648,
sub_08020668,
sub_080206E0,
sub_0804A7D4,
sub_08001242,
sub_08020734,
};
void (*const gUnk_080CA684[])(Entity*) = {
sub_080207F4,
sub_08020820,
sub_08020874,
sub_08020920,
sub_08020938,
sub_080209A0,
sub_080209F4,
sub_08020A28,
};
void (*const gUnk_080CA6A4[])(Entity*) = {
sub_0802077C,
sub_08020788,
sub_08020790,
sub_08020798,
nullsub_6,
sub_080207A8,
};
void (*const gUnk_080CA6BC[])(Entity*) = {
sub_0802088C,
sub_080208B4,
sub_080208F0,
sub_08020904,
};
const u8 gUnk_080CA6CC[] = {
0,6,9,0,6,6,0,7
};
// clang-format on