mirror of
https://github.com/zeldaret/tmc
synced 2026-06-09 12:46:21 -04:00
46dc6bb37e
Used for tile puzzles
325 lines
7.6 KiB
C
325 lines
7.6 KiB
C
#include "entity.h"
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#include "functions.h"
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extern void (*const gUnk_080CA66C[])(Entity*);
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extern void (*const gUnk_080CA684[])(Entity*);
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extern void (*const gUnk_080CA6A4[])(Entity*);
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extern void (*const gUnk_080CA6BC[])(Entity*);
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extern const u8 gUnk_080CA6CC[];
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extern const s8 gUnk_080CA6D4[];
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void sub_08020A30(Entity*);
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void sub_08020A7C(Entity*);
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u32 sub_08020AD0(Entity*);
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u32 sub_08020B6C(Entity*);
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extern void sub_080AE58C();
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extern void sub_080AE7E8();
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extern void sub_08078930();
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void Rollobite(Entity* this) {
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EnemyFunctionHandler(this, gUnk_080CA66C);
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}
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void sub_08020648(Entity* this) {
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sub_08020AD0(this);
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gUnk_080CA684[this->action](this);
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}
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void sub_08020668(Entity* this) {
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if (this->damageType == 34 && this->currentHealth != 0xff) {
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this->action = 4;
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this->field_0x20 = 0x20000;
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this->direction = -1;
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this->currentHealth = -1;
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this->damageType = 35;
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InitializeAnimation(this, this->animationState + 8);
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}
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if (this->bitfield != 0x80) {
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u8 tmp = this->action - 4;
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if (tmp < 2) {
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this->action = 4;
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this->actionDelay = -76;
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this->direction = -1;
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InitializeAnimation(this, this->animationState + 0x10);
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}
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}
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if (this->bitfield == 0x93)
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sub_08020648(this);
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}
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void sub_080206E0(Entity* this) {
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if (sub_08020AD0(this)) {
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this->field_0x42 = 0;
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} else {
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if (sub_08020B6C(this)) {
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this->field_0x42--;
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sub_080AE58C(this, this->field_0x3e, 10);
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sub_080AE7E8(this, this->field_0x46, this->field_0x3e, 10);
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} else {
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sub_08001324(this);
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}
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}
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}
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void sub_08020734(Entity* this) {
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if (this->previousActionFlag < 3 && !sub_0806F520(this)) {
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this->action = 4;
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this->flags |= 0x80;
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this->direction = -1;
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InitializeAnimation(this, this->animationState + 0x10);
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} else {
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gUnk_080CA6A4[this->previousActionFlag](this);
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}
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}
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void sub_0802077C(Entity* this) {
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this->previousActionFlag = 1;
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this->field_0x1d = 60;
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}
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void sub_08020788(Entity* this) {
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sub_0806F4E8(this);
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}
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void sub_08020790(Entity* this) {
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sub_0806F3E4(this);
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}
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void sub_08020798(Entity* this) {
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this->flags &= ~0x80;
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}
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void nullsub_6(Entity* this) {
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}
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void sub_080207A8(Entity* this) {
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this->action = 4;
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this->flags |= 0x80;
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this->spritePriority.b0 = 4;
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this->field_0x3a &= 0xfb;
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this->direction ^= 0x10;
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this->field_0x20 = 0x18000;
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this->nonPlanarMovement = 0x80;
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InitializeAnimation(this, this->animationState + 0x10);
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}
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void sub_080207F4(Entity* this) {
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sub_0804A720(this);
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this->field_0x16 = 0x30;
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this->field_0x1c = 18;
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this->cutsceneBeh.HALF.LO = 0;
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this->direction = Random() & 0x18;
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sub_08020A30(this);
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}
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void sub_08020820(Entity* this) {
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GetNextFrame(this);
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if (this->frames.all & 0x1) {
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this->frames.all &= ~0x1;
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if (!sub_080AEF88(this))
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this->actionDelay = 1;
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}
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if (this->frames.all & 0x10) {
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this->frames.all &= ~0x10;
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if (--this->actionDelay == 0) {
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this->action = 3;
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this->actionDelay = 60;
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}
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}
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}
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void sub_08020874(Entity* this) {
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gUnk_080CA6BC[this->previousActionFlag](this);
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}
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void sub_0802088C(Entity* this) {
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this->previousActionFlag = 1;
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this->flags &= ~0x80;
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this->cutsceneBeh.HALF.HI = gPlayerEntity.animationState;
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this->spritePriority.b1 = 0;
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}
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void sub_080208B4(Entity* this) {
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s8 uVar1 = (this->cutsceneBeh.HALF.HI - gPlayerEntity.animationState) / 2;
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if (uVar1) {
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this->animationState = (this->animationState + uVar1) & 3;
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InitializeAnimation(this, this->animationState + 0x10);
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}
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this->cutsceneBeh.HALF.HI = gPlayerEntity.animationState;
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}
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void sub_080208F0(Entity* this) {
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this->spritePriority.b1 = 3;
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}
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void sub_08020904(Entity* this) {
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this->action = 4;
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this->flags |= 0x80;
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this->direction = -1;
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InitializeAnimation(this, this->animationState + 0x10);
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}
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void sub_08020920(Entity* this) {
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if (--this->actionDelay == 0)
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sub_08020A30(this);
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}
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void sub_08020938(Entity* this) {
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u32 unk;
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if ((this->frames.all & 0x80) == 0)
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GetNextFrame(this);
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unk = sub_080044EC(this, 0x2800);
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if (unk == 0) {
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if (--this->actionDelay == 0) {
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this->action = 5;
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InitializeAnimation(this, this->animationState + 12);
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}
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sub_08078930(this);
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} else {
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if (unk == 1)
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sub_08004488(260);
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if ((this->direction & 0x80) == 0)
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sub_080AEFE0(this);
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}
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}
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void sub_080209A0(Entity* this) {
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GetNextFrame(this);
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if (this->frames.all & 0x80) {
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this->flags |= 0x80;
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this->nonPlanarMovement = 0x100;
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this->damageType = 34;
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sub_08020A30(this);
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this->direction = this->animationState << 3;
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InitializeAnimation(this, this->animationState);
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} else {
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if ((this->frames.all & 1) == 0)
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sub_08078930(this);
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}
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}
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void sub_080209F4(Entity* this) {
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if (sub_08003FC4(this, 0x1c00) == 0) {
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this->action = 7;
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this->spritePriority.b0 = 7;
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}
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if (this->frames.all == 0)
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GetNextFrame(this);
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}
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void sub_08020A28(Entity* this) {
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GetNextFrame(this);
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}
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void sub_08020A30(Entity* this) {
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if (this->cutsceneBeh.HALF.LO < 2) {
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this->actionDelay = gUnk_080CA6CC[Random() & 7];
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if (this->actionDelay == 0) {
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this->action = 3;
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this->actionDelay = 60;
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this->cutsceneBeh.HALF.LO++;
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return;
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}
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}
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this->action = 1;
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this->cutsceneBeh.HALF.LO = 0;
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sub_08020A7C(this);
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}
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void sub_08020A7C(Entity* this) {
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int tmp = Random();
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u32 state = (this->direction + gUnk_080CA6D4[tmp % 3]) & 0x18;
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if (sub_08049FA0(this) == 0) {
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int tmp = (sub_08049EE4(this) + 4) & 0x18;
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if ((state ^ 0x10) == tmp)
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state ^= 0x10;
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}
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this->direction = state;
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this->animationState = (u8)(state >> 3);
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InitializeAnimation(this, this->animationState);
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}
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u32 sub_08020AD0(Entity* this) {
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if (sub_08020B6C(this) && this->height.HALF.HI == 0) {
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int tile = COORD_TO_TILE(this);
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int iVar1 = GetTileType(tile, this->collisionLayer);
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if ((iVar1 * 0x10000 - 0x710000U) >> 0x10 < 2) {
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this->action = 6;
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this->flags &= ~0x80;
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this->x.HALF.HI &= 0xfff0;
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this->x.HALF.HI += 8;
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this->y.HALF.HI &= 0xfff0;
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this->y.HALF.HI += 13;
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this->field_0x20 = 0x20000;
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InitializeAnimation(this, this->animationState + 0x14);
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SetTile(0x4034, tile, this->collisionLayer);
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return 1;
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}
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}
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return 0;
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}
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u32 sub_08020B6C(Entity* this) {
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u32 tmp = this->animIndex - 0x10;
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if (tmp < 4) {
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return 1;
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} else {
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return 0;
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}
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}
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// clang-format off
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void (*const gUnk_080CA66C[])(Entity*) = {
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sub_08020648,
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sub_08020668,
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sub_080206E0,
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sub_0804A7D4,
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sub_08001242,
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sub_08020734,
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};
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void (*const gUnk_080CA684[])(Entity*) = {
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sub_080207F4,
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sub_08020820,
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sub_08020874,
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sub_08020920,
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sub_08020938,
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sub_080209A0,
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sub_080209F4,
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sub_08020A28,
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};
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void (*const gUnk_080CA6A4[])(Entity*) = {
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sub_0802077C,
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sub_08020788,
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sub_08020790,
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sub_08020798,
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nullsub_6,
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sub_080207A8,
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};
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void (*const gUnk_080CA6BC[])(Entity*) = {
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sub_0802088C,
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sub_080208B4,
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sub_080208F0,
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sub_08020904,
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};
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const u8 gUnk_080CA6CC[] = {
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0,6,9,0,6,6,0,7
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};
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// clang-format on
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